Ryokotsusei Report post Posted December 8, 2007 (edited) Well, i've been posting in similar topics for a week, to no avail. So i'll make my own. My client crashes on login. It also seems to freeze a bit on "Initializing Actor Definitions" on startup. Here is the error log: Log started at 2007-12-07 20:08:43 localtime (Pacific Standard Time) [20:08:43] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main. [20:08:43] Using the server profile: main [20:08:49] Error opening sound configuration file [20:09:01] Unknown battlecry sound (Battlecry Female1) in actor def: human female [20:09:02] Unknown battlecry sound (Battlecry Male1) in actor def: human male [20:09:03] Unknown battlecry sound (Battlecry Female1) in actor def: elf female [20:09:04] Unknown battlecry sound (Battlecry Male1) in actor def: elf male [20:09:06] Unknown battlecry sound (Battlecry Female1) in actor def: dwarf female [20:09:07] Unknown battlecry sound (Battlecry Male1) in actor def: dwarf male [20:09:07] Unknown sound (Punch) in actor def: cyclops Last message repeated 3 times [20:09:07] Unknown sound (Kick) in actor def: cyclops Last message repeated 1 time [20:09:08] Unknown sound (Rat1) in actor def: rat [20:09:08] Unknown sound (Monster3) in actor def: goblin male 2 Last message repeated 1 time [20:09:08] Unknown sound (Axe) in actor def: goblin male 2 [20:09:08] Unknown sound (Punch) in actor def: goblin male 2 Last message repeated 2 times [20:09:08] Unknown sound (Kick) in actor def: goblin male 2 Last message repeated 1 time [20:09:08] Unknown battlecry sound (Battlecry Goblin) in actor def: goblin male 2 [20:09:08] Unknown sound (Monster3) in actor def: goblin female 1 Last message repeated 1 time [20:09:08] Unknown sound (Punch) in actor def: goblin female 1 Last message repeated 3 times [20:09:08] Unknown sound (Kick) in actor def: goblin female 1 Last message repeated 1 time [20:09:08] Unknown battlecry sound (Battlecry Goblin) in actor def: goblin female 1 [20:09:10] Unknown sound (Wolf Attack) in actor def: wolf [20:09:10] Unknown sound (WolfYelp) in actor def: wolf Last message repeated 1 time [20:09:10] Unknown sound (Wolf Attack) in actor def: wolf Last message repeated 5 times [20:09:11] Unknown sound (Pig Pain) in actor def: boar Last message repeated 1 time [20:09:11] Unknown sound (Pig) in actor def: boar Last message repeated 5 times [20:09:13] Unknown sound (Wolf Attack) in actor def: fox [20:09:13] Unknown sound (WolfYelp) in actor def: fox Last message repeated 1 time [20:09:13] Unknown sound (Wolf Attack) in actor def: fox Last message repeated 5 times [20:09:13] Unknown sound (Lion Attack) in actor def: puma Last message repeated 8 times [20:09:14] Unknown sound (Punch) in actor def: ogre male 1 Last message repeated 3 times [20:09:14] Unknown sound (Kick) in actor def: ogre male 1 Last message repeated 1 time [20:09:14] Unknown battlecry sound (Battlecry Orc) in actor def: ogre male 1 [20:09:14] Unknown sound (Monster3) in actor def: goblin male 1 Last message repeated 1 time [20:09:14] Unknown sound (Punch) in actor def: goblin male 1 Last message repeated 5 times [20:09:14] Unknown battlecry sound (Battlecry Goblin) in actor def: goblin male 1 [20:09:14] Unknown sound (Punch) in actor def: orc male 1 Last message repeated 3 times [20:09:14] Unknown sound (Kick) in actor def: orc male 1 Last message repeated 1 time [20:09:14] Unknown battlecry sound (Battlecry Orc) in actor def: orc male 1 [20:09:15] Unknown sound (Punch) in actor def: orc female 1 Last message repeated 3 times [20:09:15] Unknown sound (Kick) in actor def: orc female 1 Last message repeated 1 time [20:09:15] Unknown battlecry sound (Battlecry Orc) in actor def: orc female 1 [20:09:15] Unknown sound (Punch) in actor def: skeleton Last message repeated 3 times [20:09:15] Unknown sound (Kick) in actor def: skeleton Last message repeated 1 time [20:09:15] Unknown sound (Punch) in actor def: gargoyle 1 Last message repeated 3 times [20:09:15] Unknown sound (Kick) in actor def: gargoyle 1 Last message repeated 1 time [20:09:16] Unknown sound (Punch) in actor def: gargoyle 2 Last message repeated 3 times [20:09:16] Unknown sound (Kick) in actor def: gargoyle 2 Last message repeated 1 time [20:09:16] Unknown sound (Punch) in actor def: gargoyle 3 Last message repeated 3 