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Macintosh OS X client 1.5.0 bugs thread

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Reflection off

Reflection on

Something wrong happens on my ibook g4, while with 1.4.0 reflection was working. From my poor knowledge of openGL it seems that only the reflection plane gets drawn...maybe some bug using the stencil buffer?

This bug cropped up when the code was moved to some new formats, specifically NEW_FILE_IO, and is at least in part caused by reflections. It goes away if you have a Water Shader value > 0. I am at a loss why the problem exists (and why the shaders fix it).

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This bug cropped up when the code was moved to some new formats, specifically NEW_FILE_IO, and is at least in part caused by reflections. It goes away if you have a Water Shader value > 0. I am at a loss why the problem exists (and why the shaders fix it).

 

ehm...on my G4 the only shader option i can set is zero...am i doomed? :icon13:

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