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First, please only try it if you understand what I am going to say and can read and understand English.

 

Steps:

Download it from here: http://www.eternal-lands.com/map_viewer_release_1.zip

Unzip it in a NEW directory, do NOT put it in your EL directory. Make sure you have permissions to read/write from there.

Depending on your OS, run the program (if you are on linux, change the binary permisisons).

 

Please report any problems, along with the system specs and the FPS you get.

There are a few known problems that should NOT be reported:

1. Many objects have bad normals, and the light is weird.

2. When moving the camera, sometimes the ground tiles in the distance will apear different than those close by.

3. Some objects that should not be transparent are transparent.

4. Some objects, especially ground objects, have black/dark edges.

5. The water is black.

6. On windows, the program always crashes on exit.

 

Keys and usage:

RMB rotates the camera.

Scroll wheel moves the camera back and forth, keeping the alt key pressed increases the speed.

LMB moves the camera.

N toggles between night and day.

To change the maps, you can try F1 (previous map) and F2 (next map). However, right now it crashes when you try to change to a map before Isla Prima.

You can also change the maps by editing the configuration file and edit the line: map = Isla_Prima

You can use any map file name, such as:

map = cave1.elm

 

Have fun testing, and please remember to report any problems that I did not mention, plus the frame rate and system specs, and the OS used.

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Hi all.

I have download them, unzipped and double click. The result is:

no.JPG

 

Windows XP Sp2, Intel dual core, 3Gb ram: Compaq 6510b notebook.

 

debug.log :

[map_viewer\main.cpp:236] EXTENDED EXCEPTION(5:opengl_error) at file 'engine\source\gpuprogram.cpp' in function 'eternal_lands::GpuProgram::build' line 236: ARB st_vertex program shader/extended-material/vertex_lighting.vert error 'Error, line 139: invalid param binding.

Error, line 139: incorrect array length, 123 != 1.

Error, line 181: invalid source register.

Error, line 202: invalid source register.

Error, line 203: invalid source register.

Error, line 204: invalid source register.

Error, line 205: invalid source register.

' at position 7800.

 

Card video details:

Display Adapters

 

Mobile Intel® 965 Express Chipset Family

 

----------------------------------------------------------------------

| Item | Value |

----------------------------------------------------------------------

| Adapter Number | 1 |

| Name | Mobile Intel® 965 Express Chipset Family |

| Adapter RAM | 384MB |

| Colour Depth | 32 bit |

| Vertical Resolution | 96dpi |

| Current Refresh Rate | 60Hz |

| Video Processor | Mobile Intel® 965 Express Chipset Family |

| Adapter DAC Type | Internal |

| Adapter ID | Mobile Intel® GMA X3100 |

| BIOS | Intel Video BIOS |

----------------------------------------------------------------------

 

 

--------------------------------------------------------------------------------

Edited by Skelos

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I hardly can move. Wasn't able to zoom in...

Got only 2-4 FPS ;(

 

Video:

Video card: ATI MOBILITY RADEON X600

Vendor ID: ATI Technologies Inc.

OpenGL Version: 2.1.8304 Release

Driver version: 6.14.0010.6891 (from 1.12.2008)

 

System: Win XP Pro SP2

 

debug.log contains lots of lines about 1 light for object xxxx.

(Tested IP map)

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All I get is a runtime error:

 

errorej9.jpg

 

Tried everything, even running the viewer with administrator rights.

 

My laptop:

Intel Core 2 Duo T5600 / 1.83 GHz

2 GB RAM

NVIDIA GeForce Go 7600 PCI Express (256MB)

 

Only real error in debug.log:

 

[map_viewer\main.cpp:236] invalid bitset<N> position

Edited by Cycloonx

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Program crashes as soon as it is loaded (Runtime error), no map is displayed (No Map in the title of the window as well)

 

Win XP SP3, Intel Core 2 Duo, 1GB RAM, IBM R60 ThinkPad

 

Code snippet from debug.log

[map_viewer\main.cpp:236] EXTENDED EXCEPTION(5:opengl_error) at file 'engine\source\gpuprogram.cpp' in function 'eternal_lands::GpuProgram::build' line 236: ARB st_vertex program shader/extended-material/vertex_lighting.vert error 'Error, line 139: invalid param binding.
Error, line 139: incorrect array length, 123 != 1.
Error, line 181: invalid source register.
Error, line 202: invalid source register.
Error, line 203: invalid source register.
Error, line 204: invalid source register.
Error, line 205: invalid source register.
' at position 7800.

