Entropy Report post Posted February 27, 2008 Yet another Pre RC candidate, this one is slightly more special. Download it from here: http://www.eternal-lands.com/el_pre_rc_26_02_07.exe (save it in some other folder, not in the EL folder) Install it in the EL folder Try to run: el_pre_rc_26_02_07.exe (from your el folder). If it crashes, run el_pre_rc_26_02_07_no_vertex_programs.exe If el_pre_rc_26_02_07_no_vertex_programs.exe doesn't crash, but el_pre_rc_26_02_07.exe does crash, do a #glinfo and post the first 3 lines here (not the whole thing!) If both crash, do the same thing, but mention that both crash. If none crashes, you don't have to post anything. Share this post Link to post Share on other sites
Norrin Report post Posted February 27, 2008 Hi Radu, Video card: RADEON 9500 PRO / 9700 x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.7058 WinXP Release The client crashed with vertex enabled. Without vertex enabled the game loaded but the scenery was flickering and wavering. Regards, Norrin Share this post Link to post Share on other sites
Ashengy Report post Posted February 27, 2008 (edited) Video card: RADEON 9200 Series DDR x86/MMX/3DNow!/SSE Vendor ID: ATI Technologies Inc. OpenGL Version: 1.3.1072 WinXP Release Crash with vertex enabled. Works disabled - fps down to 20 in PL city. Normal fps is 40 Ashengy Edited February 27, 2008 by Ashengy Share this post Link to post Share on other sites
Grog Report post Posted February 27, 2008 (edited) Video card: MOBILITY RADEON 9700 x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.5279 WinXP Release Crash with vertex enabled Using Latest Dell drivers, which are 2 years old (Thanks Dell) Tried the omega drivers with a previous RC and went for crashing on login to crashing before it started. Edited February 27, 2008 by Grog the Barbarian Share this post Link to post Share on other sites
scafativ Report post Posted February 27, 2008 el_pre_rc_26_02_07.exe: Normally, I get 20-30 FPS. When I run this executable, things start out ok, but then *suddenly*, after several minutes of walking around, the FPS drops to 2, and things are horribly choppy. el_pre_rc_26_02_07_no_vertex_programs.exe: Seems to work ok, at a normal FPS. No *crashes* from either one. NVIDIA Driver 6.14.11.6375 Video card: GeForce FX 5500/PCI/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.1 Share this post Link to post Share on other sites
EvilLittleman Report post Posted February 27, 2008 Video card: RADEON 9600 x86/MMX/3DNow!/SSE Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.5646 WinXP Release el_pre_rc_26_02_07.exe crashes el_pre_rc_26_02_07_no_vertex_programs.exe does not Share this post Link to post Share on other sites
Entropy Report post Posted February 27, 2008 Holly shit, it seems that all the 9x00 Radeons have issues with this thing.. Anyone having a similar radeon that doesn't crash? Share this post Link to post Share on other sites
stewbaby Report post Posted February 27, 2008 Hi... curious results. With both clients, On one character (stewbaby) the whole character is invisible altogether, although I can see the name and health bar. Other characters are all visible completely, as are creatures and textures. Only my character is invisible. Alts are all visible when I log on as another char too. #glinfo [21:02:26] Video card: Intel 945GM [21:02:26] Vendor ID: Intel [21:02:26] OpenGL Version: 1.4.0 - Build 4.14.10.4543 [21:02:26] Supported extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint On the positive side... no crashes yet ;^) Share this post Link to post Share on other sites
groomsh Report post Posted February 27, 2008 Both executables work for me (ATI Mobility Radeon HD 2600 Pro) Also changing resolution works (no crash anymore)... Share this post Link to post Share on other sites
