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Guest bubba

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Guest bubba

hi again i was reading and i didnt put a email so.... im not sure what to do and my name would be bubba thanks again

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Guest bubba

hi (: im really srry about all this im new to this kind of thing any way i guess i have to ask to be Activated i know this is not the right spot but i cant find it so may bubba be Activated (: thanks

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Guest bubba

Log started at 2009-01-19 10:36:33 localtime (Central Standard Time)

 

[10:36:33] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main.

[10:36:33] Using the server profile: main

[10:36:33] Hmm... This mode seems to fall back in software 'acceleration'.

Trying to disable the stencil buffer.

[10:36:34] Hmm... No luck without a stencil buffer either...

Let's try one more thing...

[10:36:35] Damn, it seems that you are out of luck, we are in the software mode now, so the game will be veeeeery slow. If you DO have a 3D accelerated card, try to update your OpenGl drivers...

[10:36:35] Couldn't find the GL_ARB_multitexture extension, not using it...

[10:36:35] Couldn't find the GL_EXT_compiled_vertex_array extension, not using it...

[10:36:35] Couldn't find the GL_ARB_point_sprite extension, not using it...

[10:36:35] Couldn't find the GL_ARB_texture_compression extension, not using it...

[10:36:35] Couldn't find the GL_EXT_texture_compression_s3tc extension, not using it...

[10:36:35] Couldn't find the GL_SGIS_generate_mipmap extension, not using it...

[10:36:35] Couldn't find the GL_ARB_shadow extension, not using it...

[10:36:35] Couldn't find the GL_ARB_vertex_buffer_object extension, not using it...

[10:36:35] Couldn't find the GL_EXT_framebuffer_object extension, not using it...

[10:36:35] Couldn't find the GL_EXT_draw_range_elements extension, not using it...

[10:36:35] Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it...

[10:36:35] Couldn't find the GL_ARB_fragment_program extension, not using it...

[10:36:35] Couldn't find the GL_ARB_vertex_program extension, not using it...

[10:36:35] Couldn't find the GL_ARB_fragment_shader extension, not using it...

[10:36:35] Couldn't find the GL_ARB_vertex_shader extension, not using it...

[10:36:35] Couldn't find the GL_ARB_shader_objects extension, not using it...

[10:36:35] Couldn't find the GL_ARB_shading_language_100 extension, not using it...

[10:36:35] Couldn't find the GL_ARB_texture_mirrored_repeat extension, not using it...

[10:36:35] Couldn't find the GL_ARB_texture_rectangle extension, not using it...

[10:36:35] Couldn't find the GL_EXT_fog_coord extension, not using it...

[10:36:35] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it...

[10:36:35] Couldn't find the GL_EXT_texture_compression_latc extension, not using it...

[10:36:38] Error opening sound configuration file

[10:36:52] Error: Can't open file "quest.log"

[10:36:52] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates180/files.lst

[10:36:52] Downloading http://www.eternal-lands.com/updates180/files.lst from www.eternal-lands.com

[10:36:53] Error: Can't open file "alias.ini"

[10:36:53] Finished downloading http://www.eternal-lands.com/updates180/files.lst

[10:36:54] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates180/files.lst

[10:36:54] Downloading http://www.eternal-lands.com/updates180/files.lst from www.eternal-lands.com

[10:36:54] Finished downloading http://www.eternal-lands.com/updates180/files.lst

[10:36:55] Failed to download (files.lst) 3 times. Giving up.

[10:36:55] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst

[10:36:55] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com

[10:36:55] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst

[10:37:45] Window size adjusted to 634x448

[10:37:45] Hmm... This mode seems to fall back in software 'acceleration'.

Trying to disable the stencil buffer.

[10:37:45] Hmm... No luck without a stencil buffer either...

Let's try one more thing...

[10:37:46] Damn, it seems that you are out of luck, we are in the software mode now, so the game will be veeeeery slow. If you DO have a 3D accelerated card, try to update your OpenGl drivers...

[10:38:01] Couldn't find a hardware accelerated stencil buffer.

Shadows are not available.

[10:38:01] Hint: Try a 32 BPP resolution (if you are under XWindows, set your screen display to 24 or 32 bpp).

[10:38:03] Hmm... This mode seems to fall back in software 'acceleration'.

Trying to disable the stencil buffer.

[10:38:05] Hmm... No luck without a stencil buffer either...

Let's try one more thing...

[10:38:05] glGetString(GL_RENDERER) failed

[10:38:05] Damn, it seems that you are out of luck, we are in the software mode now, so the game will be veeeeery slow. If you DO have a 3D accelerated card, try to update your OpenGl drivers...

 

 

 

and the error is just the common send or do not send to Microsoft thing and thanks for the fast help.(:

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Guest bubba

when i click on make new char it just freezes up but when i bring up task manager it says that it is running. oh and when i looked to see if my chip can use 3D acceleration and it can.

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Guest bubba

im sownloading updated drivers for my computer right now im hoping this will work (: i will say if it works other wise im still gonna need help...

 

thanks for all the help im getting

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Guest bubba

well its getting better this time i clicked on make new char and it started to load and i clicked i on that thing after the 14 secs then it came up for like 10 secs then a error came up and said eternal lands client has encountered a problem send error or dont send

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chip is sis 730 its a internal one 16 mb memory on it too

Generally you won't be able to run official client with internal video card.

If you are planning to play this game, you should consider buying normal video card

with nVidia or ATI chip.

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chip is sis 730 its a internal one 16 mb memory on it too

Generally you won't be able to run official client with internal video card.

If you are planning to play this game, you should consider buying normal video card

with nVidia or ATI chip.

 

 

is there any way that i can make it work with what i have? cuz i cant buy a new card...

im willing to do allmost anything..

:whistle:

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Bubba can you find the shaders folder and right-click on it and rename it to shaders_old or something like that? It may help, I know of one person that managed to get EL working with Sis graphics by doing this.

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Bubba can you find the shaders folder and right-click on it and rename it to shaders_old or something like that? It may help, I know of one person that managed to get EL working with Sis graphics by doing this.

i just tried that still isn't working any other ideas im willing to try it(:

and heres my updated log

 

 

 

Log started at 2009-01-19 15:33:13 localtime (Central Standard Time)

 

[15:33:13] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main.

[15:33:13] Using the server profile: main

[15:33:13] Window size adjusted to 634x448

[15:33:14] Couldn't find the GL_ARB_multitexture extension, not using it...

[15:33:14] GL_EXT_compiled_vertex_array extension found, using it.

[15:33:14] GL_ARB_point_sprite extension found, using it.

[15:33:14] Couldn't find the GL_ARB_texture_compression extension, not using it...

[15:33:14] Couldn't find the GL_EXT_texture_compression_s3tc extension, not using it...

[15:33:14] Couldn't find the GL_SGIS_generate_mipmap extension, not using it...

[15:33:14] Couldn't find the GL_ARB_shadow extension, not using it...

[15:33:14] Couldn't find the GL_ARB_vertex_buffer_object extension, not using it...

[15:33:14] Couldn't find the GL_EXT_framebuffer_object extension, not using it...

[15:33:14] Couldn't find the GL_EXT_draw_range_elements extension, not using it...

[15:33:14] Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it...

[15:33:14] Couldn't find the GL_ARB_fragment_program extension, not using it...

[15:33:14] Couldn't find the GL_ARB_vertex_program extension, not using it...

[15:33:14] Couldn't find the GL_ARB_fragment_shader extension, not using it...

