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humanalien

bonepowder for iedp perk

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to give bonepowder some more use why not use its use food for people with the iedp perk.

according its 3bones mixed to powder it schould give a max of 30 food points (no cooldown)

however i should let it restore 25 food points cause there's always some loss with powders

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HUH ?

Why would i mix 3 bones to lose 5 food????

 

its mainly a help foor noobs who have low alchemy

 

and is takes less emu/food than bones so it you can carry some other stuf at larger quantities while mixing.

Edited by humanalien

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HUH ?

Why would i mix 3 bones to lose 5 food????

 

its mainly a help foor noobs who have low alchemy

 

and is takes less emu/food than bones so it you can carry some other stuf at larger quantities while mixing.

 

cooked meat ? :whistle:

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lol doesnt bone powders give like 3-4 exp each? :P

 

the base exp is 1 but with rationality it can be higher :)

 

HUH ?

Why would i mix 3 bones to lose 5 food????

 

its mainly a help foor noobs who have low alchemy

 

and is takes less emu/food than bones so it you can carry some other stuf at larger quantities while mixing.

 

cooked meat ? :P

 

bonespowder should have no cooldown while cooked meat still has 30 sec.

Edited by humanalien

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so 3x bones leave the game quicker

 

That makes totally non-sense if it will give 30 food level, at all... lol

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*snort* 25 food! :)

 

yeah...bone powder I don't think would work too well with this despite the intentions, plus it would probably raise the price of bones since people will start grinding them down and scarcity kicks in

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lol doesnt bone powders give like 3-4 exp each? :icon13:

 

the base exp is 1 but with rationality it can be higher :)

 

Last time I mixed Bones powder - rationality had no effect - I still got 1 exp per mix

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So render the IEDP perk to nothing at all you mean?

I guess he meant it so, that you can eat bone powder only with IEDP

 

yes i meant that bonepowder can/should only be eaten by people with iedp

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lol doesnt bone powders give like 3-4 exp each? :)

 

the base exp is 1 but with rationality it can be higher :)

 

Last time I mixed Bones powder - rationality had no effect - I still got 1 exp per mix

It should have effect, but you just have too low rationality :) You need pretty high rationality to get exp over 1,5 so you'd get 2 exp from mixing them :)

 

Bit messy post, because I didn't know how to say it better, but maybe you got my point :icon13:

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lol doesnt bone powders give like 3-4 exp each? :icon13:

the base exp is 1 but with rationality it can be higher :)

Last time I mixed Bones powder - rationality had no effect - I still got 1 exp per mix

It should have effect, but you just have too low rationality :P You need pretty high rationality to get exp over 1,5 so you'd get 2 exp from mixing them :)

Actually, Raz is correct. Rationality has no effect for the mixing of bone powder.

#edit: the 1 exp is intentional, not a bug.

Edited by asgnny

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making bonespowders give 25 food without cooldown for people who eat dead people would mean some more variety

*crunch*

because of the low emu per food i'd use bones powder sometimes \, n bones other times depending on what im mixing

*crunch*

perhaps let it give 45 food, but with a chance to poison (from the M&P Dust), and eatable by all

*crunch*

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Actually, Raz is correct. Rationality has no effect for the mixing of bone powder.

#edit: the 1 exp is intentional, not a bug.

Ah ok :icon13:

Edited by Miiks

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making bonespowders give 25 food without cooldown for people who eat dead people would mean some more variety

*crunch*

because of the low emu per food i'd use bones powder sometimes \, n bones other times depending on what im mixing

*crunch*

perhaps let it give 45 food, but with a chance to poison (from the M&P Dust), and eatable by all

*crunch*

 

thats also sounds good expecialy the 45 food item with poison, but i dont think gipsum is poisonous :P (exect if it there's radongas in it :icon8: )

 

Actually, Raz is correct. Rationality has no effect for the mixing of bone powder.

#edit: the 1 exp is intentional, not a bug.

Ah ok :)

 

it would be helpful for new player is the powder exp is increased by rationality so they could easely start train their alchemy if they want

Edited by humanalien

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making bonespowders give 25 food without cooldown for people who eat dead people would mean some more variety

*crunch*

because of the low emu per food i'd use bones powder sometimes \, n bones other times depending on what im mixing

*crunch*

perhaps let it give 45 food, but with a chance to poison (from the M&P Dust), and eatable by all

*crunch*

 

So in other words it will be an alternative to toadies :icon8:

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