times [20:09:16] Unknown sound (Kick) in actor def: gargoyle 3 Last message repeated 1 time [20:09:16] Unknown sound (Punch) in actor def: troll Last message repeated 3 times [20:09:16] Unknown sound (Kick) in actor def: troll Last message repeated 1 time [20:09:16] Unknown sound (WolfYelp) in actor def: chimeran mountain wolf Last message repeated 1 time [20:09:16] Unknown sound (Chimeran Attack) in actor def: chimeran mountain wolf Last message repeated 5 times [20:09:22] Unknown battlecry sound (Battlecry Female1) in actor def: gnome female [20:09:24] Unknown battlecry sound (Battlecry Male1) in actor def: gnome male [20:09:26] Unknown battlecry sound (Battlecry Female1) in actor def: orchan female [20:09:27] Unknown battlecry sound (Battlecry Male1) in actor def: orchan male [20:09:28] Unknown battlecry sound (Battlecry Female1) in actor def: draegoni female [20:09:29] Unknown battlecry sound (Battlecry Male1) in actor def: draegoni male [20:09:29] Unknown sound (Skunk) in actor def: skunk 1 Last message repeated 1 time [20:09:29] Unknown sound (Raccoon) in actor def: racoon 1 Last message repeated 1 time [20:09:29] Unknown sound (Horse Idle) in actor def: unicorn 1 Last message repeated 1 time [20:09:30] Unknown sound (WolfYelp) in actor def: chimeran desert wolf Last message repeated 1 time [20:09:30] Unknown sound (Chimeran Attack) in actor def: chimeran desert wolf Last message repeated 5 times [20:09:30] Unknown sound (WolfYelp) in actor def: chimeran forest wolf Last message repeated 1 time [20:09:30] Unknown sound (Chimeran Attack) in actor def: chimeran forest wolf Last message repeated 5 times [20:09:30] Unknown sound (WolfYelp) in actor def: chimeran arctic wolf Last message repeated 1 time [20:09:30] Unknown sound (Chimeran Attack) in actor def: chimeran arctic wolf Last message repeated 5 times [20:09:30] Unknown sound (Lion Attack) in actor def: panther Last message repeated 8 times [20:09:31] Unknown sound (Lion Attack) in actor def: leopard 1 Last message repeated 8 times [20:09:31] Unknown sound (Lion Attack) in actor def: leopard 2 Last message repeated 8 times [20:09:31] Unknown sound (Lion Attack) in actor def: feran Last message repeated 8 times [20:09:31] Unknown sound (Lion Attack) in actor def: tiger 1 Last message repeated 8 times [20:09:31] Unknown sound (Lion Attack) in actor def: tiger 2 Last message repeated 8 times [20:09:31] Unknown sound (Punch) in actor def: armed female orc [20:09:31] Unknown sound (Axe) in actor def: armed female orc [20:09:31] Unknown sound (Punch) in actor def: armed female orc [20:09:31] Unknown sound (Iron Hammer) in actor def: armed female orc [20:09:31] Unknown sound (Kick) in actor def: armed female orc Last message repeated 1 time [20:09:31] Unknown battlecry sound (Battlecry Orc) in actor def: armed female orc [20:09:32] Unknown sound (Punch) in actor def: armed male orc [20:09:32] Unknown sound (Axe) in actor def: armed male orc [20:09:32] Unknown sound (Punch) in actor def: armed male orc [20:09:32] Unknown sound (Iron Hammer) in actor def: armed male orc [20:09:32] Unknown sound (Kick) in actor def: armed male orc Last message repeated 1 time [20:09:32] Unknown battlecry sound (Battlecry Orc) in actor def: armed male orc [20:09:32] Unknown sound (Sword) in actor def: armed skeleton Last message repeated 1 time [20:09:32] Unknown sound (Punch) in actor def: armed skeleton Last message repeated 1 time [20:09:32] Unknown sound (Phantom Idle) in actor def: phantom warrior [20:09:32] Unknown sound (Sword) in actor def: phantom warrior Last message repeated 1 time [20:09:32] Unknown sound (Staff) in actor def: phantom warrior Last message repeated 1 time [20:09:32] Unknown sound (Kick) in actor def: phantom warrior Last message repeated 1 time [20:09:32] Unknown battlecry sound (Phantom Attack) in actor def: phantom warrior [20:09:32] Unknown sound (Monster6) in actor def: imp [20:09:32] Unknown sound (Monster1) in actor def: imp [20:09:32] Unknown sound (Punch) in actor def: imp [20:09:32] Unknown sound (Iron Hammer) in actor def: imp [20:09:32] Unknown sound (Punch) in actor def: imp [20:09:32] Unknown sound (Iron Hammer) in actor def: imp [20:09:32] Unknown sound (Punch) in actor def: imp Last message repeated 1 time [20:09:32] Unknown battlecry sound (Imp) in actor