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Macintosh OS X client 1.8.0 bugs thread

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Does virtual box cost anything?

It probably does.

www.virtualbox.org

It is free.

Of course, if you want to run Windows, that costs something. Linux is free though.

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wow...tyvm for everyone's help.

 

but how do you download linux?

Edited by daiske1

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but how do you download linux?

This is a topic outside of the thread. I suggest you look into Ubuntu or OpenSUSE. I am sure there other suggestions, but again, it is a bit off topic.

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Hi,

 

seems, there are too many entries in the Sky&Cam-Options-Screen on Mac:

 

mac-options.png

 

Found this in the official client and also in the current cvs-version...

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seems, there are too many entries in the Sky&Cam-Options-Screen on Mac:

...

Found this in the official client and also in the current cvs-version...

Yes. I think a number of those options could be combined.

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seems, there are too many entries in the Sky&Cam-Options-Screen on Mac:

...

Found this in the official client and also in the current cvs-version...

Yes. I think a number of those options could be combined.

There is also the option to add a scroll bar which can now be done with a single parameter change to the function that creates the tab.

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There is also the option to add a scroll bar which can now be done with a single parameter change to the function that creates the tab.

Actually, that scroll bar option should probably be applied to all the tabs simply as a defensive measure for future extension of the client.

 

Is the display of the scroll bar directly linked to the option being on or off, or is it only shown if the content extends beyond the length of the container? (which technically doesn't matter, but makes for a slightly cleaner interface)

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Actually, that scroll bar option should probably be applied to all the tabs simply as a defensive measure for future extension of the client.

Perhaps but....

Is the display of the scroll bar directly linked to the option being on or off, or is it only shown if the content extends beyond the length of the container? (which technically doesn't matter, but makes for a slightly cleaner interface)

If you specify the option, the scroll bar is drawn even if you don't need to scroll. This probably makes the layout code simpler but I guess it could be changed as you suggest. Vegar added the scrollbar code. I made a few changes when I used it to make the dropped bag window resizeable.

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I have been having trouble with the game crashing when i use the manufacture screen.

 

It has mostly happened when doing alchemy, but i don't think it happens just then. sometimes it happens when the manufacture screen is just open, and you open other windows.

 

I'm Running on a Mac Book, BTW

This is a bug that has been plaguing MacBooks (that have integrated Intel graphics) since the 10.5.5 update and EL 1.7. I have looked into the problem a bit, and I don't think there is much we can do. It seems to be entirely related to an update in the graphics drivers that occurred at 10.5.5.

 

Florian and Fedora, care to weigh in on this?

 

Hi 0ctane,

i have the same problem, do you know how can decrease the crashes? ty for you help

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Hi 0ctane,

i have the same problem, do you know how can decrease the crashes? ty for you help

Sorry about that. Let me pull together a full client, and I will post a link. I will update this post when done.

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Could you also consider Sir_Odie's patch to add the user menus to the mac build project files. I was reluctant to commit the change as I can't build it :whistle:

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Hi 0ctane,

i have the same problem, do you know how can decrease the crashes? ty for you help

Sorry about that. Let me pull together a full client, and I will post a link. I will update this post when done.

 

Ok, ty for you help.

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Hi 0ctane,

i have the same problem, do you know how can decrease the crashes? ty for you help

 

Okay, I have a full build available. This uses the latest CVS code and the "patch". Sir_Odie should have just PM'd me to get that updated in CVS. Quite simple.

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Hi 0ctane,

i have the same problem, do you know how can decrease the crashes? ty for you help

 

Okay, I have a full build available. This uses the latest CVS code and the "patch". Sir_Odie should have just PM'd me to get that updated in CVS. Quite simple.

 

I install and run excelent, ty for you help.

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Found a major, Mac-specific, crash the game bug with one of the new quests.

 

I'm going to be purposely vague, as completely describing how to reproduce the bug involves major quest spoilers.