Edited by Khalai

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Ubuntu linux 8.10, running the linux binary

 

I get the black SDL window then it closes.

 

debug.log tail

[engine/source/gpuprogram.cpp:207] ARB st_fragment program shader/extended-material/fragment_lighting.frag instances: 13
[engine/source/gpuprogram.cpp:227] ARB st_fragment program shader/extended-material/fragment_lighting.frag info: 
[engine/source/gpuprogram.cpp:239] ARB st_fragment program shader/extended-material/fragment_lighting.frag parameters: 2
[engine/source/gpuprogram.cpp:242] ARB st_fragment program shader/extended-material/fragment_lighting.frag build ends.
[engine/source/abstractshader.cpp:106] Building auto parameters for 'extended-material/fragment_lighting'.
[engine/source/abstractshader.cpp:42] Loading auto parameter '[name] ambient_and_shininess [shader_type] st_fragment [buffer_index] -1 [count] 1 [index] 0 [str]  [parameter_type] pt_float4 [auto_parameter_type] derived_scene_color_and_shininess [auto_parameter_update_type] aput_material [auto_parameter_extra_type] apet_none [instanced] 0'.
[engine/source/abstractshader.cpp:42] Loading auto parameter '[name] light_colors [shader_type] st_vertex [buffer_index] -1 [count] 3 [index] 3 [str]  [parameter_type] pt_float4 [auto_parameter_type] light_color_attenuation_array [auto_parameter_update_type] aput_object [auto_parameter_extra_type] apet_array_size [instanced] 0'.
[engine/source/abstractshader.cpp:42] Loading auto parameter '[name] light_positions [shader_type] st_vertex [buffer_index] -1 [count] 3 [index] 3 [str]  [parameter_type] pt_float4 [auto_parameter_type] light_object_position_array [auto_parameter_update_type] aput_object [auto_parameter_extra_type] apet_array_size [instanced] 0'.
[engine/source/abstractshader.cpp:42] Loading auto parameter '[name] viewproj [shader_type] st_vertex [buffer_index] -1 [count] 1 [index] 0 [str]  [parameter_type] pt_mat4x4 [auto_parameter_type] view_projection_matrix [auto_parameter_update_type] aput_scene [auto_parameter_extra_type] apet_none [instanced] 0'.
[engine/source/abstractshader.cpp:42] Loading auto parameter '[name] world [shader_type] st_vertex [buffer_index] -1 [count] 3 [index] 0 [str]  [parameter_type] pt_float4 [auto_parameter_type] world_matrix_triple_vec4 [auto_parameter_update_type] aput_object [auto_parameter_extra_type] apet_none [instanced] 0'.
[engine/source/abstractshader.cpp:106] Building auto parameters for 'extended-material/fragment_lighting'.
[engine/source/abstractshader.cpp:42] Loading auto parameter '[name] diffuse_map [shader_type] st_fragment [buffer_index] -1 [count] 1 [index] 0 [str] 2dobjects/ground/dirt2.dds [parameter_type] pt_sampler_2d [auto_parameter_type] texture_2d [auto_parameter_update_type] aput_shader [auto_parameter_extra_type] apet_texture [instanced] 0'.
[map_viewer/main.cpp:236] EXTENDED EXCEPTION(2:item_not_found) at file 'engine/include/resourcemanager.hpp' in function 'get_resource' line 74: Can`t find resource 'extended-material/instanced_transparent_shadow_caster' in ShaderManager.

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All I get is a runtime error:

 

errorej9.jpg

 

 

same here debug log

 

[engine\source\gpuprogram.cpp:207] [name] ambient_and_shininess [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 1 [index] 5 [instanced] 0

[engine\source\gpuprogram.cpp:207] [name] light_colors [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 9 [instanced] 1

[engine\source\gpuprogram.cpp:207] [name] light_positions [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 6 [instanced] 1

[engine\source\gpuprogram.cpp:207] [name] viewproj [shader_type] st_vertex [parameter_type] pt_mat4x4 [array_size] 1 [index] 1 [instanced] 0

[engine\source\gpuprogram.cpp:207] [name] world [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 12 [instanced] 1

[engine\source\gpuprogram.cpp:210] ARB st_vertex program shader/extended-material/vertex_lighting.vert instances: 13

[map_viewer\main.cpp:236] EXTENDED EXCEPTION(5:opengl_error) at file 'engine\source\gpuprogram.cpp' in function 'eternal_lands::GpuProgram::build' line 236: ARB st_vertex program shader/extended-material/vertex_lighting.vert error 'Error, line 139: invalid param binding.

