firstnite Report post Posted March 4, 2008 Log started at 2008-03-03 22:22:36 localtime (Eastern Standard Time) Init extensions. Init extensions done Init eyecandy Init eyecandy done Init actor defs Init actor defs done Init lights Init done Init done! its better i was able to log on but crashed a few seconds after i loged on. thanks Share this post Link to post Share on other sites
Sir Christo Report post Posted March 4, 2008 Once you have downloaded the RC how do you get into it? I know this is a stupid question but I need to know how. Share this post Link to post Share on other sites
Alirahar Report post Posted March 4, 2008 Pre RC 9 still crashes at login attempt for me. Here is part of my infos.log Max parameters per program: 128 Max bones per mesh: 28 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 512 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 512 GL_MAX_PROGRAM_TEMPORARIES_ARB: 31 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 31 GL_MAX_PROGRAM_PARAMETERS_ARB: 128 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 128 GL_MAX_PROGRAM_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 96 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 96 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 123 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 123 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_PARAMETERS_ARB: 89 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 89 'shaders/anim_depth.vert' GL_PROGRAM_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 127 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 127 'shaders/anim_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_PARAMETERS_ARB: 93 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 93 'shaders/anim_ghost.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 93 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 93 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 Share this post Link to post Share on other sites
Ateh Report post Posted March 4, 2008 Once you have downloaded the RC how do you get into it? I know this is a stupid question but I need to know how. If your running on windows follow this -- My Computer > C Drive > Programme Files > Eternal Lands , then look in there for the EL logo and it will have pre_rc named under it. Share this post Link to post Share on other sites
teehee Report post Posted March 4, 2008 It actually works this time! Only problem is when I zoom out, it instantly crashes. Video card: GeForce4 MX 420/AGP/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 1.4.0 The errors log has no codes with vert so I didn't post it. And thanks for the efforts! -teehee Share this post Link to post Share on other sites
Entropy Report post Posted March 4, 2008 Alirahar, anything in your errors log? Share this post Link to post Share on other sites
Sir Christo Report post Posted March 4, 2008 Once you have downloaded the RC how do you get into it? I know this is a stupid question but I need to know how. If your running on windows follow this -- My Computer > C Drive > Programme Files > Eternal Lands , then look in there for the EL logo and it will have pre_rc named under it. Thanks Share this post Link to post Share on other sites
Cajun Report post Posted March 4, 2008 crashes at login attempt. Infos.log Max parameters per program: 128 Max bones per mesh: 28 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 512 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 512 GL_MAX_PROGRAM_TEMPORARIES_ARB: 31 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 31 GL_MAX_PROGRAM_PARAMETERS_ARB: 128 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 128 GL_MAX_PROGRAM_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 96 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 96 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 123 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 123 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_PARAMETERS_ARB: 89 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 89 'shaders/anim_depth.vert' GL_PROGRAM_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 127 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 127 'shaders/anim_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_PARAMETERS_ARB: 93 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 93 'shaders/anim_ghost.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 93 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 93 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 and errors log Log started at 2008-03-03 23:41:31 localtime (Eastern Standard Time) [23:41:31] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_9.e. Failover to server: main. [23:41:31] Using the server profile: main [23:41:33] Error opening sound configuration file [23:41:45] Error: Can't open file "quest.log" [23:41:45] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst [23:41:45] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com [23:41:46] Finished downloading http://www.eternal-lands.com/updates150/files.lst [23:41:47] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst [23:41:47] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com [23:41:47] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst ^^ is the only thing in errors log Share this post Link to post Share on other sites
Jen_Marie38 Report post Posted March 4, 2008 Same problem... The pointer doesn't change, cant harv, cant trade, cant enter the building, cant talk to NPC. Its stuck in walk mode. DOESNT even change when i clicked the icons on the bottom of the bars, but it does in inventory items listed in the inventory on the upper right side - near the quickspell icons. Pls help... #glinfo Video card: GeForce 7100 GS/PCI/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.0.3 ---After the update from nvdia.com--- Video card: GeForce 7100 GS/PCI/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.2 error_log.txt Log started at 2008-03-04 15:21:29 localtime (Pacific Standard Time) [15:21:29] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_9.e. Failover to server: main. [15:21:29] Using the server profile: main [15:21:53] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst [15:21:53] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com [15:21:54] Finished downloading http://www.eternal-lands.com/updates150/files.lst [15:21:55] Error creating buffer: Invalid Name [15:21:57] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst [15:21:57] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com [15:21:58] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst [15:23:32] stop_stream - Error stopping stream - error: Invalid Value [15:24:31] Client closed nothing more infos.log Log started at 2008-03-04 15:21:30 localtime (Pacific Standard Time) Max parameters per program: 256 Max bones per mesh: 71 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 512 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 512 GL_MAX_PROGRAM_TEMPORARIES_ARB: 48 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 48 GL_MAX_PROGRAM_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 2 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 2 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 159 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 6 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 153 'shaders/anim_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 253 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 253 'shaders/anim_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 Share this post Link to post Share on other sites
