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fitzer

Joule special day act strange

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Definition: English: Half the food for manufacturing/potion/etc. skills

 

How it really works:

if an item require 1 food then on Joule day become 0 food... - is not right at all, it should be 0,5, so 1 every 2 manufactured items;

if you fail on item creation you lose the regular amount and not the half as should happen. I mean, if i make something that costs 12 food points and i make the item i spend 6 food point, if i fail i spend 12. The definition as given does not say that failures are not working like successfull items.

 

Think about it :(

Edited by fitzer

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if an item require 1 food then on Joule day become 0 food... - is not right at all, it should be 0,5, so 1 every 2 manufactured items;
I think most people are very happy about it rounding down meaning things like FEs don't use any food allowing you to mix a whole inventory worth with one click (subject to failures).

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This "bug" gets reported every Joule Day. Since the game doesn't process half food, there really is no bug.

 

And like suggestions, you may want to first search to make sure the "bug" hasn't already been reported :(

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