Storm_Shadow Report post Posted April 22, 2008 Ive noticed alot of overcrowdage at storages making it hard to reach the npc. Mostly its ppl alching stuff or whatever. I was thinking what if there was a storage set up like a classroom so that people in the far back can access storage in there making more room to mix and alc. IT would eliminate crowdage at alot of the normal storages near reasources, people can collect resources and go to that storage to mix stuff making the flow of things run more smoothly for everyone. Again its an idea spawned outof aggravation at the overcrowded storages everywhere, even in c2 sometimes. Share this post Link to post Share on other sites
bkc56 Report post Posted April 22, 2008 I think simply extending the range of being close enough to access storage would help. Perhaps anywhere within the room for an inside storage, and a larger range for outside. Also, putting the storage NPC on top of a box/barrel/crate helps a LOT in being able to click on them. Share this post Link to post Share on other sites
Acelon Report post Posted April 22, 2008 Go to a different storage. Share this post Link to post Share on other sites
anima Report post Posted April 22, 2008 its a good idea, and people on boxesdoes help a lot @acelon if you are hauling to sto you dont have much choice about where you go, you need to go to the nearest one, and you can hardly ask people to alc elsewhere. Share this post Link to post Share on other sites
Vanyel Report post Posted April 22, 2008 its a good idea, and people on boxesdoes help a lot @acelon if you are hauling to sto you dont have much choice about where you go, you need to go to the nearest one, and you can hardly ask people to alc elsewhere. Why not to put a storage NPC at every single of resources in the game? Wouldn't it be cool? Share this post Link to post Share on other sites
Fedora Report post Posted April 22, 2008 Why not to put a storage NPC at every single of resources in the game? Wouldn't it be cool? nah, a storage pet would be better Share this post Link to post Share on other sites
kailomonkey Report post Posted April 22, 2008 I like the classroom idea, but yes, extending the distance access might do the trick, or might just shift the crowd to even more annoying spots in doorways As for storage NPCs on boxes, no thankyou. We have the ability to sit while mixing at storage, and the need for etiquet in these situations is an added element to the game. Silly maybe, but I like it Share this post Link to post Share on other sites
eagleprince Report post Posted April 22, 2008 One of the problems is that the most used storages are manned by short people dwarves. This is political correctness taken too far! Ok, I can understand the dude at Votd being short, but I can't excuse the ones at NC, TG and DP, unless of course, you are saying that dwarves are greedy and like holding on to people's stuff! Share this post Link to post Share on other sites
kl4Uz Report post Posted April 22, 2008 people, start to sit down at storages and the problem is gone! Share this post Link to post Share on other sites
Marr Report post Posted April 22, 2008 if you really want to enhance the storage accessibility, put a small icon or something near the clock into the hud that opens the storage on click (this wont be to hard to implement). next step (that may need some server/protocol changes as well) would be to highlight this icon if you're in range of a storage. Share this post Link to post Share on other sites
Theladin Report post Posted April 23, 2008 If you turn off the names, health numbers and health bar, clicking the sto bot at a full storage is not that hard. It's the cluttered text and health info that's making it hard, not the number of people so just turn those off when you enter a storage. Share this post Link to post Share on other sites
_lucifer_ Report post Posted April 23, 2008 The whole idea is too laggy Share this post Link to post Share on other sites
trollson Report post Posted April 23, 2008 ...or make storage areas no-mix-zones. Far less mass production. Player run "factory zones" using hbags & couriers, guards, cooperation & team work. Far more bitching from players who want to be spoon fed... Share this post Link to post Share on other sites
Kaddy Report post Posted April 23, 2008 ...or make storage areas no-mix-zones. You should really be retarted... Share this post Link to post Share on other sites
Cazuza Report post Posted April 23, 2008 I like trollson's suggestion - not as efficient as traditional way of mixing, but still...some nice points there. Share this post Link to post Share on other sites
_lucifer_ Report post Posted April 23, 2008 Guys wouldn't that idea bring more lag to your computers? xD Share this post Link to post Share on other sites
Pyewacket Report post Posted April 23, 2008 its a good idea, and people on boxesdoes help a lot @acelon if you are hauling to sto you dont have much choice about where you go, you need to go to the nearest one, and you can hardly ask people to alc elsewhere. Harvested over 600k of various resources since Jan 08, never had a problem putting them into a storage yet..theres plenty of space if you know where to look people. And for those that still insist on muling to storages that are highly populated by mixers..zoom is your friend! Share this post Link to post Share on other sites
Acelon Report post Posted April 23, 2008 You can choose another storage to go to, you'll just have to add an extra minute to your walking time. Pros - No more wasted time clicking, no more lag Cons - Extra walking. See? Just don't be lazy Share this post Link to post Share on other sites
Mar(c) Report post Posted April 23, 2008 if you really want to enhance the storage accessibility, put a small icon or something near the clock into the hud that opens the storage on click (this wont be to hard to implement). Exactly, a "View storage" button like the "View inventory" would be very nice.Typing #sto while standing close enough to a storage NPC should open an accessible storage window too. next step (that may need some server/protocol changes as well) would be to highlight this icon if you're in range of a storage. It would indeed be nice to have the server share the "storage accessibility" information with the client (not at map loading time, but when entering/leaving the area)*. Wishlist for the storage window: to be able to open it (accessible) with the #sto command to be able to open it by pressing a button to be able to open it by ctrl+, alt+, shift+ and/or right-clicking the storage NPC (bypassing the NPC window) to be able to keep it open all the time (also on map changes) to have every storage category always visible (with the accessible categories on top, and with a check-box to hide the currently inaccessible categories) to have the visual part of storage accessibility update whenever you enter or leave a storage-accessible area to have the inaccessible category names grey out (in addition to the grey grid, and (view only) in the title) I think parts of this have come up in the #sto <keyword> discussion too, but I took this opportunity to reiterate. Now how much does it cost me to bump this up in the priority list, Radu? * This would also get rid of the You cannot access the storage from here! "bug" while you're standing right next to the storage NPC (but traded with someone in the meantime, with one of you out of reach of storage). Share this post Link to post Share on other sites