[15:33:14] Couldn't find the GL_ARB_vertex_shader extension, not using it...

[15:33:14] Couldn't find the GL_ARB_shader_objects extension, not using it...

[15:33:14] Couldn't find the GL_ARB_shading_language_100 extension, not using it...

[15:33:14] Couldn't find the GL_ARB_texture_mirrored_repeat extension, not using it...

[15:33:14] Couldn't find the GL_ARB_texture_rectangle extension, not using it...

[15:33:14] Couldn't find the GL_EXT_fog_coord extension, not using it...

[15:33:14] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it...

[15:33:14] Couldn't find the GL_EXT_texture_compression_latc extension, not using it...

[15:33:16] Unknown sound (Bow In) in actor def: human female

[15:33:16] Unknown sound (Bow Fire) in actor def: human female

[15:33:16] Unknown sound (Bow Fire Out) in actor def: human female

[15:33:16] Unknown sound (Bow In) in actor def: human female

[15:33:16] Unknown sound (Bow Fire) in actor def: human female

[15:33:16] Unknown sound (Bow Fire Out) in actor def: human female

[15:33:16] Unknown sound (Bow In) in actor def: human female

[15:33:16] Unknown sound (Bow Fire) in actor def: human female

[15:33:16] Unknown sound (Bow Fire Out) in actor def: human female

[15:33:16] Unknown sound (Bow In) in actor def: human female

[15:33:16] Unknown sound (Bow Fire) in actor def: human female

[15:33:16] Unknown sound (Bow Fire Out) in actor def: human female

[15:33:16] Unknown sound (Cross Bow Fire) in actor def: human female

[15:33:16] Unknown sound (Cross Bow Fire Out) in actor def: human female

[15:33:17] Unknown sound (Bow In) in actor def: human male

[15:33:17] Unknown sound (Bow Fire) in actor def: human male

[15:33:17] Unknown sound (Bow Fire Out) in actor def: human male

[15:33:17] Unknown sound (Bow In) in actor def: human male

[15:33:17] Unknown sound (Bow Fire) in actor def: human male

[15:33:17] Unknown sound (Bow Fire Out) in actor def: human male

[15:33:17] Unknown sound (Bow In) in actor def: human male

[15:33:17] Unknown sound (Bow Fire) in actor def: human male

[15:33:17] Unknown sound (Bow Fire Out) in actor def: human male

[15:33:17] Unknown sound (Bow In) in actor def: human male

[15:33:17] Unknown sound (Bow Fire) in actor def: human male

[15:33:17] Unknown sound (Bow Fire Out) in actor def: human male

[15:33:17] Unknown sound (Cross Bow Fire) in actor def: human male

[15:33:17] Unknown sound (Cross Bow Fire Out) in actor def: human male

[15:33:18] Unknown sound (Bow In) in actor def: elf female

[15:33:18] Unknown sound (Bow Fire) in actor def: elf female

[15:33:18] Unknown sound (Bow Fire Out) in actor def: elf female

[15:33:18] Unknown sound (Bow In) in actor def: elf female

[15:33:18] Unknown sound (Bow Fire) in actor def: elf female

[15:33:18] Unknown sound (Bow Fire Out) in actor def: elf female

[15:33:18] Unknown sound (Bow In) in actor def: elf female

[15:33:18] Unknown sound (Bow Fire) in actor def: elf female

[15:33:18] Unknown sound (Bow Fire Out) in actor def: elf female

[15:33:18] Unknown sound (Bow In) in actor def: elf female

[15:33:18] Unknown sound (Bow Fire) in actor def: elf female

[15:33:18] Unknown sound (Bow Fire Out) in actor def: elf female

[15:33:18] Unknown sound (Cross Bow Fire) in actor def: elf female

[15:33:18] Unknown sound (Cross Bow Fire Out) in actor def: elf female

[15:33:18] Unknown sound (Bow In) in actor def: elf male

[15:33:18] Unknown sound (Bow Fire) in actor def: elf male

[15:33:18] Unknown sound (Bow Fire Out) in actor def: elf male

[15:33:18] Unknown sound (Bow In) in actor def: elf male

[15:33:18] Unknown sound (Bow Fire) in actor def: elf male

[15:33:18] Unknown sound (Bow Fire Out) in actor def: elf male

[15:33:18] Unknown sound (Bow In) in actor def: elf male

[15:33:18] Unknown sound (Bow Fire) in actor def: elf male

[15:33:18] Unknown sound (Bow Fire Out) in actor def: elf male

[15:33:18] Unknown sound (Bow In) in actor def: elf male

[15:33:18] Unknown sound (Bow Fire) in actor def: elf male

[15:33:18] Unknown sound (Bow Fire Out) in actor def: elf male

[15:33:18] Unknown sound (Cross Bow Fire) in actor def: elf male

[15:33:18] Unknown sound (Cross Bow Fire Out) in actor def: elf male

[15:33:19] Unknown sound (Bow In) in actor def: dwarf female

[15:33:19] Unknown sound (Bow Fire) in actor def: dwarf female

[15:33:19] Unknown sound (Bow Fire Out) in actor def: dwarf female

[15:33:19] Unknown sound (Bow In) in actor def: dwarf female

[15:33:19] Unknown sound (Bow Fire) in actor def: dwarf female

[15:33:19] Unknown sound (Bow Fire Out) in actor def: dwarf female

[15:33:19] Unknown sound (Bow In) in actor def: dwarf female

[15:33:19] Unknown sound (Bow Fire) in actor def: dwarf female

[15:33:19] Unknown sound (Bow Fire Out) in actor def: dwarf female

[15:33:19] Unknown sound (Bow In) in actor def: dwarf female

[15:33:19] Unknown sound (Bow Fire) in actor def: dwarf female

[15:33:19] Unknown sound (Bow Fire Out) in actor def: dwarf female

[15:33:19] Unknown sound (Cross Bow Fire) in actor def: dwarf female

[15:33:19] Unknown sound (Cross Bow Fire Out) in actor def: dwarf female

[15:33:19] Unknown sound (Bow In) in actor def: dwarf male

[15:33:19] Unknown sound (Bow Fire) in actor def: dwarf male

[15:33:19] Unknown sound (Bow Fire Out) in actor def: dwarf male

[15:33:19] Unknown sound (Bow In) in actor def: dwarf male

[15:33:19] Unknown sound (Bow Fire) in actor def: dwarf male

[15:33:19] Unknown sound (Bow Fire Out) in actor def: dwarf male

[15:33:19] Unknown sound (Bow In) in actor def: dwarf male

[15:33:19] Unknown sound (Bow Fire) in actor def: dwarf male

[15:33:19] Unknown sound (Bow Fire Out) in actor def: dwarf male

[15:33:19] Unknown sound (Bow In) in actor def: dwarf male

[15:33:19] Unknown sound (Bow Fire) in actor def: dwarf male

[15:33:19] Unknown sound (Bow Fire Out) in actor def: dwarf male

[15:33:19] Unknown sound (Cross Bow Fire) in actor def: dwarf male

[15:33:19] Unknown sound (Cross Bow Fire Out) in actor def: dwarf male

[15:33:21] Unknown sound (Bow In) in actor def: gnome female

[15:33:21] Unknown sound (Bow Fire) in actor def: gnome female

[15:33:21] Unknown sound (Bow Fire Out) in actor def: gnome female

[15:33:21] Unknown sound (Bow In) in actor def: gnome female

[15:33:21] Unknown sound (Bow Fire) in actor def: gnome female

[15:33:21] Unknown sound (Bow Fire Out) in actor def: gnome female

