Cruella Report post Posted May 22, 2008 10 pp equals no more than 25 additional HP (plus 2 pp to put elsewhere) one small mine deals 50 damage answer is obvious - no, thanks that is if we are talking about all non-pk areas (excluding IP) if limited to just a few maps/locations, then worth reconsidering Share this post Link to post Share on other sites
Garnoo Report post Posted May 22, 2008 I'd take the perk maybe but 10 pps since the maps I walk on are pretty crowded to say so Share this post Link to post Share on other sites
Infect Report post Posted May 22, 2008 (edited) IP and both underworlds should be neutral areas, also agree with extrapolation with idalorn cemetery Will this also occur to people who are invis and will they pop out of invis when damage is taken? Edited May 22, 2008 by Cyrus Share this post Link to post Share on other sites
Chosen Report post Posted May 22, 2008 You stole my idea. thief ;D I'd take the perk for 10 PPs only. Which one? The mine storages idea? I was thinking (and evening discussing it on the channels) way before you posted about it. Damage dealt will be determined by the level of engineer or pre-set as a constant damage? Both Maybe, I said about removing hazmat storages though, kinda does what you have said here, but it also makes the mines cheaper too, always useful Share this post Link to post Share on other sites
Infect Report post Posted May 22, 2008 PK server. You mean test server? or will it be implemented straight into PK server? Share this post Link to post Share on other sites
Entropy Report post Posted May 22, 2008 I MIGHT make the underworlds immune to that, but not IP or Idaloran graveyard. You can use teleport rings, no? Share this post Link to post Share on other sites
ciusa Report post Posted May 22, 2008 I have another question what would happen for that people that will be in the map entrance waiting for dotoneta mines there???? more people would die for that??? Share this post Link to post Share on other sites
Infect Report post Posted May 22, 2008 I MIGHT make the underworlds immune to that, but not IP or Idaloran graveyard. You can use teleport rings, no? In the time it takes you to load into map, someone could already kill you, if you cant restore in hell. Share this post Link to post Share on other sites
Entropy Report post Posted May 22, 2008 PK server. You mean test server? or will it be implemented straight into PK server? Sorry, I meant test server, on the PK server it's almost redundant. Share this post Link to post Share on other sites
johny732601 Report post Posted May 22, 2008 oww and to the question of who would want to do this... simple... DB jumpers... place a couple at a crouded sto and you got yourself a DB piknic... Share this post Link to post Share on other sites
Scorpius Report post Posted May 22, 2008 I have another question what would happen for that people that will be in the map entrance waiting for dotoneta mines there???? more people would die for that??? i would suggest like with pk maps, 10 secs of non-attack oO Share this post Link to post Share on other sites
Infect Report post Posted May 22, 2008 I have another question what would happen for that people that will be in the map entrance waiting for dotoneta mines there???? more people would die for that??? i would suggest like with pk maps, 10 secs of non-attack oO Scorp is right, that would be a little better, 5 secs even. Also, is the range still 1 block? or will it be increased? Share this post Link to post Share on other sites
loly Report post Posted May 22, 2008 store mine in normal storage very good idea, also i think u must change some mines prices, because now, 3 poisoned caltrops can make damage as 3 high explosive mines, if right used. Share this post Link to post Share on other sites
hussam Report post Posted May 22, 2008 I personally wouldn't take this perk even for 10+ pps but it is worth 5 only in my opinion (similar in danger to 'harvester' of sorrow'). Share this post Link to post Share on other sites
cho-yun Report post Posted May 22, 2008 maybe add a second perk upgrade to it so when you plant one it blows suicide bomber be harsh if everyone starts planting them near storages... Maybe make 1 or 2 immune? Share this post Link to post Share on other sites
Aislinn Report post Posted May 22, 2008 I don't think any negative perk should be more than 5 pp's. They never seem to end up as negative as the intent (only exception being hellspawn and even that now has a medallion to minimize it), and we are basically handing away free pp's to people who take the "negative" perks. Personally I'd rather see our current neg perks actually revised to offer some negativity rather than toss out even more free pp's into the game. Share this post Link to post Share on other sites
