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Hear water walking sound while crossing a bridge or somewhere else you shouldn't? Then please post here with the map you are in and the COORDINATES!

 

 

*Please do NOT report any water walking sounds that are on shorelines right next to water-this is sort of a bug that will not be fixed.

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Similar problem for the wall I defined for AA docks *splosh splosh splosh* The decking and ship work though, but there is a strip between the two which is also sloshy [353,128]>[353,147] but could be considered shoreline. Sorry to bring such tidings.

Edited by kailomonkey

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PV actually works fine for me so far except at the Docks where the Storage is i get the water sound oO

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Hello.

 

The brige in PL is either screwed up, or covered by water from a recent rainstorm.

</sarcasim>

 

Portland -- 203,229-192,229.

 

Just that part of the brige sounds wet, the rest sounds great :blush:

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Idaloran, northern walkway on the bridge, from [467,190] to [480,190]; there is a similar effect on the southern walkway, but with a strange twist: if I walk there tile-by-tile, the normal step sound is heard; if I walk from one side to the other of the walkway with a single click (e.g., [470,184] to [478,184])... splash splash!

 

A similar problem, also in Idaloran, with the walkway at [521,217] to [521,228], and so on, but probably these can be considered as "beaches" (although having the wood planks there might hint at a height map problem, which is akin to that of bridges).

 

I'll take this opportunity to congratulate all the developers on an excellent update: the sound work greatly improves the gaming experience!

 

edit: added other locations, typos.

Edited by Usl

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Dersert Pines map:

 

dersertpineslittlebridgcl6.th.png

Desert Pines [123,88] the hold bridge sound like your walking water

 

 

desertpinesdx4.th.png

Desert Pines [276,205] sound walking on water!

 

 

dersertpinesboattoportllw8.th.png

Desert Pines-Corren[361,313] boat to portland at the coord. [361,313] hold starboard sound like walking in water

Valley of the Dwarves:

 

votdcf8.th.png

Valley of the Dwarves [97,130] at the coord sound like walking in water. also at coord [96,132] sound like water should been wood

 

Tarsengarrd Map:

 

tgdockyc8.th.png

Tarsengaard [133,289] dock these also area on the stone walk down but is so small.Tarsengaard [130,289]

 

Portland:

 

portlandtodersertpinesbka3.th.png

Portland [145,58]

when getting on the boat the board should be wood.

portlandtogrubanipeninstq7.th.png

Portland boat to Grubani Peninsula [138,26]sould like water should be wood

 

portlanddocktotgyd0.th.png

Portland [203,54] sound like water should be wood

portlandboatnexttotgboana9.th.png

Portland [203,54] boat next to TG boat in Portland

Edited by agrilles

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Melinis:

1) at the 'city inner docks' at 241, 156 you can walk on the 'planks' to 217, 156 making water sound

2) at a 'bridge' (?) at 205,216 makes water sound

3) at docks at 220,253 = water sound

Edited by Agonizer

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Willowvine Temple of Suffering-

I am hearing water sounds as i walk over the bridge.

~67,313 - ~87,312

 

 

another one:

Willowvine Skill Academy

water on bridge ~ 227,269 - 217,269

 

one more...

Willowvine Forest (behind academy)

leaves/ground sound instead of walking on walkway

~202,110 - 202,134

 

~bug

 

edited to add additional sounds bugs :~)

Edited by bugabear

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EVTR, bridge at [127,260], three tiles wide: northern and middle stripes fine, southern stripe ([119,259] to [132,259]) splashes furiously! :icon13:

 

Arius, bridge (bridgehead?) at [134,221].

Arius, southern stripes of the bridge at [150,118] (from [150-118] to [163,117]). As for my previous post, in this case the sound is not always splashy: if I walk one step at a time, it sounds like wood; if I click-walk from one end to the other, it sounds splashy.

 

edit: added more locations.

Edited by Usl

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PV actually works fine for me so far except at the Docks where the Storage is i get the water sound oO

 

Same for me, the map works well except for water sounds on the storage docks, and when I walk on the stone walls of the "arena" or whatever it is I still get sand/dirt walking sounds, should probably be stone.