[15:33:21] Unknown sound (Bow In) in actor def: gnome female

[15:33:21] Unknown sound (Bow Fire) in actor def: gnome female

[15:33:21] Unknown sound (Bow Fire Out) in actor def: gnome female

[15:33:21] Unknown sound (Bow In) in actor def: gnome female

[15:33:21] Unknown sound (Bow Fire) in actor def: gnome female

[15:33:21] Unknown sound (Bow Fire Out) in actor def: gnome female

[15:33:21] Unknown sound (Cross Bow Fire) in actor def: gnome female

[15:33:21] Unknown sound (Cross Bow Fire Out) in actor def: gnome female

[15:33:22] Unknown sound (Bow In) in actor def: gnome male

[15:33:22] Unknown sound (Bow Fire) in actor def: gnome male

[15:33:22] Unknown sound (Bow Fire Out) in actor def: gnome male

[15:33:22] Unknown sound (Bow In) in actor def: gnome male

[15:33:22] Unknown sound (Bow Fire) in actor def: gnome male

[15:33:22] Unknown sound (Bow Fire Out) in actor def: gnome male

[15:33:22] Unknown sound (Bow In) in actor def: gnome male

[15:33:22] Unknown sound (Bow Fire) in actor def: gnome male

[15:33:22] Unknown sound (Bow Fire Out) in actor def: gnome male

[15:33:22] Unknown sound (Bow In) in actor def: gnome male

[15:33:22] Unknown sound (Bow Fire) in actor def: gnome male

[15:33:22] Unknown sound (Bow Fire Out) in actor def: gnome male

[15:33:22] Unknown sound (Cross Bow Fire) in actor def: gnome male

[15:33:22] Unknown sound (Cross Bow Fire Out) in actor def: gnome male

[15:33:22] Unknown sound (Bow In) in actor def: orchan female

[15:33:22] Unknown sound (Bow Fire) in actor def: orchan female

[15:33:22] Unknown sound (Bow Fire Out) in actor def: orchan female

[15:33:22] Unknown sound (Bow In) in actor def: orchan female

[15:33:22] Unknown sound (Bow Fire) in actor def: orchan female

[15:33:22] Unknown sound (Bow Fire Out) in actor def: orchan female

[15:33:22] Unknown sound (Bow In) in actor def: orchan female

[15:33:22] Unknown sound (Bow Fire) in actor def: orchan female

[15:33:22] Unknown sound (Bow Fire Out) in actor def: orchan female

[15:33:22] Unknown sound (Bow In) in actor def: orchan female

[15:33:22] Unknown sound (Bow Fire) in actor def: orchan female

[15:33:22] Unknown sound (Bow Fire Out) in actor def: orchan female

[15:33:22] Unknown sound (Cross Bow Fire) in actor def: orchan female

[15:33:22] Unknown sound (Cross Bow Fire Out) in actor def: orchan female

[15:33:23] Unknown sound (Bow In) in actor def: orchan male

[15:33:23] Unknown sound (Bow Fire) in actor def: orchan male

[15:33:23] Unknown sound (Bow Fire Out) in actor def: orchan male

[15:33:23] Unknown sound (Bow In) in actor def: orchan male

[15:33:23] Unknown sound (Bow Fire) in actor def: orchan male

[15:33:23] Unknown sound (Bow Fire Out) in actor def: orchan male

[15:33:23] Unknown sound (Bow In) in actor def: orchan male

[15:33:23] Unknown sound (Bow Fire) in actor def: orchan male

[15:33:23] Unknown sound (Bow Fire Out) in actor def: orchan male

[15:33:23] Unknown sound (Bow In) in actor def: orchan male

[15:33:23] Unknown sound (Bow Fire) in actor def: orchan male

[15:33:23] Unknown sound (Bow Fire Out) in actor def: orchan male

[15:33:23] Unknown sound (Cross Bow Fire) in actor def: orchan male

[15:33:23] Unknown sound (Cross Bow Fire Out) in actor def: orchan male

[15:33:23] Unknown sound (Bow In) in actor def: draegoni female

[15:33:23] Unknown sound (Bow Fire) in actor def: draegoni female

[15:33:23] Unknown sound (Bow Fire Out) in actor def: draegoni female

[15:33:23] Unknown sound (Bow In) in actor def: draegoni female

[15:33:23] Unknown sound (Bow Fire) in actor def: draegoni female

[15:33:23] Unknown sound (Bow Fire Out) in actor def: draegoni female

[15:33:23] Unknown sound (Bow In) in actor def: draegoni female

[15:33:23] Unknown sound (Bow Fire) in actor def: draegoni female

[15:33:23] Unknown sound (Bow Fire Out) in actor def: draegoni female

[15:33:23] Unknown sound (Bow In) in actor def: draegoni female

[15:33:23] Unknown sound (Bow Fire) in actor def: draegoni female

[15:33:23] Unknown sound (Bow Fire Out) in actor def: draegoni female

[15:33:23] Unknown sound (Cross Bow Fire) in actor def: draegoni female

[15:33:23] Unknown sound (Cross Bow Fire Out) in actor def: draegoni female

[15:33:24] Unknown sound (Bow In) in actor def: draegoni male

[15:33:24] Unknown sound (Bow Fire) in actor def: draegoni male

[15:33:24] Unknown sound (Bow Fire Out) in actor def: draegoni male

[15:33:24] Unknown sound (Bow In) in actor def: draegoni male

[15:33:24] Unknown sound (Bow Fire) in actor def: draegoni male

[15:33:24] Unknown sound (Bow Fire Out) in actor def: draegoni male

[15:33:24] Unknown sound (Bow In) in actor def: draegoni male

[15:33:24] Unknown sound (Bow Fire) in actor def: draegoni male

[15:33:24] Unknown sound (Bow Fire Out) in actor def: draegoni male

[15:33:24] Unknown sound (Bow In) in actor def: draegoni male

[15:33:24] Unknown sound (Bow Fire) in actor def: draegoni male

[15:33:24] Unknown sound (Bow Fire Out) in actor def: draegoni male

[15:33:24] Unknown sound (Cross Bow Fire) in actor def: draegoni male

[15:33:24] Unknown sound (Cross Bow Fire Out) in actor def: draegoni male

[15:33:28] Error: Can't open file "quest.log"

[15:33:28] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates180/files.lst

[15:33:28] Downloading http://www.eternal-lands.com/updates180/files.lst from www.eternal-lands.com

[15:33:28] Error: Can't open file "alias.ini"

[15:33:28] Finished downloading http://www.eternal-lands.com/updates180/files.lst

[15:33:30] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates180/files.lst

[15:33:30] Downloading http://www.eternal-lands.com/updates180/files.lst from www.eternal-lands.com

[15:33:31] Finished downloading http://www.eternal-lands.com/updates180/files.lst

[15:33:31] Failed to download (files.lst) 3 times. Giving up.

[15:33:31] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst

[15:33:31] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com

[15:33:32] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst

[15:33:41] Error: Can't open file "spells_bubba12.dat"

 

 

 

 

i was able to use a dif computer and i made a acc so thats y it says bubba12 (: i hope i can get this to work!!! ya

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Guest bubba

that last post umm i dont think was clear i still need help (: srry about all this i just realy wanna play this it looks real cool i cant wait.

