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Roja

New potions for paid

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Ok guys, we REALLY need your help with making some new potions up...they will mainly be for the paid version of the game. Don't only post like super upgrade potions..sure we need SOME of them, but not too many. Try to be creative and think of new ideas..any help is appreciated!

If you go offtopic your post WILL be deleted!

 

Free version Flowers:

Sunflower

Tiger lilly

blue star flower

blue lupines

impatiens

lilacs

Chyrsanthemums

red rose

yellow rose

black rose

White Asiatic Lilly

Red Snapdragons

Swamp Candles

 

 

Paid version Flowers & Herbs:

red berries

huckle berries

poison ivy

daffodils

dandelion

poppies

tulips

henbane

mugwort

mullein

nightshade

rue

valerian

wormwood

yarrow

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Faster Walking Potion; Speed Potion

Lvl Req:16 Potion

 

2 Poppies

1 White Asiatic Lilly  

4 Red Snapdragons

 

impossible to change the walking speed. Never will happen.

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Repel Potion

Require Level 20 potion

Monster will not attack you for a short period of time

5 red roses

5 black roses

5 swamp candles

1 vial

If you think it needs it, 1tit ore

Requires 1 vegetable nexuses and 2 animal

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Potion of ghost

 

2 tulips

1 rose crystal

1 red snake

1 green snake

1 brown snake

 

Level 36

And non stackable otherwise it will be abused

 

Make you for 10 second a ghost like. You can't attack or be attacked by anything.

The only thing that is allowed is movement.

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Alchemy potion

Requires Level 23 potion

Temperarely raises your alchemy by 5

 

2 Black rose

3 Red rose

1 Swamp candels

1 Vial

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Guest Toyminator

Ok new one,

 

No Summoning Failure

Level Needed to manufacture (Potion): 21

 

2 Poppies

1 Dandelion

7 Swamp Candles

Speed%20Potion.bmp

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btw guys..here's a site i used for some of the herb names...it has some properties of them so if anyone is really interested in making some good potions, look here:

http://13moons.com/herbs/magick_herbs.htm

 

Oh, and please, when you post your potions, follow this format:

Potion of Attack

Temporarily increase your attack skill by 5

Requires: 1 empty vial, 2 bear fur, 1 gold ore, 1 sunflower

Potion level recommended to manufacture: 20

Nexus levels needed: Vegetal 2, Animal 1, Inorganic 1

Experience points given: 50

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Guest gaiafist

One thing you could consider is multiplying the effecvt of a standard pot..I.E. mind rest..by adding a paid version flower to it. Make the mind rest upgrade worth 25-30 instead of 20 ethereal points say by adding yarrow and or hens bane etc

 

Also..crafting potions..vial, 1 gold ore,2 nightshade,1 dandelion.

Potion level recommended to manufacture: 23

Nexus: vegetable 2,inorganic 1

xp: 75

 

Also all current potions are strictly bonus potions..you might want to look at something like a harvest pot that takes harv up 10 temporarily..but at the cost of subtracting 5 from each combat stat for the same time period.

 

 

Pain potion...vial,2 henbane,1 nightshade,1 black rose. Use to add poison damage to your weapon temporarily.(2-5 points?).

Potion level recommended to manufacture: 8

Nexus: vegetable 1,inorganic 1,animal 3

xp: 22

 

Upgraded pain..add 2 mercury..4-10 points?

Potion level recommended to manufacture: 17

Nexus: vegetable 2,inorganic 1,animal 3

xp: 55

 

Potion of deterioration... vial,1 wormwood,1 valerian,2 poppy. Use to lower bonus or reduce armor level of target creature/player.

Potion level recommended to manufacture: 25

Nexus: vegetable 1,inorganic 3

xp: 85

 

 

Potion of weakening...vial,2 red berries,2 mugwort. Reduce attack value of attackers temp.

Potion level recommended to manufacture: 26

Nexus: animal 1,inorganic 3

xp: 90

 

.

 

Just a thought or 2. 8)

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Guest Toyminator

Potion of Madness

Temporarily increase your attack and combat skill by 5 and decreases defense by 10

Requires: 1 empty vial, 10 Tulips, 5 Poppies, 5 Henbane

Potion level recommended to manufacture: 43

Nexus levels needed: Vegetal 5, Animal 5, Inorganic 5, Magic 5, Human 5, Artificial 3

Experience points given: 211

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Maybe if you could make a cursed version of every pot, it would show up as the bace type, but would actually do the reverse effect.

 

Maybe add a poison ivy or something to make the cursed version, it would depend on the actual pot of course.

 

Maybe not something made on purpose, maybe if you fail badly enough, it seems as if you made the pot, but it is actually cursed, would help prevent ppl from wanting to make a high level pot, before they were ready/sure it was going to work

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The Masters potion would increase all stats by 5.

 

Required:

[Level 30 potions and Level 30 alchemy]

or

[Level 45 potions]

 

all nexus at 5

 

 

5 red berries

5 titanium bars

5 henbane

1 vial

5 valerian

5 gold bars

 

another thing that could be done in the pay version would be to allow a magical version of each portion that would increase (double?) it's effect.