 

Anyway, in one of the new quests, you are to fetch something in a certain school for an NPC named Aurora.

 

When I found this object, and used the Use icon, my client crashed. Furthermore, I was completely unable to log back in. I'd put in my char name and password, the blue progress bar would get to the end, and then the game would freeze. Reinstalling the client, and even starting it from a different user account with no saved info failed to work.

 

Finally, I grabbed my wife's PC laptop and was able to log in successfully. However, I noticed that there was an empty space on the shelf where the quest item I had grabbed earlier had been. Figuring the problem might be with this particular animation trick, I used a Votd ring to get myself far away from the room I was in, and then attempted to log back in on my Mac. This time I logged in successfully, leading me to believe that the problem is with the animation specific to this quest. I am now very scared to re-enter this particular room on my Mac client...

 

I'm on a 1.5GHz Powerbook G4, 1.25GB RAM, NVIDIA GeForce FX Go5200 with 64MB of VRAM.

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Found a major, Mac-specific, crash the game bug with one of the new quests.

 

I'm going to be purposely vague, as completely describing how to reproduce the bug involves major quest spoilers.

Maybe PM me more details. It might be PowerPC specific, but we will have to test reproducibility. Also, please send the crash log to me.

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I use Mac 10.4 Whenever my character enters a building, it crashed. Btw, I downloaded the version you have here, not the one on the game site. Because the game site one crashed from the start. I thought it was working until my character tried to go inside a tavern.

 

This is my error log:

 

Log started at 2009-08-07 08:36:51 localtime (EDT)

 

[08:36:51] Using the server profile: main

[08:36:51] Warning: Didn't find your data_dir, using the current directory instead. Please correct this in your el.ini . Given data_dir was: "d:\Eternal Lands/". Using "/Users/huiyang/Desktop/EternalLands.app/Contents/Resources/data".

[08:36:51] Window size adjusted to 790x545

[08:36:51] GL_ARB_multitexture extension found, using it.

[08:36:51] GL_EXT_compiled_vertex_array extension found, using it.

[08:36:51] GL_ARB_point_sprite extension found, using it.

[08:36:51] GL_ARB_texture_compression extension found, using it.

[08:36:51] GL_EXT_texture_compression_s3tc extension found, using it.

[08:36:51] GL_SGIS_generate_mipmap extension found, using it.

[08:36:51] GL_ARB_shadow extension found, using it.

[08:36:51] GL_ARB_vertex_buffer_object extension found, using it.

[08:36:51] Couldn't find the GL_EXT_framebuffer_object extension, not using it...

[08:36:51] GL_EXT_draw_range_elements extension found, using it.

[08:36:51] Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it...

[08:36:51] GL_ARB_fragment_program extension found, using it.

[08:36:51] GL_ARB_vertex_program extension found, using it.

[08:36:51] GL_ARB_fragment_shader extension found, using it.

[08:36:51] GL_ARB_vertex_shader extension found, using it.

[08:36:51] GL_ARB_shader_objects extension found, using it.

[08:36:51] Couldn't find the GL_ARB_shading_language_100 extension, not using it...

[08:36:51] GL_ARB_texture_mirrored_repeat extension found, NOT using it...

[08:36:51] GL_ARB_texture_rectangle extension found, NOT using it...

[08:36:51] GL_EXT_fog_coord extension found, NOT using it...

[08:36:51] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it...

[08:36:51] Couldn't find the GL_EXT_texture_compression_latc extension, not using it...

[08:36:51] Your graphic card supports the default requirements for the next EL release.