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Did you try to enable the 'poor man' option in the video options? It should be on the 'details' tab.

You can access the options window on the login screen.

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Guest bubba
Did you try to enable the 'poor man' option in the video options? It should be on the 'details' tab.

You can access the options window on the login screen.

yes ive been playing around with that file and i have turned it on and off): and still no luck i did update my drivers and it got it so i can logg in for 5 secs then it errors like before the do not send or send and if i turn on all of thoses options in the el.ini file it wont evenand turn off old man it will take me to the loggin thing when i logg in it loggs for a sec the i dont even see the srean of my guy and it errors ): so if all the options r off it works for 5 secs the errors hope that helps.... heres me logg

 

 

 

 

 

 

Log started at 2009-01-20 09:12:19 localtime (Central Standard Time)

 

[09:12:19] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main.

[09:12:19] Using the server profile: main

[09:12:19] Window size adjusted to 634x448

[09:12:19] Couldn't find the GL_ARB_multitexture extension, not using it...

[09:12:19] GL_EXT_compiled_vertex_array extension found, using it.

[09:12:19] GL_ARB_point_sprite extension found, using it.

[09:12:19] Couldn't find the GL_ARB_texture_compression extension, not using it...

[09:12:19] Couldn't find the GL_EXT_texture_compression_s3tc extension, not using it...

[09:12:19] Couldn't find the GL_SGIS_generate_mipmap extension, not using it...

[09:12:19] Couldn't find the GL_ARB_shadow extension, not using it...

[09:12:19] Couldn't find the GL_ARB_vertex_buffer_object extension, not using it...

[09:12:19] Couldn't find the GL_EXT_framebuffer_object extension, not using it...

[09:12:19] Couldn't find the GL_EXT_draw_range_elements extension, not using it...

[09:12:19] Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it...

[09:12:19] Couldn't find the GL_ARB_fragment_program extension, not using it...

[09:12:19] Couldn't find the GL_ARB_vertex_program extension, not using it...

[09:12:19] Couldn't find the GL_ARB_fragment_shader extension, not using it...

[09:12:19] Couldn't find the GL_ARB_vertex_shader extension, not using it...

[09:12:19] Couldn't find the GL_ARB_shader_objects extension, not using it...

[09:12:19] Couldn't find the GL_ARB_shading_language_100 extension, not using it...

[09:12:19] Couldn't find the GL_ARB_texture_mirrored_repeat extension, not using it...

[09:12:19] Couldn't find the GL_ARB_texture_rectangle extension, not using it...

[09:12:19] Couldn't find the GL_EXT_fog_coord extension, not using it...

[09:12:19] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it...

[09:12:19] Couldn't find the GL_EXT_texture_compression_latc extension, not using it...

[09:12:20] Error opening sound configuration file

[09:12:32] Error: Can't open file "quest.log"

[09:12:32] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates180/files.lst

[09:12:32] Downloading http://www.eternal-lands.com/updates180/files.lst from www.eternal-lands.com

[09:12:32] Error: Can't open file "alias.ini"

[09:12:32] Finished downloading http://www.eternal-lands.com/updates180/files.lst

[09:12:33] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates180/files.lst

[09:12:33] Downloading http://www.eternal-lands.com/updates180/files.lst from www.eternal-lands.com

[09:12:33] Finished downloading http://www.eternal-lands.com/updates180/files.lst

[09:12:34] Failed to download (files.lst) 3 times. Giving up.

[09:12:34] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst

[09:12:34] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com

[09:12:34] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst

 

 

 

 

 

 

 

 

and my el.ini file

 

 

 

 

 

 

 

 

 

Only directives that start with a # are taken in consideration

Anything else is treated as a comment

For the directives that accept a boolean value (on/off), 0 is off, 1 is on

 

!!!WARNING!!!

Make a backup of this file, before messing with it. In case it gets corrupted, the game might

not start at all, etc.

 

Login settings:

 

Having a Username and Password defined can be a security problem. Use if you are comfortable

in people that can get to your machine knowing this information

#username = ""

#password = ""

 

video modes:

1 = 640x480 16bpp

2 = 640x480 32bpp

3 = 800x600 16bpp

4 = 800x600 32bpp

5 = 1024x768 16bpp

6 = 1024x768 32bpp

7 = 1152x864 16bpp

8 = 1152x864 32bpp

9 = 1280x1024 16bpp

10 = 1280x1024 32bpp

 

full screen can be 0 (windowed) or 1 (full screen)

if it is windowed, it will use the desktop BPP

 

#video_mode= 1

#full_screen= 0

 

The no_adjust_shadows directive, if set on 1, tells the engine not to disable the shadows if

the frame rate is too low.

#no_adjust_shadows= 1

 

Do NOT turn on the shadows if you have a low end machine, and/or if you are using a 16BPP mode

16BPP modes, on old video cards (up to GF3) do not support a stencil buffer, so having shadows

will make the game unplayable. If this is the case, use 0 instead of 1, in the shadows_on string

 

#shadows_on= 0

 

If you want to use some better quality shadows, enable the shadow mapping. It will use more ressources

than the old shadows, but will look prettier:

 

#use_shadow_mapping= 0

 

The clouds shadows are projected on the ground, and the game looks nicer with them on.

There is a small (about 10) speed penality, if you let it on, so you might want to disable

them if you have an old video board.

 

#clouds_shadows= 0

 

The reflections can now be turned off without using poor_man.

Set the following to 0 to just disable reflections.

#show_reflection= 0

 

Set this to 0 to disable showing the FPS in the corner

#show_fps= 1

 

Setting this to a non-zero value will throttle EL back only when it's

grabbing far more CPU time than it really needs to render a scene smoothly.

This shouldn't affect slower systems at all, as they need all the CPU

time that they can get to render nicely.

#limit_fps= 0

 

If you REALLY have a VERY poor machine, try to set the next variable on 1

You will notice a drastical drop in quality (no reflections, no clouds shadows, and the texture

filtering is set to NEAREST), but you might get a performance increase.

It is highly discouraged to turn it on, tho.

 

#poor_man= 1-

 

If you have a LOT of memory, you can set use_vertex_array to a number greater then 0 to

increase performance. This works well in crowded areas, but can use 130M or more of

memory. Not recommended for machines with less then 384M of memory, 512M of memory is

suggested for this feature. The higher the number, the faster a system needs to be. If

your system lags when lots of player appear, then consider lowering the number.

 

#use_vertex_array = 1

 

Mipmaps is a texture effect that blurs the texture a bit - it may look smoother and better, or it may look worse

depending on your graphics driver settings and the like. It might also improve performance.

To enable mipmaps in the client set the following parameter to 1:

 

#use_mipmaps = 0

 

Some systems will not support the new point based particles in EL. If your client complaints

about not having the point based particles extension, set the following to 0:

 

#use_point_particles= 0

 

If you experience a significant slowdown when particles are nearby, you should consider lowering

the percentage of particles that are displayed. You can set the particles percentage between 0 and 100:

 

#particles_percentage = 100

 

You can increase the mouse sensitivity and cursor changing by adjusting the mouse_limit to

lower numbers, but usually the FPS will drop as well!

#mouse_limit= 2

 

The following two directives are for configuring the camera rotation speed, when you press

left/right arrows (this is the normal mode), or shift+left/right arrows (fine mode)

Increase for a faster camera turning speed, decrease for a smoother animation.

