JimP Report post Posted March 12, 2008 (edited) Everything running great so far. RC_10 I was stuck at 29-30 fps...now I'm getting 38-40 fps! using Shadows, show reflections and cloud shadows! Running : Windows Vista Nvidia GeForce 8400M GS I haven't been back to VOTD yet...to test Red Rose. I'll edit if I still have problem Edited March 13, 2008 by JimP Share this post Link to post Share on other sites
bkc56 Report post Posted March 12, 2008 bkc56, can you try to see if there is a new driver for your video card? OpenGL Version: 1.5.3 is kind of old..I was hesitant to update the drivers since it's not directly my PC, but I gave it a try (hey, what's the worst that can happen?) and it's now "OpenGL Version: 2.1.2" and has stopped crashing during initialization. I appologize for the false report (although I did have a reason for not trying the "update video drivers" as my first attempt). The next set of tests will be on my home laptop tonight (see how the multi-door and multi-bag selection issues are). Share this post Link to post Share on other sites
mathtutor Report post Posted March 12, 2008 (edited) Crash at login 4 times. Error log Edited March 12, 2008 by Entropy Removed unnecesary logs, update drivers please. Share this post Link to post Share on other sites
The_Piper Report post Posted March 12, 2008 Well, i guessed, i messed up everything totally here. I am using a fresh CVS client with radu's make.conf posted in february in forums (sry, didnt found a more actual one) in the folder with all that PRC10 stuff. And getting the source from CVS didnt gave me a make.conf, so i guess, its missing there. I cant see the elven bow, when equipped, but can use it. I can see the new arrows like magic, ice, fire etc. and use them. I can see some strange things when shooting arrows like the char aims to the south but the shot goes to the south/east without rotating the char itself. I have some resyncs and a disconnect which has a typo: Disconnected from server!: [] Should there be a text between the brackets []? When i aim at creatures, the animation starts that the char takes the arrow out of the quiver, then spans the bow, then aims at the target, which takes 1-2 seconds and the target monster runs away. My fault, a bug or intentional (the 1-2 seconds aiming time after spannning the bow) ? Is there a full download available with all stuff which is needed to run the RC11 client? And, at least, with the new arrows, i am sudden death for gobbies in MM cave \ö/ Piper (linux user, so i need the cvs client and cant use the *.exe) Share this post Link to post Share on other sites
Theladin Report post Posted March 13, 2008 Click Log In, progress bar loads to 100% then it crashes. Tried renaming /Shaders folder but still no luck. All RCs including RC8 work fine. RC9 has graphics issues. RC10 and RC11 just won't run. Log started at 2008-03-13 07:09:08 localtime (SE Asia Standard Time) [07:09:08] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_11.. Failover to server: main. [07:09:08] Using the server profile: main [07:09:11] EXTENDED EXCEPTION(5:opengl_error): Error: 'Error[39,23]: Index out of valid range! ' in file 'shaders/anim.vert' in load_vertex_program at actor_init.cpp (line 159) [07:09:12] unknown weapon property "CAL_attack_up3" [07:09:12] unknown weapon property "CAL_attack_up4" [07:09:12] unknown weapon property "CAL_attack_up3" [07:09:12] unknown weapon property "CAL_attack_up4" [07:09:12] unknown weapon property "CAL_attack_up3" [07:09:12] unknown weapon property "CAL_attack_up4" [07:09:13] unknown weapon property "CAL_attack_up3" [07:09:13] unknown weapon property "CAL_attack_up4" [07:09:13] unknown weapon property "CAL_attack_up3" [07:09:13] unknown weapon property "CAL_attack_up4" [07:09:13] unknown weapon property "CAL_attack_up3" [07:09:13] unknown weapon property "CAL_attack_up4" [07:09:13] unknown weapon property "CAL_attack_up3" [07:09:13] unknown weapon property "CAL_attack_up4" [07:09:14] unknown weapon property "CAL_attack_up3" [07:09:14] unknown weapon property "CAL_attack_up4" [07:09:14] unknown weapon property "CAL_attack_up3" [07:09:14] unknown weapon property "CAL_attack_up4" [07:09:14] unknown weapon property "CAL_attack_up3" [07:09:14] unknown weapon property "CAL_attack_up4" [07:09:14] unknown weapon property "CAL_attack_up3" [07:09:14] unknown weapon property "CAL_attack_up4" [07:09:14] unknown weapon property "CAL_attack_up3" [07:09:14] unknown weapon property "CAL_attack_up4" [07:09:15] unknown weapon property "CAL_attack_up3" [07:09:15] unknown weapon property "CAL_attack_up4" [07:09:15] unknown weapon property "CAL_attack_up3" [07:09:15] unknown weapon property "CAL_attack_up4" [07:09:15] unknown weapon property "CAL_attack_up3" [07:09:15] unknown weapon property "CAL_attack_up4" [07:09:15] unknown weapon property "CAL_attack_up3" [07:09:15] unknown weapon property "CAL_attack_up4" [07:09:17] unknown weapon property "CAL_attack_up3" [07:09:17] unknown weapon property "CAL_attack_up4" [07:09:17] unknown weapon property "CAL_attack_up3" [07:09:17] unknown weapon property "CAL_attack_up4" [07:09:22] unknown weapon property "CAL_attack_up3" [07:09:22] unknown weapon property "CAL_attack_up4" [07:09:22] unknown weapon property "CAL_attack_up3" [07:09:22] unknown weapon property "CAL_attack_up4" [07:09:23] unknown weapon property "CAL_attack_up3" [07:09:23] unknown weapon property "CAL_attack_up4" [07:09:23] unknown weapon property "CAL_attack_up3" [07:09:23] unknown weapon property "CAL_attack_up4" [07:09:23] unknown weapon property "CAL_attack_up3" [07:09:23] unknown weapon property "CAL_attack_up4" [07:09:23] unknown weapon property "CAL_attack_up3" [07:09:23] unknown weapon property "CAL_attack_up4" [07:09:23] unknown weapon property "CAL_attack_up3" [07:09:23] unknown weapon property "CAL_attack_up4" [07:09:24] unknown weapon property "CAL_attack_up3" [07:09:24] unknown weapon property "CAL_attack_up4" [07:09:24] unknown weapon property "CAL_attack_up3" [07:09:24] unknown weapon property "CAL_attack_up4" [07:09:24] unknown weapon property "CAL_attack_up3" [07:09:24] unknown weapon property "CAL_attack_up4" [07:09:24] unknown weapon property "CAL_attack_up3" [07:09:24] unknown weapon property "CAL_attack_up4" [07:09:24] unknown weapon property "CAL_attack_up3" [07:09:24] unknown weapon property "CAL_attack_up4" [07:09:25] unknown weapon property "CAL_attack_up3" [07:09:25] unknown weapon property "CAL_attack_up4" [07:09:25] unknown weapon property "CAL_attack_up3" [07:09:25] unknown weapon property "CAL_attack_up4" [07:09:25] unknown weapon property "CAL_attack_up3" [07:09:25] unknown weapon property "CAL_attack_up4" [07:09:25] unknown weapon property "CAL_attack_up3" [07:09:25] unknown weapon property "CAL_attack_up4" [07:09:26] unknown weapon property "CAL_attack_up3" [07:09:26] unknown weapon property "CAL_attack_up4" [07:09:26] unknown weapon property "CAL_attack_up3" [07:09:26] unknown weapon property "CAL_attack_up4" [07:09:33] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst [07:09:33] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com [07:09:34] Finished downloading http://www.eternal-lands.com/updates150/files.lst [07:09:35] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst [07:09:35] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com [07:09:35] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst Log started at 2008-03-13 07:09:09 localtime (SE Asia Standard Time) Init extensions. GL_MAX_TEXTURE_UNITS_ARB: 1 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 Init extensions done Init eyecandy Init eyecandy done Loading vertex programs Max bones per mesh: -14 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 128 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 0 GL_MAX_PROGRAM_TEMPORARIES_ARB: 0 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 0 GL_MAX_PROGRAM_PARAMETERS_ARB: 0 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 0 GL_MAX_PROGRAM_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 96 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256 Init actor defs Init actor defs done Init lights Init done Init done! Share this post Link to post Share on other sites
Entropy Report post Posted March 13, 2008 Theladin: Do you have poor man activated? Edit your el.ini and make sure you have: #use_new_selection= 0 Share this post Link to post Share on other sites
anima Report post Posted March 13, 2008 seems to work fine for me UVP=1 when im at home(at uni atm) i will be playing on a diffrent machine, higher specs but it has a geforce card i think, are people reporting problems with these? i have not been home since this whole testing thing began and if its over before i get home i wont have a chance to test before the final client is released. Is this something to worry about or will it be totally sorted by then? Share this post Link to post Share on other sites