Error, line 139: incorrect array length, 123 != 1.

Error, line 181: invalid source register.

Error, line 202: invalid source register.

Error, line 203: invalid source register.

Error, line 204: invalid source register.

Error, line 205: invalid source register.

' at position 7800.

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I get the black SDL window then it closes.

I'm getting the same, running Debian Lenny (i386).

 

Video card: GeForce4 MX 440/AGP/3DNOW!

Vendor ID: NVIDIA Corporation

OpenGL Version: 1.5.8 NVIDIA 96.43.07

 

tail -10 debug.log:

[engine/source/gpuprogram.cpp:204]	  [name] world [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 6 [instanced] 1
[engine/source/gpuprogram.cpp:207] ARB st_vertex program shader/extended-material/shadow_caster.vert instances: 13
[engine/source/gpuprogram.cpp:227] ARB st_vertex program shader/extended-material/shadow_caster.vert info: 
[engine/source/gpuprogram.cpp:239] ARB st_vertex program shader/extended-material/shadow_caster.vert parameters: 57
[engine/source/gpuprogram.cpp:242] ARB st_vertex program shader/extended-material/shadow_caster.vert build ends.
[engine/source/filesystem.cpp:42] Loading file 'shader/extended-material/transparent_shadow_caster.frag'.
[engine/source/filesystem.cpp:46] Checking archive './data.zip'.
[engine/source/filesystem.cpp:50] Loading file 'shader/extended-material/transparent_shadow_caster.frag' in archive './data.zip'.
[engine/source/gpuprogram.cpp:180] ARB st_fragment program shader/extended-material/transparent_shadow_caster.frag build starts.
[map_viewer/main.cpp:236] EXTENDED EXCEPTION(5:opengl_error) at file 'engine/source/gpuprogram.cpp' in function 'build' line 186: invalid enumerant

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Video cards info please! That's the most important.
nvidia 9800GT, nvidia 177.82 linux drivers (latest)

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Since there is no 64bit linux binary, I tested the windows version on Vista, works fine so far with the problems already mentioned by radu.

 

graphics card: nVidia Geforce 8600M GT driver version forceware 156.59 (7.15.11.5669)

OS: Windows Vista Business SP1

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Win XP; Radeon 9000 (newest driber available... still old though may/2006) :

 

Black window, then runtime error.

 

 

[engine\source\gpuprogram.cpp:207] [name] world [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 6 [instanced] 1

[engine\source\gpuprogram.cpp:210] ARB st_vertex program shader/extended-material/shadow_caster.vert instances: 13

[engine\source\gpuprogram.cpp:230] ARB st_vertex program shader/extended-material/shadow_caster.vert info:

[engine\source\gpuprogram.cpp:243] ARB st_vertex program shader/extended-material/shadow_caster.vert parameters: 57

[engine\source\gpuprogram.cpp:246] ARB st_vertex program shader/extended-material/shadow_caster.vert build ends.

[engine\source\filesystem.cpp:42] Loading file 'shader/extended-material/transparent_shadow_caster.frag'.

[engine\source\filesystem.cpp:46] Checking archive './data.zip'.

[engine\source\filesystem.cpp:50] Loading file 'shader/extended-material/transparent_shadow_caster.frag' in archive './data.zip'.

[engine\source\gpuprogram.cpp:183] ARB st_fragment program shader/extended-material/transparent_shadow_caster.frag build starts.

[map_viewer\main.cpp:236] EXTENDED EXCEPTION(5:opengl_error) at file 'engine\source\gpuprogram.cpp' in function 'eternal_lands::GpuProgram::build' line 189: invalid enumerant

Edited by HAWKfeather

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Ubuntu Linux 8.10.

Video card: GeForce 7600 GS/AGP/SSE2

Vendor ID: NVIDIA Corporation

OpenGL Version: 2.1.2 NVIDIA 177.82

 

Black window opens for a few seconds, title "No Map" then closes; not a crash but a controlled exit.

 

Last line of the debug.log reads:

[map_viewer/main.cpp:236] EXTENDED EXCEPTION(2:item_not_found) at file 'engine/include/resourcemanager.hpp' in function 'get_resource' line 74: Can`t find resource 'extended-material/instanced_shadow_caster' in ShaderManager.

 

Last line of error.log reads:

EXTENDED EXCEPTION(2:item_not_found) at file 'engine/include/resourcemanager.hpp' in function 'get_resource' line 74: Can`t find resource 'extended-material/instanced_shadow_caster' in ShaderManager.

