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Entropy

Pre RC 2

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working with the same problems in:

 

Kusamura jungle

Emerald valley (iron cave)

 

i need previous .exe to walk by those maps :closedeyes:

 

OS: Windows XP Pro SP2

VC: Radeon X1600/X1650

Proc: Intel Pentium Dual CPU 3.40 GHz 3.42 GHz

Ram: 2Gb

 

LOG:

Last message repeated 600 times

[12:50:05] Error creating buffer: Invalid Operation

[12:50:05] Invalid selection type!

Last message repeated 4 times

[12:50:06] Error creating buffer: Invalid Operation

[12:50:06] Invalid selection type!

Last message repeated 25 times

[12:53:57] Client closed

Last message repeated 850 times

[12:55:29] stop_stream - Error stopping stream - error: Invalid Value

[12:55:30] Invalid selection type!

Last message repeated 13 times

[12:55:31] Invalid selection type!

Last message repeated 17 times

[12:55:34] stop_stream - Error stopping stream - error: Invalid Value

[12:55:34] Invalid selection type!

Last message repeated 2 times

[12:56:29] stop_stream - Error stopping stream - error: Invalid Value

Last message repeated 48 times

[12:56:31] stop_stream - Error stopping stream - error: Invalid Value

 

 

EDIT: OS and log :P

Edited by Mavig

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Crashes after I enter my name and password and hit enter :P Updated my graphics driver, still crash. Logs and specs follow:

 

Log started at 2008-02-20 20:54:45 localtime (W. Europe Standard Time)
Init extensions.
Generating 3D noise: octave 1/4...
Generating 3D noise: octave 2/4...
Generating 3D noise: octave 3/4...
Generating 3D noise: octave 4/4...
Compressing noise
Building noise texture
Done with noise
Compiling shader './shaders/water_fs.glsl' successful
Linking shaders successful
Compiling shader './shaders/water_fs.glsl' successful
Linking shaders successful
Compiling shader './shaders/reflectiv_water_fs.glsl' successful
Linking shaders successful
Compiling shader './shaders/reflectiv_water_fs.glsl' successful
Linking shaders successful
Compiling shader './shaders/water_fs.glsl' successful
Linking shaders successful
Compiling shader './shaders/water_fs.glsl' successful
Linking shaders successful
Compiling shader './shaders/reflectiv_water_fs.glsl' successful
Linking shaders successful
Compiling shader './shaders/reflectiv_water_fs.glsl' successful
Linking shaders successful
Init extensions done
Init eyecandy
Init eyecandy done
Max bones per mesh: 71
Init actor defs
Init actor defs done
Init lights
Init done
Init done!

#glinfo:

Video card: GeForce Go 7600/PCI/SSE2
Vendor ID: NVIDIA Corporation
OpenGL Version: 2.0.1
Supported extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

And finally, error_log.txt for el_all.exe:

Log started at 2008-02-20 20:54:44 localtime (W. Europe Standard Time)
[20:54:44] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main.
[20:54:44] Using the server profile: main
[20:54:46] Error opening sound configuration file
[20:54:51] Error: Can't open file "quest.log"
[20:54:51] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates158/files.lst
[20:54:51] Downloading http://www.eternal-lands.com/updates158/files.lst from www.eternal-lands.com
[20:54:51] Finished downloading http://www.eternal-lands.com/updates158/files.lst
[20:54:52] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates158/files.lst
[20:54:52] Downloading http://www.eternal-lands.com/updates158/files.lst from www.eternal-lands.com
[20:54:52] Finished downloading http://www.eternal-lands.com/updates158/files.lst
[20:54:54] Failed to download (files.lst) 3 times. Giving up.

 

Forgive me if this is too much info, or not enough!

PS: operating system = Microsoft Windows XP Professional, version 5.1.2600; nVidia GeForce GO 7600, display driver version 6.14.10.8454.

 

EDIT: pls also forgive n00bish posting habits :closedeyes:

Edited by Wingalings

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Same story as others. Crash right after log in.

 

 Video card: GeForce Go 7900 GS/PCI/SSE2/3DNOW!
Vendor ID: NVIDIA Corporation
OpenGL Version: 2.0.1
Supported extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

 

Info log..

Log started at 2008-02-20 15:14:54 localtime (Eastern Standard Time)

Init extensions.
Generating 3D noise: octave 1/4...
Generating 3D noise: octave 2/4...
Generating 3D noise: octave 3/4...
Generating 3D noise: octave 4/4...
Compressing noise
Building noise texture
Done with noise
Compiling shader './shaders/water_fs.glsl' successful
Linking shaders successful
Compiling shader './shaders/water_fs.glsl' successful
Linking shaders successful
Compiling shader './shaders/reflectiv_water_fs.glsl' successful
Linking shaders successful
Compiling shader './shaders/reflectiv_water_fs.glsl' successful
Linking shaders successful
Compiling shader './shaders/water_fs.glsl' successful
Linking shaders successful
Compiling shader './shaders/water_fs.glsl' successful
Linking shaders successful
Compiling shader './shaders/reflectiv_water_fs.glsl' successful
Linking shaders successful
Compiling shader './shaders/reflectiv_water_fs.glsl' successful
Linking shaders successful
Init extensions done
Init eyecandy
Init eyecandy done
Max bones per mesh: 71
Init actor defs
Init actor defs done
Init lights
Init done
Init done!

