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New engine test 2

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350-400 fps

#glinfo:

Video card: Radeon X1300/X1550 Series

Vendor ID: ATI Technologies Inc.

OpenGL Version: 2.1.8543 Release

 

no problems found.

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about 60 FPS now, didn't work last time

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75 fps with different options enabled, but CPU at 50% (3% - 8% with EL)

 

#glinfo

Video card: GeForce 8500 GT/PCI/SSE2

Vendor ID: NVIDIA Corporation

OpenGL Version: 3.0.0

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Works for me, same as before - ~100 FPS. I can drop the FPS down under 10 if I boost all the settings up, however.

 

DRIVER INFO

---------------

Vendor : ATI Technologies Inc.

Renderer : ATI RADEON XPRESS 200 Series

Version : 2.1.7415 Release

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Works for me but not as well as the first one.

Had maximum fps this time of 50 (compared to steady 60 last time), however it decreased with zooming out and increasing resolution size down to 25-30 range.

Also the zooming in and out was not as smooth as with the first one.

The other options i had no idea what they were so didn't try them.

Specs in siggy.

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With all the default options I got the same 700-850 fps.

 

V-sync on or off doesn't seem to affect the FPS.

 

Other options on their own (FSAA, AF, or resolution of 1280*1024) each bring the FPS down to 200-250, while all options on together brings the FPS down to 60-65.

 

Zoom level doesn't ever seem to affect my FPS (in any predictable way at least).

 

Specs in signature.

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59.xxx Fps in 640 x 480 resulution work fine

42 - 49 Fps in 1280 x 1024 resulution works fine too

 

I hope there will be a 1280 x 800 resulution in the future too for my display please :D

 

Windows Vista rest are in my siggy

Edited by Cyberwulf

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3500+ fps at 640x480 zoom out goes down to about 700.

 

1500+ fps at 1024x768 still about 700 on zoom out though. FSAA at 16 dropped fps to 350+ and 270+ on zoom out. AF at full 1400+ and 500+ zoomed out. Both on full 260+ and 280+ zoomed out.

 

This uses about 50% of my cpu. 3ghz P4 with HT. I also had to force off v-sync via nvidia control panel as the option didn't work.

 

Card details in sig.

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#glinfo

Video card: GeForce 8800M GTX/PCI/SSE2

Vendor ID: NVIDIA Corporation

OpenGL Version: 2.1.2

 

max settings solid 60 fps (keep in mind my graphics card caps my fps at 60)

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~60fps typically.

 

Looks Great, Can't Wait. ^^

 

 

 

 

 

Video card: GeForce 7300 LE/PCI/SSE2

Vendor ID: NVIDIA Corporation

OpenGL Version: 2.1.2

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Installed and run with default settings on two machines:

 

Desktop NVIDIA Quadro FX 1400 - 30-35 FPS, terrain visible, looks good.

 

Notebook Mobility Radeon 9000 - 55 FPS, nothing visible, black window contents.

 

Sig contains the info for the laptop test that failed.

Error.log - empty

 

Warning.log

Can`t use arb program, because 'GL_ARB_fragment_program' extension is missing.
Can`t use reflections, because 'GL_EXT_framebuffer_object' extension is missing.
Can`t use filters, because 'GL_EXT_framebuffer_object' extension is missing.
Can`t use alpha to coverage without anti-aliasing.
File 'terrain.dds' is invalid. A valid DDS file must not set DDPF_LUMINANCE as pixel format flags.
File 'textures/terrain.dds' is invalid. A valid DDS file must not set DDPF_LUMINANCE as pixel format flags.
File 'textures/terrain.dds' is invalid. A valid DDS file must not set DDPF_LUMINANCE as pixel format flags.