Entropy Report post Posted March 4, 2008 Like I said so many times before, if you have the "can't select shit" problem, change the color mode form 16bpp to 32bpp. Share this post Link to post Share on other sites
groomsh Report post Posted March 4, 2008 Client does not crash, but the problem with wrong monsters/players rendering when "render fog" is enabled persists. No relevant errors in error.log info.log: Max parameters per program: 256 Max bones per mesh: 71 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 2147483647 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 2147483647 GL_MAX_PROGRAM_TEMPORARIES_ARB: 160 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 128 GL_MAX_PROGRAM_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 512 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 113 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 10 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 30 'shaders/anim_depth.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim_depth.vert' GL_PROGRAM_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 114 'shaders/anim_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 9 'shaders/anim_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 256 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 256 'shaders/anim_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 31 'shaders/anim_ghost.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 6 'shaders/anim_ghost.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 6 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 Init actor defs Init actor defs done Init lights Init done Init done! Share this post Link to post Share on other sites
Ozmondius Report post Posted March 4, 2008 That happened without changing the resolution or toggle full screen/window?If so, update your video drivers. Yes, without changing resolution or togging full screen/window. I already installed latest driver, and omega drivers don't work for me. I haven't had the strange graphics since, and I've played 5-6 hours now. Share this post Link to post Share on other sites
yellow_man Report post Posted March 4, 2008 Logged in fine, but can't do anything after that, just walk. All the info log shows is the following: Log started at 2008-03-04 10:27:30 localtime (GTB Standard Time) Init extensions. Init extensions done Init eyecandy Init eyecandy done Init actor defs Init actor defs done Init lights Init done Init done! Tried to change the colour mode from 16bpp to 32bpp and then crashed. Share this post Link to post Share on other sites
Entropy Report post Posted March 4, 2008 When I say change the color mode, I don't mean in the game.. Share this post Link to post Share on other sites
yellow_man Report post Posted March 4, 2008 When I say change the color mode, I don't mean in the game.. Sorry about that... Did it correctly and it now works! No thorough testing yet, but the basics work. Thx Share this post Link to post Share on other sites
Khalai Report post Posted March 4, 2008 From RC7, I haven't experienced any problems but one small. My screen as well as game has 32bpp selected, however I have some difficulties of harvesting something near something interactive, cursors seems to be confused and I have to really focus to do what I intend to do. Share this post Link to post Share on other sites
Florian Report post Posted March 4, 2008 FPS +100% (and *baaad* flickering, video specs see sig, WinXP) Share this post Link to post Share on other sites
DogBreath Report post Posted March 4, 2008 (edited) I may have a bit of info on the shadows issue. I noticed that shadows only seem to be working correctly (at least on my pc) if I have shadow mapping enabled as well. Here's what I did: Turned reflections on (worked fine), turn shadows on (all the water in portland went wonky-lines...), then, turn on shadow mapping, everything looks great again. So, best I can tell, the shadows and shadow mapping BOTH have to be on for it to work correctly. Hope this helps... EDIT: did some further testing with what settings are saving and what aren't. Seems all are saving except for shadows, shadow mapping, and reflections. Edited March 4, 2008 by DogBreath Share this post Link to post Share on other sites
Aislinn Report post Posted March 4, 2008 Works for me, other than the characters look very dim and not lit up correctly. Share this post Link to post Share on other sites
ville-v Report post Posted March 4, 2008 (edited) Video card: GeForce FX 5200/AGP/SSE/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.2 FPS is exactly zero. This was in MM, next to a tree, spot of twinkling black water and tree mushroom, none or few actors nearby. I did not try to beam to see if it applies other maps, I do always have lower fps in MM. I was able to open all windows, there only was 5 seconds between a frame. This did not apply in console or map windows. I did not try to mapwalk. Edited March 4, 2008 by ville-v Share this post Link to post Share on other sites
Entropy Report post Posted March 4, 2008 Works for me, other than the characters look very dim and not lit up correctly. Screenshot. Share this post Link to post Share on other sites
Entropy Report post Posted March 4, 2008 FPS is exactly zero. This was in MM, next to a tree, spot of twinkling black water and tree mushroom, none or few actors nearby. I did not try to beam to see if it applies other maps, I do always have lower fps in MM. I was able to open all windows, there only was 5 seconds between a frame. This did not apply in console or map windows. I did not try to mapwalk. Water quality 0 Share this post Link to post Share on other sites
Entropy Report post Posted March 4, 2008 I noticed that shadows only seem to be working correctly (at least on my pc) if I have shadow mapping enabled as well. Here's what I did: Turned reflections on (worked fine), turn shadows on (all the water in portland went wonky-lines...), then, turn on shadow mapping, everything looks great again. And the summer is hot. Share this post Link to post Share on other sites
jowwow Report post Posted March 4, 2008 All seems to be working great here, will post if there's any problems. Share this post Link to post Share on other sites
toban Report post Posted March 4, 2008 Installed and running on both NV and ATI card machines, np problems as of yet. http://www.eternal-lands.com/el_pre_rc_03_03_07.exeInstall it, and run el_pre_rc_9.exe A few notes first: 1. People that had flicker will still have flicker (we'll get to that on a future pre rc, so don't report it) 2. Now the S3, SiS and the Intel cards (as well as some ATI cards) SHOULD not crash anymore. If they do crash, please paste the content of the infos.log and errors log, but only the relevant parts please, not the WHOLE logs: If it crashed with the previous Pre RCs, but now it works, please says so! Share this post Link to post Share on other sites