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HereticEast

Magic Trainer

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what about NPC that gives xp for money at double the price of leveling magic

with esses and mana pots?

 

i searched for this and couldn't find.

 

at my magic level i've guestimated it takes approx 5k per level. assuming mana pots and esses

what if it were 10k per level up to mana drain?

 

upside:

 

bigger money sink and faster

 

downside

 

probably very money player pker friendly

 

i admit i am not money player but would try to get at least a few magic levels this way.

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The price changes on the cost of essence/pots and their are different ways to do this aswell...

 

The idea of buying xp has always been discriminated in this game so probally won't happen. I like it tho anyway :)

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it'd be pretty awesome for the economy. as is if you buy gc from seller

then buy mana pots and esses the money doesn't really leave the game.

in some cases prob goes right back to the seller who is less likely to

sink it. if that's his game.

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it'd be pretty awesome for the economy. as is if you buy gc from seller

then buy mana pots and esses the money doesn't really leave the game.

in some cases prob goes right back to the seller who is less likely to

sink it. if that's his game.

 

No, and that doesn't really make sense. All this does is empowers the rich people.

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All this does is empowers the rich people.

 

unlike everything else in this game. as if you can't just money

your magic up anyway. i just think it's a waste to walk around

getting resources just to cast the same spell over and over again.

i feel like i am wasting SR potions. and this colossal waste is mandatory

because you can't do anything in this game without 49 magic.

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I would love to have an NPC that trains your a/d, too. It's so lame I am forced to waste my time on either pvp or monster fighting.

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unlike everything else in this game. as if you can't just money

Oh so you're suggesting we add more $$ benefits to the pile? pff

 

your magic up anyway. i just think it's a waste to walk around

getting resources just to cast the same spell over and over again.

i feel like i am wasting SR potions

You're not, you're giving potioners, alchemists and harvesters business.

 

because you can't do anything in this game without 49 magic.

Lies.

I was PK'ing and training clops without no fail restore.

I didn't get mag 49 until i was on fluff and 90's a/d.

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I have another suggestion, but you're probably gonna shoot me down for this.

 

I was MD ping-ponging the other day and saw something interesting. when you successfully MD, it says 'you successfully drained XX mana points from Tehubernoob" BUT it gives you XX+20 mana. That 20 mana is used to cast the spell in the first place, but I don't see the reason it's given back. If you only got XX mana points, eventually you might run out of mana, as well as your partner, thus using more SRS and making MD a little harder.

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You're not, you're giving potioners, alchemists and harvesters business.

 

some of whom are gc sellers no? if you were doing that your main

is a potter and you use alts to harv and sell gold.... you are

practically selling the same gold over and over. like i said if that's

your game.... it'd be a good one.

 

anyway whatever magic needs something. it takes me about

15 min to get 10k alch xp and it takes me 1 hr of getting the crap

beat out of me on armed fem orcs to get 5kxp and getting the crap beat

out of you is the crappiest most expensive way to level magic.

it's much better to save your SRs for magic immunity. the training

vs magic thing is super messed up imo.

 

also i was wrong about the 5k per level it's 12 k per level around

LD and MI because it jumped up.

 

anyway i don't think anything can kill the SR market... i bought 500 today

and i am totally off using SRs to level magic. i am just going to walk around

and harv skeletons and cast MI whenever i get 30 mana

Edited by HereticEast

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I have another suggestion, but you're probably gonna shoot me down for this.

 

I was MD ping-ponging the other day and saw something interesting. when you successfully MD, it says 'you successfully drained XX mana points from Tehubernoob" BUT it gives you XX+20 mana. That 20 mana is used to cast the spell in the first place, but I don't see the reason it's given back. If you only got XX mana points, eventually you might run out of mana, as well as your partner, thus using more SRS and making MD a little harder.

 

The basis of the MD system is that when cast successfully, you don't lose the mana you spent on the spell. Its fine the way it is, and MD is very expensive.

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You're not, you're giving potioners, alchemists and harvesters business.

 

some of whom are gc sellers no?

Ya, and most of who aren't. :D

 

anyway whatever magic needs something. it takes me about

15 min to get 10k alch xp and it takes me 1 hr of getting the crap

beat out of me on armed fem orcs to get 5kxp

You're not looking at all the factors.

At magic 50 you can cast the most advanced spells in the game, you have a chance to fail, sure, but failure costs you nothing (except for some PK situations). The essences don't disappear, you don't lose the mana anyway, nothing.

With alchemy, until you're a good 25 levels over the recommended level for something, you take a decent risk that you'll lose the ingreds when you mix.

 

Getting Magic 50 in EL means no fail restore, rare fail MI, half fails on MD... it's a nice place to be, you can take good advantage of all spells.

 

Now, for Alchemy, lets look at the Wolfram bar:

Recommended Alch level: 60

Ingreds: like 15kgc+ worth

 

Until one gets to Alch ~80, probably more like ~85+, there's significant risk when you're mixing these things... so with Alch, it's not a "nice place to be" until 80's.

 

That's why Alchemy is easier to level than Magic.

This theory applies to most skills; like a/d is easier to level than Alchemy because it's not a 'nice place to be' until like 120's.

Edited by Korrode

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[q

Ya, and most of who aren't. :D

 

 

You're not looking at all the factors.

At magic 50 you can cast the most advanced spells in the game, you have a chance to fail, sure, but failure costs you nothing (except for some PK situations). The essences don't disappear, you don't lose the mana anyway, nothing.

With alchemy, until you're a good 25 levels over the recommended level for something, you take a decent risk that you'll lose the ingreds when you mix.

 

Getting Magic 50 in EL means no fail restore, rare fail MI, half fails on MD... it's a nice place to be, you can take good advantage of all spells.

 

Now, for Alchemy, lets look at the Wolfram bar:

Recommended Alch level: 60

Ingreds: like 15kgc+ worth

 

Until one gets to Alch ~80, probably more like ~85+, there's significant risk when you're mixing these things... so with Alch, it's not a "nice place to be" until 80's.

 

judging by how much that alch store thread is backed up and that if

you harv your own quartz etc an SR costs 7gc to make...i think they'll

be ok.

 

alright that comparison.... i don't think that justifies the 18k cost difference.

'nice places' are pretty subjective.

.

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