def: imp [20:09:32] Unknown sound (Ow) in actor def: brownie Last message repeated 1 time [20:09:32] Unknown sound (Punch) in actor def: brownie Last message repeated 5 times [20:09:32] Unknown battlecry sound (Battlecry Little) in actor def: brownie [20:09:33] Unknown sound (Monster1) in actor def: spider big 1 [20:09:33] Unknown sound (Monster1) in actor def: spider big 2 [20:09:33] Unknown sound (Monster1) in actor def: spider big 3 [20:09:33] Unknown sound (Monster1) in actor def: spider big 4 [20:09:34] Unknown sound (Ow) in actor def: wood sprite Last message repeated 1 time [20:09:34] Unknown sound (Punch) in actor def: wood sprite Last message repeated 5 times [20:09:34] Unknown battlecry sound (Battlecry Little) in actor def: wood sprite [20:09:34] Unknown sound (Ow) in actor def: leprechaun Last message repeated 1 time [20:09:34] Unknown sound (Punch) in actor def: leprechaun [20:09:34] Unknown sound (Staff) in actor def: leprechaun [20:09:34] Unknown sound (Punch) in actor def: leprechaun Last message repeated 3 times [20:09:34] Unknown battlecry sound (Battlecry Little) in actor def: leprechaun [20:09:34] Unknown sound (Punch) in actor def: giant_1 Last message repeated 3 times [20:09:34] Unknown sound (Kick) in actor def: giant_1 Last message repeated 1 time [20:09:34] Unknown sound (Monster6) in actor def: hobgoblin [20:09:34] Unknown sound (Monster1) in actor def: hobgoblin Last message repeated 1 time [20:09:34] Unknown sound (Imp) in actor def: hobgoblin Last message repeated 5 times [20:09:35] Unknown sound (Punch) in actor def: yeti Last message repeated 3 times [20:09:35] Unknown sound (Kick) in actor def: yeti Last message repeated 1 time [20:09:35] Unknown battlecry sound (Battlecry Orc) in actor def: yeti [20:09:35] Unknown sound (Monster3) in actor def: feros Last message repeated 1 time [20:09:35] Unknown sound (Punch) in actor def: feros [20:09:35] Unknown sound (Staff) in actor def: feros [20:09:35] Unknown sound (Axe) in actor def: feros [20:09:35] Unknown sound (Punch) in actor def: feros [20:09:35] Unknown sound (Kick) in actor def: feros Last message repeated 1 time [20:09:35] Unknown battlecry sound (Monster14) in actor def: feros [20:09:35] Unknown sound (Dragon Idle) in actor def: dragon1 Last message repeated 2 times [20:09:35] Unknown sound (Dragon Attack) in actor def: dragon1 Last message repeated 5 times [20:09:35] Unknown sound (Dragon Idle) in actor def: dragon2 Last message repeated 2 times [20:09:35] Unknown sound (Dragon Attack) in actor def: dragon2 Last message repeated 4 times [20:09:36] Unknown sound (Eagle) in actor def: hawk [20:09:36] Unknown sound (Eagle) in actor def: falcon [20:09:37] Unknown sound (Lion Attack) in actor def: lion Last message repeated 8 times [20:09:37] Unknown sound (Monster3) in actor def: cockatrice [20:09:37] Unknown sound (Monster1) in actor def: cockatrice [20:09:54] Error: Can't open file "quest.log" [20:09:55] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst [20:09:55] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com [20:10:02] Finished downloading http://www.eternal-lands.com/updates150/files.lst [20:11:32] Client closed Yes, i've disabled the sounds in el.ini, and all the paths seem to be correct. My specs are: (i'd like to note I ran the update fine until a week or so ago) HP Pavilion a705w 256 MB RAM Fully updated drivers, etc Intel Celeron 2.93 GHz Intel 82845G/GL/GE/PE/GV Integrated graphics card Edited December 8, 2007 by Ryokotsusei Quote Share this post Link to post Share on other sites
Entropy Report post Posted December 8, 2007 What path is the el.ini you disabled the sound from? Quote Share this post Link to post Share on other sites
Ryokotsusei Report post Posted December 8, 2007 I disabled both the one in C:\Program Files\Eternal Lands and C:\Documents and Settings\HP_Owner\My Documents\Eternal Lands\main Quote Share this post Link to post Share on other sites
Entropy Report post Posted December 8, 2007 Well, if you still get those errors then you must have not disabled them properly.. Quote Share this post Link to post Share on other sites
Ryokotsusei Report post Posted December 9, 2007 Then tell me what "properly" is? I've uninstalled and reinstalled several times and still get the same occurrance. Quote Share this post Link to post Share on other sites