 

Lum

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White Stone Maps

whitestonelakesidevillazn4.th.png

whitestonelakesidevillach6.th.png

white stone- lakeside village [645,174] (docks)

 

whitestoneaf8.th.png

sound like walking on water

white stone - [27,563]

 

Nordcarn Map:

 

Nordcarn cavern stone bridge:

ncsouthcaveme1.th.png

sound like walking on water

nordcarn cavern [65,100]

 

 

ncsouthcaveay6.th.png

sound like walking on water

nordcarn cavern [150,141]

Edited by agrilles

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Hi

 

I didn't see that anyone posted this specifically but in Palon Vertas, the bridge to the west and south of storage at 166,123 has water sounds instead of stone sounds on most squares. (166,123 to 125) and (166,120 to 130) are all water sounds and the remaining few are stone sounds. I also have the water sounds on the dock at PV storage.

 

I found another: In the Dra Syn area of the Trassian map at 39,122 there are water sounds while walking over an icy cliff like area with a small water area down below it.

 

LKB

Edited by LovelyKillerBee

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Two bridges in Irsis give you water sounds as you walk on them, they are the ones at 261,164 and 219,84.

Also the ledge on the lighthouse at Irsis gives you water sounds as you walk around it.

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Not sure if this is a map bug or a client bug, however when i walk from TG sto to TG toadstool patch (90,270) i hear footsteps on grass until i hit the stone path. From there on i hear no footsteps. But if i stop the walking and do single steps or short paths (in the range of view) i hear footsteps with no interruption...

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Iscarlith Dungeon (296,143). Place where silver is mined in Trassian. When there is crowd, ambient sound becomes as one near storages, instead of sound of mining site as its heard for example near diamonds in WS cave.

Edited by Sidran

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At Palon Vertas, the bridge has quite a lot of "water squares".

Here are the ranges:

From 256,234 to 256,244

From 253,234 to 253,244

From 252,234 to 252,244

 

Didn't see this one mentioned yet so I thought i'd add it.

The dock at PV storage is also still splashy; these points aren't fixed yet?

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these points aren't fixed yet?

As far as I know this is a bug in the code. Given that its code I wrote, and its a little complex it doesn't surprise me everyone decided to let me fix it. ;-)

 

Anyways, after 6 months away, I'm now back and I'll have a look at the various remaining bugs in the sound code (and hopfully add some more functionality).

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I tried to use the sound_warnings.txt it works so far but the volume is tuned by "Misc Client Sounds Volume" and I think it was intended to use the "Text Warning Sounds Volume".

 

Editing the snds_client.xml and changing for alert1 to alert4 the type-tag from 'client' to 'warnings' fixed it.

 

 

PS: As player I would have also expected the eat and drinking sounds tuned by Character Volume and not Misc Volume. But seeing how they are triggered it's OK to have them in the same category as reading books and dropping items.

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I tried to use the sound_warnings.txt it works so far but the volume is tuned by "Misc Client Sounds Volume" and I think it was intended to use the "Text Warning Sounds Volume".

 

Editing the snds_client.xml and changing for alert1 to alert4 the type-tag from 'client' to 'warnings' fixed it.

Yeah, that's a config bug. I've already mentioned it to Roja (and she told me of the bugs I need to fix. :-P)

 

PS: As player I would have also expected the eat and drinking sounds tuned by Character Volume and not Misc Volume. But seeing how they are triggered it's OK to have them in the same category as reading books and dropping items.

Yeah, this is again a configuration thing which is completely Roja's domain. We can all make suggestions, and I certainly made many by writing the first config, but it comes down to what she wants. I don't know if she has considered that angle, but I do agree with you on that. It is handy to have it on a separate control however so *shrug*.

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PS: As player I would have also expected the eat and drinking sounds tuned by Character Volume and not Misc Volume. But seeing how they are triggered it's OK to have them in the same category as reading books and dropping items.

Yeah, this is again a configuration thing which is completely Roja's domain. We can all make suggestions, and I certainly made many by writing the first config, but it comes down to what she wants. I don't know if she has considered that angle, but I do agree with you on that. It is handy to have it on a separate control however so *shrug*.

 

Well that's actually a "use item inventory" sound. So that's the category it'd fit into, which I guess is the misc. one.

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