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System stats below. Neither binary will startup on my system. I have tried running the linux binary from gui, using sh, and as a straight command with same results below.

 

Vid: nVidia GeForce 8500 GT 512MB - driver ver: 173.14.12 (OpenGL 2.1.2)

OS: Ubuntu Intrepid

Proc: AMD Athlon 2GHz

RAM: 2GB

 

last section of debug log:

[engine\source\gpuprogram.cpp:243] ARB st_vertex program shader/extended-material/vertex_lighting.vert parameters: 123

[engine\source\gpuprogram.cpp:246] ARB st_vertex program shader/extended-material/vertex_lighting.vert build ends.

[engine\source\filesystem.cpp:42] Loading file 'shader/extended-material/vertex_lighting.frag'.

[engine\source\filesystem.cpp:46] Checking archive './data.zip'.

[engine\source\filesystem.cpp:50] Loading file 'shader/extended-material/vertex_lighting.frag' in archive './data.zip'.

[engine\source\gpuprogram.cpp:183] ARB st_fragment program shader/extended-material/vertex_lighting.frag build starts.

[map_viewer\main.cpp:236] invalid bitset<N> position

 

error log:

invalid bitset<N> position

 

Side Note: Running the .exe via wine - it exists immediately at: fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList

Edited by Gerrick

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The black SDL screen comes up, stays for a second, then disappears under Ubuntu Linux.

 

Last lines of debug.log:

 

[engine/source/abstractshader.cpp:42] Loading auto parameter '[name] light_positions [shader_type] st_vertex [buffer_index] -1 [count] 3 [index] 3 [str] [parameter_type] pt_float4 [auto_parameter_type] light_object_position_array [auto_parameter_update_type] aput_object [auto_parameter_extra_type] apet_array_size [instanced] 0'.

[engine/source/abstractshader.cpp:42] Loading auto parameter '[name] viewproj [shader_type] st_vertex [buffer_index] -1 [count] 1 [index] 0 [str] [parameter_type] pt_mat4x4 [auto_parameter_type] view_projection_matrix [auto_parameter_update_type] aput_scene [auto_parameter_extra_type] apet_none [instanced] 0'.

[engine/source/abstractshader.cpp:42] Loading auto parameter '[name] world [shader_type] st_vertex [buffer_index] -1 [count] 3 [index] 0 [str] [parameter_type] pt_float4 [auto_parameter_type] world_matrix_triple_vec4 [auto_parameter_update_type] aput_object [auto_parameter_extra_type] apet_none [instanced] 0'.

[engine/source/abstractshader.cpp:106] Building auto parameters for 'extended-material/fragment_lighting'.

[engine/source/abstractshader.cpp:42] Loading auto parameter '[name] diffuse_map [shader_type] st_fragment [buffer_index] -1 [count] 1 [index] 0 [str] 3dobjects/rocks/rock1.dds [parameter_type] pt_sampler_2d [auto_parameter_type] texture_2d [auto_parameter_update_type] aput_shader [auto_parameter_extra_type] apet_texture [instanced] 0'.

[map_viewer/main.cpp:236] EXTENDED EXCEPTION(2:item_not_found) at file 'engine/include/resourcemanager.hpp' in function 'get_resource' line 74: Can`t find resource 'extended-material/instanced_shadow_caster' in ShaderManager.

 

Piper

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no luck:

 

jaceks@jubliat:~/download/map_viewer_release_1> tail -20 debug.log

[engine/source/lightmanager.cpp:205] 1 lights for object 3191.

[engine/source/lightmanager.cpp:205] 1 lights for object 3192.

[engine/source/scenemanager.cpp:231] Done loading map file 'maps/startmap.elm'.

[engine/source/filesystem.cpp:42] Loading file 'shader/extended-material/shadow_caster.vert'.

[engine/source/filesystem.cpp:46] Checking archive './data.zip'.

[engine/source/filesystem.cpp:50] Loading file 'shader/extended-material/shadow_caster.vert' in archive './data.zip'.

[engine/source/gpuprogram.cpp:180] ARB st_vertex program shader/extended-material/shadow_caster.vert build starts.