 

Take say a normal potion put in the mixer with a combination of magic essences. Should require some level of magical skill.

 

Malforte

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Potion of Poison immunity

You are immun against poisons

Requires: 1 empty vial, 1 red snake skin, , 1 red berry, 1 posion ivy

Potion level recommended to manufacture: 12

Nexus levels needed: Vegetal 0, Animal 1

Experience points given: 28

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Potion of Poison immunity

You are immun against poisons

Requires: 1 empty vial, 1 red snake skin, , 1 red berry,  1 posion ivy

Potion level recommended to manufacture: 12

Nexus levels needed: Vegetal 0, Animal 1

Experience points given: 28

No nightshade? That would probably better then poison ivy unless you make two different strength potions. I think that the Veg nexus should be one.

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Here is 3 I made using that site you posted Roja. The levels and requirements may not be perfect but here they are.

 

 

Potion of Portal Room

Teleports any person to the portal room

Requires: 1 vial, 2 dandelions, 1 henbane, and 1 wine

Needs level 38 potions

Nexus needed: 2 vegetal, 1 animal, and 1 magic

Xp given: 130

 

Potion of Cleanse Spirt

Cleans all evil from the person (Removes all negative spells)

Requires: 1 vial, 1 mullien, 1 yarrow, and 1 beaver fur.

Needs level 32 potions

Nexus needed:1 vegetal, 1 magic, and 1 inorganic

Xp given: 115

 

Potions of Protection Ring

Puts a ring of protection around you that can hold up till it takes 50 damage, then it breaks

Requires: 1 damage ring, 2 woodworm, 1 mugwurt.

Needs level 50 potions

Nexus needed: 1 inorganic, 2 magic, 2 vegetal.

Xp given: 200

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Potion of null immunity :

When splashed on another player removes magic immunity :

Requires: 1-empty vial 1-nightshade 1-Wormwood 1-poision ivy 3-sulpher

Potion level recommended to manufacture: 35

Nexus levels needed: 1-vegital 4-magic

Experience points given: 110

 

i was thinkin ya would drink it like you do normaly ..but then the use icon pops up and you gota click on the person you want it to work on ... kinda like remote heal

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Potion of Poison: Temporarily poisons an enemy target when added to a weapon. Requires 1 empty vial, 2 night shade, 3 poison ivy, 1 wine. Level needed to manufacture 34. Nexuses needed 3 magic 2 human.

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How about potions you could throw at your enemy?:

 

Potion of Acid

When thrown at enemy, if it hits it causes minor damage(like 5-20) and has a small chance of destroying a peice of their armor(by disintegrating it.) Throwing it doesn't have to be anything fancy, just click on the potion with your pointer finger then click on the enemy you wish to throw it at. The chance of it hitting would depend on your distance from the enemy + your Dexterity - enemy's Dexterity. There could even be a splash effect too (if you hit one enemy any enemies around him will take damage)

Requires: 1 empty vial, 2 black roses, 3 swamp candles, and 3 sulfur.

Level recommended to manufacture: 30

Nexuses required: Inorganic 5

Book Needed: Book of acid? (not too sure how this works)

Cost of book: ~20,000 gold

Base time needed to learn (at 4 reas.): 30 minutes? (not too sure how this works either)

Experience points given: 110

 

 

Potion of Thorns

Once thrown at the enemy, if it hits it deals very minor damage (like 1-5) and tangles then up in long vines with sharp thorns for 20 secs. They can fight while tangled, but they can't move. They have a small chance of escaping, however, each time they try to move somewhere else theres a 50% chance of the thorns tearing into their flesh and dealing 10-20 damage, (to keep people from just clicking like crazy when hit by this potion) and theres only a 5% chance of successfully escaping. It could have a splash effect too, but that might be too uber-powerful.

Requires: 3 red rose, 3 yellow rose, 3 black rose, 1 poison ivy, 2 cactus

Level Recommended: 40

Nexuses required: Inorganic 3, Vegetal 7

Book needed: Book of thorns

Cost of Book: ~50,000 gold

Base time needed to learn (at 4 reas.): dunno :P

Experience points given: 200

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potion of summon immunity

Temporarily provides protection from all summoned creatures

Requires: 1 empty vial, 1 huckle berries, 5 night shade, 5 iron bars

Potion lvl Recommended to Manufacture: 45

Nexus levels needed: Animal 4

Experience points given: 115

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Dunno about the summoning immunity potion. All the pkers would just bring a few with them into the pk maps, and summoned creatures would be worthless, which would make the people who worked so hard on summoning bitch.

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potion of resurrection

Once you are killed, you use the potion to return from the underworld to the spot where you were killed (this obviously would do no good if you were PKed, but it would if you were killed by some monster)

Requires: 1 empty vial, 30 bones, 3 red roses, 3 blue roses, 3 yellow roses

Potion lvl Recommended to Manufacture: 60

Nexus levels needed: inorganic 2, magic 3

Experience points given: 250

 

also, there is always the chance that this potion will be lost once you die

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