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Now that Astrology is implemented...

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You do realize that things DID change during testing, right? Now it is impossible to get such a big defense bonus or penalty. So how about we do not complain about things that changed, before we retest them?
Well, checking my chatlogs, #da told me -9 to def on the main server, another person with the same sign as me told me they hit -11 earlier. Edited by Korrode

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I'm still learning the astrology system but from what I've gathered from this thread, I'm assuming this is not good:

 

[14:12:21] Make rare: 138, Harvest Events Increase: 161, Degrade: 138, Acc: 130, Att: 123, Def: 165, To hit: 121, To damage: 162, Failure: 166, Magic: 140

[14:12:21] ACTUAL: Make rare: 384, Harvest Events Increase: -142, Degrade: -480, Acc: -2, Att: 0, Def: -6, To hit: -3, To damage: -7, Failure: 7, Magic: -5

 

I'm pretty much fuct, right?

 

Edit: I've never gone 6 loads of iron without incident until JUST now, so I'm assuming this implementation has something to do that.

Edited by chrismani

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I think I will decrease the harvesting bonus/penalty again.
Too bad :P It was sooo funny with bonus +264 :) I think setting minimal probability would do as well, but I'm not the boss here. (luckily :P) Edited by Lotheneil

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And it should stay without the possibility to disable.

Got any good reasons for that?

 

#Edit - The people who don't want this to affect them should be able to have the option to not have this, or a lot of people will quit.

 

 

simple reason, can you change your birthday in RL and do you know if/how the stars infect your life ?

 

I don't but it should be the same for every one.

 

Only thing i hope is that all sign's have the same value only have stats on different time.

 

Because, that if it isn't and you will start an alt or new char you will start making them as often as it takes to get the right sign for your plans with it.

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You do realize that things DID change during testing, right? Now it is impossible to get such a big defense bonus or penalty. So how about we do not complain about things that changed, before we retest them?
Well, #da told me -11 to def on the main server, another person with the same sign as me confirmed it also.

 

What is your sign? 12?

 

Regarding a possible perk: I will implement it if and only if a significant number of people are going to use it (say, over 20%).

And if you chose to use it, then you get your ass kicked by someone who knows how to use the astrology properly, it will be 500 USD to get that perk removed. I will finally be able to get my castle :)

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I just checked my chatlog and the lowest i witnessed with my own eyes was -9, i edited my above post when u posted, another person with my sign told me they got -11. My sign is 2.

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man i cant even understand these numbers, i usually like to just train a/d peacefully and sometimes merchant but now this new system i cant understand it. i wonder what the newbies are feeling... also my degrade rate increases? i hate degrading items, i took 16 vit for it so i can train in peace but now i dont feel like playing cuz im unsure of my status when training dcw or fluff, just my opinions. peace.

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And it should stay without the possibility to disable.

Got any good reasons for that?

 

#Edit - The people who don't want this to affect them should be able to have the option to not have this, or alot of people will quit.

That is absolutely absurd!

 

This means you'll turn it on and off when it suits you, thus totally ruining the intention. Do you ask your teacher to turn off the exams because you're scared or might find them hard?

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And it should stay without the possibility to disable.

Got any good reasons for that?

 

#Edit - The people who don't want this to affect them should be able to have the option to not have this, or a lot of people will quit.

 

 

simple reason, can you change your birthday in RL and do you know if/how the stars infect your life ?

 

I don't but it should be the same for every one.

 

Only thing i hope is that all sign's have the same value only have stats on different time.

 

Because, that if it isn't and you will start an alt or new char you will start making them as often as it takes to get the right sign for your plans with it.

This is a game, not real-life.

 

And Ent, when will the vote for this be available?

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I just checked my chatlog and the lowest i witnessed with my own eyes was -9, i edited my above post when u posted, another person with my sign told me they got -11. My sign is 2.

 

Ok, how about you take a screenshot of that? Because I just don't believe it (unless if your defense level is 220 or so), or there is some other bug I am not aware of.

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one plus point from this is that if people only train a/d when there stats are good it might free up a few spawns

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I just checked my chatlog and the lowest i witnessed with my own eyes was -9, i edited my above post when u posted, another person with my sign told me they got -11. My sign is 2.

 

Ok, how about you take a screenshot of that? Because I just don't believe it (unless if your defense level is 220 or so), or there is some other bug I am not aware of.

I closed my client when the server went down for that emergency restart so no i cant provide a screenie :\... i'll show u a whole bunch of the #da's i did though:

 

[18:42:57] Your sign is 2!

[18:42:58] Make rare: 180, Harvest Events Increase: 150, Degrade: 164, Acc: 176, Att: 150, Def: 155, To hit: 154, To damage: 131, Failure: 168, Magic: 123

[18:42:58] ACTUAL: Make rare: 720, Harvest Events Increase: -180, Degrade: -740, Acc: -5, Att: -2, Def: -7, To hit: -6, To damage: -4, Failure: 7, Magic: -3

...

[18:47:54] Your sign is 2!