 

Running WindowsXP. I updated my drivers also.

 

 

Edit: Error log on Regular client

Log started at 2008-02-21 15:47:31 localtime (Eastern Standard Time)

[15:47:31] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main.
[15:47:31] Using the server profile: main
[15:47:35] Unable to find id/property node shield
Last message repeated 11 times
[15:47:50] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst
[15:47:50] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com
[15:47:51] Finished downloading http://www.eternal-lands.com/updates150/files.lst
[15:47:51] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst
[15:47:51] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com
[15:47:51] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst
[16:05:24] Client closed

Edited by Acelon

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The only problem I have is when turning on reflections. The FPS drops to 0 or 1 and I'm unable to move or turn it off unless I purposely crash the game and restart it. (Same problem with the previous beta)

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I also have the crash after login bug. The newest drivers from Dell seem to be dated 2005 and ATI's tool claims to not have anything for me, guess I'll need to search the net...

 

Dell Inspiron 9100

P4 2.8 Ghz

ATI Mobility 9700

1 GB RAM

Windows XP

 

 

infos.log

Init extensions.

Generating 3D noise: octave 1/4...

Generating 3D noise: octave 2/4...

Generating 3D noise: octave 3/4...

Generating 3D noise: octave 4/4...

Compressing noise

Building noise texture

Done with noise

Compiling shader './shaders/water_fs.glsl' successful

Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

Compiling shader './shaders/water_fs.glsl' successful

Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

Compiling shader './shaders/reflectiv_water_fs.glsl' successful

Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

Compiling shader './shaders/reflectiv_water_fs.glsl' successful

Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

Compiling shader './shaders/water_fs.glsl' successful

Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

Compiling shader './shaders/water_fs.glsl' successful

Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

Compiling shader './shaders/reflectiv_water_fs.glsl' successful

Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

Compiling shader './shaders/reflectiv_water_fs.glsl' successful

Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

Init extensions done

Init eyecandy

Init eyecandy done

Max bones per mesh: 71

Init actor defs

Init actor defs done

Init lights

Init done

Init done!

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I tried the old client, but it seems the new ATI drivers screwed it up ;(

 

I reinstalled the client (installation package + el_patch_15.exe) but also a crash after login.

It seems that it is something with the new driver...

It always starts in fullscreen...

 

Log started at 2008-02-21 08:44:15 localtime (Central Europe Standard Time)

[08:44:15] Window size adjusted to 990x720
[08:44:15] Hmm... This mode seems to fall back in software 'acceleration'.
Trying to disable the stencil buffer.
[08:44:15] Hmm... No luck without a stencil buffer either...
Let's try one more thing...
[08:44:15] Damn, it seems that you are out of luck, we are in the software mode now, so the game will be veeeeery slow. If you DO have a 3D accelerated card, try to update your OpenGl drivers...
[08:44:16] Couldn't find the GL_ARB_multitexture extension, not using it...
[08:44:16] Couldn't find the GL_ARB_texture_env_combine extension, not using it...
[08:44:16] Couldn't find the GL_EXT_compiled_vertex_array extension, not using it...
[08:44:16] Couldn't find the GL_ARB_point_sprite extension, not using it...
[08:44:16] Couldn't find the GL_ARB_texture_compression extension, not using it...
[08:44:16] Couldn't find the GL_EXT_texture_compression_s3tc extension, not using it...
[08:44:16] Couldn't find the GL_SGIS_generate_mipmap extension, not using it...
[08:44:16] Couldn't find the GL_ARB_shadow extension, not using it...
[08:44:16] Couldn't find the GL_ARB_vertex_buffer_object extension, not using it...
[08:44:16] Couldn't find the GL_EXT_framebuffer_object extension, not using it...
[08:44:16] Couldn't find the GL_EXT_draw_range_elements extension, not using it...
[08:44:16] Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it...
[08:44:16] Couldn't find the GL_ARB_fragment_program extension, not using it...
[08:44:16] Couldn't find the GL_ARB_vertex_program extension, not using it...
[08:44:16] Couldn't find the GL_ARB_fragment_shader extension, not using it...
[08:44:16] Couldn't find the GL_ARB_vertex_shader extension, not using it...
[08:44:16] Couldn't find the GL_ARB_shader_objects extension, not using it...
[08:44:16] Couldn't find the GL_ARB_shading_language_100 extension, not using it...
[08:44:16] Couldn't find the GL_ARB_texture_mirrored_repeat extension, not using it...
[08:44:16] Couldn't find the GL_ARB_texture_rectangle extension, not using it...
[08:44:16] Couldn't find the GL_EXT_fog_coord extension, not using it...
[08:44:16] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it...
[08:44:16] Couldn't find the GL_EXT_texture_compression_latc extension, not using it...
[08:44:16] Compiled Vertex Arrays disabled.
[08:44:16] Point Particles disabled.
[08:44:16] Framebuffer disabled (need newer driver)
[08:44:16] Shadow map size not supported! Shadow map size reduced to 256!
[08:44:16] Shadowmapping disabled (need newer hardware)
[08:44:17] Error opening sound configuration file
[08:44:23] Your personal settings and logs will be saved in C:\Documents and Settings\lmikula\My Documents/Eternal Lands/test/
[08:44:27] Connecting to Server...
[08:44:28] Test Server!