 

#normal_camera_rotation_speed= 50

#fine_camera_rotation_speed = 5.0

 

To prevent your player from moving by accident when you are sitting check sit_lock to 1

and enable it

 

#sit_lock = 0

 

Set to 0 if you don't want the item window to be opened when dropping things

#item_window_on_drop = 1

 

Set to 1 to see the digital clock

#view_digital_clock= 0

 

Lets you relocate your quickbar by using leftclick+ctrl. leftclick+shift determines whether the quickbar should be horisontal

or vertical (default) and leftclick+ctrl+shift resets the quickbar.

#relocate_quickbar = 0

 

Shows your stats in the hud (only works in resolutions > 640x480)

#show_stats_in_hud= 1

 

Settting both show_stats_in_hud and show_statbars_in_hud to 1 will display experience bars for

all your skills on the right side of the screen.

#show_statbars_in_hud= 1

 

Shows help text, that tells about the function of a button:

#show_help_text= 1

 

Set the time before the client will go afk automatically (time in minutes). If 0 the client will not go afk automatically

and you'll have to set the client AFK yourself.

#auto_afk_time= 5

 

Set the default afk message:

#afk_message = "Automessage: I am currently away from my computer"

 

If afk_local is set, when you go AFK, local chat messages are counted and saved as well as PMs

#afk_local= 1

 

Global ignores is a list with people that are well known for being nasty, so we put them into

a list (global_ignores.txt). Now, if you want, you can configure the client to load that list on

start up, so you will have some sort of additional protection against those nasty people.

By default, this feature is turned on

 

#use_global_ignores = 1

 

Gloabal filters are a list of words that people have found offensive and can be replaced locally.

Set the following to 0 if you don't want to use the default word filtering.

#use_global_filters = 0

 

Set the following text to whatever you want filtered words to be replaced by.

#text_filter_replace = smeg

 

The following directive allows you to choose wether or not you want that each time when you

ignore someone, his/her/it's name to be saved on your local ignores list, so you will

permanently ignore that person (unless/until you manually remove the name from the

local_ignores.txt file)

 

#save_ignores = 1

 

Indicate if and how you want text messages to be logged to file. A distinction is made between

server messages, which are informational messages like "slow down" or "you failed to harvest the

[whatever]", and chat messages like local chat, PMs and GMs. Valid options for log_chat are

 

0: don't log anything at all

1: log chat to chat_log.txt, but don't log server messages

2: log both chat and server messages to chat_log.txt

3: log chat to chat_log.txt, and server messages to srv_log.txt

 

#log_chat = 2

 

You can adjust the size of the text used for the players name tags on the screen. A value

of 1.0 is the default, and you can make the text bigger or smaller by raising or lowering the values.

 

#name_text_size= 1

Reserved for future usage

#name_font = 0

 

You can adjust the size of the chat text on the screen. A value of 1.0 is the default, and

you can make the text bigger or smaller by raising or lowering the values.

 

#chat_text_size= 1

Reserved for future usage

#chat_font = 0

 

Set enable_sound to 1 to turn on sound effects, or to 0 if you don't want the EL client to take

over your sound card, or if you have sound problems that might crash the client.

#enable_sound= 0

 

Setting enable_music to 1 will make the game play background music. Note that the music

files themselves are not distributed with the game, and are available as a separate download.

#enable_music= 0

 

You can change the music or sound gain (volume) with the following parameters. 0.0 means muted,

1.0 means full volume:

 

#sound_gain= 0.5

#music_gain= 0.2

 

Here is where you give the path to your favorite browser. Due to the large diversity of browsers

used, no default browser is selected, but you can easily change it in-game in the

configuration tool, or here by adding a # before the browser command you prefer, and removing it

on the next line:

#browser = ""

 

Note that, because of Micro$oft's infinite wisdom, invoking a command is done differently

in Win9* and in Windows NT ® ©, so you have to manually select how to invoke your browser.

Be sure to have only ONE selected browser, otherwise the current browser thingy is likely not

to work.

 

For Windows NT/2K/XP

browser = "start iexplore.exe"

 

For Win9*

If you don't use quotation marks, the spaces will be stripped.

 

browser = "c:\Program Files\Internet Explorer\iexplore.exe"

 

For Linux:

Just put a # before the browser you use, and make sure there there are not two or more browsers

selected. That is, deselect the windows browser

browser = konqueror

browser = opera

browser = mozilla

browser = netscape

 

Choose your language - all languages available are located in the ./languages/ folder in your eternal lands directory.

The languages are however easily extendable and if you wish, you can translate the client into your language by editing

the files found in the languages directory.

#language= "en"

 

This option allows you to specify a directory other than the current directory to load data from.

This needs to be set to where you installed EL.

For Windows users, the default is "c:\Program Files\Eternal Lands\".

For Gentoo users, the ebuild installs in /usr/share/games/eternal-lands.

#data_dir = "c:\Program Files\Eternal Lands"

 

Set render_fog to 1 to show fog in the game.

#render_fog= 1

 

Setting use_vertex_buffers to 1 will make EL use vertex buffer objects to speed up the rendering

process, at the expense of using more video memory.

#use_vertex_buffers= 1

 

If compass_north = 1 (the default), the compass needle works like a real compass, i.e. the needle

always points to the north. If it is zero, the needle points in the direction your character is

facing, and the north is in the direction of the N on the on-screen compass.

#compass_north = 1

 

If caps_filter is set, messages that are entirely in upper case are automatically converted to

lower case.

#caps_filter = 0

 

The value for windowed_chat determines how text messages are displayed. Valid options are:

 

0: Simply print all text on the screen

1: Tabbed chat: text messages are separated based on the type of message (e.g. server messages,

guild chat, local chat, channel talk), and by selecting a tab from a bar on top of the screen

only one (or all) channel or type of message is shown.

2: Windowed chat: like tabbed chat, but the text is displayed in a separate window.

#windowed_chat = 1

 

Set write_ini_on_exit to 0 if you do NOT want changes in your settings to be saved when you close

the game. You probably do not want to do this, so if you don't know what you're doing, leave it

at 1.

#write_ini_on_exit = 1

 

If ati_click_workaround is set, the game will try to work around a bug in (older?) Ati video

drivers, that read out the depth buffers incorrectly. Try this option _only_ when you are not

able to walk and you have an Ati video card.

#ati_click_workaround = 0

 

Setting use_alpha_border to 1 will make EL show a nice shadow border around the in-game windows.

#use_alpha_border = 1

 

Setting use_floating_messages to 1 will show a message floating above your characters head when

you gain experience.

#use_floating_messages = 1

 

If local_chat_separate is set and windowed_chat is set to using tabs or the chat window, then

all local chat messages will be displayed in a separate tab, otherwise they will be shown in all

tabs.

#local_chat_separate = 0

 

Same as local_chat_separate, but for guild messages.

#guild_chat_separate = 1

 

Same as local_chat_separate, but for server and other informational messages.

#server_chat_separate= 1

 

This option is useful for EL moderators only. Same as local_chat_separate, but for moderator

messages.

#mod_chat_separate= 1

 

If highlight_tab_on_nick is set and tabbed or windowed chat is used, tabs in which your name is

mentioned will be highlighted.

#highlight_tab_on_nick = 1

 

If isometric is set to 1, the in game view will be isometric, i.e. no perspective is used. Use it

when your frame rate is low, it can speed up the rendering process significantly.

#isometric= 0

 

The perspective correction, only used when isometric is 0. The farther this value deviates from 1,

the higher the perspective distortion is.

