Light Lan Report post Posted May 18, 2008 phantom warriors have very high armor, so I just hit them with criticals. I thought of 2 ways to beat them fast. 1) massive damage, just deal more damage then their armor can absorb. unluckily their armor is so high, I yet do fail at it therefor my question, how high is their armor/toughness, so I know how much damage I got to deal. 2)use weapons which crit a lot what are your opinions on this? Share this post Link to post Share on other sites
Chosen Report post Posted May 18, 2008 (edited) Rapier. pro crit weapon, hehe. They're pr0 for magic training for those who do attack them. #Edit - Spelling. Edited May 18, 2008 by Chosen Share this post Link to post Share on other sites
Light Lan Report post Posted May 18, 2008 (edited) there are 2 types of criticals. critical to hit and critical to damage what I heard is critical to hit lets you hit even if the enemy would have blocked. and critical to damage ignores the armor for damage calculation. this means we want a weapon with as high critical to damage as possible. since we already hit everytime critical to hit is not relevant. wouldn't sunbreaker(+15 crit to damage,+1 crit to hit) be better then rapier(+5 crit to damage,+17 crit to hit)? since the crits to hit still do not break through the armor and deal no damage? Edited May 18, 2008 by Light Lan Share this post Link to post Share on other sites
korrode Report post Posted May 18, 2008 (edited) Try a Halberd As for crits, i've never seen anyone prepared to confirm with 100% assurance if what you've said is correct. I once speculated this: Critical to Hit = You score a hit irrelevant of your opponents def/reaction and the hit goes straight through their armor. Critical to Damage = Your hit is still absorbed by your opponents armor, it's just a really high damage hit (so high that in most cases a persons armor wont absorb it all). But, of course, i offer no guarantee that's the case. I wish Ent would just tell us exactly how the 2 crits work , i cant understand not wanting to reveal exactly how the whole combat system works, but allowing us to be able to make an informed decision about Rapier VS Sunbreaker wont hurt PS. can someone plz lend me a sunbreaker for some testing Edited May 18, 2008 by Korrode Share this post Link to post Share on other sites
Chosen Report post Posted May 18, 2008 Just go to the test server, and mess about with all the swords on PWs, see which works out best. Share this post Link to post Share on other sites
Dugur Report post Posted May 18, 2008 Entropy has told it already here: http://www.eternal-lands.com/forum/index.p...mp;#entry268345 "Actually, critical to hit means it bypasses all the enemy defense rolls (say you have a level 5 player versus a level 100). The level 5 player has no chance to hit the level 100, but if he has a critical to hit, there isa chance he will hit sometimes. Critical to damage means it bypasses all the armor, and does a full damage." Share this post Link to post Share on other sites
Light Lan Report post Posted May 18, 2008 (edited) thank you dugur, this means on testing the sunbreaker should hit pws more often than a rapier. now I just need these two weapons to test it we got good info on how to beat pws with way #2. how about way #1. someone got an idea how high their armor is? Edited May 18, 2008 by Light Lan Share this post Link to post Share on other sites
Chosen Report post Posted May 18, 2008 (edited) The Phantom Warroir has been buffed up a lot, it is almost immune to physic damage, has higher defense, more hit points, better drops, ideal to train magic on. #Edit - Thats all I could find about them, in the updates section. Edited May 18, 2008 by Chosen Share this post Link to post Share on other sites
Light Lan Report post Posted May 18, 2008 (...)I made an experiment, on test server i took about p160c24 and tried all mobs from fluff to giant. M-chims and weaker mobs hit me max for 6 health( so 1+5 from gelly), but yeti, ac or giant was hitting me badly, cocktarices didnt hit me that often coz they also got low coord. I could easly hit desert forest and mountain chims barehanded, and if i used orc slayer i had 100% hits in phantom warriors, those r mobs with big armor/toughness so u need big might(damage) and not neccecary big coord to hit them. If any1 got any questions plz ask, many ppl here try to help found this one, I think it gives some idea about the might you need. mp had 92 might and still needed orcslayer to always get enough damage o.o ~100 armor? o.o Share this post Link to post Share on other sites
LabRat Report post Posted May 18, 2008 I'm confused - I fought one naked yesterday and I had it down to 3 health before it killed me (I was naked and never restored or healed) what's so tough about them? Share this post Link to post Share on other sites
Light Lan Report post Posted May 18, 2008 they got high armor, you usually only hit them with critical to damage hits. that's all. Share this post Link to post Share on other sites
Marr Report post Posted May 18, 2008 pw's are ebul --> click Share this post Link to post Share on other sites
