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New engine test, part 2

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Works Well, only I noticed some general low frame rate (being the worst at kusamura jungle ~5fps)

 

~42fps in isla prima, ~16fps in medium maps like Grubani Peninsula, ~8fps at Mocraven Marsh

 

Debian Testing

[dmi@cyrano map_viewer_release_1]$ uname -a

Linux cyrano 2.6.26-1-686 #1 SMP Mon Dec 15 18:15:07 UTC 2008 i686 GNU/Linux

 

Dell Inspiron 6400

ATI Mobility Radeon X1400

GL_VERSION = 2.1.7769 Release

Core 2 Duo @2ghz

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Hiya

 

I get a run time error as well.

 

System Manufacturer Dell Inc.

System Model Latitude D830

System Type X86-based PC

Processor Intel® Core2 Duo CPU T7500 @ 2.20GHz, 2201 Mhz, 2 Core(s), 2 Logical Processor(s)

OS Name Microsoft® Windows Vista™ Business

Version 6.0.6001 Service Pack 1 Build 6001

Display Name NVIDIA Quadro NVS 140M

Driver Version 7.15.11.7924

 

 

Debug.Log last few lines:

[engine\source\filesystem.cpp:42] Loading file 'shader/extended-material/vertex_lighting.vert'.

[engine\source\filesystem.cpp:46] Checking archive './data.zip'.

[engine\source\filesystem.cpp:50] Loading file 'shader/extended-material/vertex_lighting.vert' in archive './data.zip'.

[engine\source\gpuprogram.cpp:183] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' build starts.

[engine\source\gpuprogram.cpp:203] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' uniforms:

[engine\source\gpuprogram.cpp:207] [name] ambient_and_shininess [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 1 [index] 5 [instanced] 0

[engine\source\gpuprogram.cpp:207] [name] light_colors [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 9 [instanced] 1

[engine\source\gpuprogram.cpp:207] [name] light_positions [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 6 [instanced] 1

[engine\source\gpuprogram.cpp:207] [name] viewproj [shader_type] st_vertex [parameter_type] pt_mat4x4 [array_size] 1 [index] 1 [instanced] 0

[engine\source\gpuprogram.cpp:207] [name] world [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 12 [instanced] 1

[engine\source\gpuprogram.cpp:210] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' instances: 13

[engine\source\gpuprogram.cpp:230] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' info:

[engine\source\gpuprogram.cpp:253] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' parameters: 123

[engine\source\gpuprogram.cpp:256] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' build ends.

[engine\source\filesystem.cpp:42] Loading file 'shader/extended-material/vertex_lighting.frag'.

[engine\source\filesystem.cpp:46] Checking archive './data.zip'.

[engine\source\filesystem.cpp:50] Loading file 'shader/extended-material/vertex_lighting.frag' in archive './data.zip'.

[engine\source\gpuprogram.cpp:183] ARB st_fragment program 'shader/extended-material/vertex_lighting.frag' build starts.

[map_viewer\main.cpp:236] invalid bitset<N> position

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 [map_viewer\main.cpp:236] invalid bitset<N> position

I get this as well.

 

Specs:

Processor: AMD Athlon 64 FX-74 Processor (4 CPUs), ~3.0GHz

Memory: 8190MB RAM

Video Card: NVIDIA GeForce 8600 GT (2 separate cards not in SLI)

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)

Motherboard: Asus L1N64-SLI

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