#perspective= 0.4

 

The distance to the near clipping plane from the camera. Objects that are closer to the

camera than this distance will not be displayed.

#near_plane= 0.1

 

If buddy_log_notice is set, a message will be printed when someone on your buddy list logs on or off.

#buddy_log_notice = 1

 

Gamma correction, the higher this value, the higher the contrast between light and dark colors.

You can try to use this option when the game looks very dark on your screen, but note that it

affects the entire display, not just the game window.

#gamma= 1

 

This parameter determines the quality of the shadow maps. You should as minimum set it to 512, and it

will look better with 1024, 2048 or 4096, but also consume a lot more graphics memory/resources.

Valid options for shadow_map_size are

 

0: 256

1: 512

2: 768

3: 1024

4: 1280

5: 1536

6: 1792

7: 2048

8: 3072

9: 4096

 

#shadow_map_size= 0

 

If use_compiled_vertex_array is set, EL will draw 3D objects using compiled vertex arrays. Some

systems don't support this option well, so you can try turning it off when you notice that 3D

objects aren't displayed correctly.

#use_compiled_vertex_array= 0

 

If autoupdate is set, updates can be automatically downloaded from the server and installed. Note

that this requires the game to have write permissions in your configuration directory, or the

game data directory. If you are able to play the game with default settings, that is most likely

not a problem, since the log files are created in either of those directories as well.

all log fil

#autoupdate = 1

 

When serverpopup is set, special server messages with channel id 255 are displayed in a separate

popup window.

#serverpopup = 1

 

Set this option to 1 if you find that clicking the mouse on the ground does not move your

character. Instead of reading the depth buffer, the game will then trace the line of view to find

the ground tile to move to.

#use_old_clicker = 0

 

Set use_frame_buffer to 1 to enable frame buffer support for shadow mapping and reflections.

#use_frame_buffer= 0

 

If windows_on_top is set, certain windows can be shown on top of the console and map interfaces.

#windows_on_top= 1

 

#video_info_sent= 0

 

#use_eye_candy= 0

 

#enable_blood= 0

 

#use_lamp_halo= 0

 

#transparency_resolution_fix= 0

 

#max_ec_framerate= 45

 

#min_ec_framerate= 15

 

#light_columns_threshold= 5

 

#use_fancy_smoke= 0

 

#max_idle_cycles_per_second= 40

 

#note_text_size= 1

 

#crowd_gain= 0

 

#enviro_gain= 0.3

 

#actor_gain= 1

 

#walking_gain= 0.4

 

#gamewin_gain= 1

 

#client_gain= 1

 

#dim_sounds_on_rain= 0

 

#view_analog_clock= 1

 

#use_alpha_banner= 0

 

#opaque_window_backgrounds= 0

 

#customupdate= 1

 

#special_effects= 1

 

#time_warning_hour= -1

 

#time_warning_sun= -1

 

#time_warning_day= -1

 

#continent_map_boundaries= 1

 

#anisotropic_filter= 2

 

#warn_gain= 1

 

#render_skeleton= 0

 

#render_mesh= 1

 

#use_cursor_on_animal= 1

 

#use_display_actors= 1

 

#use_actor_bbox_check= 1

 

#use_render_mesh_shader= 1

 

#use_set_transformation_buffers= 1

 

#use_build_actor_bounding_box= 1

 

#use_model_attach_and_detach_mesh= 1

 

#use_render_attached_meshs= 0

#always_pathfinding= 1

#water_shader_quality= 2

#use_keypress_dialog_boxes= 1

 

#use_full_dialogue_window= 1

#use_ext_gpu_program_parameters= 0

#use_new_selection= 1

#use_harvesting_eye_candy= 0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

#skybox_show_sky= 0

 

#skybox_show_clouds= 0

 

#skybox_show_stars= 0

 

#skybox_show_moons= 0

 

#skybox_show_sun= 0

 

#follow_cam= 0

 

#fol_cam_behind= 1

 

#extended_cam= 1

 

#ext_cam_auto_zoom= 0

 

#follow_strength= 0.1

 

#const_speed= 1

 

#lin_speed= 10

 

#quad_speed= 10

 

#far_plane= 131

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

#min_tilt_angle= 30

 

#max_tilt_angle= 90

 

 

 

 

 

 

 

 

 

 

#far_reflection_plane= 40

 

#normal_camera_deceleration= 1

 

 

#skybox_update_every_frame= 0

 

#seconds_between_shadows_updates= 90

 

#use_draw_range_elements= 0

 

#show_game_seconds= 0

 

 

 

#skybox_update_delay= 90

 

#rotate_minimap= 1

 

#disable_sound= 0

 

#sound_device= ""

 

#afk_snd_warning= 0

 

#minimap_scale= 0.7

 

#use_animation_program= 0

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Your error log points straight at the problem.

 

You don't have your graphics card driver installed.

 

And from what you said earlier about not being able to upgrade I don't think you will have any success playing EL.

 

Sorry but I really doubt a chipset manufactured in 1999 will run this game.

 

The last release date of drivers for that card type was January 2003.

Edited by LabRat

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Sorry but I really doubt a chipset manufactured in 1999 will run this game.

 

True, so i guess you would have to buy a new graphics card (That is if your motherboard even has the slot for it)

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Guest bubba
Sorry but I really doubt a chipset manufactured in 1999 will run this game.

 

True, so i guess you would have to buy a new graphics card (That is if your motherboard even has the slot for it)

hi again i do have a slot for a agp card but thats not y im typing here at the Monet y i am is well against what u said i got it working (: yaa!!!!! its a lil laggy but laggs ftw nothing i cant handle... heres my el.ini file in case some one else can use it(:

 

 

 

 

Only directives that start with a # are taken in consideration

Anything else is treated as a comment

For the directives that accept a boolean value (on/off), 0 is off, 1 is on

 

!!!WARNING!!!

Make a backup of this file, before messing with it. In case it gets corrupted, the game might

not start at all, etc.

 

Login settings:

 

Having a Username and Password defined can be a security problem. Use if you are comfortable

in people that can get to your machine knowing this information

#username = ""

#password = realy come on who would put a pass here!!!!!!!!! hehe

 

video modes:

1 = 640x480 16bpp

2 = 640x480 32bpp

3 = 800x600 16bpp

4 = 800x600 32bpp

5 = 1024x768 16bpp

6 = 1024x768 32bpp

7 = 1152x864 16bpp

8 = 1152x864 32bpp

9 = 1280x1024 16bpp

10 = 1280x1024 32bpp

 

full screen can be 0 (windowed) or 1 (full screen)

if it is windowed, it will use the desktop BPP

 

#video_mode= 4

#full_screen= 0

 

The no_adjust_shadows directive, if set on 1, tells the engine not to disable the shadows if

the frame rate is too low.

#no_adjust_shadows= 0

 

Do NOT turn on the shadows if you have a low end machine, and/or if you are using a 16BPP mode

16BPP modes, on old video cards (up to GF3) do not support a stencil buffer, so having shadows

will make the game unplayable. If this is the case, use 0 instead of 1, in the shadows_on string

 

#shadows_on= 1

 

If you want to use some better quality shadows, enable the shadow mapping. It will use more ressources

than the old shadows, but will look prettier:

 

#use_shadow_mapping= 1

 

The clouds shadows are projected on the ground, and the game looks nicer with them on.

There is a small (about 10) speed penality, if you let it on, so you might want to disable

them if you have an old video board.

