Garnoo Report post Posted March 2, 2008 Video card: GeForce FX 5200/AGP/SSE2/3DNOW!Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.2 VERY low FPS when water comes on the screen and a bit of lag from time to time Same here, turn water shader quality to '0' and should work. Video card: GeForce FX 5200/AGP/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.2 (funny, we have almost exact same stats O.o) ~KgN Works indeed ty Share this post Link to post Share on other sites
Alirahar Report post Posted March 2, 2008 Video card: Intel 965/963 Graphics Media Accelerator Vendor ID: Intel OpenGL Version: 1.5.0 - Build 6.14.10.4859 upon logon attempt, blue bar fills in completely then the client crashes. Share this post Link to post Share on other sites
kampsuniahv Report post Posted March 2, 2008 (edited) If shadow mapping is on then all characters are solid color. Picture Video card: ATI Radeon HD 2600 XT Vendor ID: ATI Technologies Inc. OpenGL Version: 2.1.7278 Release error_log infos Edited March 2, 2008 by kampsuniahv Share this post Link to post Share on other sites
ShAnGmId Report post Posted March 2, 2008 RC 8 Crasges Upon opening , the blue bar wont even load SYSTEM SPECS : Video Card: 760 VGA Vendor ID: SiS OpenGL Version 1.4.0 Error Log : [21:41:54] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_8.e. Failover to server: main. [21:41:54] Using the server profile: main * edit * I noticed that when I went into the game on normal client, it gave me a long list of Error Logs, wuld it be a help to post these ? They are pretty vast , but if it helps to perhaps see why SiS video card is so crapola , I will come back and post them What does the infos.log say? Log started at 2008-03-02 11:50:12 localtime (Canada Central Standard Time) Init extensions. Generating 3D noise: octave 1/4... Generating 3D noise: octave 2/4... Generating 3D noise: octave 3/4... Generating 3D noise: octave 4/4... Compressing noise Building noise texture Share this post Link to post Share on other sites
Entropy Report post Posted March 2, 2008 If shadow mapping is on then all characters are solid color. Picture Video card: ATI Radeon HD 2600 XT Vendor ID: ATI Technologies Inc. OpenGL Version: 2.1.7278 Release infos error_log Your infos and error logs are teh broked, please fix them. Share this post Link to post Share on other sites
Entropy Report post Posted March 2, 2008 Glad to here that you may have a fix for the flicker problem ^^. I stated previously... Regarding Ground elements flashing; I have all my graphics/video options enabled for previous RCx versions. RC8 is giving me ground element flashing in the EVTR "cellar" and "cave" but not in the above ground. I disabled the frame buffer (and VBO) with no effect. I then re-enabled these then tried turning off reflections and water shaders option off...this too had no effect on the flashing anomaly in these locations. And with my 'shader' folder renamed 'shader_' had no effect on the flicker as noted. However this morning when I logged into game (using pre_RC8) I noticed that the EL time was 3:25. At this time the outside EVTR Map had no ground flicker and I still had 'cellar and 'cave' flicker. Then the EL sunset (3:30) and I began to see flicker on the outside EVTR Map! Don't no if this is significant or not but thought that it might be helpful info. EDIT: On EVTR Map - At precisely 0:30 EL time (sun rise) the above ground flickering stopped!! However flickering continues in the 'cellar; and 'ancient cave/tunnels'. Everything else seems fine^^. Note that the 'Water Shader Quality' feature is stuck at '0' - cant seem to adjust it. Everything else works in View Options tho. EDIT: No above ground elements are flickering on other MAPs during daylight hours. Great find, thanks. Can anyone else try that, and post if they get the same result? Share this post Link to post Share on other sites
Entropy Report post Posted March 2, 2008 Video card: ATI Radeon HD 2600 PROVendor ID: ATI Technologies Inc. OpenGL Version: 2.1.7278 Release I get a crash when i try change the resolution (800x600x32b -> 1024x768x32b) Also turning on shadows and/or render fog, renders players/bots weird -> see [this] video (20MB) Groomsh Great, thanks. Info log please, especially the section with the max parameters and stuff. Also, please try the folowing experiment (and everyone with your problem should try it) Close the client, go to the shaders directory, open anim_shadow.ver (but first make a backup of it) Locate the lines: MAD R1.xyz, R0.xyzx, -light_position_2.w, light_position_2.xyzx;DP3 R2.x, R1.xyzx, R1.xyzx; RSQ R2.y, R2.x; MUL R1.xyz, R1.xyzx, R2.y; DST R2, R2.xxxx, R2.yyyy; MUL R2.yz, R2.yzxx, light_position_2.wwww; DP3 R2.w, R2, attenuation_2; DP3 R1.x, R1.xyzx, R3.xyzx; MAX R1.x, R1.x, constant.z; RCP R2.w, R2.w; MUL R1.x, R1.x, R2.w; MAD R4, R1.xxxx, diffuse_2, R4; MAD R1.xyz, R0.xyzx, -light_position_4.w, light_position_4.xyzx; DP3 R2.x, R1.xyzx, R1.xyzx; RSQ R2.y, R2.x; MUL R1.xyz, R1.xyzx, R2.y; DST R2, R2.xxxx, R2.yyyy; MUL R2.yz, R2.yzxx, light_position_4.wwww; DP3 R2.w, R2, attenuation_4; DP3 R1.x, R1.xyzx, R3.xyzx; MAX R1.x, R1.x, constant.z; RCP R2.w, R2.w; MUL R1.x, R1.x, R2.w; MAD R4, R1.xxxx, diffuse_4, R4; Remove them, save, restart the client, see if you still have the problem. Share this post Link to post Share on other sites