robotbob Report post Posted December 9, 2007 Did you: Set enable_sound to 1 to turn on sound effects, or to 0 if you don't want the EL client to take over your sound card, or if you have sound problems that might crash the client. #enable_sound= 0 Quote Share this post Link to post Share on other sites
Ryokotsusei Report post Posted December 9, 2007 (edited) Yes. If the sounds aren't the problem, perhaps it's [20:08:43] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main. [20:08:43] Using the server profile: main ? Edited December 9, 2007 by Ryokotsusei Quote Share this post Link to post Share on other sites
robotbob Report post Posted December 9, 2007 If the target in your shortcut is: "C:\Program Files\Eternal Lands\el.exe" You will get that error. If you change it to: "C:\Program Files\Eternal Lands\el.exe" main You get: [21:55:37] Using the server profile: main So I don't think that is the source of the failure. Quote Share this post Link to post Share on other sites
Ryokotsusei Report post Posted December 9, 2007 Oh, I see. Maybe I should just give up, because this doesn't seem like it's ever going to be fixed. Quote Share this post Link to post Share on other sites
Entropy Report post Posted December 9, 2007 You didn't disable the sound if you get those errors (unless if there is some really strange bug I am not aware of). BTW, uninstalling the game is not enough, you will need to delete the configuration folder too (the Eternal Lands thing in My Documents). Quote Share this post Link to post Share on other sites
Ryokotsusei Report post Posted December 9, 2007 I uninstalled, making sure to delete the "My Documents" file, and reinstalled. I went into the folders and double, triple, and quadruple checked that the sound was disabled. It crashed again, with the same error log. Quote Share this post Link to post Share on other sites
Entropy Report post Posted December 9, 2007 Ok, can you please post your el.ini from the my documents path here? Take care to remove your password, if it is saved there. Quote Share this post Link to post Share on other sites
Ryokotsusei Report post Posted December 9, 2007 Only directives that start with a # are taken in consideration Anything else is treated as a comment For the directives that accept a boolean value (on/off), 0 is off, 1 is on !!!WARNING!!! Make a backup of this file, before messing with it. In case it gets corrupted, the game might not start at all, etc. Login settings: #server_address = game.eternal-lands.com #server_port = 2001 Having a Username and Password defined can be a security problem. Use if you are comfortable in people that can get to you machine knowing this information #username = "" #password = "" video modes: 1 = 640x480 16bpp 2 = 640x480 32bpp 3 = 800x600 16bpp 4 = 800x600 32bpp 5 = 1024x768 16bpp 6 = 1024x768 32bpp 7 = 1152x864 16bpp 8 = 1152x864 32bpp 9 = 1280x1024 16bpp 10 = 1280x1024 32bpp full screen can be 0 (windowed) or 1 (full screen) if it is windowed, it will use the desktop BPP #video_mode = 6 #full_screen = 0 The no_adjust_shadows directive, if set on 1, tells the engine not to disable the shadows if the frame rate is too low. #no_adjust_shadows = 0 Do NOT turn on the shadows if you have a low end machine, and/or if you are using a 16BPP mode 16BPP modes, on old video cards (up to GF3) do not support a stencil buffer, so having shadows will make the game unplayable. If this is the case, use 0 instead of 1, in the shadows_on string #shadows_on= 1 If you want to use some better quality shadows, enable the shadow mapping. It will use more ressources than the old shadows, but will look prettier: #use_shadow_mapping = 1 The clouds shadows are projected on the ground, and the game looks nicer with them on. There is a small (about 10) speed penality, if you let it on, so you might want to disable them if you have an old video board. #clouds_shadows= 1 The reflections can now be turned off without using poor_man. Set the following to 0 to just disable reflections. #show_reflection= 1 Set this to 0 to disable showing the FPS in the corner #show_fps = 1 Setting this to a non-zero value will throttle EL back only when it's grabbing far more CPU time than it really needs to render a scene smoothly. This shouldn't affect slower