 

#clouds_shadows= 1

 

The reflections can now be turned off without using poor_man.

Set the following to 0 to just disable reflections.

#show_reflection= 1

 

Set this to 0 to disable showing the FPS in the corner

#show_fps= 1

 

Setting this to a non-zero value will throttle EL back only when it's

grabbing far more CPU time than it really needs to render a scene smoothly.

This shouldn't affect slower systems at all, as they need all the CPU

time that they can get to render nicely.

#limit_fps= 0

 

If you REALLY have a VERY poor machine, try to set the next variable on 1

You will notice a drastical drop in quality (no reflections, no clouds shadows, and the texture

filtering is set to NEAREST), but you might get a performance increase.

It is highly discouraged to turn it on, tho.

 

#poor_man= 1

 

If you have a LOT of memory, you can set use_vertex_array to a number greater then 0 to

increase performance. This works well in crowded areas, but can use 130M or more of

memory. Not recommended for machines with less then 384M of memory, 512M of memory is

suggested for this feature. The higher the number, the faster a system needs to be. If

your system lags when lots of player appear, then consider lowering the number.

 

#use_vertex_array = 1

 

Mipmaps is a texture effect that blurs the texture a bit - it may look smoother and better, or it may look worse

depending on your graphics driver settings and the like. It might also improve performance.

To enable mipmaps in the client set the following parameter to 1:

 

#use_mipmaps = 0

 

Some systems will not support the new point based particles in EL. If your client complaints

about not having the point based particles extension, set the following to 0:

 

#use_point_particles= 0

 

If you experience a significant slowdown when particles are nearby, you should consider lowering

the percentage of particles that are displayed. You can set the particles percentage between 0 and 100:

 

#particles_percentage = 100

 

You can increase the mouse sensitivity and cursor changing by adjusting the mouse_limit to

lower numbers, but usually the FPS will drop as well!

#mouse_limit= 2

 

The following two directives are for configuring the camera rotation speed, when you press

left/right arrows (this is the normal mode), or shift+left/right arrows (fine mode)

Increase for a faster camera turning speed, decrease for a smoother animation.

 

#normal_camera_rotation_speed= 20

#fine_camera_rotation_speed = 5.0

 

To prevent your player from moving by accident when you are sitting check sit_lock to 1

and enable it

 

#sit_lock = 0

 

Set to 0 if you don't want the item window to be opened when dropping things

#item_window_on_drop= 0

 

Set to 1 to see the digital clock

#view_digital_clock= 1

 

Lets you relocate your quickbar by using leftclick+ctrl. leftclick+shift determines whether the quickbar should be horisontal

or vertical (default) and leftclick+ctrl+shift resets the quickbar.

#relocate_quickbar = 0

 

Shows your stats in the hud (only works in resolutions > 640x480)

#show_stats_in_hud= 1

 

Settting both show_stats_in_hud and show_statbars_in_hud to 1 will display experience bars for

all your skills on the right side of the screen.

#show_statbars_in_hud= 1

 

Shows help text, that tells about the function of a button:

#show_help_text= 0

 

Set the time before the client will go afk automatically (time in minutes). If 0 the client will not go afk automatically

and you'll have to set the client AFK yourself.

#auto_afk_time= 5

 

Set the default afk message:

#afk_message = "Automessage: I am currently away from my computer"

 

If afk_local is set, when you go AFK, local chat messages are counted and saved as well as PMs

#afk_local= 0

 

Global ignores is a list with people that are well known for being nasty, so we put them into

a list (global_ignores.txt). Now, if you want, you can configure the client to load that list on

start up, so you will have some sort of additional protection against those nasty people.

By default, this feature is turned on

 

#use_global_ignores= 0

 

Gloabal filters are a list of words that people have found offensive and can be replaced locally.

Set the following to 0 if you don't want to use the default word filtering.

#use_global_filters = 0

 

Set the following text to whatever you want filtered words to be replaced by.

#text_filter_replace = smeg

 

The following directive allows you to choose wether or not you want that each time when you

ignore someone, his/her/it's name to be saved on your local ignores list, so you will

permanently ignore that person (unless/until you manually remove the name from the

local_ignores.txt file)

 

#save_ignores= 0

 

Indicate if and how you want text messages to be logged to file. A distinction is made between

server messages, which are informational messages like "slow down" or "you failed to harvest the

[whatever]", and chat messages like local chat, PMs and GMs. Valid options for log_chat are

 

0: don't log anything at all

1: log chat to chat_log.txt, but don't log server messages

2: log both chat and server messages to chat_log.txt

3: log chat to chat_log.txt, and server messages to srv_log.txt

 

#log_chat= 0

 

You can adjust the size of the text used for the players name tags on the screen. A value

of 1.0 is the default, and you can make the text bigger or smaller by raising or lowering the values.

 

#name_text_size= 1

Reserved for future usage

#name_font = 0

 

You can adjust the size of the chat text on the screen. A value of 1.0 is the default, and

you can make the text bigger or smaller by raising or lowering the values.

 

#chat_text_size= 1

Reserved for future usage

#chat_font = 0

 

Set enable_sound to 1 to turn on sound effects, or to 0 if you don't want the EL client to take

over your sound card, or if you have sound problems that might crash the client.

#enable_sound= 0

 

Setting enable_music to 1 will make the game play background music. Note that the music

files themselves are not distributed with the game, and are available as a separate download.

#enable_music= 0

 

You can change the music or sound gain (volume) with the following parameters. 0.0 means muted,

1.0 means full volume:

 

#sound_gain= 0.5

#music_gain= 0.2

 

Here is where you give the path to your favorite browser. Due to the large diversity of browsers

used, no default browser is selected, but you can easily change it in-game in the

configuration tool, or here by adding a # before the browser command you prefer, and removing it

on the next line:

#browser = ""

 

Note that, because of Micro$oft's infinite wisdom, invoking a command is done differently

in Win9* and in Windows NT ® ©, so you have to manually select how to invoke your browser.

Be sure to have only ONE selected browser, otherwise the current browser thingy is likely not

to work.

 

For Windows NT/2K/XP

browser = "start iexplore.exe"

 

For Win9*

If you don't use quotation marks, the spaces will be stripped.

 

browser = "c:\Program Files\Internet Explorer\iexplore.exe"

 

For Linux:

Just put a # before the browser you use, and make sure there there are not two or more browsers

selected. That is, deselect the windows browser

browser = konqueror

browser = opera

browser = mozilla

browser = netscape

 

Choose your language - all languages available are located in the ./languages/ folder in your eternal lands directory.

The languages are however easily extendable and if you wish, you can translate the client into your language by editing

the files found in the languages directory.

#language= "en"

 

This option allows you to specify a directory other than the current directory to load data from.

This needs to be set to where you installed EL.

For Windows users, the default is "c:\Program Files\Eternal Lands\".

For Gentoo users, the ebuild installs in /usr/share/games/eternal-lands.

#data_dir = "d:\Eternal Lands"

 

Set render_fog to 1 to show fog in the game.

#render_fog= 1

 

Setting use_vertex_buffers to 1 will make EL use vertex buffer objects to speed up the rendering

process, at the expense of using more video memory.

#use_vertex_buffers= 1

 

If compass_north = 1 (the default), the compass needle works like a real compass, i.e. the needle

always points to the north. If it is zero, the needle points in the direction your character is

facing, and the north is in the direction of the N on the on-screen compass.

#compass_north = 1

 

If caps_filter is set, messages that are entirely in upper case are automatically converted to

lower case.