[engine/source/gpuprogram.cpp:200] ARB st_vertex program shader/extended-material/shadow_caster.vert uniforms:

[engine/source/gpuprogram.cpp:204] [name] color_id [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 1 [index] 5 [instanced] 1

[engine/source/gpuprogram.cpp:204] [name] viewproj [shader_type] st_vertex [parameter_type] pt_mat4x4 [array_size] 1 [index] 1 [instanced] 0

[engine/source/gpuprogram.cpp:204] [name] world [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 6 [instanced] 1

[engine/source/gpuprogram.cpp:207] ARB st_vertex program shader/extended-material/shadow_caster.vert instances: 13

[engine/source/gpuprogram.cpp:227] ARB st_vertex program shader/extended-material/shadow_caster.vert info:

[engine/source/gpuprogram.cpp:239] ARB st_vertex program shader/extended-material/shadow_caster.vert parameters: 57

[engine/source/gpuprogram.cpp:242] ARB st_vertex program shader/extended-material/shadow_caster.vert build ends.

[engine/source/filesystem.cpp:42] Loading file 'shader/extended-material/transparent_shadow_caster.frag'.

[engine/source/filesystem.cpp:46] Checking archive './data.zip'.

[engine/source/filesystem.cpp:50] Loading file 'shader/extended-material/transparent_shadow_caster.frag' in archive './data.zip'.

[engine/source/gpuprogram.cpp:180] ARB st_fragment program shader/extended-material/transparent_shadow_caster.frag build starts.

[map_viewer/main.cpp:236] EXTENDED EXCEPTION(5:opengl_error) at file 'engine/source/gpuprogram.cpp' in function 'build' line 186: invalid enumerant

 

my hwinfo in full majesty attached (can't attach zipped output, lame forum)

double lame forum, can't post my hwinfo output because of its size

 

as you wish, sir:

 

26: PCI(AGP) 100.0: 0300 VGA compatible controller (VGA)

[Created at pci.301]

UDI: /org/freedesktop/Hal/devices/pci_10de_281

Unique ID: VCu0.dh8fFZ8Pa75

Parent ID: vSkL.BQdp9bG_qCD

SysFS ID: /devices/pci0000:00/0000:00:01.0/0000:01:00.0

SysFS BusID: 0000:01:00.0

Hardware Class: graphics card

Model: "nVidia GeForce4 Ti 4200 with AGP8X"

Vendor: pci 0x10de "nVidia Corporation"

Device: pci 0x0281 "GeForce4 Ti 4200 with AGP8X"

Revision: 0xa1

Driver: "nvidia"

Driver Modules: "nvidia"

Memory Range: 0xe0000000-0xe0ffffff (rw,non-prefetchable)

Memory Range: 0xd8000000-0xdfffffff (rw,prefetchable)

Memory Range: 0xe1000000-0xe101ffff (ro,prefetchable,disabled)

IRQ: 12 (1143099 events)

I/O Ports: 0x3c0-0x3df (rw)

Module Alias: "pci:v000010DEd00000281sv00000000sd00000000bc03sc00i00"

Driver Info #0:

XFree86 v4 Server Module: nvidia

Driver Info #1:

XFree86 v4 Server Module: nvidia

3D Support: yes

Config Status: cfg=no, avail=yes, need=no, active=unknown

Attached to: #13 (PCI bridge)

 

LabRat asked me for driver details, here they are pal:

jubliat:~ # rpm -qa | grep nvidia

x11-video-nvidia-96.43.05-2.1

nvidia-gfx-kmp-default-96.43.05_2.6.22.17_0.1-1.1

Edited by jaceks

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Nvidia 7300GT AGP card running OpenGL Version: 2.1.2 NVIDIA 180.22 driver on ArchLinux

I get a black window saying no map then it exits.

Last line of debug.log

[map_viewer/main.cpp:236] EXTENDED EXCEPTION(2:item_not_found) at file 'engine/include/resourcemanager.hpp' in function 'get_resource' line 74: Can`t find resource 'extended-material/instanced_transparent_shadow_caster' in ShaderManager.

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Works great in night mode, but day looks kind of strange. The foreground and random items are black:

 

http://www.eternal-lands.com/forum/uploads...74_82_35445.jpg

 

The same view at night

 

http://www.eternal-lands.com/forum/uploads...74_82_10585.jpg

 

And here comes some log entries:

 

The 1st lines didn't indicate success

[engine\source\opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_sRGB': found
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_vertex_array_object': missing
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_map_buffer_range': missing
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_half_float_pixel': found
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_half_float_vertex': missing
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_NV_conditional_render': missing
[engine\source\opengl.cpp:1445] OpenGL maximum anisotropic filter: 16.
[engine\source\opengl.cpp:1449] Supported OpenGL extensions: GL_EXT_abgr.