systems at all, as they need all the CPU time that they can get to render nicely. #limit_fps= 40 If you REALLY have a VERY poor machine, try to set the next variable on 1 You will notice a drastical drop in quality (no reflections, no clouds shadows, and the texture filtering is set to NEAREST), but you might get a performance increase. It is highly discouraged to turn it on, tho. #poor_man = 0 If you have a LOT of memory, you can set use_vertex_array to a number greater then 0 to increase performance. This works well in crowded areas, but can use 130M or more of memory. Not recommended for machines with less then 384M of memory, 512M of memory is suggested for this feature. The higher the number, the faster a system needs to be. If your system lags when lots of player appear, then consider lowering the number. #use_vertex_array = 0 Mipmaps is a texture effect that blurs the texture a bit - it may look smoother and better, or it may look worse depending on your graphics driver settings and the like. It might also improve performance. To enable mipmaps in the client set the following parameter to 1: #use_mipmaps = 0 Some systems will not support the new point based particles in EL. If your client complaints about not having the point based particles extension, set the following to 0: #use_point_particles= 1 If you experience a significant slowdown when particles are nearby, you should consider lowering the percentage of particles that are displayed. You can set the particles percentage between 0 and 100: #particles_percentage = 100 You can increase the mouse sensitivity and cursor changing by adjusting the mouse_limit to lower numbers, but usually the FPS will drop as well! #mouse_limit= 2 The following two directives are for configuring the camera rotation speed, when you press left/right arrows (this is the normal mode), or shift+left/right arrows (fine mode) Increase for a faster camera turning speed, decrease for a smoother animation. #normal_camera_rotation_speed = 35.0 #fine_camera_rotation_speed = 5.0 To prevent your player from moving by accident when you are sitting check sit_lock to 1 and enable it #sit_lock = 0 Set to 0 if you don't want the item window to be opened when dropping things #item_window_on_drop = 1 Set to 1 to see the digital clock #view_digital_clock= 0 Lets you relocate your quickbar by using leftclick+ctrl. leftclick+shift determines whether the quickbar should be horisontal or vertical (default) and leftclick+ctrl+shift resets the quickbar. #relocate_quickbar = 0 Shows your stats in the hud (only works in resolutions > 640x480) #show_stats_in_hud= 0 Settting both show_stats_in_hud and show_statbars_in_hud to 1 will display experience bars for all your skills on the right side of the screen. #show_statbars_in_hud= 0 Shows help text, that tells about the function of a button: #show_help_text= 1 Set the time before the client will go afk automatically (time in minutes). If 0 the client will not go afk automatically and you'll have to set the client AFK yourself. #auto_afk_time = 0 Set the default afk message: #afk_message = "Automessage: I am currently away from my computer" If afk_local is set, when you go AFK, local chat messages are counted and saved as well as PMs #afk_local = 0 Global ignores is a list with people that are well known for being nasty, so we put them into a list (global_ignores.txt). Now, if you want, you can configure the client to load that list on start up, so you will have some sort of additional protection against those nasty people. By default, this feature is turned on #use_global_ignores = 1 Gloabal filters are a list of words that people have found offensive and can be replaced locally. Set the following to 0 if you don't want to use the default word filtering. #use_global_filters = 0 Set the following text to whatever you want filtered words to be replaced by. #text_filter_replace = smeg The following directive allows you to choose wether or not you want that each time when you ignore someone, his/her/it's name to be saved on your local ignores list, so you will permanently ignore that person (unless/until you manually remove the name from the local_ignores.txt file) #save_ignores = 1 Indicate if and how you want text messages to be logged to file. A distinction is made between