[08:36:52] Unknown sound (Bow In) in actor def: human female

[08:36:52] Unknown sound (Bow Fire) in actor def: human female

[08:36:52] Unknown sound (Bow Fire Out) in actor def: human female

[08:36:52] Unknown sound (Bow In) in actor def: human female

[08:36:52] Unknown sound (Bow Fire) in actor def: human female

[08:36:52] Unknown sound (Bow Fire Out) in actor def: human female

[08:36:52] Unknown sound (Bow In) in actor def: human female

[08:36:52] Unknown sound (Bow Fire) in actor def: human female

[08:36:52] Unknown sound (Bow Fire Out) in actor def: human female

[08:36:52] Unknown sound (Bow In) in actor def: human female

[08:36:52] Unknown sound (Bow Fire) in actor def: human female

[08:36:52] Unknown sound (Bow Fire Out) in actor def: human female

[08:36:52] Unknown sound (Cross Bow Fire) in actor def: human female

[08:36:52] Unknown sound (Cross Bow Fire Out) in actor def: human female

[08:36:52] Unknown sound (Bow In) in actor def: human male

[08:36:52] Unknown sound (Bow Fire) in actor def: human male

[08:36:52] Unknown sound (Bow Fire Out) in actor def: human male

[08:36:52] Unknown sound (Bow In) in actor def: human male

[08:36:52] Unknown sound (Bow Fire) in actor def: human male

[08:36:52] Unknown sound (Bow Fire Out) in actor def: human male

[08:36:52] Unknown sound (Bow In) in actor def: human male

[08:36:52] Unknown sound (Bow Fire) in actor def: human male

[08:36:52] Unknown sound (Bow Fire Out) in actor def: human male

[08:36:52] Unknown sound (Bow In) in actor def: human male

[08:36:52] Unknown sound (Bow Fire) in actor def: human male

[08:36:52] Unknown sound (Bow Fire Out) in actor def: human male

[08:36:52] Unknown sound (Cross Bow Fire) in actor def: human male

[08:36:52] Unknown sound (Cross Bow Fire Out) in actor def: human male

[08:36:52] Unknown sound (Bow In) in actor def: elf female

[08:36:52] Unknown sound (Bow Fire) in actor def: elf female

[08:36:52] Unknown sound (Bow Fire Out) in actor def: elf female

[08:36:52] Unknown sound (Bow In) in actor def: elf female

[08:36:52] Unknown sound (Bow Fire) in actor def: elf female

[08:36:52] Unknown sound (Bow Fire Out) in actor def: elf female

[08:36:52] Unknown sound (Bow In) in actor def: elf female

[08:36:52] Unknown sound (Bow Fire) in actor def: elf female

[08:36:52] Unknown sound (Bow Fire Out) in actor def: elf female

[08:36:53] Unknown sound (Bow In) in actor def: elf female

[08:36:53] Unknown sound (Bow Fire) in actor def: elf female

[08:36:53] Unknown sound (Bow Fire Out) in actor def: elf female

[08:36:53] Unknown sound (Cross Bow Fire) in actor def: elf female

[08:36:53] Unknown sound (Cross Bow Fire Out) in actor def: elf female

[08:36:53] Unknown sound (Bow In) in actor def: elf male

[08:36:53] Unknown sound (Bow Fire) in actor def: elf male

[08:36:53] Unknown sound (Bow Fire Out) in actor def: elf male

[08:36:53] Unknown sound (Bow In) in actor def: elf male

[08:36:53] Unknown sound (Bow Fire) in actor def: elf male

[08:36:53] Unknown sound (Bow Fire Out) in actor def: elf male

[08:36:53] Unknown sound (Bow In) in actor def: elf male

[08:36:53] Unknown sound (Bow Fire) in actor def: elf male

[08:36:53] Unknown sound (Bow Fire Out) in actor def: elf male

[08:36:53] Unknown sound (Bow In) in actor def: elf male

[08:36:53] Unknown sound (Bow Fire) in actor def: elf male

[08:36:53] Unknown sound (Bow Fire Out) in actor def: elf male

[08:36:53] Unknown sound (Cross Bow Fire) in actor def: elf male

[08:36:53] Unknown sound (Cross Bow Fire Out) in actor def: elf male