Ozmondius Report post Posted February 27, 2008 Video card: MOBILITY RADEON 9200 DDR x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 1.3.4145 WinXP Release el_pre_rc_26_02_07.exe crashes on startup el_pre_rc_26_02_07_no_vertex_programs.exe worked fine until i went to inside map and panned around, then crashed my entire system like previous RC's Share this post Link to post Share on other sites
yellow_man Report post Posted February 27, 2008 First one of all those clients that doesn't crash on login. Nevertheless, the only thing I can do is walk, can't attack animals, can't talk to NPC, can't enter buildings. Video card: GeForce FX 5500/PCI/SSE/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 2.0.3 Share this post Link to post Share on other sites
FarStar Report post Posted February 27, 2008 Rolled my drivers back to original version provided by manufacturer to help with testing both versions crash at startup Video card: GeForce FX Go53xx/AGP/SSE2/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 2.0.0 Share this post Link to post Share on other sites
bromber Report post Posted February 27, 2008 hi only the second rc worked for me here is the info Video card: ATI Mobility Radeon HD 2300 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.6570 Release Share this post Link to post Share on other sites
Entropy Report post Posted February 27, 2008 hi only the second rc worked for me here is the info Video card: ATI Mobility Radeon HD 2300 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.6570 Release That's ambigous, rephrase please. Share this post Link to post Share on other sites
bromber Report post Posted February 27, 2008 ok the exe el_pre_rc_26_02_07.exe crashed at log in but the file If el_pre_rc_26_02_07_no_vertex_programs.exe works fine no probs with it Share this post Link to post Share on other sites
Thyralax Report post Posted February 27, 2008 (edited) Didnt crash on either el_pre_rc_26_02_07.exe crashes el_pre_rc_26_02_07_no_vertex_programs.exe however on both versions i am unable to click on animals, npc's players, bags. (i can click on things that are in my inventory however) Video card: Geforce 7600 GT/PCI/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.2 (with latest drivers from NVIDIA) el_pre_rc_old_selection_25_02_07 didnt crash and I could click on things. Edit: got the wrong file name that did work Edited February 27, 2008 by Thyralax Share this post Link to post Share on other sites
Blodoks Report post Posted February 27, 2008 (edited) Video card: GeForce 6200/AGP/SSE Vendor ID: NVIDIA Corporation OpenGL Version: 2.0.3 el_pre_rc_26_02_07.exe el_pre_rc_26_02_07_no_vertex_programs.exe and el_pre_rc_26_02_07_nvidia_fix.exe: Couldn't find the GL_ARB_vertex_program extension, not using it... (running el_patch.exe I get "GL_ARB_vertex_program extension found, using it.") No crash when I log in, but I get these screens every few seconds (they disappear if I click another window i.e. notepad): So, I updated the drivers: Video card: GeForce 6200/AGP/SSE Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.2 I get "GL_ARB_vertex_shader extension found, using it." and RC7 works Edited February 27, 2008 by Blodoks Share this post Link to post Share on other sites
LabRat Report post Posted February 27, 2008 Video card: RADEON 9250/9200 Series DDR x86/MMX/3DNow!/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 1.3.1072 WinXP Release driver version 6-11-pre-r300_xp-2k_dd_ccc_wdm_38185 el_pre_rc_26_02_07.exe crashes when you log in on my system el_pre_rc_26_02_07_no_vertex_programs.exe works fine but has an annoying .5 second flash: flash: no flash: Share this post Link to post Share on other sites
Entropy Report post Posted February 27, 2008 BTW, those of you with ATI cards that have problems, do you have the Omega drivers or the standard drivers? Share this post Link to post Share on other sites
Norrin Report post Posted February 27, 2008 Video card: RADEON 9500 PRO / 9700 x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.7058 WinXP Release Catalyst Driver Version 8.432.0.0 11/01/07 Norrin Share this post Link to post Share on other sites