ShAnGmId Report post Posted March 13, 2008 Ok.. I got the game to load but ater being logged in fo 1 second it crashes Error Log: Log started at 2008-03-12 18:38:30 localtime (Canada Central Standard Time) [18:38:30] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_11.. Failover to server: main. [18:38:30] Using the server profile: main [18:38:31] Error opening sound configuration file [18:38:32] unknown weapon property "CAL_attack_up3" [18:38:32] unknown weapon property "CAL_attack_up4" [18:38:32] unknown weapon property "CAL_attack_up3" [18:38:32] unknown weapon property "CAL_attack_up4" [18:38:32] unknown weapon property "CAL_attack_up3" [18:38:32] unknown weapon property "CAL_attack_up4" [18:38:32] unknown weapon property "CAL_attack_up3" [18:38:32] unknown weapon property "CAL_attack_up4" [18:38:33] unknown weapon property "CAL_attack_up3" [18:38:33] unknown weapon property "CAL_attack_up4" [18:38:33] unknown weapon property "CAL_attack_up3" [18:38:33] unknown weapon property "CAL_attack_up4" [18:38:33] unknown weapon property "CAL_attack_up3" [18:38:33] unknown weapon property "CAL_attack_up4" [18:38:33] unknown weapon property "CAL_attack_up3" [18:38:33] unknown weapon property "CAL_attack_up4" [18:38:33] unknown weapon property "CAL_attack_up3" [18:38:33] unknown weapon property "CAL_attack_up4" [18:38:34] unknown weapon property "CAL_attack_up3" [18:38:34] unknown weapon property "CAL_attack_up4" [18:38:34] unknown weapon property "CAL_attack_up3" [18:38:34] unknown weapon property "CAL_attack_up4" [18:38:34] unknown weapon property "CAL_attack_up3" [18:38:34] unknown weapon property "CAL_attack_up4" [18:38:34] unknown weapon property "CAL_attack_up3" [18:38:34] unknown weapon property "CAL_attack_up4" [18:38:34] unknown weapon property "CAL_attack_up3" [18:38:34] unknown weapon property "CAL_attack_up4" [18:38:34] unknown weapon property "CAL_attack_up3" [18:38:34] unknown weapon property "CAL_attack_up4" [18:38:35] unknown weapon property "CAL_attack_up3" [18:38:35] unknown weapon property "CAL_attack_up4" [18:38:35] unknown weapon property "CAL_attack_up3" [18:38:35] unknown weapon property "CAL_attack_up4" [18:38:35] unknown weapon property "CAL_attack_up3" [18:38:35] unknown weapon property "CAL_attack_up4" [18:38:37] unknown weapon property "CAL_attack_up3" [18:38:37] unknown weapon property "CAL_attack_up4" [18:38:37] unknown weapon property "CAL_attack_up3" [18:38:37] unknown weapon property "CAL_attack_up4" [18:38:37] unknown weapon property "CAL_attack_up3" [18:38:37] unknown weapon property "CAL_attack_up4" [18:38:37] unknown weapon property "CAL_attack_up3" [18:38:37] unknown weapon property "CAL_attack_up4" [18:38:38] unknown weapon property "CAL_attack_up3" [18:38:38] unknown weapon property "CAL_attack_up4" [18:38:38] unknown weapon property "CAL_attack_up3" [18:38:38] unknown weapon property "CAL_attack_up4" [18:38:38] unknown weapon property "CAL_attack_up3" [18:38:38] unknown weapon property "CAL_attack_up4" [18:38:38] unknown weapon property "CAL_attack_up3" [18:38:38] unknown weapon property "CAL_attack_up4" [18:38:38] unknown weapon property "CAL_attack_up3" [18:38:38] unknown weapon property "CAL_attack_up4" [18:38:39] unknown weapon property "CAL_attack_up3" [18:38:39] unknown weapon property "CAL_attack_up4" [18:38:39] unknown weapon property "CAL_attack_up3" [18:38:39] unknown weapon property "CAL_attack_up4" [18:38:39] unknown weapon property "CAL_attack_up3" [18:38:39] unknown weapon property "CAL_attack_up4" [18:38:39] unknown weapon property "CAL_attack_up3" [18:38:39] unknown weapon property "CAL_attack_up4" [18:38:39] unknown weapon property "CAL_attack_up3" [18:38:39] unknown weapon property "CAL_attack_up4" [18:38:39] unknown weapon property "CAL_attack_up3" [18:38:39] unknown weapon property "CAL_attack_up4" [18:38:40] unknown weapon property "CAL_attack_up3" [18:38:40] unknown weapon property "CAL_attack_up4" [18:38:40] unknown weapon property "CAL_attack_up3" [18:38:40] unknown weapon property "CAL_attack_up4" [18:38:40] unknown weapon property "CAL_attack_up3" [18:38:40] unknown weapon property "CAL_attack_up4" [18:38:46] Error: Can't open file "quest.log" [18:38:46] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst [18:38:46] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com [18:38:47] Finished downloading http://www.eternal-lands.com/updates150/files.lst [18:38:47] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst [18:38:47] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com [18:38:47] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst Infos log: Log started at 2008-03-12 18:38:30 localtime (Canada Central Standard Time) Init extensions. GL_MAX_TEXTURE_UNITS_ARB: 1 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 1.000000 Init extensions done Init eyecandy Init eyecandy done Init actor defs Init actor defs done Init lights Init done Init done! I'm gonna try what you recommended to Theladin and I will edit this post if it works! Shang... Share this post Link to post Share on other sites
bomwan Report post Posted March 13, 2008 works well for me thanks Share this post Link to post Share on other sites
bkc56 Report post Posted March 13, 2008 Tested RC-11 on my home laptop. With "New selection" enabled, I still have the multi-bag and multi-door selection problems. With it disabled, selection seems to work normally (with limited test cases so far). I'm pretty sure I tested with that option on/off before without success. It could be a difference in RC11, or it could be related to other options and I haven't discovered the full relationships yet. Share this post Link to post Share on other sites
Ozmondius Report post Posted March 13, 2008 (edited) I deleted eternal lands folders in both program files and my documents and installed el_150_install. Then I downloaded RC11 and installed it into the new eternal lands folder under program files. I left everything like this, and left the official maps in place. I logged in and was in AA storage, panned about 90 degrees and the whole system crashed. I rebooted and edited my el.ini folder to put on poor man and remove all eye candy and special effects, set selection to the old selection method and restarted EL. The same thing happened when I panned in storage. Returning to no_clusters version to await guidance. Error log: Log started at 2008-03-12 20:25:38 localtime (Mountain Daylight Time) [20:25:38] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_11.. Failover to server: main. [20:25:38] Using the server profile: main [20:25:38] No language set so defaulting to [en] and using language selection window [20:25:43] EXTENDED EXCEPTION(5:opengl_error): Error: vertex program'shaders/anim.vert' needs too much resources. in load_vertex_program at actor_init.cpp (line 180) [20:25:43] Error opening sound configuration file [20:25:47] unknown weapon property "CAL_attack_up3" [20:25:47] unknown weapon property "CAL_attack_up4" (Above 2 lines repeated many times) [20:26:13] Error: Can't open file "quest.log" [20:26:13] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst [20:26:13] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com [20:26:14] Finished downloading http://www.eternal-lands.com/updates150/files.lst [20:26:15] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst [20:26:15] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com [20:26:15] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst [20:26:20] Language changed, was [en] now [en] [20:26:38] Error: Can't open file "spells_ozmondius.dat" Infos.log Loading vertex programs Max bones per mesh: 71 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 65535 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 128 GL_MAX_PROGRAM_TEMPORARIES_ARB: 65535 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 12 GL_MAX_PROGRAM_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 192 GL_MAX_PROGRAM_ATTRIBS_ARB: 32 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 12 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 Edited March 13, 2008 by Ozmondius Share this post Link to post Share on other sites
