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Depletable Resources Poll

Depletable Resources  

356 members have voted

  1. 1. Do you want it?

    • Yes!
      127
    • No, omfg, will ruin teh game!!1!
      193
    • I don't care.
      36


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Obviously you don't know what Keynesian economics is.

 

For the uninitiated, it is a moderate macroeconomic theory that favors neither supply side or consumer side economic and fiscal policy. It is balanced and favors equilibrium, as opposed to creating either traditional capitalist or marxist imbalances. It is ideal for an economy like EL.

 

No, it is an economic system where the state interferes with the economy by changing interest rates, having stimulus bullshit and so on. The Obama-Paulson-Bernanke crap that led us to where we are now.

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Obviously you don't know what Keynesian economics is.

 

For the uninitiated, it is a moderate macroeconomic theory that favors neither supply side or consumer side economic and fiscal policy. It is balanced and favors equilibrium, as opposed to creating either traditional capitalist or marxist imbalances. It is ideal for an economy like EL.

 

It is not something to ROFLMAO about. That kind of reply is like saying "i686 code????? ROFLMAO."

 

Maybe the animals at ip...nevermind.

You're kidding me right? please tell me your kidding. :)

 

Anyway, for the record I'm for the depletable resources, have been since the idea was semi-bounced around in other threads. Unfortunatly i don't think it could be tested on the test server, something like the would need to be implemented under actual market conditions for a few weeks before its full effects of it can be seen.

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Obviously you don't know what Keynesian economics is.

 

For the uninitiated, it is a moderate macroeconomic theory that favors neither supply side or consumer side economic and fiscal policy. It is balanced and favors equilibrium, as opposed to creating either traditional capitalist or marxist imbalances. It is ideal for an economy like EL.

 

No, it is an economic system where the state interferes with the economy by changing interest rates, having stimulus bullshit and so on. The Obama-Paulson-Bernanke crap that led us to where we are now.

 

Obama favors a socialist consumer side policy. Not Keynesian. Keynesian is a balanced position between supply side (trickle down) and consumer side economic policy.

 

Congrats on reading the first section of Wikipedia on Keynesian economics that deals with economic downturns. I edited part of it in the original publication. Now read the rest of the article.

 

Obviously you don't know what Keynesian economics is.

 

For the uninitiated, it is a moderate macroeconomic theory that favors neither supply side or consumer side economic and fiscal policy. It is balanced and favors equilibrium, as opposed to creating either traditional capitalist or marxist imbalances. It is ideal for an economy like EL.

 

No, it is an economic system where the state interferes with the economy by changing interest rates, having stimulus bullshit and so on. The Obama-Paulson-Bernanke crap that led us to where we are now.

 

Obama favors a socialist consumer side policy. Not Keynesian. Keynesian is a balanced position between supply side (trickle down) and consumer side economic policy.

 

Congrats on reading the first section of Wikipedia on Keynesian economics that deals with economic downturns. I edited part of it in the original publication. Now read the rest of the article.

 

 

One more thing...what led us to where we are now is 8 years of Bush - not 3 months of Obama. I am a republican, but I admit Bush will go down as one of the worst presidents in history. He was a disaster on every front.

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Obama favors a socialist consumer side policy. Not Keynesian. Keynesian is a balanced position between supply side (trickle down) and consumer side economic policy.

Yes, Obama leans on the communist side, Paulson and his buddy Bernanke are less communists than him (at least in theory), and they are very happy to print more money and ruin the currency by printing money AND lower the interest rates, as well as reward failure and punish success.

 

One more thing...what led us to where we are now is 8 years of Bush - not 3 months of Obama. I am a republican, but I admit Bush will go down as one of the worst presidents in history. He was a disaster on every front.

I am a Libertarian, and I don't think that Bush ruined the economy alone. He ruined it with the cooperation of the Democrats. And Obama was a senator for 4 years, it's not like he ruined the country in just 3 months. He voted for crap for a long time.