korrode Report post Posted May 19, 2008 Entropy has told it already here:http://www.eternal-lands.com/forum/index.p...mp;#entry268345 "Actually, critical to hit means it bypasses all the enemy defense rolls (say you have a level 5 player versus a level 100). The level 5 player has no chance to hit the level 100, but if he has a critical to hit, there isa chance he will hit sometimes. Critical to damage means it bypasses all the armor, and does a full damage." thanks for the link! Dugur just made my chistmas card list ^^ The sunbreaker is obviously the choice for PW's then. It's just too bad that with its low dmg and low/no bonuses to anything but ctd, pretty much every other great sword is still better for PK. ;-\ Share this post Link to post Share on other sites
Schmurk Report post Posted May 19, 2008 (...)I made an experiment, on test server i took about p160c24 and tried all mobs from fluff to giant. M-chims and weaker mobs hit me max for 6 health( so 1+5 from gelly), but yeti, ac or giant was hitting me badly, cocktarices didnt hit me that often coz they also got low coord. I could easly hit desert forest and mountain chims barehanded, and if i used orc slayer i had 100% hits in phantom warriors, those r mobs with big armor/toughness so u need big might(damage) and not neccecary big coord to hit them. If any1 got any questions plz ask, many ppl here try to help found this one, I think it gives some idea about the might you need. mp had 92 might and still needed orcslayer to always get enough damage o.o ~100 armor? o.o When masterpiter wrote this post, the first thing I did is taking my sunbreaker that was taking dust in my storage and went slay some PWs. And I can say you that it works really great. Share this post Link to post Share on other sites
masterpiter Report post Posted May 19, 2008 Hehe, yeah, phantom warriors r evil monsters, but on the other hand they force us(players) to think, so all good imho Share this post Link to post Share on other sites
vytukas Report post Posted May 19, 2008 use magic weapons, like s2e of magic, I've seen modables r cheap now Share this post Link to post Share on other sites
Isenwolf Report post Posted May 21, 2008 pw's are ebul --> click lol Share this post Link to post Share on other sites
Eternity Report post Posted May 21, 2008 IMO, best way to do this is OS + stars medallion. Allows you to have a shield, while halberd does not. Share this post Link to post Share on other sites
masterpiter Report post Posted May 21, 2008 Just remembered something so posting it since it could help maybe. Once i had that big p158c24 build i did couple tests fights with my friend who was around p40c125. Results were very surprising: He was almost never hitting me with cutlass or js, but he was hitting me all the time with thermal serp( thx to additional fire and ice dmg which my toughness didnt protect me from . I think fight vs phantom warrior might be the same, when u use some magic sword their armor doesnt work, so vytukas's way would work best mp Share this post Link to post Share on other sites
korrode Report post Posted May 21, 2008 If you have low p/c, Vytukas is right, weps with magic damage are good... but even with 28/40 p/c i hit most times with halberd doing a little under 10 damage, back when i hade 36/48 i usually did over 10 damage a hit... and Ti serp of magic only has 10 mag dmg (so only 10 dmg a hit). Share this post Link to post Share on other sites
Walt-Her Report post Posted May 22, 2008 Or just fight them the way they are meant to be fighten.... There is a guy in PL cave lot of time, he MD the Spider, get back upstairs and fight the PW. every time he has ~30hp lowered he LD the PW. I know he has done allmost all his mag lvl's from 40 to where he is now, wich is just out of top 200 mag. so that must be around 60's i think. he just is training in aug pants, iron chain and wooden or quarter staff and no fancy stuff like CoL Share this post Link to post Share on other sites
vytukas Report post Posted May 22, 2008 Or just fight them the way they are meant to be fighten.... There is a guy in PL cave lot of time, he MD the Spider, get back upstairs and fight the PW. every time he has ~30hp lowered he LD the PW. I know he has done allmost all his mag lvl's from 40 to where he is now, wich is just out of top 200 mag. so that must be around 60's i think. he just is training in aug pants, iron chain and wooden or quarter staff and no fancy stuff like CoL Some people are weird lol Share this post Link to post Share on other sites
Scorpius Report post Posted May 22, 2008 Just remembered something so posting it since it could help maybe.Once i had that big p158c24 build i did couple tests fights with my friend who was around p40c125. Results were very surprising: He was almost never hitting me with cutlass or js, but he was hitting me all the time with thermal serp( thx to additional fire and ice dmg which my toughness didnt protect me from . I think fight vs phantom warrior might be the same, when u use some magic sword their armor doesnt work, so vytukas's way would work best mp problem here is that phantoms have magic/ice/fire prot of 10 so i dont think magic swords would change anything Share this post Link to post Share on other sites
extrapolation Report post Posted May 22, 2008 If armour is the problem, how much would BP cape help? Share this post Link to post Share on other sites
korrode Report post Posted May 22, 2008 problem here is that phantoms have magic/ice/fire prot of 10 so i dont think magic swords would change anything Fire and Ice yes, but i didnt think they had magic prot. (i once witnessed someone fighting them with S2E of Mag, unless they've been changed since then, they do not have mag prot). If armour is the problem, how much would BP cape help? Lots Share this post Link to post Share on other sites