scarr Report post Posted April 15, 2008 (edited) i seem to spam the forums abit to much so i put evrything in here :] make it so that a archer can also shoot from 1 tile close, but half the damage make a nexus for archery.. so you can give nexuses to bows and quivers the camo cape and nightvisor could also go under that nexus create a perk or item that alows you to dodge sword hits but give it a negative side aswel so fighters dont take it and abuse it like if a fighter takes it.. he get penalty in attack or something, cuz be honest a archer can get killed in like 1 hit from a decent fighter Nimble Perk / Reflexes perk / achilles perk (some random names) improve elvenbow so it can be used for training purpose aswel ( make it worth the 100k ) if not put in the desc. 'pk bow' ability to pick up arrows that dont hit a target another question, is there ranger armor coming? it could go under a new nexus and the armors could have stuff like dodge / block / absorb / abilitys Edited April 15, 2008 by scarr Share this post Link to post Share on other sites
tiny1 Report post Posted April 15, 2008 I love the ideas especially about picking up arrows. Also the nexus. It would make more focus on archery or combat not both Share this post Link to post Share on other sites
Michic0_oL Report post Posted April 15, 2008 i wanted to suggest 8-9 human nexus for magic arrows to deplete and stuff, but didn't have the time to do it, here is the chance... Share this post Link to post Share on other sites
scarr Report post Posted April 15, 2008 (edited) yeah i dont want to train def when im archer :< archers should learn to dodge fighter hits michi be serious this skill need 2 be good b4 its to late !!11 Edited April 15, 2008 by scarr Share this post Link to post Share on other sites
Michic0_oL Report post Posted April 15, 2008 i am lol, mana deplete + cooldown is too much ^^ Share this post Link to post Share on other sites
xenkoriu Report post Posted April 15, 2008 Great ideas, hopefully some of them will be implemented. Share this post Link to post Share on other sites
Roja Report post Posted April 15, 2008 make it so that a archer can also shoot from 1 tile close, but half the damage Won't happen. You go into normal fight mode this close. It won't change. improve elvenbow so it can be used for training purpose aswel ( make it worth the 100k ) if not put in the desc. 'pk bow' The elvenbow is supposed to be the 1337 bow of them all...not everyone should carry one around and it should be used for more special cases other than training. another question, is there ranger armor coming? Coming? It's already here..it's called leather and any other "light" type armors. There's no need for more. Share this post Link to post Share on other sites
Maslicka Report post Posted April 15, 2008 (edited) i am lol, mana deplete + cooldown is too much ^^ especially deplete+cooldown in melee fight ...ffs instead of shield i use bolts and weapon gets magic effect from bolts? Edited April 15, 2008 by Maslicka Share this post Link to post Share on other sites
villekPL Report post Posted April 15, 2008 make it so that a archer can also shoot from 1 tile close, but half the damage Won't happen. You go into normal fight mode this close. It won't change. improve elvenbow so it can be used for training purpose aswel ( make it worth the 100k ) if not put in the desc. 'pk bow' The elvenbow is supposed to be the 1337 bow of them all...not everyone should carry one around and it should be used for more special cases other than training. another question, is there ranger armor coming? Coming? It's already here..it's called leather and any other "light" type armors. There's no need for more. lol leathers? they only are to look good.. why wouldnt i use tit plate or whatever ? and please change elvenbow description.. cuz it gets confusion.. i bought one.. but im not realy pking atm :| Share this post Link to post Share on other sites
Wizzy Report post Posted April 15, 2008 make it so that a archer can also shoot from 1 tile close, but half the damage Won't happen. You go into normal fight mode this close. It won't change. improve elvenbow so it can be used for training purpose aswel ( make it worth the 100k ) if not put in the desc. 'pk bow' The elvenbow is supposed to be the 1337 bow of them all...not everyone should carry one around and it should be used for more special cases other than training. another question, is there ranger armor coming? Coming? It's already here..it's called leather and any other "light" type armors. There's no need for more. lol leathers? they only are to look good.. why wouldnt i use tit plate or whatever ? and please change elvenbow description.. cuz it gets confusion.. i bought one.. but im not realy pking atm :| A pro will not want to wear any armor..keep light modifier as low as possible to pawn unseen...... Share this post Link to post Share on other sites
villekPL Report post Posted April 15, 2008 being unseen just sounds cool but is useless Share this post Link to post Share on other sites
Learner Report post Posted April 15, 2008 being unseen just sounds cool but is useless If they can't see you, an archer can't shoot you. Share this post Link to post Share on other sites
Pyewacket Report post Posted April 16, 2008 could a mix of accuracy and perception be linked with ranging skill to give better dodging vs melee attacks? that way a ranger would benefit from their skill vs a fighter in close combat as scarr suggests. but the checks would require that a bow be equipped during the fight to ensure that the ranger doesnt pull therm out and pwn simply because theyre a ranger with pro ranging skills. as soon as the switch of equipment occurs, normal fighting rules should then apply with no dodge bonus. Share this post Link to post Share on other sites