#caps_filter = 0

 

The value for windowed_chat determines how text messages are displayed. Valid options are:

 

0: Simply print all text on the screen

1: Tabbed chat: text messages are separated based on the type of message (e.g. server messages,

guild chat, local chat, channel talk), and by selecting a tab from a bar on top of the screen

only one (or all) channel or type of message is shown.

2: Windowed chat: like tabbed chat, but the text is displayed in a separate window.

#windowed_chat= 0

 

Set write_ini_on_exit to 0 if you do NOT want changes in your settings to be saved when you close

the game. You probably do not want to do this, so if you don't know what you're doing, leave it

at 1.

#write_ini_on_exit = 1

 

If ati_click_workaround is set, the game will try to work around a bug in (older?) Ati video

drivers, that read out the depth buffers incorrectly. Try this option _only_ when you are not

able to walk and you have an Ati video card.

#ati_click_workaround = 0

 

Setting use_alpha_border to 1 will make EL show a nice shadow border around the in-game windows.

#use_alpha_border= 0

 

Setting use_floating_messages to 1 will show a message floating above your characters head when

you gain experience.

#use_floating_messages= 0

 

If local_chat_separate is set and windowed_chat is set to using tabs or the chat window, then

all local chat messages will be displayed in a separate tab, otherwise they will be shown in all

tabs.

#local_chat_separate = 0

 

Same as local_chat_separate, but for guild messages.

#guild_chat_separate= 0

 

Same as local_chat_separate, but for server and other informational messages.

#server_chat_separate= 0

 

This option is useful for EL moderators only. Same as local_chat_separate, but for moderator

messages.

#mod_chat_separate= 0

 

If highlight_tab_on_nick is set and tabbed or windowed chat is used, tabs in which your name is

mentioned will be highlighted.

#highlight_tab_on_nick= 0

 

If isometric is set to 1, the in game view will be isometric, i.e. no perspective is used. Use it

when your frame rate is low, it can speed up the rendering process significantly.

#isometric= 0

 

The perspective correction, only used when isometric is 0. The farther this value deviates from 1,

the higher the perspective distortion is.

#perspective= 0.4

 

The distance to the near clipping plane from the camera. Objects that are closer to the

camera than this distance will not be displayed.

#near_plane= 0.1

 

If buddy_log_notice is set, a message will be printed when someone on your buddy list logs on or off.

#buddy_log_notice= 0

 

Gamma correction, the higher this value, the higher the contrast between light and dark colors.

You can try to use this option when the game looks very dark on your screen, but note that it

affects the entire display, not just the game window.

#gamma= 2.05

 

This parameter determines the quality of the shadow maps. You should as minimum set it to 512, and it

will look better with 1024, 2048 or 4096, but also consume a lot more graphics memory/resources.

Valid options for shadow_map_size are

 

0: 256

1: 512

2: 768

3: 1024

4: 1280

5: 1536

6: 1792

7: 2048

8: 3072

9: 4096

 

#shadow_map_size= 3

 

If use_compiled_vertex_array is set, EL will draw 3D objects using compiled vertex arrays. Some

systems don't support this option well, so you can try turning it off when you notice that 3D

objects aren't displayed correctly.

#use_compiled_vertex_array= 0

 

If autoupdate is set, updates can be automatically downloaded from the server and installed. Note

that this requires the game to have write permissions in your configuration directory, or the

game data directory. If you are able to play the game with default settings, that is most likely

not a problem, since the log files are created in either of those directories as well.

all log fil

#autoupdate= 0

 

When serverpopup is set, special server messages with channel id 255 are displayed in a separate

popup window.

#serverpopup= 0

 

Set this option to 1 if you find that clicking the mouse on the ground does not move your

character. Instead of reading the depth buffer, the game will then trace the line of view to find

the ground tile to move to.

#use_old_clicker = 0

 

Set use_frame_buffer to 1 to enable frame buffer support for shadow mapping and reflections.

#use_frame_buffer= 0

 

If windows_on_top is set, certain windows can be shown on top of the console and map interfaces.

#windows_on_top= 0

 

#video_info_sent= 1

 

#use_eye_candy= 1

 

#enable_blood= 0

 

#use_lamp_halo= 0

 

#transparency_resolution_fix= 0

 

#max_ec_framerate= 45

 

#min_ec_framerate= 15

 

#light_columns_threshold= 5

 

#use_fancy_smoke= 0

 

#max_idle_cycles_per_second= 40

 

#note_text_size= 1

 

#crowd_gain= 1

 

#enviro_gain= 0.3

 

#actor_gain= 1

 

#walking_gain= 0.4

 

#gamewin_gain= 1

 

#client_gain= 1

 

#dim_sounds_on_rain= 0

 

#view_analog_clock= 0

 

#use_alpha_banner= 0

 

#opaque_window_backgrounds= 0

 

#customupdate= 0

 

#special_effects= 1

 

#time_warning_hour= -1

 

#time_warning_sun= -1

 

#time_warning_day= -1

 

#continent_map_boundaries= 0

 

#anisotropic_filter= 2

 

#warn_gain= 1

 

#render_skeleton= 0

 

#render_mesh= 1

 

#use_cursor_on_animal= 0

 

#use_display_actors= 1

 

#use_actor_bbox_check= 1

 

#use_render_mesh_shader= 1

 

#use_set_transformation_buffers= 1

 

#use_build_actor_bounding_box= 1

 

#use_model_attach_and_detach_mesh= 1

 

#use_render_attached_meshs= 1

#always_pathfinding= 0

#water_shader_quality= 2

#use_keypress_dialog_boxes= 0

 

#use_full_dialogue_window= 0

#use_ext_gpu_program_parameters= 0

#use_new_selection= 0

#use_harvesting_eye_candy= 0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

#skybox_show_sky= 0

 

#skybox_show_clouds= 1

 

#skybox_show_stars= 1

 

#skybox_show_moons= 1

 

#skybox_show_sun= 1

 

#follow_cam= 0

 

#fol_cam_behind= 0

 

#extended_cam= 0

 

#ext_cam_auto_zoom= 0

 

#follow_strength= 0.1

 

#const_speed= 1

 

#lin_speed= 10

 

#quad_speed= 10

 

#far_plane= 131

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

#min_tilt_angle= 30

 

#max_tilt_angle= 90

 

 

 

 

 

 

 

 

 

 

#far_reflection_plane= 100

 

#normal_camera_deceleration= 1

 

 

#skybox_update_every_frame= 0

 

#seconds_between_shadows_updates= 10

 

#use_draw_range_elements= 1

 

#show_game_seconds= 0

 

 

 

#skybox_update_delay= 10

 

#rotate_minimap= 0

 

#disable_sound= 0

 

#sound_device= ""

 

#afk_snd_warning= 0

 

#minimap_scale= 0.7

 

#use_animation_program= 1

 

#buff_icon_size= 32

 

#disable_double_click= 0

 

#pin_minimap= 0

 

#cm_banner_disabled= 0

 

#disable_window_adjustment= 1

 

#video_width= 640

 

#video_height= 480

 

 

 

 

 

and i just about turned off every thing in the options page before i logged in oh and thanks for all the help i got i hope some one who has the same problem can use this and fix there problem(: i like the game so far thanks again(: :)

 

 

p.s. that Confirm Code thing is driving me nuts ive tired 3 times all ready to post this i think the pact that its in caps and no caps is my problem with posting!!!!!!!

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