Entropy Report post Posted December 12, 2007 I was thinking to limit all the attributes for the PK server to 50, or 60 (each). The pros are: 1. More fair combat (no more super strong chars). 2. More attributes will be used, not just phys and co (and some will) 3. You will be able to actually take some perks if you want to. Cons: 1. Can't fight really strong monsters (at least not alone) Share this post Link to post Share on other sites
Stricken Report post Posted December 12, 2007 Limit to 50, it'll make things more interesting and fun to read and stuff. It's about having fun and strategy not taking all negs >.> and with 50 you can incorporate some of the stuff u worked on like perks Share this post Link to post Share on other sites
Entropy Report post Posted December 12, 2007 One other advantage in limiting this stuff is so that people won't just go take all the neg perks. Share this post Link to post Share on other sites
SL7yz0r Report post Posted December 12, 2007 (edited) Must we sit through another week of testing? I think we've got the hang of it. Lets vote and start this thing! Break! Edited December 12, 2007 by SL7yz0r Share this post Link to post Share on other sites
sywren Report post Posted December 12, 2007 (edited) I think it's a great idea. Limiting attributes to 50 will change some of the ways people think about pp's and encourage the broadening of characters with other attributes, nexuses, and perks. The uber-pker could end up being the destruction of the PK server if everyone knows there are a couple dominant players whose stats will always give them the great advantage. Who will want to join in a year or so?This solution makes creativity and new strategy the great advantage. Limiting attributes encourages players to rethink their strategy and individualize how they rule and conquer instead of everyone following the same basic strategy prescribed over and over. This also makes taking negative perks really negative since once a character has maxed their attributes, they are are stuck with this neg impetuously taken early on. Edited December 12, 2007 by sygon Share this post Link to post Share on other sites
asgnny Report post Posted December 12, 2007 I was thinking to limit all the attributes for the PK server to 50, or 60 (each).The pros are: 1. More fair combat (no more super strong chars). 2. More attributes will be used, not just phys and co (and some will) 3. You will be able to actually take some perks if you want to. Cons: 1. Can't fight really strong monsters (at least not alone) This seems like a fantastic idea -- one I would love to see implemented on the main server as well (probably with higher caps, of course). Share this post Link to post Share on other sites
macca Report post Posted December 12, 2007 tbh i think it's pointless like the uber strong monsters being there eg. yeti/giants/dragons as no1 will stand that much of a chance ..oh well gotta wait till i got xmas presents to see if i can get debit to work again maybe see every1 in a week or 2 Share this post Link to post Share on other sites
Entropy Report post Posted December 12, 2007 I was thinking to limit all the attributes for the PK server to 50, or 60 (each).The pros are: 1. More fair combat (no more super strong chars). 2. More attributes will be used, not just phys and co (and some will) 3. You will be able to actually take some perks if you want to. Cons: 1. Can't fight really strong monsters (at least not alone) This seems like a fantastic idea -- one I would love to see implemented on the main server as well (probably with higher caps, of course). I was thinking of that too (of course, people will get back their PPs that are alocated in attributes over the limit). And this would require some more positive perks as well, so that people can do somethign with those extra PPs. But this will be a separate vote. Share this post Link to post Share on other sites
Deified Report post Posted December 12, 2007 loads of people already agreed/suggested this lol 50 limit Share this post Link to post Share on other sites
masterpiter Report post Posted December 12, 2007 cool idea Share this post Link to post Share on other sites
korrode Report post Posted December 12, 2007 This seems like a fantastic idea -- one I would love to see implemented on the main server as well (probably with higher caps, of course).Great idea... Just voicing my support for having this on the main server too! Share this post Link to post Share on other sites
Aislinn Report post Posted December 12, 2007 \o/ Everybody knows this has my vote! (voted 50) Share this post Link to post Share on other sites
bigkav Report post Posted December 12, 2007 hmm i not sure if this is true but ive ppl saying that they can have theyre char transfered to the PK server... is this true? Share this post Link to post Share on other sites
Zamirah Report post Posted December 12, 2007 hmm i not sure if this is true but ive ppl saying that they can have theyre char transfered to the PK server... is this true? No, they can create a new char with same name as on main, it's all. Share this post Link to post Share on other sites
Entropy Report post Posted December 12, 2007 Yes, just transfered pkingduck and masterpiter. Share this post Link to post Share on other sites
NeXt Report post Posted December 12, 2007 yeah this is good limit it ! so allrounders got a change to Share this post Link to post Share on other sites
Deified Report post Posted December 12, 2007 Yes, just transfered pkingduck and masterpiter. I'd find that funny but I know at least 50% of the people who read it will actually believe it :/ Share this post Link to post Share on other sites
The_Piper Report post Posted December 12, 2007 60 Piper Share this post Link to post Share on other sites
Mango Report post Posted December 12, 2007 Thanks you! Would be awsome on main server too indeed. Share this post Link to post Share on other sites
BlackFalcon Report post Posted December 12, 2007 A limit of 50/60 seems ok 50 or 60 p/c/w will still make a very strong character? And dont forget about the other attributes they come in handy when summoning for example. Along with a a/d cap this really limits the strength of the players.. Perhaps different experience tables after level 100? maybe a 10% exp increase to 101, 20% to 102 etc? thats pretty much the same as a 100 a/d cap Share this post Link to post Share on other sites
Mango Report post Posted December 12, 2007 A limit of 50/60 seems ok 50 or 60 p/c/w will still make a very strong character? And dont forget about the other attributes they come in handy when summoning for example. Along with a a/d cap this really limits the strength of the players.. Perhaps different experience tables after level 100? maybe a 10% exp increase to 101, 20% to 102 etc? thats pretty much the same as a 100 a/d cap True, 50 will/50vit chars would still be unkillable ;p. But I hope after 100 a/d you Wont get anymore a/d xp. That way oa will be more harder to do and people will go do other skills too. Share this post Link to post Share on other sites
Ryosuke Report post Posted December 12, 2007 (edited) Can I ask why most are heading towards 50? 50 would make your cross-attributes uneven. Unless you combine Coord with Instinct.. but, as there's an OA limit, it's a bit of a waste. Edited December 12, 2007 by Ryosuke Share this post Link to post Share on other sites
Mango Report post Posted December 12, 2007 Can I ask why most are heading towards 50? 50 would make your cross-attributes uneven. Unless you combine Coord with Instinct.. but, as there's an OA limit, it's a bit of a waste. THERE IS A OA LIMIT!? Share this post Link to post Share on other sites
Ryosuke Report post Posted December 12, 2007 There is? ;s But, still why 50? Voted 60. Share this post Link to post Share on other sites
ville-v Report post Posted December 12, 2007 Can I ask why most are heading towards 50? 50 would make your cross-attributes uneven. Unless you combine Coord with Instinct... You are right. That's why I would've voted for 40. Share this post Link to post Share on other sites