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Pre RC 4

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As with the other two of them:

Download it: http://www.eternal-lands.com/el_pre_rc_24_02_07.exe (not in your el folder!)

Install it in your EL folder.

Run the client (named el_pre_rc_24_02_07.exe)

 

If you crash, post your system specs here.

This client should not crash in the maps where the previous ones did.

Sorry, this client will still crash in some maps. This is a compiler or library bug, if I compile it it crashes when a file is not found (which happens in some maps), but if Roja compiles it on her computer it works fine. This particular client is compiled on my machine, so it will crash.

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Same story as before.

 

Windows XP

Video card: GeForce Go 7900 GS/PCI/SSE2/3DNOW!

Vendor ID: NVIDIA Corporation

OpenGL Version: 2.0.1

Supported extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

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Ok, when renaming shaders.. it logs on. I can interact with actors this time, and water appears normal. I'll report if there is any other issues.

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works smoothly, Only problem is that the ground still flickers when the fog is turned on

 

I've just noticed that too. It's not the ground that's flickering. It seems the fog is sometimes not drawn for a frame and then drawn again causing the flickering.

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Still have the [20:31:27] Error creating buffer: Invalid Name

 

[20:43:04] stop_stream - Error stopping stream - error: Invalid Value

[20:43:04] Invalid selection type!

Last message repeated 346 times

[20:43:21] Error creating buffer: Invalid Operation

[20:43:21] Invalid selection type!

 

the buffer errors are now peaking 960-970 times without a crash where it used to crash at around 300 times of an error

 

when shader folder is norm, character and animals are patchwork in the insides and one solid color outside.

 

I find a delay in the mirror objects in the water when moving, the mirror object stays in same position while walking and then when stop the mirrored object glides to the position its suspose to be.

 

after renaming shader folder game seems looks to play normal with same buffer error

 

 

Video card: ATI Radeon HD 3870

Vendor ID: ATI Technologies Inc.

OpenGL Version: 2.1.7275 Release

Edited by Zephlix

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works smoothly, Only problem is that the ground still flickers when the fog is turned on

 

I've just noticed that too. It's not the ground that's flickering. It seems the fog is sometimes not drawn for a frame and then drawn again causing the flickering.

 

 

looks like the a sync error, every 10 el seconds for 2 el seconds the four corners of a 9 square block (or one corner of a four square block) become out of sync and then re-sync.

 

I only show this issue when i do not rename the shader folder

Edited by Zephlix

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EVTR mines still crashes for me on my windows box... same runtime error as before.

 

GeForce 6600GT, latest drivers.

nForce2 chipset

AthlonXP 2600+

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Same result as Acelon.

 

One note, I can get it to work (not crash) and interact with things by just deleting the anim.vert file, leaving the others where they are. I dont know anything about these files so maybe this is an obvious solution. I'm just a scientist conducting a systematic elimination experiment :closedeyes:

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Yes, we know what the problem is, but not how to solve it (it's up to your laptop manufacturer). We will, however, make a database of problem videocards and disable some stuff for the people with those video cards.

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Could you explain to us what to tell our computer manufacturers to fix? I'll gladly see if they can fix it, I just don't know the issue.

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Well, to put it simple, Nvidia doesn't make video cards, they make video card chips. The Go chips are used by laptop manufacturers to incorporate them in their laptops. Nvidia does make drivers for all their chips (I mean, for the supported chips), but since the Go chips are used in a slightly different way than the normal ones (they need to support more power management, different resolutions, and so on), the mainstream nvidia drivers won't work with them, so the laptop manufacturers need a customized version that works for their specific laptop.

 

In this particular case, you will need to convince your laptop maker to provide you with the latest nvidia drivers out there (OpenGL version 2.1.2, as reported by the video card).

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Crash after successful login...

When i remove shaders directory, it crashed while loading... (also when i just removed anim.vert) - might be related to the compiler issue you mentioned.