[08:36:53] Unknown sound (Bow In) in actor def: dwarf female

[08:36:53] Unknown sound (Bow Fire) in actor def: dwarf female

[08:36:53] Unknown sound (Bow Fire Out) in actor def: dwarf female

[08:36:53] Unknown sound (Bow In) in actor def: dwarf female

[08:36:53] Unknown sound (Bow Fire) in actor def: dwarf female

[08:36:53] Unknown sound (Bow Fire Out) in actor def: dwarf female

[08:36:53] Unknown sound (Bow In) in actor def: dwarf female

[08:36:53] Unknown sound (Bow Fire) in actor def: dwarf female

[08:36:53] Unknown sound (Bow Fire Out) in actor def: dwarf female

[08:36:53] Unknown sound (Bow In) in actor def: dwarf female

[08:36:53] Unknown sound (Bow Fire) in actor def: dwarf female

[08:36:53] Unknown sound (Bow Fire Out) in actor def: dwarf female

[08:36:53] Unknown sound (Cross Bow Fire) in actor def: dwarf female

[08:36:53] Unknown sound (Cross Bow Fire Out) in actor def: dwarf female

[08:36:53] Unknown sound (Bow In) in actor def: dwarf male

[08:36:53] Unknown sound (Bow Fire) in actor def: dwarf male

[08:36:53] Unknown sound (Bow Fire Out) in actor def: dwarf male

[08:36:53] Unknown sound (Bow In) in actor def: dwarf male

[08:36:53] Unknown sound (Bow Fire) in actor def: dwarf male

[08:36:53] Unknown sound (Bow Fire Out) in actor def: dwarf male

[08:36:53] Unknown sound (Bow In) in actor def: dwarf male

[08:36:53] Unknown sound (Bow Fire) in actor def: dwarf male

[08:36:53] Unknown sound (Bow Fire Out) in actor def: dwarf male

[08:36:53] Unknown sound (Bow In) in actor def: dwarf male

[08:36:53] Unknown sound (Bow Fire) in actor def: dwarf male

[08:36:53] Unknown sound (Bow Fire Out) in actor def: dwarf male

[08:36:53] Unknown sound (Cross Bow Fire) in actor def: dwarf male

[08:36:53] Unknown sound (Cross Bow Fire Out) in actor def: dwarf male

[08:36:54] Unknown sound (Bow In) in actor def: gnome female

[08:36:54] Unknown sound (Bow Fire) in actor def: gnome female

[08:36:54] Unknown sound (Bow Fire Out) in actor def: gnome female

[08:36:54] Unknown sound (Bow In) in actor def: gnome female

[08:36:54] Unknown sound (Bow Fire) in actor def: gnome female

[08:36:54] Unknown sound (Bow Fire Out) in actor def: gnome female

[08:36:54] Unknown sound (Bow In) in actor def: gnome female

[08:36:54] Unknown sound (Bow Fire) in actor def: gnome female

[08:36:54] Unknown sound (Bow Fire Out) in actor def: gnome female

[08:36:54] Unknown sound (Bow In) in actor def: gnome female

[08:36:54] Unknown sound (Bow Fire) in actor def: gnome female

[08:36:54] Unknown sound (Bow Fire Out) in actor def: gnome female

[08:36:54] Unknown sound (Cross Bow Fire) in actor def: gnome female

[08:36:54] Unknown sound (Cross Bow Fire Out) in actor def: gnome female

[08:36:54] Unknown sound (Bow In) in actor def: gnome male

[08:36:54] Unknown sound (Bow Fire) in actor def: gnome male

[08:36:54] Unknown sound (Bow Fire Out) in actor def: gnome male

[08:36:54] Unknown sound (Bow In) in actor def: gnome male

[08:36:54] Unknown sound (Bow Fire) in actor def: gnome male

[08:36:54] Unknown sound (Bow Fire Out) in actor def: gnome male

[08:36:54] Unknown sound (Bow In) in actor def: gnome male

[08:36:54] Unknown sound (Bow Fire) in actor def: gnome male

[08:36:54] Unknown sound (Bow Fire Out) in actor def: gnome male

[08:36:54] Unknown sound (Bow In) in actor def: gnome male

[08:36:54] Unknown sound (Bow Fire) in actor def: gnome male

[08:36:54] Unknown sound (Bow Fire Out) in actor def: gnome male