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NO NO NO NO NO NO

 

THIS IS A COMPLETE AND TOTAL LUNACY

 

I am a mixer with alchemy 60 and harvesting 58. I mix supplys for fighers PKers etc every day. Buy bones to mix. I proccess 10k+ worth of stuff weekly. Where am I gonna get it all if it becomes depletable? IF it becomes depletable with amount of ings needed here I just run back to Voyage Century and never come here again. At last in VC resources are depletable, yes. They restore fully every 30 minutes.

 

BUT

 

Here you need very little to make stuff. Market is not like ours. Market based on other things like drawings, tereasures and the like and it is not going aiwol from depletable resources. And most importantly stuff do not break like here. If resources get depletable here first prices for every flower and piece of ore rocket. The price of finished goods rocket even higher. Example creature food. It needs insane amount of all sorts of things. Crops, berriers, shrooms, flowers, weeds and so on. 15 or so different types of harvestables 200 each to make 60 foods to feed a mule. It costs 60gc eacg or so. If it gets limited it will fly so high it won't be worth making or buying.

 

FE used by thousands every day. Sulphur runs out-what do we do? Nothing. We go fighting instead HE Mana runs out. Woops can't make new because quortz ran out and all blue lupine bushes are empty.

 

On top of that people might start breaking rules. Like sitting around resources so you have to teleport to range over them. I had it alreay personal expirience. But it is fine now imagine what happens with resources being depletetable. It is fine enought with mini events. But not with depletables. On this game this will not work.

 

On VC it works because ig i don't wanr to harvest all day for cash I can earn money other ways. Here only 2 other ways. Fighting and buying from Learner with is not really earning but an exchange of RL money into vurtual game money. Of course first you have to earn real life money to buy gold coins in game and not many especially kids can do that. Fighting then. But killinmg gargs won't get you any where. And not many can kill arctic chim.

 

So I voted NO.

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I think we've gotten off-topic.

 

I'm not sure I understand what problem you are trying to fix. Is it really so bad that multiplay is not allowed? It seems that allowing multiplay was at least the spark of what has you thinking about depletable resources.

 

I think EL was an awful lot of fun just 2 months ago. It doesn't seem as much fun anymore. I'm not ready to leave yet, I hope you find a way to make it fun.

 

Maybe if you explain what you're after?

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Can't say I care much, so voted "I don't care".

 

I don't think it would ruin the game. I can live with resources as they are right now. Yeah, w/e.

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NO NO NO NO NO NO

 

THIS IS A COMPLETE AND TOTAL LUNACY

 

I am a mixer with alchemy 60 and harvesting 58. I mix supplys for fighers PKers etc every day. Buy bones to mix. I proccess 10k+ worth of stuff weekly. Where am I gonna get it all if it becomes depletable? IF it becomes depletable with amount of ings needed here I just run back to Voyage Century and never come here again. At last in VC resources are depletable, yes. They restore fully every 30 minutes.

 

BUT

 

Here you need very little to make stuff. Market is not like ours. Market based on other things like drawings, tereasures and the like and it is not going aiwol from depletable resources. And most importantly stuff do not break like here. If resources get depletable here first prices for every flower and piece of ore rocket. The price of finished goods rocket even higher. Example creature food. It needs insane amount of all sorts of things. Crops, berriers, shrooms, flowers, weeds and so on. 15 or so different types of harvestables 200 each to make 60 foods to feed a mule. It costs 60gc eacg or so. If it gets limited it will fly so high it won't be worth making or buying.

 

FE used by thousands every day. Sulphur runs out-what do we do? Nothing. We go fighting instead HE Mana runs out. Woops can't make new because quortz ran out and all blue lupine bushes are empty.

 

On top of that people might start breaking rules. Like sitting around resources so you have to teleport to range over them. I had it alreay personal expirience. But it is fine now imagine what happens with resources being depletetable. It is fine enought with mini events. But not with depletables. On this game this will not work.

