LabRat Report post Posted March 24, 2008 I'll make a configurable patch on berlios pending their approval. Share this post Link to post Share on other sites
LabRat Report post Posted March 24, 2008 Patch is now on berlios, I just died to a cyclops testing it, I had no "you failed to flee" messages during the fight. https://developer.berlios.de/patch/index.ph...p;group_id=1256 Please test and confirm if it works. Share this post Link to post Share on other sites
Florian Report post Posted March 24, 2008 Some people use mapwalk to flee, they'll hate it Share this post Link to post Share on other sites
LabRat Report post Posted March 24, 2008 I made it configurable in Options-Controls tab Share this post Link to post Share on other sites
Florian Report post Posted March 24, 2008 I made it configurable in Options-Controls tab Yes, I saw that. Soon EL will have more options than the linux kernel ... Share this post Link to post Share on other sites
LabRat Report post Posted March 24, 2008 I made it configurable in Options-Controls tabYes, I saw that.Soon EL will have more options than the linux kernel ... [Options][Turn everything on [X]] Share this post Link to post Share on other sites
Entropy Report post Posted March 24, 2008 Well, what I think we should do is not use the client path finding if the distance is less than, say, 30 steps or so. This should solve the problem with fleeing from fights, no? Share this post Link to post Share on other sites
LabRat Report post Posted March 24, 2008 The 2 issues are a little unrelated (even though it is really one issue in a way). If you mapwalk and get attacked by a player or creature you have a much better chance of surviving the encounter if you stop and fight than if you continually try to flee as you will not be attacking. Share this post Link to post Share on other sites