humanalien Report post Posted December 7, 2008 to give bonepowder some more use why not use its use food for people with the iedp perk. according its 3bones mixed to powder it schould give a max of 30 food points (no cooldown) however i should let it restore 25 food points cause there's always some loss with powders Share this post Link to post Share on other sites
Raz Report post Posted December 7, 2008 HUH ? Why would i mix 3 bones to lose 5 food???? Share this post Link to post Share on other sites
humanalien Report post Posted December 7, 2008 (edited) HUH ?Why would i mix 3 bones to lose 5 food???? its mainly a help foor noobs who have low alchemy and is takes less emu/food than bones so it you can carry some other stuf at larger quantities while mixing. Edited December 7, 2008 by humanalien Share this post Link to post Share on other sites
XaRondas Report post Posted December 7, 2008 HUH ?Why would i mix 3 bones to lose 5 food???? its mainly a help foor noobs who have low alchemy and is takes less emu/food than bones so it you can carry some other stuf at larger quantities while mixing. cooked meat ? Share this post Link to post Share on other sites
Kaddy Report post Posted December 7, 2008 lol doesnt bone powders give like 3-4 exp each? Share this post Link to post Share on other sites
humanalien Report post Posted December 7, 2008 (edited) lol doesnt bone powders give like 3-4 exp each? the base exp is 1 but with rationality it can be higher HUH ?Why would i mix 3 bones to lose 5 food???? its mainly a help foor noobs who have low alchemy and is takes less emu/food than bones so it you can carry some other stuf at larger quantities while mixing. cooked meat ? bonespowder should have no cooldown while cooked meat still has 30 sec. Edited December 7, 2008 by humanalien Share this post Link to post Share on other sites
SenZon Report post Posted December 7, 2008 make bonepowder eatable by ppl who doesnt eat dead ppl so 3x bones leave the game quicker Share this post Link to post Share on other sites
Kaddy Report post Posted December 7, 2008 so 3x bones leave the game quicker That makes totally non-sense if it will give 30 food level, at all... lol Share this post Link to post Share on other sites
SenZon Report post Posted December 7, 2008 pfft i post ideas here to make my life easier Share this post Link to post Share on other sites
TheComet Report post Posted December 7, 2008 *snort* 25 food! yeah...bone powder I don't think would work too well with this despite the intentions, plus it would probably raise the price of bones since people will start grinding them down and scarcity kicks in Share this post Link to post Share on other sites
gilhad123 Report post Posted December 8, 2008 make bonepowder eatable by ppl who doesnt eat dead ppl so 3x bones leave the game quicker So render the IEDP perk to nothing at all you mean? Share this post Link to post Share on other sites
groomsh Report post Posted December 8, 2008 So render the IEDP perk to nothing at all you mean? I guess he meant it so, that you can eat bone powder only with IEDP Share this post Link to post Share on other sites
Raz Report post Posted December 8, 2008 lol doesnt bone powders give like 3-4 exp each? the base exp is 1 but with rationality it can be higher Last time I mixed Bones powder - rationality had no effect - I still got 1 exp per mix Share this post Link to post Share on other sites
SenZon Report post Posted December 8, 2008 No, I suggested tht i eat bon´powder w/o IEDP Share this post Link to post Share on other sites
humanalien Report post Posted December 8, 2008 So render the IEDP perk to nothing at all you mean? I guess he meant it so, that you can eat bone powder only with IEDP yes i meant that bonepowder can/should only be eaten by people with iedp Share this post Link to post Share on other sites
Miiks Report post Posted December 8, 2008 lol doesnt bone powders give like 3-4 exp each? the base exp is 1 but with rationality it can be higher Last time I mixed Bones powder - rationality had no effect - I still got 1 exp per mix It should have effect, but you just have too low rationality You need pretty high rationality to get exp over 1,5 so you'd get 2 exp from mixing them Bit messy post, because I didn't know how to say it better, but maybe you got my point Share this post Link to post Share on other sites
asgnny Report post Posted December 8, 2008 (edited) lol doesnt bone powders give like 3-4 exp each? the base exp is 1 but with rationality it can be higher Last time I mixed Bones powder - rationality had no effect - I still got 1 exp per mix It should have effect, but you just have too low rationality You need pretty high rationality to get exp over 1,5 so you'd get 2 exp from mixing them Actually, Raz is correct. Rationality has no effect for the mixing of bone powder. #edit: the 1 exp is intentional, not a bug. Edited December 8, 2008 by asgnny Share this post Link to post Share on other sites
RotationZ Report post Posted December 8, 2008 making bonespowders give 25 food without cooldown for people who eat dead people would mean some more variety *crunch* because of the low emu per food i'd use bones powder sometimes \, n bones other times depending on what im mixing *crunch* perhaps let it give 45 food, but with a chance to poison (from the M&P Dust), and eatable by all *crunch* Share this post Link to post Share on other sites
Miiks Report post Posted December 8, 2008 (edited) Actually, Raz is correct. Rationality has no effect for the mixing of bone powder.#edit: the 1 exp is intentional, not a bug. Ah ok Edited December 8, 2008 by Miiks Share this post Link to post Share on other sites
humanalien Report post Posted December 8, 2008 (edited) making bonespowders give 25 food without cooldown for people who eat dead people would mean some more variety*crunch* because of the low emu per food i'd use bones powder sometimes \, n bones other times depending on what im mixing *crunch* perhaps let it give 45 food, but with a chance to poison (from the M&P Dust), and eatable by all *crunch* thats also sounds good expecialy the 45 food item with poison, but i dont think gipsum is poisonous (exect if it there's radongas in it ) Actually, Raz is correct. Rationality has no effect for the mixing of bone powder.#edit: the 1 exp is intentional, not a bug. Ah ok it would be helpful for new player is the powder exp is increased by rationality so they could easely start train their alchemy if they want Edited December 8, 2008 by humanalien Share this post Link to post Share on other sites
Crom Report post Posted December 8, 2008 making bonespowders give 25 food without cooldown for people who eat dead people would mean some more variety*crunch* because of the low emu per food i'd use bones powder sometimes \, n bones other times depending on what im mixing *crunch* perhaps let it give 45 food, but with a chance to poison (from the M&P Dust), and eatable by all *crunch* So in other words it will be an alternative to toadies Share this post Link to post Share on other sites