 

On VC it works because ig i don't wanr to harvest all day for cash I can earn money other ways. Here only 2 other ways. Fighting and buying from Learner with is not really earning but an exchange of RL money into vurtual game money. Of course first you have to earn real life money to buy gold coins in game and not many especially kids can do that. Fighting then. But killinmg gargs won't get you any where. And not many can kill arctic chim.

 

So I voted NO.

Please stop crying before you even know how it would work...

Where did you get the idea that a flower resource will have a cap of 300 harvests :)

Entropy stated that there are SEVERAL ways how to adjust it.

Btw. i voted YES.

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NO NO NO NO NO NO

 

THIS IS A COMPLETE AND TOTAL LUNACY

 

I am a mixer with alchemy 60 and harvesting 58. I mix supplys for fighers PKers etc every day. Buy bones to mix. I proccess 10k+ worth of stuff weekly. Where am I gonna get it all if it becomes depletable? IF it becomes depletable with amount of ings needed here I just run back to Voyage Century and never come here again. At last in VC resources are depletable, yes. They restore fully every 30 minutes.

 

BUT

 

Here you need very little to make stuff. Market is not like ours. Market based on other things like drawings, tereasures and the like and it is not going aiwol from depletable resources. And most importantly stuff do not break like here. If resources get depletable here first prices for every flower and piece of ore rocket. The price of finished goods rocket even higher. Example creature food. It needs insane amount of all sorts of things. Crops, berriers, shrooms, flowers, weeds and so on. 15 or so different types of harvestables 200 each to make 60 foods to feed a mule. It costs 60gc eacg or so. If it gets limited it will fly so high it won't be worth making or buying.

 

FE used by thousands every day. Sulphur runs out-what do we do? Nothing. We go fighting instead HE Mana runs out. Woops can't make new because quortz ran out and all blue lupine bushes are empty.

 

On top of that people might start breaking rules. Like sitting around resources so you have to teleport to range over them. I had it alreay personal expirience. But it is fine now imagine what happens with resources being depletetable. It is fine enought with mini events. But not with depletables. On this game this will not work.

 

On VC it works because ig i don't wanr to harvest all day for cash I can earn money other ways. Here only 2 other ways. Fighting and buying from Learner with is not really earning but an exchange of RL money into vurtual game money. Of course first you have to earn real life money to buy gold coins in game and not many especially kids can do that. Fighting then. But killinmg gargs won't get you any where. And not many can kill arctic chim.

 

So I voted NO.

Please stop crying before you even know how it would work...

Where did you get the idea that a flower resource will have a cap of 300 harvests :)

Entropy stated that there are SEVERAL ways how to adjust it.

Btw. i voted YES.

 

my opinion stands firm.

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voted NO

 

really all the people that vote yes and say that it would be better if you had to move around and go to more maps...

 

WTF IS STOPPING YOU NOW?????

 

you really want to do it then go do it.. no one is making you stay at 1 spot now are they????

i like going to the best spot it just makes the most sence huh???

or do you already go harv at places 5 miles from stor cause you like the map walk? if you said yes then really there is no need for change now is there?

Edited by snowbunny

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voted NO

 

really all the people that vote yes and say that it would be better if you had to move around and go to more maps...

 

WTF IS STOPPING YOU NOW?????

 

you really want to do it then go do it.. no one is making you stay at 1 spot now are they????

i like going to the best spot it just makes the most sence huh???

or do you already go harv at places 5 miles from stor cause you like the map walk? if you said yes then really there is no need for change now is there?

 

I think you miss the point. I harvest wherever it is most convenient, but I also believe that if the game promoted more exploration via the requirement of hunting for available resources, it wouldn't be a horrible thing. Most of my exploring comes as a result of having to search for free spawns to train on. I'd never see half of EL if it wasn't for where spawns are located.

 

Yes, I like things the way they are now, but I think it could be a fun new element to gameplay based on the numerous ways the implementation of depleting resources has been suggested.

