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freakeer

Distinguish the player groups

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[EDIT : Found out radu loves the game being classless, here comes the radu ownage]

 

I suggest a way for players of each Player ground to stand out for what they are, IE : Fighter (Att,def,PK) Harvester, Mixer (Manu,Eng,Craft), Undecided (Or All Rounders).

 

There are many ways for this to be done and im sure theres at least a few everyone can agree upon.

 

- Titles

- Special clothing

- Colors in name

- Access to "special" places (Example : The Harvesters Guild Building, or The Harvest Gods Temple)

- Special items (trophys,keys,necklace, w/e)

- Bonuses based on their group

- Lots more

 

It would prob work like an optional thing, for example if a Harvester for a living will harvest raw materials to sell to Mixers and uses the money to work on fighting every once in a while they might want like 1.5x harv xp or increased chance of rare finds with a negative gain to their Att/def gain , the numbers could range widely. It will kind of be like perks. This would have amazing effects on the community and will get people to work with eachother more (Other groups help eachother, people will look for others of different groups for help)

 

Feel free to flame on what players want/wanted, what you want, what you think but remember its just an idea

Edited by freakeer

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