groomsh Report post Posted March 2, 2008 (edited) Remove them, save, restart the client, see if you still have the problem. Ok, i removed the lines, but the problem persisted. Now the it looks a bit different - see [this] video (13MB)... Here are the info from info.log Log started at 2008-03-02 20:10:33 localtime (Central Europe Standard Time) Init extensions. Generating 3D noise: octave 1/4... Generating 3D noise: octave 2/4... Generating 3D noise: octave 3/4... Generating 3D noise: octave 4/4... Compressing noise Building noise texture Done with noise Filter lookup texture Compiling shader './shaders/water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware. Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. Compiling shader './shaders/water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware. Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. Validation failed - samplers of different types are bound to the same texture image unit. Compiling shader './shaders/reflectiv_water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware. Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. Validation failed - samplers of different types are bound to the same texture image unit. Compiling shader './shaders/reflectiv_water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware. Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. Validation failed - samplers of different types are bound to the same texture image unit. Compiling shader './shaders/water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware. Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. Validation failed - samplers of different types are bound to the same texture image unit. Compiling shader './shaders/water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware. Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. Validation failed - samplers of different types are bound to the same texture image unit. Compiling shader './shaders/reflectiv_water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware. Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. Validation failed - samplers of different types are bound to the same texture image unit. Compiling shader './shaders/reflectiv_water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware. Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. Validation failed - samplers of different types are bound to the same texture image unit. Init extensions done Init eyecandy Init eyecandy done Max parameters per program: 256 Max instructions per program: 2147483647 Max bones per mesh: 71 Init actor defs Init actor defs done Init lights Init done Init done! EDIT: added link to the video Groomsh Edited March 2, 2008 by groomsh Share this post Link to post Share on other sites
luthien Report post Posted March 2, 2008 (edited) I also have the flickering problem (SR caves and SR for what i have seen until now). Here are the info: Video card: ATI Mobility Radeon X1400 x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.5524 WinXP Release I have tried to turn on / turn off the vbo and the frame buffer, but it seems nothing changed. Everything else seems to work fine for me. I'll use the RC for a while and report if I see anything else. ^__^ Luth Edited March 2, 2008 by Luthien Share this post Link to post Share on other sites
kwas Report post Posted March 3, 2008 (edited) All these: I've noticed a graphics problem though - actors and water (with shader quality >0) aren't affected by fog. Screenshot <ED> Snake textures are still "flipped". Sometimes I got disconnected when draining animals. No resync, no lag, just an immediate disconnect. are still here. The disconnect bug is quite annoying, anyone else encountered it? I've found this in my error_log: [01:18:24] Invalid selection type (5)! [01:18:24] Invalid selection type (4)! [01:18:24] Invalid selection type (5)! [01:18:25] Invalid selection type (4)! [01:18:25] Invalid selection type (5)! [01:18:25] Invalid selection type (4)! [01:18:25] Invalid selection type (5)! [01:18:25] Invalid selection type (4)! [01:18:25] Invalid selection type (5)! [01:18:25] Invalid selection type (4)! [01:18:25] Invalid selection type (5)! [01:18:25] Invalid selection type (4)! [01:18:25] Invalid selection type (5)! [01:18:26] Invalid selection type (4)! [01:18:26] Invalid selection type (5)! [01:18:26] Invalid selection type (4)! [01:18:26] Invalid selection type (5)! [01:18:26] Invalid selection type (4)! [01:18:26] Invalid selection type (5)! [01:18:27] Invalid selection type (4)! [01:18:27] Invalid selection type (5)! No matter what i do or where i am (different locations, console, other window) i get these messages. Maybe they are related to the disconnect bug? <ED> Video card: RADEON 9600 SERIES Vendor ID: ATI Technologies Inc. OpenGL Version: 2.1.7278 Release WindowsXP Edited March 3, 2008 by Kwas Share this post Link to post Share on other sites
Entropy Report post Posted March 3, 2008 Get the flicker fix client. Share this post Link to post Share on other sites
Zephlix Report post Posted March 3, 2008 Patchy characters? Screenshot, please. normal http://img81.imageshack.us/img81/7537/normalkh7.png characters with fog on http://img87.imageshack.us/img87/4143/patchycharlg4.png couple creatures http://img87.imageshack.us/img87/9900/patchycreatursrui5.png Share this post Link to post Share on other sites
firstnite Report post Posted March 3, 2008 (edited) el client crashes at start up Edited March 3, 2008 by firstnite Share this post Link to post Share on other sites
Entropy Report post Posted March 3, 2008 el client crashes at start up Please post the content of the infos.log Share this post Link to post Share on other sites