Info.log

Using release mode.
Using SSE.
Adding archive 'el.zip' of type zip.
OpenGL version: 1.4.
OpenGL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ARB_vertex_buffer_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control .
OpenGL texturing units: 6.
OpenGL extension 'GL_EXT_abgr': found
OpenGL extension 'GL_ARB_texture_float': missing
OpenGL extension 'GL_EXT_framebuffer_object': missing
OpenGL extension 'GL_EXT_framebuffer_blit': missing
OpenGL extension 'GL_EXT_framebuffer_multisample': missing
OpenGL extension 'GL_EXT_packed_depth_stencil': missing
OpenGL extension 'GL_EXT_texture_compression_latc': missing
OpenGL extension 'GL_EXT_texture_compression_s3tc': found
OpenGL extension 'GL_EXT_texture_filter_anisotropic': found
OpenGL extension 'GL_ATI_texture_compression_3dc': missing
OpenGL extension 'GL_ARB_vertex_program': found
OpenGL extension 'GL_ARB_fragment_program': missing
OpenGL extension 'GL_EXT_gpu_program_parameters': missing
OpenGL extension 'GL_EXT_texture_sRGB': missing
OpenGL extension 'GL_ARB_vertex_array_object': missing
OpenGL extension 'GL_ARB_map_buffer_range': missing
OpenGL extension 'GL_ATI_meminfo': missing
OpenGL extension 'GL_AMD_performance_monitor': missing
OpenGL extension 'GL_ARB_occlusion_query': missing
OpenGL extension 'GL_ARB_vertex_buffer_object': found
OpenGL extension 'GL_ARB_texture_non_power_of_two': missing
OpenGL extension 'GL_ARB_point_sprite': missing
OpenGL extension 'GL_ARB_pixel_buffer_object': missing
OpenGL extension 'GL_ARB_half_float_pixel': missing
OpenGL extension 'GL_ARB_half_float_vertex': missing
OpenGL extension 'GL_NV_conditional_render': missing
Supported OpenGL extensions: GL_EXT_abgr.
Supported OpenGL extensions: GL_EXT_texture_compression_s3tc.
Supported OpenGL extensions: GL_EXT_texture_filter_anisotropic.
Supported OpenGL extensions: GL_ARB_vertex_program.
Supported OpenGL extensions: GL_EXT_blend_color.
Supported OpenGL extensions: GL_EXT_blend_func_separate.
Supported OpenGL extensions: GL_EXT_blend_minmax.
Supported OpenGL extensions: GL_NV_blend_square.
Supported OpenGL extensions: GL_EXT_blend_subtract.
Supported OpenGL extensions: GL_SGIS_generate_mipmap.
Supported OpenGL extensions: GL_ARB_point_parameters.
Supported OpenGL extensions: GL_EXT_secondary_color.
Supported OpenGL extensions: GL_ARB_shadows.
Supported OpenGL extensions: GL_ARB_depth_texture.
Supported OpenGL extensions: GL_EXT_stencil_wrap.
Supported OpenGL extensions: GL_ARB_texture_env_crossbar.
Supported OpenGL extensions: GL_EXT_texture_lod_bias.
Supported OpenGL extensions: GL_ARB_texture_mirrored_repeat.
Supported OpenGL extensions: GL_ARB_vertex_buffer_object.
OpenGL maximum anisotropic filter: 16.
Scene init.
Scene init done.
done building terrain lod levels.
Loading file 'terrain.dds' as tft_l16 texture.
ARB st_vertex program 'shader/arbvp-96/terrain/shadow_caster.vert' info: 
ARB st_vertex program 'shader/arbvp-96/terrain/default.vert' info: 
Loading file 'textures/grass.dds' as tft_rgb_dxt1 texture.
Loading file 'textures/mud.dds' as tft_rgb_dxt1 texture.
Loading file 'textures/stone.dds' as tft_rgb_dxt1 texture.
Loading file 'textures/terrain.dds' as tft_rgba8 texture.

Edited by bkc56

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Using wine(wine-1.1.16-433-gdde935f) on Gentoo

~360-400fps in 1600 x 1200 resulution,FFSA x4,AF x16,Fullscreen of ... work fine

But textures are a little smeared...