[08:36:54] Unknown sound (Cross Bow Fire) in actor def: gnome male

[08:36:54] Unknown sound (Cross Bow Fire Out) in actor def: gnome male

[08:36:54] Unknown sound (Bow In) in actor def: orchan female

[08:36:54] Unknown sound (Bow Fire) in actor def: orchan female

[08:36:54] Unknown sound (Bow Fire Out) in actor def: orchan female

[08:36:54] Unknown sound (Bow In) in actor def: orchan female

[08:36:54] Unknown sound (Bow Fire) in actor def: orchan female

[08:36:54] Unknown sound (Bow Fire Out) in actor def: orchan female

[08:36:54] Unknown sound (Bow In) in actor def: orchan female

[08:36:54] Unknown sound (Bow Fire) in actor def: orchan female

[08:36:54] Unknown sound (Bow Fire Out) in actor def: orchan female

[08:36:54] Unknown sound (Bow In) in actor def: orchan female

[08:36:54] Unknown sound (Bow Fire) in actor def: orchan female

[08:36:54] Unknown sound (Bow Fire Out) in actor def: orchan female

[08:36:54] Unknown sound (Cross Bow Fire) in actor def: orchan female

[08:36:54] Unknown sound (Cross Bow Fire Out) in actor def: orchan female

[08:36:54] Unknown sound (Bow In) in actor def: orchan male

[08:36:54] Unknown sound (Bow Fire) in actor def: orchan male

[08:36:54] Unknown sound (Bow Fire Out) in actor def: orchan male

[08:36:54] Unknown sound (Bow In) in actor def: orchan male

[08:36:54] Unknown sound (Bow Fire) in actor def: orchan male

[08:36:54] Unknown sound (Bow Fire Out) in actor def: orchan male

[08:36:54] Unknown sound (Bow In) in actor def: orchan male

[08:36:54] Unknown sound (Bow Fire) in actor def: orchan male

[08:36:54] Unknown sound (Bow Fire Out) in actor def: orchan male

[08:36:54] Unknown sound (Bow In) in actor def: orchan male

[08:36:54] Unknown sound (Bow Fire) in actor def: orchan male

[08:36:54] Unknown sound (Bow Fire Out) in actor def: orchan male

[08:36:54] Unknown sound (Cross Bow Fire) in actor def: orchan male

[08:36:54] Unknown sound (Cross Bow Fire Out) in actor def: orchan male

[08:36:55] Unknown sound (Bow In) in actor def: draegoni female

[08:36:55] Unknown sound (Bow Fire) in actor def: draegoni female

[08:36:55] Unknown sound (Bow Fire Out) in actor def: draegoni female

[08:36:55] Unknown sound (Bow In) in actor def: draegoni female

[08:36:55] Unknown sound (Bow Fire) in actor def: draegoni female

[08:36:55] Unknown sound (Bow Fire Out) in actor def: draegoni female

[08:36:55] Unknown sound (Bow In) in actor def: draegoni female

[08:36:55] Unknown sound (Bow Fire) in actor def: draegoni female

[08:36:55] Unknown sound (Bow Fire Out) in actor def: draegoni female

[08:36:55] Unknown sound (Bow In) in actor def: draegoni female

[08:36:55] Unknown sound (Bow Fire) in actor def: draegoni female

[08:36:55] Unknown sound (Bow Fire Out) in actor def: draegoni female

[08:36:55] Unknown sound (Cross Bow Fire) in actor def: draegoni female

[08:36:55] Unknown sound (Cross Bow Fire Out) in actor def: draegoni female

[08:36:55] Unknown sound (Bow In) in actor def: draegoni male

[08:36:55] Unknown sound (Bow Fire) in actor def: draegoni male

[08:36:55] Unknown sound (Bow Fire Out) in actor def: draegoni male

[08:36:55] Unknown sound (Bow In) in actor def: draegoni male

[08:36:55] Unknown sound (Bow Fire) in actor def: draegoni male

[08:36:55] Unknown sound (Bow Fire Out) in actor def: draegoni male

[08:36:55] Unknown sound (Bow In) in actor def: draegoni male

[08:36:55] Unknown sound (Bow Fire) in actor def: draegoni male

[08:36:55] Unknown sound (Bow Fire Out) in actor def: draegoni male