Shujral Report post Posted March 3, 2008 Works fine, looking forward to the update! Share this post Link to post Share on other sites
firstnite Report post Posted March 3, 2008 Log started at 2008-03-02 21:17:30 localtime (Eastern Standard Time) Init extensions. Generating 3D noise: octave 1/4... Generating 3D noise: octave 2/4... Generating 3D noise: octave 3/4... Generating 3D noise: octave 4/4... Compressing noise Building noise texture i have the latest driver. hope this helps thanks Share this post Link to post Share on other sites
spyridonas Report post Posted March 3, 2008 no problems with RC8 ty for your work Share this post Link to post Share on other sites
Guest Annatira Report post Posted March 3, 2008 No problems of any kind, anywhere. I tried to find most of the issues mentioned here, all seems great. Share this post Link to post Share on other sites
Entropy Report post Posted March 3, 2008 Log started at 2008-03-02 21:17:30 localtime (Eastern Standard Time) Init extensions. Generating 3D noise: octave 1/4... Generating 3D noise: octave 2/4... Generating 3D noise: octave 3/4... Generating 3D noise: octave 4/4... Compressing noise Building noise texture i have the latest driver. hope this helps thanks Is that the whole content of that log? Share this post Link to post Share on other sites
firstnite Report post Posted March 3, 2008 Log started at 2008-03-02 21:17:30 localtime (Eastern Standard Time) Init extensions. Generating 3D noise: octave 1/4... Generating 3D noise: octave 2/4... Generating 3D noise: octave 3/4... Generating 3D noise: octave 4/4... Compressing noise Building noise texture i have the latest driver. hope this helps thanks Is that the whole content of that log? yes i deleted the log then started the client 3 times i got the same log all 3 times and posted one of them Share this post Link to post Share on other sites
Entropy Report post Posted March 3, 2008 Ok, thanks, I think I might have found the problem. If someone with a SiS card that also crashes could post the infos log would be great, I think the problem might be common to both cards. Share this post Link to post Share on other sites
Alberich Report post Posted March 3, 2008 Log started ... Init extensions. Generating 3D noise: octave 1/4... Generating 3D noise: octave 2/4... Generating 3D noise: octave 3/4... Generating 3D noise: octave 4/4... Compressing noise Building noise texture Video Card: 650/M650 VGA Vendor ID: SiS OpenGL Version: 1.4.0 Share this post Link to post Share on other sites
Entropy Report post Posted March 3, 2008 Perfect, just what I thought. I'll release a pre RC 9 tomorrow that should fix this issue (although there might be other unfixed issues). Share this post Link to post Share on other sites
firstnite Report post Posted March 3, 2008 Perfect, just what I thought.I'll release a pre RC 9 tomorrow that should fix this issue (although there might be other unfixed issues). sweet fyi i do accept ros , but really glad i could help get you one step closer iam sure its been a bit of a nightmare Share this post Link to post Share on other sites
Gildrig! Report post Posted March 3, 2008 Video card: GeForce 6200/AGP/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.1 I have an error which i've had since the first EL Pre release, If i change to windowed view from full screen I get a problem where none of the characters are displayed, it ls like they are invisible, This is my error log, ill also post a screenie Before and after: http://s251.photobucket.com/albums/gg314/G...rent=Before.png http://s251.photobucket.com/albums/gg314/G...rrent=After.png Error Log (full) [18:34:24] Using the server profile: main [18:34:24] Warning: Didn't find your data_dir, using the current directory instead. Please correct this in your el.ini . Given data_dir was: "/usr/local/games/el" [18:34:55] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst [18:34:55] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com [18:34:56] Finished downloading http://www.eternal-lands.com/updates150/files.lst [18:34:56] Error creating buffer: Invalid Name [18:34:56] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst [18:34:56] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com [18:34:57] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst [18:35:07] Invalid selection type! Last message repeated 115 times [18:35:19] Error creating buffer: Invalid Operation [18:35:19] Invalid selection type! Last message repeated 8 times [18:35:20] Error creating buffer: Invalid Operation [18:35:20] Invalid selection type! Last message repeated 2 times [18:35:20] Error creating buffer: Invalid Operation [18:35:20] Invalid selection type! Last message repeated 3 times [18:35:21] Error creating buffer: Invalid Operation Last message repeated 1 time [18:35:21] Invalid selection type! Last message repeated 25 times [18:35:23] Error creating buffer: Invalid Operation [18:35:23] Invalid selection type! Last message repeated 67 times [18:35:41] Unable to add command 22 - 228 Last message repeated 5 times [18:35:41] Invalid selection type! Last message repeated 6 times [18:35:41] Unable to add command 22 - 228 [18:35:41] Invalid selection type! Last message repeated 5 times [18:35:41] Unable to add command 22 - 228 [18:35:41] Invalid selection type! Last message repeated 233 times [18:36:00] Client closed I don't actually think that has anything to do with the invisible characters error but i posted in case , does anyone else get this error? Thanks Share this post Link to post Share on other sites