robotbob Report post Posted March 13, 2008 No problems w/ RC11, however I got a repeatable crash related to: [please move this if I posted in an incorrect thread] the new missile code. So Ill post it others know what is occurring if they experience this. Due to Firing an arrow at a map object, Players' feedback needed... http://www.eternal-lands.com/forum/index.php?showtopic=41261 Modified the code that allows to fire an arrow at an object. The new behaviour is the following:- when you have a range weapon equipped, you can access to the attack cursor with the right button of the mouse - if you have a range weapon equipped and if the current cursor is the walk one, pressing both CTRL & ALT keys will change the cursor to the attack one when the mouse is over an object I experience a special case when my attack cursor remained and I accidentally attempted to attack a tree, the result is immediate server disconnection. (Not handled by the server yet) I obviously didn't have a range weapon equipped on the main, but with a melee weapon accidentally was able to at least attempt to attack a map object. Share this post Link to post Share on other sites
Alberich Report post Posted March 13, 2008 SiS: same problem as ShAnGmId and Theladin, the client crashes after login. #use_new_selection= 0 fixed the problem Share this post Link to post Share on other sites
asgnny Report post Posted March 13, 2008 No problems observed using RC11 data files with fresh cvs, other than an occasional resync on the test server. Great job devs! Share this post Link to post Share on other sites
Theladin Report post Posted March 13, 2008 Turned poor man on, loading got a little further. Crashed within 2 seconds of loading. Added #use_new_selection= 0 to the .ini file and it appears to be working only with poor man on. Share this post Link to post Share on other sites
stewbaby Report post Posted March 13, 2008 So, on this "last Pre-RC" release, I am still invisible. Looks like unless it is fixed I will be unable to play EL. Poor invisible Stew (again) Gfx card: [17:53:09] Video card: Intel 945GM [17:53:09] Vendor ID: Intel [17:53:09] OpenGL Version: 1.4.0 - Build 4.14.10.4543 Infos.log Log started at 2008-03-13 17:52:09 localtime (New Zealand Daylight Time) Init extensions. GL_MAX_TEXTURE_UNITS_ARB: 8 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 4.000000 Init extensions done Init eyecandy Init eyecandy done Init actor defs Init actor defs done Init lights Init done Init done! Share this post Link to post Share on other sites
Entropy Report post Posted March 13, 2008 Error log please. And skip the unknown weapon property "CAL_attack_up3" and unknown weapon property "CAL_attack_up4" errors. Share this post Link to post Share on other sites
Gildrig! Report post Posted March 13, 2008 Works nicely, i get up to 120 fps on best graphics so I'm good Also will skybox and those camera views be included in the official update? Share this post Link to post Share on other sites
JohnnyFrog Report post Posted March 13, 2008 works great so far thx for all the hard work Share this post Link to post Share on other sites
ville-v Report post Posted March 13, 2008 There were no known problems with Linux last time I checked, but if you want to try it on Linux, see the programming forum. You are using an old make file or something. I've commited CVS 5 minutes ago, so how makefile or anything can be outdated if it is most current one? Makefile in CVS is to compile release, so you have to edit it to compile RC. See the programming forum as said. Share this post Link to post Share on other sites
zoki Report post Posted March 13, 2008 Mine runs perfect i get 60 fps (limited on that amount, il try increasing and see how much I get) 10 anti, water quality 2 and render fog on everything goes well if there are any bugs il report back Share this post Link to post Share on other sites
Florian Report post Posted March 13, 2008 I have invisible people again, started at 0:30 game time. #Edit - No problems with the Arrows/Weapons as far as I could see. #Edit - I fixed it the same way as befor, removing some code, retsarted client, and I could see people again. Same here on WinXP Share this post Link to post Share on other sites
Entropy Report post Posted March 13, 2008 Yes, I forgot again to do the 'hack', so you can do it again, until the RC. Share this post Link to post Share on other sites
LadyPetra Report post Posted March 13, 2008 The only thing i could do was walking around. setting #use_new_selection= 0 fixed that Share this post Link to post Share on other sites
Entropy Report post Posted March 13, 2008 The only thing i could do was walking around. setting #use_new_selection= 0 fixed that So it means you didn't give a fuck about what I said in the first post, yes? Share this post Link to post Share on other sites