 

and then an error:

[engine\source\scenequality.cpp:205] Can`t use alpha to coverage without anti-aliasing.
[engine\source\scenemanager.cpp:206] Loading map file 'maps/startmap.elm'.

 

and finally the last 10 lines of the file:

[engine\source\lightmanager.cpp:206] 8 lights for object 3183.
[engine\source\lightmanager.cpp:206] 8 lights for object 3184.
[engine\source\lightmanager.cpp:206] 8 lights for object 3185.
[engine\source\lightmanager.cpp:206] 8 lights for object 3186.
[engine\source\lightmanager.cpp:206] 8 lights for object 3187.
[engine\source\lightmanager.cpp:206] 8 lights for object 3188.
[engine\source\lightmanager.cpp:206] 8 lights for object 3189.
[engine\source\lightmanager.cpp:206] 8 lights for object 3190.
[engine\source\lightmanager.cpp:206] 8 lights for object 3191.
[engine\source\lightmanager.cpp:206] 8 lights for object 3192.

 

My system info is:

   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
	   Language: Danish (Regional Setting: Danish)
	  Processor: Intel(R) Core(TM)2 CPU		  6600  @ 2.40GHz (2 CPUs)
		 Memory: 2046MB RAM
	  Page File: 1137MB used, 2801MB available
DirectX Version: DirectX 9.0c (4.09.0000.0904)
 DxDiag Version: 5.03.2600.5512 32bit Unicode

	Card name: NVIDIA GeForce 7950 GT 
 Current Mode: 1920 x 1200 (32 bit) (60Hz) Primary monitor
 Current Mode: 1280 x 1024 (32 bit) (60Hz) Secondary monitor
  Driver Name: nv4_disp.dll
  Driver Version: 6.14.0011.7813 (English)
  DDI Version: 9 (or higher)

 

Depending on the Zoom level I get frame rates from 30 to 60

Hope this is useful.

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Same as LabRat, Gampa and others on Linux: open SDL window, loads for a few seconds, and as soon as it sets a window title, it exits.

 

OS: Debian/Linux kernel 2.6.18-4-686 on a Pentium M 740, 1.73GHz

video: nVidia Corporation GeForce Go 6200 TurboCache (rev a1)

OpenGL Version: 2.1.0 NVIDIA 97.55

 

last line of debug.log (only one looking a-b-normal), and also only line in error.log:

[map_viewer/main.cpp:236] EXTENDED EXCEPTION(2:item_not_found) at file 'engine/include/resourcemanager.hpp' in function 'get_resource' line 74: Can`t find resource 'extended-material/instanced_transparent_shadow_caster' in ShaderManager.

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Crashed Xserver. Kubuntu restarted xserver session. Black screen said no map.

 

[engine/source/scenemanager.cpp:231] Done loading map file 'maps/startmap.elm'.

[engine/source/filesystem.cpp:42] Loading file 'shader/extended-material/shadow_caster.vert'.

[engine/source/filesystem.cpp:46] Checking archive './data.zip'.

[engine/source/filesystem.cpp:50] Loading file 'shader/extended-material/shadow_caster.vert' in archive './data.zip'.

[engine/source/gpuprogram.cpp:180] ARB st_vertex program shader/extended-material/shadow_caster.vert build starts.

[engine/source/gpuprogram.cpp:200] ARB st_vertex program shader/extended-material/shadow_caster.vert uniforms:

[engine/source/gpuprogram.cpp:204] [name] color_id [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 1 [index] 5 [instanced] 1

[engine/source/gpuprogram.cpp:204] [name] viewproj [shader_type] st_vertex [parameter_type] pt_mat4x4 [array_size] 1 [index] 1 [instanced] 0

[engine/source/gpuprogram.cpp:204] [name] world [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 6 [instanced] 1

[engine/source/gpuprogram.cpp:207] ARB st_vertex program shader/extended-material/shadow_caster.vert instances: 13

[map_viewer/main.cpp:236] basic_string::_S_construct NULL not valid

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Same as other linux tester, black screen and quit.

 

Last log line:

$ tail error.log

EXTENDED EXCEPTION(2:item_not_found) at file 'engine/include/resourcemanager.hpp' in function 'get_resource' line 74: Can`t find resource 'extended-material/instanced_transparent_shadow_caster' in ShaderManager.

 

Linux debian 2.6.26-1-686

GPU: nVidia Corporation GeForce 8600 GT (rev a1)

Driver version: 177.80

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