[08:36:55] Unknown sound (Bow In) in actor def: draegoni male

[08:36:55] Unknown sound (Bow Fire) in actor def: draegoni male

[08:36:55] Unknown sound (Bow Fire Out) in actor def: draegoni male

[08:36:55] Unknown sound (Cross Bow Fire) in actor def: draegoni male

[08:36:55] Unknown sound (Cross Bow Fire Out) in actor def: draegoni male

[08:36:55] Unknown actor attribute "actor_attachment"

Last message repeated 83 times

[08:36:58] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates180/files.lst

[08:36:58] Downloading http://www.eternal-lands.com/updates180/files.lst from www.eternal-lands.com

[08:36:58] Error: Can't open file "alias.ini"

[08:36:58] Finished downloading http://www.eternal-lands.com/updates180/files.lst

[08:36:59] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates180/files.lst

[08:36:59] Downloading http://www.eternal-lands.com/updates180/files.lst from www.eternal-lands.com

[08:36:59] Language changed, was [en] now [en]

[08:36:59] Finished downloading http://www.eternal-lands.com/updates180/files.lst

[08:37:00] Failed to download (files.lst) 3 times. Giving up.

[08:37:00] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst

[08:37:00] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com

[08:37:00] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst

[08:37:34] Error: Can't open file "spells_solumn.dat"

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I use Mac 10.4 Whenever my character enters a building, it crashed. Btw, I downloaded the version you have here, not the one on the game site. Because the game site one crashed from the start. I thought it was working until my character tried to go inside a tavern.

What kind of Mac? Is it a newer intel-based Mac, or is it an older PowerPC-based mac? Can you send me (best) or post the crash log?

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Hi all,

i'm upgrade my OSX at 10.5.8 and have again the problem with the manu window, when i'm mixing the game crash. i have a macbook 13" white, with video card intel. i hope you can help me with this problem again. thx

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Hi all,

i'm upgrade my OSX at 10.5.8 and have again the problem with the manu window, when i'm mixing the game crash. i have a macbook 13" white, with video card intel. i hope you can help me with this problem again. thx

Try downloading my build (see post 62). Make sure you are using the square buttons option. I am busy moving right now, so I don't know when I will be able to make a new build and test it.

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Hi all,

i'm upgrade my OSX at 10.5.8 and have again the problem with the manu window, when i'm mixing the game crash. i have a macbook 13" white, with video card intel. i hope you can help me with this problem again. thx

Try downloading my build (see post 62). Make sure you are using the square buttons option. I am busy moving right now, so I don't know when I will be able to make a new build and test it.

I have install the build of the post 65, with the OSX 10.5.7 running excelent but when i install the 10.5.8, the game crash little again. ty for you help

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I got it, I update my mac from 10.4 to 10.4.11, now it's working.

I have a similar problem though I'm running (the last build of) EL client on the last Leopard release available. I doubt if it matters, but because Solumn was told to name his machine, I'll name mine. It's a Mac Mini (2.1), with indeed-integrated graphics.