[18:47:54] Make rare: 180, Harvest Events Increase: 149, Degrade: 164, Acc: 175, Att: 149, Def: 156, To hit: 153, To damage: 130, Failure: 169, Magic: 123

[18:47:54] ACTUAL: Make rare: 720, Harvest Events Increase: -177, Degrade: -740, Acc: -5, Att: -2, Def: -7, To hit: -6, To damage: -4, Failure: 7, Magic: -3

...

[19:01:30] Your sign is 2!

[19:01:30] Make rare: 178, Harvest Events Increase: 148, Degrade: 166, Acc: 173, Att: 147, Def: 158, To hit: 151, To damage: 129, Failure: 171, Magic: 125

[19:01:30] ACTUAL: Make rare: 704, Harvest Events Increase: -174, Degrade: -760, Acc: -5, Att: -2, Def: -7, To hit: -6, To damage: -3, Failure: 8, Magic: -3

...

[19:17:43] Your sign is 2!

[19:17:43] Make rare: 177, Harvest Events Increase: 147, Degrade: 167, Acc: 170, Att: 144, Def: 161, To hit: 148, To damage: 128, Failure: 173, Magic: 127

[19:17:43] ACTUAL: Make rare: 696, Harvest Events Increase: -171, Degrade: -770, Acc: -5, Att: -2, Def: -7, To hit: -5, To damage: -3, Failure: 8, Magic: -3

...

[20:35:15] Your sign is 2!

[20:35:15] Make rare: 179, Harvest Events Increase: 150, Degrade: 180, Acc: 155, Att: 130, Def: 174, To hit: 135, To damage: 125, Failure: 175, Magic: 138

[20:35:15] ACTUAL: Make rare: 712, Harvest Events Increase: -180, Degrade: -900, Acc: -4, Att: -1, Def: -9, To hit: -4, To damage: -3, Failure: 8, Magic: -4

...

[20:50:44] Your sign is 2!

[20:50:44] Make rare: 176, Harvest Events Increase: 152, Degrade: 177, Acc: 152, Att: 127, Def: 177, To hit: 132, To damage: 124, Failure: 173, Magic: 140

[20:50:44] ACTUAL: Make rare: 688, Harvest Events Increase: -186, Degrade: -870, Acc: -4, Att: -1, Def: -9, To hit: -4, To damage: -3, Failure: 8, Magic: -5

...

[21:15:02] Your sign is 2!

[21:15:02] Make rare: 172, Harvest Events Increase: 155, Degrade: 173, Acc: 147, Att: 123, Def: 179, To hit: 128, To damage: 124, Failure: 169, Magic: 143

[21:15:02] ACTUAL: Make rare: 656, Harvest Events Increase: -195, Degrade: -830, Acc: -3, Att: 0, Def: -9, To hit: -3, To damage: -3, Failure: 7, Magic: -5

...

[21:27:03] Your sign is 2!

[21:27:04] Make rare: 170, Harvest Events Increase: 157, Degrade: 170, Acc: 145, Att: 121, Def: 177, To hit: 126, To damage: 125, Failure: 167, Magic: 145

[21:27:04] ACTUAL: Make rare: 640, Harvest Events Increase: -201, Degrade: -800, Acc: -3, Att: 0, Def: -9, To hit: -3, To damage: -3, Failure: 7, Magic: -5

...

1:43:30] Your sign is 2!

[21:43:30] Make rare: 167, Harvest Events Increase: 158, Degrade: 167, Acc: 141, Att: 118, Def: 174, To hit: 123, To damage: 125, Failure: 165, Magic: 147

[21:43:30] ACTUAL: Make rare: 616, Harvest Events Increase: -204, Degrade: -770, Acc: -3, Att: 0, Def: -9, To hit: -3, To damage: -3, Failure: 7, Magic: -5

...

[22:30:01] Your sign is 2!

[22:30:02] Make rare: 156, Harvest Events Increase: 161, Degrade: 156, Acc: 132, Att: 110, Def: 166, To hit: 115, To damage: 127, Failure: 158, Magic: 154

[22:30:02] ACTUAL: Make rare: 528, Harvest Events Increase: -213, Degrade: -660, Acc: -2, Att: 0, Def: -8, To hit: -2, To damage: -3, Failure: 6, Magic: -6

...

Hourly time-stamp: log continued at 2007-08-29 22:30:21 localtime (AUS Eastern Standard Time)

...

[22:43:31] Your sign is 2!

[22:43:31] Make rare: 153, Harvest Events Increase: 161, Degrade: 153, Acc: 130, Att: 108, Def: 163, To hit: 113, To damage: 128, Failure: 155, Magic: 156

[22:43:31] ACTUAL: Make rare: 504, Harvest Events Increase: -213, Degrade: -630, Acc: -2, Att: 0, Def: -8, To hit: -2, To damage: -3, Failure: 6, Magic: -6

...

[22:46:45] Your sign is 2!

[22:46:45] Make rare: 152, Harvest Events Increase: 161, Degrade: 153, Acc: 129, