DinkyDee Report post Posted March 21, 2009 It would be acceptable only if after a certain number of shots target becomes unusable and you have to choose another one elsewhere, otherwise that would be way too easy. One of the most severe obstacles in fast leveling of ranging is lack of targets (with sufficient HP) to shoot tonnes of arrows needed for the level. For this reason I'd be very cautious with using these. That's a good point. May be make XP from a stationary target be like your harv hour, with 200 hits per hr that give xp? Share this post Link to post Share on other sites
sirdan Report post Posted March 21, 2009 another really really good idea! Share this post Link to post Share on other sites
DHT Report post Posted March 22, 2009 if that gets implemented, then there would be a need for punch bags that a/d trainers could use with a limit of hits/hour or reduced exp a lot Share this post Link to post Share on other sites
madz Report post Posted March 22, 2009 (edited) if that gets implemented, then there would be a need for punch bags that a/d trainers could use with a limit of hits/hour or reduced exp a lot not necessarily, rangers have to pay at least 10gc per hit (and many misses). Fighters can attack anything and get fast exp when range is limited to the players money. Edited March 22, 2009 by madz Share this post Link to post Share on other sites
Ghrae Report post Posted March 22, 2009 Suggestions belong in Suggestions forum. We're getting off topic of the thread. Share this post Link to post Share on other sites