rebootedrock Report post Posted March 23, 2004 welcome The current state of magic: Near useless in combat Useless in pk maps. Why?: There are many reasons why its just not working and I will try to address them as best I can. 1)clumsy: magic is very un dependable when you get into a combat situation, the main reason is because of the Spell Failed! variable. situation: it is fixed if you are one of the 10 people with masters cape. the current market has risen the cape to a level of about 10-15 million. the reason for this is that it is only dropped by cyclops.(strongest monster in teh game) a doom cloak however is only 1-5 million because it is dropped by ogre. 2)the window: the magic window takes up a large part of the screen, and since you have to be fast and accurate with your mouse to target an enemy, this hinders your ability. suggestion: ability to re-size the window OR add quick use spells. 3)essences: i agree compleatly with the essences EXCEPT that it makes no sense suggesstion: have it so that if you are 5-10 magic levels above that spell you can cast without the required essences.(5-10 was pulled out of my ass, but it is actually kind of accurate) 4) ethereal points drain: since there is a life drain spell why not an eth drain spell (to make it MUCH more useful say it takes ALL the targets mana) 5)staffs: these are the weapon of the mage are they not? suggestion: there are two unused staff files in the md2 folder, ONE should be for magic (say, +5 to magic lv and no failure rate)and one for (same stats as tit long and steel shield) summoning (+5 to summoning no failures) (same stats as tit long and steel shield) 6) to fix the masters cape problem: i would suggest making it so that cape works with manu, alch, pots, and (crafting when its added???) only ~~~~~~~~~~~~~~ thank you for reading this and please post sugg./comments and entropy, roja. i know your working on it, so i hope you take in to consideration these ideas. Share this post Link to post Share on other sites
Snuit Report post Posted March 23, 2004 1) Nobody takes a master cape in a PK map unless ur acting silly. The real problem with magic in combat is that its slow to cast and u cannot switch to a different spell quickly. 2)its not very big but it is annoying u have to put the sigils in correct order a click on spell would be useful 3)So when u want to level up u take a spell 5-10 levels below u and just mind rest pots and no essences? Perhaps instead of multiple different essence use just 1 sort of essence which stacks like the ones we have now and each spell takes a different amount of it. <- Dont really like that idea personally 4)sure why not 5)hubbahubba 6)master cape for manu? i thought u wanted to see the economy improve too? I dont know exactly where but the master cape will change. Share this post Link to post Share on other sites