server messages, which are informational messages like "slow down" or "you failed to harvest the [whatever]", and chat messages like local chat, PMs and GMs. Valid options for log_chat are 0: don't log anything at all 1: log chat to chat_log.txt, but don't log server messages 2: log both chat and server messages to chat_log.txt 3: log chat to chat_log.txt, and server messages to srv_log.txt #log_chat = 2 You can adjust the size of the text used for the players name tags on the screen. A value of 1.0 is the default, and you can make the text bigger or smaller by raising or lowering the values. #name_text_size= 1 Reserved for future usage #name_font = 0 You can adjust the size of the chat text on the screen. A value of 1.0 is the default, and you can make the text bigger or smaller by raising or lowering the values. #chat_text_size= 1 Reserved for future usage #chat_font = 0 Set enable_sound to 1 to turn on sound effects, or to 0 if you don't want the EL client to take over your sound card, or if you have sound problems that might crash the client. #enable_sound= 0 Setting enable_music to 1 will make the game play background music. Note that the music files themselves are not distributed with the game, and are available as a separate download. #enable_music= 0 You can change the music or sound gain (volume) with the following parameters. 0.0 means muted, 1.0 means full volume: #sound_gain= 0.5 #music_gain= 1 Here is where you give the path to your favorite browser. Due to the large diversity of browsers used, no default browser is selected, but you can easily change it in-game in the configuration tool, or here by adding a # before the browser command you prefer, and removing it on the next line: #browser = "" Note that, because of Micro$oft's infinite wisdom, invoking a command is done differently in Win9* and in Windows NT ® ©, so you have to manually select how to invoke your browser. Be sure to have only ONE selected browser, otherwise the current browser thingy is likely not to work. For Windows NT/2K/XP browser = "start iexplore.exe" For Win9* If you don't use quotation marks, the spaces will be stripped. browser = "c:\Program Files\Internet Explorer\iexplore.exe" For Linux: Just put a # before the browser you use, and make sure there there are not two or more browsers selected. That is, deselect the windows browser browser = konqueror browser = opera browser = mozilla browser = netscape Choose your language - all languages available are located in the ./languages/ folder in your eternal lands directory. The languages are however easily extendable and if you wish, you can translate the client into your language by editing the files found in the languages directory. #language= "" This option allows you to specify a directory other than the current directory to load data from. This needs to be set to where you installed EL. For Windows users, the default is "c:\Program Files\Eternal Lands\". For Gentoo users, the ebuild installs in /usr/share/games/eternal-lands. #data_dir = "c:\Program Files\Eternal Lands" Set render_fog to 1 to show fog in the game. #render_fog= 0 Setting use_vertex_buffers to 1 will make EL use vertex buffer objects to speed up the rendering process, at the expense of using more video memory. #use_vertex_buffers = 1 If compass_north = 1 (the default), the compass needle works like a real compass, i.e. the needle always points to the north. If it is zero, the needle points in the direction your character is facing, and the north is in the direction of the N on the on-screen compass. #compass_north = 1 If caps_filter is set, messages that are entirely in upper case are automatically converted to lower case. #caps_filter = 0 The value for windowed_chat determines how text messages are displayed. Valid options are: 0: Simply print all text on the screen 1: Tabbed chat: text messages are separated based on the type of message (e.g. server messages, guild chat, local chat, channel talk), and by selecting a tab from a bar on top of the screen only one (or all) channel or type of message is shown. 