------------------------------------------------

Video card: GeForce 8800 GT/PCI/SSE2

Vendor ID: NVIDIA Corporation

OpenGL Version: 2.1.2 NVIDIA 173.14.15

Using release mode.                                                                                     
Using SSE.                                                                                              
Adding archive 'el.zip' of type zip.                                                                    
OpenGL version: 2.1.                                                                                    
OpenGL extensions:  GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum.                                                                         
OpenGL texturing units: 4.                                                                                                                                                                                   
OpenGL extension 'GL_EXT_abgr': found                                                                                                                                                                        
OpenGL extension 'GL_ARB_texture_float': found                                                                                                                                                               
OpenGL extension 'GL_EXT_framebuffer_object': found                                                                                                                                                          
OpenGL extension 'GL_EXT_framebuffer_blit': found                                                                                                                                                            
OpenGL extension 'GL_EXT_framebuffer_multisample': found                                                                                                                                                     
OpenGL extension 'GL_EXT_packed_depth_stencil': found                                                                                                                                                        
OpenGL extension 'GL_EXT_texture_compression_latc': found                                                                                                                                                    
OpenGL extension 'GL_EXT_texture_compression_s3tc': found                                                                                                                                                    
OpenGL extension 'GL_EXT_texture_filter_anisotropic': found                                                                                                                                                  
OpenGL extension 'GL_ATI_texture_compression_3dc': missing                                                                                                                                                   
OpenGL extension 'GL_ARB_vertex_program': found                                                                                                                                                              
OpenGL extension 'GL_ARB_fragment_program': found                                                                                                                                                            
OpenGL extension 'GL_EXT_gpu_program_parameters': found
OpenGL extension 'GL_EXT_texture_sRGB': found
OpenGL extension 'GL_ARB_vertex_array_object': missing
OpenGL extension 'GL_ARB_map_buffer_range': missing
OpenGL extension 'GL_ATI_meminfo': missing
OpenGL extension 'GL_AMD_performance_monitor': missing
OpenGL extension 'GL_ARB_half_float_pixel': found
OpenGL extension 'GL_ARB_half_float_vertex': missing
OpenGL extension 'GL_NV_conditional_render': found
Supported OpenGL extensions: GL_EXT_abgr.
Supported OpenGL extensions: GL_ARB_texture_float.
Supported OpenGL extensions: GL_EXT_framebuffer_object.
Supported OpenGL extensions: GL_EXT_framebuffer_blit.
Supported OpenGL extensions: GL_EXT_framebuffer_multisample.
Supported OpenGL extensions: GL_EXT_packed_depth_stencil.
Supported OpenGL extensions: GL_EXT_texture_compression_latc.
Supported OpenGL extensions: GL_EXT_texture_compression_s3tc.
Supported OpenGL extensions: GL_EXT_texture_filter_anisotropic.
Supported OpenGL extensions: GL_ARB_vertex_program.
Supported OpenGL extensions: GL_ARB_fragment_program.
Supported OpenGL extensions: GL_EXT_gpu_program_parameters.
Supported OpenGL extensions: GL_EXT_texture_sRGB.
Supported OpenGL extensions: GL_EXT_blend_color.
Supported OpenGL extensions: GL_EXT_blend_func_separate.
Supported OpenGL extensions: GL_EXT_blend_minmax.
Supported OpenGL extensions: GL_NV_blend_square.
Supported OpenGL extensions: GL_EXT_blend_subtract.
Supported OpenGL extensions: GL_SGIS_generate_mipmap.
Supported OpenGL extensions: GL_ARB_point_parameters.
Supported OpenGL extensions: GL_EXT_secondary_color.
Supported OpenGL extensions: GL_ARB_shadows.
Supported OpenGL extensions: GL_ARB_depth_texture.
Supported OpenGL extensions: GL_EXT_stencil_wrap.
Supported OpenGL extensions: GL_ARB_texture_env_crossbar.
Supported OpenGL extensions: GL_EXT_texture_lod_bias.
Supported OpenGL extensions: GL_ARB_texture_mirrored_repeat.
Supported OpenGL extensions: GL_ARB_occlusion_query.
Supported OpenGL extensions: GL_ARB_vertex_buffer_object.
Supported OpenGL extensions: GL_ARB_texture_non_power_of_two.
Supported OpenGL extensions: GL_ARB_point_sprite.
Supported OpenGL extensions: GL_ARB_pixel_buffer_object.
Supported OpenGL extensions: GL_ARB_half_float_pixel.
Supported OpenGL extensions: GL_NV_conditional_render.
OpenGL maximum anisotropic filter: 16.
Scene init.
Scene init done.
done building terrain lod levels.
Loading file 'terrain.dds' as tft_l16 texture.
ARB st_vertex program 'shader/arbvp-96/terrain/shadow_caster.vert' info:
ARB st_vertex program 'shader/arbvp-96/terrain/default.vert' info:
Loading file 'textures/grass.dds' as tft_rgb_dxt1 texture.
Loading file 'textures/mud.dds' as tft_rgb_dxt1 texture.
Loading file 'textures/stone.dds' as tft_rgb_dxt1 texture.
Loading file 'textures/terrain.dds' as tft_rgba8 texture.

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It seems to work fine @ 60 fps at most settings.

The only problem I saw was exiting from full screen mode using the ESC key - it causes a crash.

 

mapviewercrash1.jpg

 

Video card: GeForce 8600 GT/PCI/SSE2

Vendor ID: NVIDIA Corporation

OpenGL Version: 3.0.0

 

Edit: I've updated to the latest drivers, but it didn't help.

Edited by smalul

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Works fine for me

9600GT (overclocked core+memory)

60 fps with all max options and max resolution

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with top-settings I have roundly 550fps, and with medium settings fps goes from 1500 to 2500. I had no crashes and everything worked fine.

 

Ati radeon HD 4830 512mb

 

installed on an intel core i7 920

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