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scarr

i quit this skill

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this skill is realy wank.. magic is even better when you dont combinate it with a/d

 

i got so many ideas how to make it a good skill.. but noone seems to care :<

 

 

bb ranging :bow_arrow:

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Just w8 couple months till skill gets easier to do, like me, i bet it will somehow get easier/more powerfull soon :bow_arrow:

Same like a/d and summoning in the past were much harder to do ;P

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Just w8 couple months till skill gets easier to do, like me, i bet it will somehow get easier/more powerfull soon :(

Same like a/d and summoning in the past were much harder to do ;P

ranging skill is already pretty powerful in multi maps... 1 tank + 3 rangers with fire arrows ( each ~60dmg ), opponent dead in no time :P

but its sad that i dont see any ppl pking with bow and stuff during last ndd :(

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cuz if enemy is close they 1 hit you and you break your arrows rofl.. they are on your back.. why even make it destroyble ;<

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cuz if enemy is close they 1 hit you and you break your arrows rofl.. they are on your back.. why even make it destroyble ;<

not any different than when training on monsters every attack is almost guaranteed an arrow break, but its not like its a big loss if one gets broken...

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I just found out that higher perception = less exp in ranging. I'm abandoning this skill at this point.

 

If you think about it, this sounds obvious - better perception, target is easier to hit, therefore less exp. A shot which is more difficult to succeed should give higher exp. Besides, this doesn't even work different than other skills - raising coordination above a certain point always results in lower exp during fighting training, too.

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I just found out that higher perception = less exp in ranging. I'm abandoning this skill at this point.

 

Are you sure? Source?

 

Rehdon

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I just found out that higher perception = less exp in ranging. I'm abandoning this skill at this point.

 

Are you sure? Source?

 

Rehdon

I tested yesterday, shooting someone in PK twice under the exact same circumstances. I just took off my Night Visor for the second shot.

Result:

- With Night Visor (+30 perception): 16 exp

- Without Night Visor (normal perception): 18 exp

 

I don't know if it is calculated in percentages or if it is always -2 exp for using Night Visor.

My conclusion though: You do get less experience for higher perception, but you should be able to hit more from a greater distance, which makes up for the exp loss. I'd say you even get more exp than before (which should be the case with that 50k item imo ;))

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I tested yesterday, shooting someone in PK twice under the exact same circumstances. I just took off my Night Visor for the second shot.

Result:

- With Night Visor (+30 perception): 16 exp

- Without Night Visor (normal perception): 18 exp

 

I don't know if it is calculated in percentages or if it is always -2 exp for using Night Visor.

My conclusion though: You do get less experience for higher perception, but you should be able to hit more from a greater distance, which makes up for the exp loss. I'd say you even get more exp than before (which should be the case with that 50k item imo ;))

 

Also, a night visor increases perception *a lot*, so I guess the xp loss would be negligible or non-existant when increasing perception adding some PPs to Reasoning/Istinct.

 

Rehdon

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Question (or more like test of an idea):

 

With lower perception, you get higher exp, while with higher perception, you get lower exp.

But, isn't it so that with higher perception your chance to make a succesful shot increases?

 

Example:

Without a night visor, you get 18 exp, but hit (let's just say) 40/100 shots.

With a night visor, on the other hand, you get 16 exp, but hit (again, let's just say) 60/100 shots.

 

How much true is there in my statement? Because it's not like I'm going to be able to buy a night visor anytime soon to test it :)

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After getting to level 17, I lost the fun in this skill.

 

Its not realy bad to have a ' hobby' skill thats expensive, and i mean the arrows..but when you break 3 bows on one day..it becomes a very, TOO very valuable hobby-skill!

 

I didnt range to level, or get experience, or even gather the meat and bones and such, it was meant to get away from day-to-day ' work' like potting and alching..but now..i stop..its not relaxing anymore..:)

 

Jez

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I will continue with with this skill for the simple fact is that I love it.

 

No matter how much coin I "dump" into it or the little drops that I do manage to get.

 

For me this is one of the most fun skills to work.

 

PaulB

 

*EDIT*

 

Also a simple word of advise....

 

Take your time with your shots.

 

If you time them properly you will hit way more than if you just go nuts shooting.

Edited by Paul Brown

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with the right tactics and numbers , ranging will soon become a new dimension to PK.

 

have you seen the nasty effects of the crossbow bolts ? mana burn, cooldown lol

 

admitted - rangers on thier own are pretty useless but combined with melee fighters , will be fast and efficient killers once there are high level rangers.

 

rangers will back up melee fighters in a big way, its just going to take some time and player co-operation.

 

PK in EL is going to change alot once people start looking past full red dragon armor and thermal serp as the only way to PK. Theres two other skills mostly unused in PK right now, ranging and engineering. When it clicks that these two skills will add to PK tactics, PK might even revive itself from its thermal serpent sword stagnation.

 

*edit* corrected my posture, was slouching in the chair

Edited by Ateh

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