2: Windowed chat: like tabbed chat, but the text is displayed in a separate window. #windowed_chat = 1 Set write_ini_on_exit to 0 if you do NOT want changes in your settings to be saved when you close the game. You probably do not want to do this, so if you don't know what you're doing, leave it at 1. #write_ini_on_exit = 1 If ati_click_workaround is set, the game will try to work around a bug in (older?) Ati video drivers, that read out the depth buffers incorrectly. Try this option _only_ when you are not able to walk and you have an Ati video card. #ati_click_workaround = 0 Setting use_alpha_border to 1 will make EL show a nice shadow border around the in-game windows. #use_alpha_border = 1 Setting use_floating_messages to 1 will show a message floating above your characters head when you gain experience. #use_floating_messages = 1 If local_chat_separate is set and windowed_chat is set to using tabs or the chat window, then all local chat messages will be displayed in a separate tab, otherwise they will be shown in all tabs. #local_chat_separate = 0 Same as local_chat_separate, but for guild messages. #guild_chat_separate = 1 Same as local_chat_separate, but for server and other informational messages. #server_chat_separate= 1 This option is useful for EL moderators only. Same as local_chat_separate, but for moderator messages. #mod_chat_separate= 1 If highlight_tab_on_nick is set and tabbed or windowed chat is used, tabs in which your name is mentioned will be highlighted. #highlight_tab_on_nick = 1 If isometric is set to 1, the in game view will be isometric, i.e. no perspective is used. Use it when your frame rate is low, it can speed up the rendering process significantly. #isometric= 0 The perspective correction, only used when isometric is 0. The farther this value deviates from 1, the higher the perspective distortion is. #perspective= 0.4 The distance to the near clipping plane from the camera. Objects that are closer to the camera than this distance will not be displayed. #near_plane = 35 If buddy_log_notice is set, a message will be printed when someone on your buddy list logs on or off. #buddy_log_notice = 1 Gamma correction, the higher this value, the higher the contrast between light and dark colors. You can try to use this option when the game looks very dark on your screen, but note that it affects the entire display, not just the game window. #gamma= 1 This parameter determines the quality of the shadow maps. You should as minimum set it to 512, and it will look better with 1024, 2048 or 4096, but also consume a lot more graphics memory/resources. Valid options for shadow_map_size are 0: 256 1: 512 2: 768 3: 1024 4: 1280 5: 1536 6: 1792 7: 2048 8: 3072 9: 4096 #shadow_map_size= 7 If use_compiled_vertex_array is set, EL will draw 3D objects using compiled vertex arrays. Some systems don't support this option well, so you can try turning it off when you notice that 3D objects aren't displayed correctly. #use_compiled_vertex_array = 1 If autoupdate is set, updates can be automatically downloaded from the server and installed. Note that this requires the game to have write permissions in your configuration directory, or the game data directory. If you are able to play the game with default settings, that is most likely not a problem, since the log files are created in either of those directories as well. all log fil #autoupdate = 1 When serverpopup is set, special server messages with channel id 255 are displayed in a separate popup window. #serverpopup = 1 Set this option to 1 if you find that clicking the mouse on the ground does not move your character. Instead of reading the depth buffer, the game will then trace the line of view to find the ground tile to move to. #use_old_clicker = 0 Set use_frame_buffer to 1 to enable frame buffer support for shadow mapping and reflections. #use_frame_buffer= 1 If windows_on_top is set, certain windows can be shown on top of the console and map interfaces. #windows_on_top= 1 #video_info_sent= 0 #use_eye_candy= 1 #enable_blood= 1 #use_lamp_halo= 0 #transparency_resolution_fix= 0 #max_ec_framerate= 45 #min_ec_framerate= 15 #light_columns_threshold= 5 #use_fancy_smoke= 1 #max_idle_cycles_per_second= 40 #note_text_size= 1 #crowd_gain= 1 #enviro_gain= 0.3 #actor_gain= 1 #walking_gain= 0.4 #gamewin_gain= 1 #client_gain= 1 #dim_sounds_on_rain= 0 #view_analog_clock= 1 #use_alpha_banner= 0 #opaque_window_backgrounds= 0 #customupdate= 1 #special_effects= 1 #time_warning_hour= -1 #time_warning_sun= -1 #time_warning_day= -1 #continent_map_boundaries= 1 #anisotropic_filter= 1 #warn_gain= 1 #render_skeleton= 0 #render_mesh= 1 That's it. 