 

You should really use more caps tho - it's a proven way to communicate effectively with people online.

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WE ARE NOT TALKING ABOUT FIGHTING SPAWNS.......or should we move them spawns further away from any stor also.. say like make an island with all the monsters but you have to get to it by walking and taking 10 boats that are far apart to get to it :) no rings nor tele spots for any of the islands.. just WALK WALK WALK your happy little fighting butt over.... or would you then turn to harving as your skill?

 

Since you are a proclaimed fighter wth diff does it make to you since you fight more than harv anyways?

I am talking about the HARVESTERS of the game.. you know the ones that supply the needs of the fighters :P

Who choose to be peaceful people who like talking and harving rather than chasing monster to fight. (why i don't fight)

 

OR you can take your happy harv time away from where it's "most conveniet" to make your game play NEW and FUN for you :)

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WE ARE NOT TALKING ABOUT FIGHTING SPAWNS.......or should we move them spawns further away from any stor also.. say like make an island with all the monsters but you have to get to it by walking and taking 10 boats that are far apart to get to it :P no rings nor tele spots for any of the islands.. just WALK WALK WALK your happy little fighting butt over.... or would you then turn to harving as your skill?

 

Any harvestables that take 10 boat trips, with no rings or tele ess to get close to ? if not its a pointless over exgageration knee jerk reaction no ?

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WE ARE NOT TALKING ABOUT FIGHTING SPAWNS.......or should we move them spawns further away from any stor also.. say like make an island with all the monsters but you have to get to it by walking and taking 10 boats that are far apart to get to it :P no rings nor tele spots for any of the islands.. just WALK WALK WALK your happy little fighting butt over.... or would you then turn to harving as your skill?

 

Any harvestables that take 10 boat trips, with no rings or tele ess to get close to ? if not its a pointless over exgageration knee jerk reaction no ?

 

But there's some in the game - myself included - that have to take the long way to get to the far-off areas that wouldn't be affected by the depletion. And of course, to get to the magic/crafting levels that permit quick travel requires lots of harvesting to get what is needed to level up. Doing this would only help close off the game to lower level players.

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Sure and while he puts that in why not add in RANDOM monster spawns.. you know so they don't spawn close to same place they were at.. that would make game play more fun also..... OR OR OR... make less spawns.. and make monster much fewer.. now that would be FUN and NEW also :P

 

NO MORE hardcore training.. sorry but 1 spawn of 1 certain monster up at a time :) (like 1 ogre per map, 1 of another and so on)

Then run around and find the next spawn of that monster..

 

TRAINING would become even more FUN and NEW .. don't ya think????

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WE ARE NOT TALKING ABOUT FIGHTING SPAWNS.......or should we move them spawns further away from any stor also.. say like make an island with all the monsters but you have to get to it by walking and taking 10 boats that are far apart to get to it :) no rings nor tele spots for any of the islands.. just WALK WALK WALK your happy little fighting butt over.... or would you then turn to harving as your skill?

 

Since you are a proclaimed fighter wth diff does it make to you since you fight more than harv anyways?

I am talking about the HARVESTERS of the game.. you know the ones that supply the needs of the fighters :P

Who choose to be peaceful people who like talking and harving rather than chasing monster to fight. (why i don't fight)

 

OR you can take your happy harv time away from where it's "most conveniet" to make your game play NEW and FUN for you :)

 

I'm a decent fighter, crafter, alchemist and harvester as well as a bit of a wannabe manufacturer. I have 3 million harvs in the year I've played EL. I'm pretty sure I'm capable of contributing to this topic.

 

I can see it's pointless to discuss tho as you've jumped to crazy extremes. Notice there are plenty of people voting yes, not just me. I'm sorry it bothers you so much, but maybe relax a little.