Desertus Report post Posted May 22, 2008 be harsh if everyone starts planting them near storages...Maybe make 1 or 2 immune? I thought it's supposed to be negative perk. I don't think any negative perk should be more than 5 pp's. They never seem to end up as negative as the intent (only exception being hellspawn and even that now has a medallion to minimize it), and we are basically handing away free pp's to people who take the "negative" perks.Personally I'd rather see our current neg perks actually revised to offer some negativity rather than toss out even more free pp's into the game. I agree, while I like the idea of mines accessable from normal storages I'm affraid perk itself may turn into free pps like rest of the negative perks. It shouldn't give many pickpoints. Share this post Link to post Share on other sites
extrapolation Report post Posted May 22, 2008 If you enter a normal PK map now (without this perk of course), can the mines hurt you before the 10 second attack rule? Share this post Link to post Share on other sites
kl4Uz Report post Posted May 22, 2008 I don't think any negative perk should be more than 5 pp's. They never seem to end up as negative as the intent (only exception being hellspawn and even that now has a medallion to minimize it), and we are basically handing away free pp's to people who take the "negative" perks.Personally I'd rather see our current neg perks actually revised to offer some negativity rather than toss out even more free pp's into the game. I only partly agree. Just look at these perks: a) godless: really a negative perk, especially in the beginning. You might not realize it at first, but with it you loose quite some exp. i can't dance: if you don't pk or don't train a/d it's free pickpoints, but for a fighter it's absolutely negative c) see d) antisocial: MAJOR annoyance - I speak from experience etc. It always depends on how you play. Currently some of the neg perks only really affect fighters, however I'm sure there are others that I didn't think about which are bad for other skills. EL is already a pretty complex and hard game, compared to others, I really don't think that the neg perks make your life ingame easier. Only sometimes you get a bonus - which has a cost, because it basically limits your prospects and choices of skills of the future. Share this post Link to post Share on other sites
XaRondas Report post Posted May 22, 2008 i think that the players that will use mines after the perk will be many, but only for a short period of time ie two months, as i see it noone will go around spending gc on mines after a while...so it would be after free pps from the negative perk. So i am thinking of 3pp + 30kgc and no perk removal stone Share this post Link to post Share on other sites
vytukas Report post Posted May 22, 2008 If underworlds aren't safe then it's a funny perk, might be even 10 PP Otherwise I suggest 6. Share this post Link to post Share on other sites
masterpiter Report post Posted May 22, 2008 Very nice idea. Im sure players who could/want to take it will be mostly fighters/pkers or ppl who plan to reset and desperatly need pickpoints ;P , the more pickpoints the perk will give the more players will take it, obviously. Too risky for mixers/harvesters imho, so they will be afraid to take it even for 20 pps ( its an agreedment to be semi-pkable all the time even on non-pk maps, kinda bad for mixers who r not used to paying attention to the game all the time and like to afk I really have no idea if i take it or not, 10 "free" pps would be so tempting but still 10 more will or vitality wouldnt help me that much in pk anyways ;P Probably would w8 and see how often ppl die to that perk, then decide mp Share this post Link to post Share on other sites
Entropy Report post Posted May 22, 2008 i would suggest like with pk maps, 10 secs of non-attack oO Good idea. And maybe also make that perk not let you get damage from mines on non PK maps. Share this post Link to post Share on other sites
Scorpius Report post Posted May 22, 2008 (edited) i would suggest like with pk maps, 10 secs of non-attack oO Good idea. And maybe also make that perk not let you get damage from mines on non PK maps. well i just want to prevent you from more whiners but if its what you want but i see what you mean, ppl could just swap back and forth in map. i dont care i take it anyways Edited May 22, 2008 by Scorpius Share this post Link to post Share on other sites
Entropy Report post Posted May 22, 2008 It's a negative perk, FFS. It's supposed to be nasty (and fun for those who hunt those with it). Share this post Link to post Share on other sites