 

 

When i ran it the first time (stable 1.5 client), in error.log were couple of "downloading lines", the second time it's the same, but without the "download" messages:

 

Log started at 2008-02-21 08:45:06 localtime (Central Europe Standard Time)

[08:45:06] Using the server profile: test
[08:45:06] No language set so defaulting to [en] and using language selection window
[08:45:06] Warning: Didn't find your data_dir, using the current directory instead. Please correct this in your el.ini . Given data_dir was: "c:\Program Files\Eternal Lands"
[08:45:08] Error opening sound configuration file
[08:45:14] Error: Can't open file "quest.log"
[08:45:14] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst
[08:45:14] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com
[08:45:14] Finished downloading http://www.eternal-lands.com/updates150/files.lst
[08:45:15] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst
[08:45:15] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com
[08:45:15] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst
[08:45:18] Language changed, was [en] now [en]
[08:45:27] Error: Can't open file "spells_groomsh.dat"

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after installing the 1.5.8 and it didnt work( only heard sounds and stuff but it then quit) i installed the 1.5.0 again and it worked fine,

Video card: GeForce FX 5500/AGP/SSE2
Vendor ID: NVIDIA Corporation
OpenGL Version: 1.5.2
Supported extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 

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For those who have a crash at start, can you please run the old client, look in the rrors log, and see if you are missing any files?

 

After running the 1.5.0 client again, the error log has:

 

Log started at 2008-02-21 22:26:36 localtime (New Zealand Daylight Time)

[22:26:36] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main.
[22:26:36] Using the server profile: main
[22:26:52] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst
[22:26:52] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com
[22:26:53] Finished downloading http://www.eternal-lands.com/updates150/files.lst
[22:26:54] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst
[22:26:54] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com
[22:26:54] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst
[22:27:14] Unable to add command 22 - 45
[22:27:14] Unable to add command 21 - 45
[22:27:14] Unable to add command 22 - 45
[22:27:14] Unable to add command 26 - 45

 

Hope this helps.

 

Stewbaby

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Now that I am less dumb, the error log after running the current client:

 

error_log.txt:

Log started at 2008-02-21 12:03:11 localtime (Central Standard Time)

 

[12:03:11] Error: Server profile not found in servers.lst for server: Lands\el_150.exe". Failover to server: main.

[12:03:11] Using the server profile: main

[12:03:21] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst

[12:03:21] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com

[12:03:21] Finished downloading http://www.eternal-lands.com/updates150/files.lst

[12:03:22] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst

[12:03:22] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com

[12:03:22] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst

Edited by Grog the Barbarian

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I have kept the old installation, but copied it to a new directory called "eternal lands 1.5". That version still runs fine. A copy of my error log:

 

Log started at 2008-02-21 21:55:42 localtime (West-Europa (standaardtijd))

 

[21:55:42] Error: Server profile not found in servers.lst for server: 1.5\el.exe". Failover to server: main.

[21:55:42] Using the server profile: main

[21:55:42] Warning: Didn't find your data_dir, using the current directory instead. Please correct this in your el.ini . Given data_dir was: "C:\Program Files\Eternal Lands 1.5\"

[21:56:04] Error: Can't open file "quest.log"

[21:56:04] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst

[21:56:04] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com

[21:56:05] Finished downloading http://www.eternal-lands.com/updates150/files.lst

[21:56:05] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst

[21:56:05] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com

[21:56:05] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst

[21:56:27] Unable to add command 20 - 473

Last message repeated 1 time

[21:56:27] Unable to add command 21 - 473

 

I havent noticed any gameplay issues but am always running in poor man mode, due to my poor Intel integrated card.

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Tried RC2 on another system:

 

Athlon XP 2500

Nvidia geForce 6600 LE

1Gb Ram

Windows XP

 

Starts on this machine. I also get the weird "sky" flickering when of the map edges. water shader quality looks really nice set to 2. However attempting to enter the EVTR mine causes a runtime error.

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