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Sure and while he puts that in why not add in RANDOM monster spawns.. you know so they don't spawn close to same place they were at.. that would make game play more fun also..... OR OR OR... make less spawns.. and make monster much fewer.. now that would be FUN and NEW also :P

 

NO MORE hardcore training.. sorry but 1 spawn of 1 certain monster up at a time :) (like 1 ogre per map, 1 of another and so on)

Then run around and find the next spawn of that monster..

 

TRAINING would become even more FUN and NEW .. don't ya think????

 

Lol yeah since a/d trainers never have to check 2,3 or more maps to find an open spawn, they just materalize when and where we need one

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well us harvester ALSO look around for harvest already also.......

 

i see MANY MANY MANY maps all the time cause you CAN'T get certain ings in all the maps.

 

Why should i have to run even more???

 

I i do just as much RUNNING around as fighters do.... so what if i spend MY GAME TIME at 1 spot to harv??

 

Theres no reason to hit harvesters even HARDER and do nothing to the fighters???

 

and PLEASE why do you go look for spawns now???? oh ya cause someone is fighting the monster you WANT.... why not just go find a diff monster??? MANY maps have more than 1 kind of monster :P

 

This is what i am hearing us harvesters should do if it does come in game.... well if that is depleted go find another of the same thing or get something diff :) you know something you might not need nor want but it's available .. it flows both ways as you see :)

 

BUT still the POINT being no one is stopping you from going and harving your ings at the other spots now... why wait till you have to??? MAKE THE CHANGE NOW and see how much you like doing it all the time :)

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Theres no reason to hit harvesters even HARDER and do nothing to the fighters???

 

Fighter have a few changes to adapt to . ie: last update MCW spawn time increased.. I get 10% less xp per hour now than before.. have I complained ? no ?

 

The game changes and if you dont like a change then that is fine , it is your right not to want it or like it, but your knee jerk " omfg its the end of the world " reaction doesnt solve anything.Contructive critisism does though

 

And people wonder why Radu gets pissed

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oh no BOO HOO.. maybe you should find something ELSE to train on for HOURS and HOURS and DAYS and WEEKS at a time then :)

 

 

Maybe go harvest :P

 

Nothing i have gave ideas on is as far fetched as what is proposed now. It could happen... could it not??

 

If it did you would be not worried about the skill you train and put so much hard work on? Please do tell :)

Edited by snowbunny

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I can personally say that I've explored more of the map while harvesting than I would ever do while training attack and defense. My only reason for leaving Seridia so far has been only for looking for newer and better harvest spots, like cotton in Palon Vertas or iron ore in Emerald Valley Trade Route. Without a guarantee that those favourable spots are going to have something for me when I get there, why am I going to go there? Training against new monsters? I have an interesting enough time in the White Stone diamond cave. I'm not going to have any reason to explore, because I have no guarantees that what I'm exploring for is going to be there when I arrive.

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I can personally say that I've explored more of the map while harvesting than I would ever do while training attack and defense.

 

My statement regarding training driving exploration more than harvesting applies to me personally, not necessarily to everyone. Places like Naralik, TG, Mel outsides, EP, Ida caves, Zirak, NRM, SKF, Hurq, Glacmor, Bethel and AA I got to first because of either training or restocking for training.

 

When I train, there are known spawns for whatever monsters I want to fight. I sometimes check them all to see which are available. For ogre training alone, I had to check WS, SKF, PV, AA, Mel, Zirak and Ida and often they were all full.

 

For harvestables, there are known locations where they exist. Checking more than 1 to see which is the best spot to harvest at that point in time wouldn't be the end of the world. In my opinion, it might even be a positive change.

 

But it's moot anyway, it appears the nays carry the day.

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[...]say like make an island with all the monsters but you have to get to it by walking and taking 10 boats that are far apart to get to it :) no rings nor tele spots for any of the islands.. just WALK WALK WALK your happy little fighting butt over.... or would you then turn to harving as your skill?

 

I can see it's pointless to discuss this as you've jumped to crazy extremes.

 

This is the pointless extreme to which I referred, but your source material is impeccable. My examples are very real, ask any trainer or all-rounder. :P

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