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julio Report post Posted December 9, 2007 Ok, im having the same problem, EL stars, i enter player and password...and i starts loading and crashes. This happens to the player "ele" wich i speak for since she doesnt know english. We get the same Error_log file as our comrade and the problem is not fixed. The curious thing is that 3 days ago she was playing and now she cant. I also made sure i had disabled sounds and music in el.ini....Totally lost, plz help... I wont post my pc characteristic because 3 days ago i was able to play with the new version...is that ok? Error_log is exactly the same.... Quote Share this post Link to post Share on other sites
Entropy Report post Posted December 9, 2007 Ok, try to turn poor_man on 1, that should help. Quote Share this post Link to post Share on other sites
Ryokotsusei Report post Posted December 9, 2007 I don't know why it wasn't working before reinstall, but when I went to change poorman i noticed that the install neglected to put another el.ini in My Documents so I copied it from program files and the game works fine as before now, even without poorman on. :> thanks for the help. Quote Share this post Link to post Share on other sites
Ryokotsusei Report post Posted December 11, 2007 ATTENTION: people with the same problem as described in this topic. Go into your el.ini and set poorman to one. The problem seems to be cause by the option "Render Fog". You can turn poorman off once you get in the game, but you must have it set to "1" in your ini file. Quote Share this post Link to post Share on other sites
jbug Report post Posted December 12, 2007 ATTENTION: people with the same problem as described in this topic. Go into your el.ini and set poorman to one. The problem seems to be cause by the option "Render Fog". You can turn poorman off once you get in the game, but you must have it set to "1" in your ini file. That was done ages ago and it did not help. My problem seems near identical to yours. Same computer Same Ram Celeron 733 mhz Intel 82810 infernally integrated graphics chip same error log. Both el.inis are identical and lowballed to the max, poor man on, sound and music off. The data_dir is pointing to the installed loc. The desktop icon points to the installed loc. ("C:\Program Files\Eternal Lands\el.exe") Nothing. Unless yours is working now because you have the..erm..bigger Celeron? Quote Share this post Link to post Share on other sites
Entropy Report post Posted December 15, 2007 You might have to buy a real video card, the old, integrated Intel cards are not the best for games. Quote Share this post Link to post Share on other sites
falonor Report post Posted December 18, 2007 (edited) ATTENTION: people with the same problem as described in this topic. Go into your el.ini and set poorman to one. The problem seems to be cause by the option "Render Fog". You can turn poorman off once you get in the game, but you must have it set to "1" in your ini file. That was done ages ago and it did not help. My problem seems near identical to yours. Same computer Same Ram Celeron 733 mhz Intel 82810 infernally integrated graphics chip same error log. even wrote a topic about it , hope it is as specific it can get [link]http://www.eternal-lands.com/forum/index.php?showtopic=39332[/link] good luck everyone Both el.inis are identical and lowballed to the max, poor man on, sound and music off. The data_dir is pointing to the installed loc. The desktop icon points to the installed loc. ("C:\Program Files\Eternal Lands\el.exe") Nothing. Unless yours is working now because you have the..erm..bigger Celeron? got the same problem , I have another hardware configuration ; it seems it is persistant even with the lowest settings , every effect disabled can someone provide a link with some useful patches since El.INI settings seem to do no good ? got a topic started as well , hope that is as specific as it can get http://www.eternal-lands.com/forum/index.php?showtopic=39332 anyways , hope we'll all enjoy the new update real soon Edited December 18, 2007 by falonor Quote Share this post Link to post Share on other sites