 

Specs: Win XP Pro SP2

GC: ATI Mobility Radeon HD 2600

 

Log started at 2008-02-25 09:02:01 localtime (Central Europe Standard Time)

[09:02:01] Window size adjusted to 780x550
[09:02:01] GL_ARB_multitexture extension found, using it.
[09:02:01] GL_ARB_texture_env_combine extension found, using it.
[09:02:01] GL_EXT_compiled_vertex_array extension found, using it.
[09:02:01] GL_ARB_point_sprite extension found, using it.
[09:02:01] GL_ARB_texture_compression extension found, using it.
[09:02:01] GL_EXT_texture_compression_s3tc extension found, using it.
[09:02:01] GL_SGIS_generate_mipmap extension found, using it.
[09:02:01] GL_ARB_shadow extension found, using it.
[09:02:01] GL_ARB_vertex_buffer_object extension found, using it.
[09:02:01] GL_EXT_framebuffer_object extension found, using it.
[09:02:01] GL_EXT_draw_range_elements extension found, using it.
[09:02:01] GL_ARB_texture_non_power_of_two extension found, using it.
[09:02:01] GL_ARB_fragment_program extension found, using it.
[09:02:01] GL_ARB_vertex_program extension found, using it.
[09:02:01] GL_ARB_fragment_shader extension found, using it.
[09:02:01] GL_ARB_vertex_shader extension found, using it.
[09:02:01] GL_ARB_shader_objects extension found, using it.
[09:02:01] GL_ARB_shading_language_100 extension found, using it.
[09:02:01] GL_ARB_texture_mirrored_repeat extension found, NOT using it...
[09:02:01] GL_ARB_texture_rectangle extension found, NOT using it...
[09:02:01] GL_EXT_fog_coord extension found, NOT using it...
[09:02:01] GL_ATI_texture_compression_3dc extension found, using it.
[09:02:01] Couldn't find the GL_EXT_texture_compression_latc extension, not using it...
[09:02:01] Using vertex program for actor animation.
[09:02:02] Error opening sound configuration file

 

I'll try to update the driver... (haven't updated it due to problems i had before two days)

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BTW, I tested the pre RC4 on my piece of shit (performance wise) laptop with an Ati 320M, and it works great! Both with and withouth the shader dir.

So I guess that those with crashes on ATI cards, you need to update your drivers, because this ATI card is one of the worst out there.

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I finally got the new drivers working.

The rc4 is now running, but when i enabled "render fog" option, i got this result: [render fog on]

I cannot change water shader quality (it's set to 0)

I got a crash when i tried to change the resolution from 800x600 32b to 1024x768 32b

 

[10:14:19] Unknown: #gl_info
[10:14:22] Video card: ATI Radeon HD 2600 PRO
[10:14:22] Vendor ID: ATI Technologies Inc.
[10:14:22] OpenGL Version: 2.1.7278 Release
[10:14:22] Supported extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control

 

edit: and i cannot interact with objects (cannot harvest for example)

edit2: i can interact (error in operator - sorry for confusion)

Edited by groomsh

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Posting here instead of here, where discussion started.

 

The selection bug was fixed maybe 30 minutes before pre RC4, so try again.

 

 

updated and compiled, still no selection (i can interact with myself but not with actors or npcs).

 

I get this:

 

from error log:
[10:41:47] /Volumes/Home/esperimenti/elx/elc/macosx/../select.cpp.reset_under_the_mouse:351 - Invalid selection type!
Last message repeated 312 times

OpenGl specs:
GL_ARB_multitexture extension found, using it.
GL_ARB_texture_env_combine extension found, using it.
GL_EXT_compiled_vertex_array extension found, using it.
GL_ARB_point_sprite extension found, using it.
GL_ARB_texture_compression extension found, using it.
GL_EXT_texture_compression_s3tc extension found, using it.
GL_SGIS_generate_mipmap extension found, using it.
Couldn't find the GL_ARB_shadow extension, not using it...
GL_ARB_vertex_buffer_object extension found, using it.
Couldn't find the GL_EXT_framebuffer_object extension, not using it...
GL_EXT_draw_range_elements extension found, using it.
Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it...
Couldn't find the GL_ARB_fragment_program extension, not using it...
GL_ARB_vertex_program extension found, using it.
Couldn't find the GL_ARB_fragment_shader extension, not using it...
GL_ARB_vertex_shader extension found, using it.
GL_ARB_shader_objects extension found, using it.
GL_ARB_shading_language_100 extension found, using it.
GL_ARB_texture_mirrored_repeat extension found, NOT using it...
GL_ARB_texture_rectangle extension found, NOT using it...
GL_EXT_fog_coord extension found, NOT using it...
Couldn't find the GL_ATI_texture_compression_3dc extension, not using it...
Couldn't find the GL_EXT_texture_compression_latc extension, not using it...
Using vertex program for actor animation.
Your graphic card supports the absolute minimum requirements for the next EL release, but don't expect that you can use all features.

 

 

(Compiled with DEBUG on...)

Edited by Fedora

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