The crash occurs when a texture is loading. First I was thinking that it's an indoor problem, but then I experienced a crash while shambling around outdoors.

Here goes the debugging information:

Process:		 EternalLands [5185]
Path:			/Users/student/Desktop/Eternal Lands.app/Contents/MacOS/EternalLands
Identifier:	  net.0ctane.EternalLands
Version:		 ??? (1.8.0)
Code Type:	   X86 (Native)
Parent Process:  launchd [109]

Interval Since Last Report:		  264271 sec
Crashes Since Last Report:		   30
Per-App Interval Since Last Report:  113094 sec
Per-App Crashes Since Last Report:   23

Date/Time:	   2009-08-17 14:30:30.309 +0400
OS Version:	  Mac OS X 10.5.8 (9L30)
Report Version:  6
Anonymous UUID:  C9FE724D-FE35-4B4A-8402-2D249B9580CC

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000000001c
Crashed Thread:  0

Thread 0 Crashed:
0   ???						   	0x16310d24 0 + 372313380

Thread 1:
0   libSystem.B.dylib			 	0x9310846e __semwait_signal + 10
1   libSystem.B.dylib			 	0x93132dcd pthread_cond_wait$UNIX2003 + 73
2   libGLProgrammability.dylib		0x95990b32 glvmDoWork + 162
3   libSystem.B.dylib			 	0x93132155 _pthread_start + 321
4   libSystem.B.dylib			 	0x93132012 thread_start + 34

Thread 2:
0   libSystem.B.dylib			 	0x931013a6 mach_wait_until + 10
1   libSystem.B.dylib			 	0x931783ad nanosleep + 314
2   SDL						   	0x017a4713 SDL_Delay + 467
3   SDL						   	0x0179514d SDL_Linked_Version + 397
4   SDL						   	0x017a4341 SDL_SemWait + 49
5   libSystem.B.dylib			 	0x93132155 _pthread_start + 321
6   libSystem.B.dylib			 	0x93132012 thread_start + 34

Thread 3:
0   libSystem.B.dylib			 	0x931383ca select$DARWIN_EXTSN$NOCANCEL + 10
1   SDL_net					   	0x330012fe SDLNet_CheckSockets + 310
2   net.0ctane.EternalLands	   	0x000e5714 get_message_from_server + 162
3   SDL						   	0x0179514d SDL_Linked_Version + 397
4   SDL						   	0x017a4341 SDL_SemWait + 49
5   libSystem.B.dylib			 	0x93132155 _pthread_start + 321
6   libSystem.B.dylib			 	0x93132012 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
 eax: 0x00000000  ebx: 0x00000000  ecx: 0x01c00020  edx: 0x01c9ad40
 edi: 0x01c98280  esi: 0x01e30000  ebp: 0x00000014  esp: 0xbfffe80c
  ss: 0x0000001f  efl: 0x00010246  eip: 0x16310d24   cs: 0x00000017
  ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
 cr2: 0x0000001c

Binary Images:
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0x974d5000 - 0x974d5ffd  com.apple.vecLib 3.4.2 (vecLib 3.4.2) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x974d6000 - 0x97503feb  libvDSP.dylib ??? (???) <e89461ed03200fb3c0304e62e14a42ed> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x97504000 - 0x9750dfff  com.apple.speech.recognition.framework 3.7.24 (3.7.24) <73cf6b3c5ddf94d7ce9ae2c81c1b558c> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0xfffe8000 - 0xfffebfff  libobjc.A.dylib ??? (???) /usr/lib/libobjc.A.dylib
0xffff0000 - 0xffff1780  libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib

 

Also there's a noticeable slowdown sometimes, which occurs normally in a heavy shadowed area, so it might be a performance problem, but it's often related with lots of graphic glitches, and sometimes redrawing screen with a mode switch (Option+Enter) seemingly fixed not only glitches, but also performance issues.

 

Best wishes ..., may you fix these bugs :-)

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