LevinMage Report post Posted October 26, 2007 I have been thinking about moving from feros to desert chims and was curious if anyone had any good suggestions on p/c builds to train on desert chims, and what a/d people think they should be trained on. Share this post Link to post Share on other sites
Wynand Report post Posted October 31, 2007 (edited) 100's-120 a/d, 40/60 p/c (If you want, you make your coord a higher, doesnt matter too much, they have high toughness). I had 16 vit when i trained them, so might need more phys if you use will. Edit: btw, i'd advise you to stay on feros though, its cheaper training, and for single spawn training you get atleast 50k more oa exp per hour than on desert chim. (unless you want to trade the exp per hour for higher p/c for PK) Edited October 31, 2007 by St_Arcane Share this post Link to post Share on other sites
Peach Report post Posted October 31, 2007 100's-120 a/d, 40/60 p/c (If you want, you make your coord a higher, doesnt matter too much, they have high toughness). I had 16 vit when i trained them, so might need more phys if you use will. Edit: btw, i'd advise you to stay on feros though, its cheaper training, and for single spawn training you get atleast 50k more oa exp per hour than on desert chim. (unless you want to trade the exp per hour for higher p/c for PK) and feros give better drops Share this post Link to post Share on other sites
Raz Report post Posted October 31, 2007 (edited) I train dcw all the time - and have done for last 10 a/d lvls I can get 250k / hr without difficulty, or ts'ing - even on a single spawn. 109a/111d/36p/56c Don't forget the added bonus(?) of having a willing MD partner... EDIT -swapped p/c the correct way... sry Edited October 31, 2007 by Raz Share this post Link to post Share on other sites
Wynand Report post Posted October 31, 2007 Oh yea, good if u want to raise magic too i suppose. I also got around ~250k an hour on single spawn when i was training them (every1 i knew/talked to got about the same), and on feros u can get 300-350k an hour, and u can hold the spawn longer. Share this post Link to post Share on other sites
korrode Report post Posted October 31, 2007 109a/111d/56p/36cWere you using Will or Vitality with that p/c, Raz? Share this post Link to post Share on other sites
Raz Report post Posted October 31, 2007 (edited) 109a/111d/36p/56cWere you using Will or Vitality with that p/c, Raz? Less of the were... thats my current stats. 20 will - 4 vit - but my stats are open. I took that p/c 14 oa lvls ago (and have saved the pp) .... since before the change to their stats. Main reason I did it was at the time Feros were hard to find... (and they are too ugly to stare at for day after day). I am not a lvl grinder, so length of stay on spawn/exp per hour are outweighed by availability of spawn. Even now, it is only very rarely that you do not have your pick of spawns. Edited October 31, 2007 by Raz Share this post Link to post Share on other sites
molime Report post Posted October 31, 2007 109a/111d/56p/36c Just to avoid confusion, you made a bit of a typo . You're not 56p/36c, but the other way around: 36p/56c. Share this post Link to post Share on other sites
korrode Report post Posted October 31, 2007 (edited) Just to avoid confusion, you made a bit of a typo . You're not 56p/36c, but the other way around: 36p/56c.Ah... for a second i was thinking "crap, u can dodge d.chim hits well @ 111 def and 36 coord?!" and was wanting to change my whole build... but didn't really make sense based on my tests... EDIT: and i'm certainly no authority as i've only just started d.chim training, but i may as well add my thoughts: High toughness is a must with d.chim imo... i am ripping through a LOT more HE's on d.chims than i did on Feros. One thing i am quite sure of is that the minimum Might to barefist them is 50, which St_Arcane confirms above (thats getting every hit in, if u want more def exp than att then certainly having less Might would be ok), I'm currently 48 Might and using bone. My thoughts on d.chim p/c would be this: p/c/v 32/68/20 (high 90's att and high 100's def minimum) - or - p/c/w 40/60/20 (at least 100 att and low 110's def minimum) Those are based mostly on theory and math, but i am currently testing the p/c/v build (only 28 phys atm, hence the bone) and so far it's working well. Although, what St_Arcane said about using 40/60 p/c with Vitality does sound good, lots of toughness with that setup... the minimum armor i can use atm is steel greaves/cuisses, Ti chain and moon med, i've been using full steel as i swap to uni med when i get multi'd. I'd love to be able to use some cheaper armor and still take no/very little damage from non-crit hits... i might even buy some coord removal stones once my a/d is up a little higher and swap for phys. I'd be interested to hear other d.chim trainers thoughts on what i've said above (oh, and before anyone comments on the screenie, yes i know i should be with Aluwen on d.chims for mass multi'd def exp, not Mortos ...i'm 626k from att 100 then i swap ) Edited October 31, 2007 by Korrode Share this post Link to post Share on other sites
hades Report post Posted October 31, 2007 If i remember Az Falcon told me she used to do it with coord in 40's ,if i recall well, so get a nice defense on fluffy and u can also Thou my advise is to take TS and keep on fluffy until a/d 120's and get coord 120 to yeti Share this post Link to post Share on other sites
Guest ohmygod Report post Posted October 31, 2007 If any of you Dchim trainers have any GHPs for sale (cheap) pm me in game or via gossip Share this post Link to post Share on other sites
Peach Report post Posted October 31, 2007 (edited) If any of you Dchim trainers have any GHPs for sale (cheap) pm me in game or via gossip yes, sell to his alt coz he can't pwn me w/o them OMG : 4-0 for me wohoo! edit : until you got 170hp w/ col, you won't be able to kill me Edited October 31, 2007 by Peach Share this post Link to post Share on other sites
masterpiter Report post Posted October 31, 2007 If i remember Az Falcon told me she used to do it with coord in 40's ,if i recall well, so get a nice defense on fluffy and u can also Azrakan began them from around 113a/d but: She had very low p/c( iirc p38c52), and it was crazy hard for her to not die, it was in old times so only iron pl8 set max and no nmt, she broke things very very fast, she also died a lot and restored often, she had 20 will iirc. Anyways, i watched her "training" and it was more like fight for surviving than a training, something very similar to what most ppl have on yetis barehanded nowadays Thou my advise is to take TS and keep on fluffy until a/d 120's and get coord 120 to yeti Yup, imho no reason for a player to leave fluff until 120 attack, then u can always find some1 to pvp and u both got nice/cheap/easy exp. Than big def and oa lvl and boost ur coord so u can block yetis sometimes mp Share this post Link to post Share on other sites
korrode Report post Posted October 31, 2007 Thou my advise is to take TS and keep on fluffy until a/d 120's and get coord 120 to yeti Yup, imho no reason for a player to leave fluff until 120 attack, then u can always find some1 to pvp and u both got nice/cheap/easy exp.Ya i agree also, if your plan is to get to Yeti level stay on fluffy/feros, dont ever do d.chim. I dont know that i'll ever be bothered training to yeti level, as such i want to be stronger in PK now. It's the only reason i'm training them... as i saw on no drops day, even if a person has 5-10 a/d levels on me, but only fluff trainer p/c, they have little hope against me in PK. Share this post Link to post Share on other sites