Tempest Report post Posted February 27, 2008 Video card: Radeon X800 Series (Omega 3.8.442) Vendor ID: ATI Technologies Inc. OpenGL Version: 2.1.7169 Release Supported extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control [13:04:05] Window size adjusted to 1250x990 [13:04:05] Nvidia: 0, ver 0: 2, ver 2: 1 [13:04:05] GL_ARB_multitexture extension found, using it. [13:04:05] GL_ARB_texture_env_combine extension found, using it. [13:04:05] GL_EXT_compiled_vertex_array extension found, using it. [13:04:05] GL_ARB_point_sprite extension found, using it. [13:04:05] GL_ARB_texture_compression extension found, using it. [13:04:05] GL_EXT_texture_compression_s3tc extension found, using it. [13:04:05] GL_SGIS_generate_mipmap extension found, using it. [13:04:05] GL_ARB_shadow extension found, using it. [13:04:05] GL_ARB_vertex_buffer_object extension found, using it. [13:04:05] GL_EXT_framebuffer_object extension found, using it. [13:04:05] GL_EXT_draw_range_elements extension found, using it. [13:04:05] Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it... [13:04:05] GL_ARB_fragment_program extension found, using it. [13:04:05] GL_ARB_vertex_program extension found, using it. [13:04:05] GL_ARB_fragment_shader extension found, using it. [13:04:05] GL_ARB_vertex_shader extension found, using it. [13:04:05] GL_ARB_shader_objects extension found, using it. [13:04:05] GL_ARB_shading_language_100 extension found, using it. [13:04:05] GL_ARB_texture_mirrored_repeat extension found, NOT using it... [13:04:05] GL_ARB_texture_rectangle extension found, NOT using it... [13:04:05] GL_EXT_fog_coord extension found, NOT using it... [13:04:05] GL_ATI_texture_compression_3dc extension found, using it. [13:04:05] Couldn't find the GL_EXT_texture_compression_latc extension, not using it... [13:04:05] Using vertex program for actor animation. [13:04:07] Error opening sound configuration file but honestly, camera and walking is VERY laggy atm, will try to get new omega drivers as u see i only got the 3.8 Share this post Link to post Share on other sites
weaverdas Report post Posted February 27, 2008 (edited) Video card: ATI Mobility Radeon X1400 x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.6388 WinXP Release ATI Driver Version 6.14.10.6677 Problems with el_pre_rc_26_02_07.exe No problems with el_pre_rc_26_02_07_no_vertex_programs.exe Edited February 27, 2008 by weaverdas Share this post Link to post Share on other sites
marack Report post Posted February 27, 2008 (edited) Video card: RADEON X800 Series x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.6590 WinXP Release el_pre_rc_26_02_07.exe - Crashed after login el_pre_rc_26_02_07_no_vertex_programs.exe - Didn't crash however lots of ground patches are 'flashing'. EDIT - ATI Driver Version: 8.380.0.0 5/17/2007 Edited February 27, 2008 by marack Share this post Link to post Share on other sites
Alberich Report post Posted February 27, 2008 (edited) This version fixed the crash with my: Video card: GeForce2 GTS/AGP/SSE Vendor ID: NVIDIA Corporation OpenGL Version: 1.5.3 But now it says my driver version is too old, which isn't the case. NVIDIA stopped supporting this card (latest driver version is 71.89) EDIT: EL stopped running on my old Laptop with version 1.5, it crashes without a message. Well I don't expect to run EL on this crappy machine, but there should be at least a message telling that it doesn't run on this hardware. I got the GLInfo with a software from http://www.realtech-vr.com/glview/ Renderer: 650/M650 VGA Vendor: SiS Memory: 32 MB Version: 1.4.0 ( This is the OpenGL version) Edited February 27, 2008 by Alberich Share this post Link to post Share on other sites
Tempest Report post Posted February 27, 2008 new omega drivers dont help at all, the game is unplayable atm for me. but if i see these posts here, i think everything i saw under ATI Radeon x1400 didnt works properly lol, and the x800 is like 80-100€ so ~ 120$ Share this post Link to post Share on other sites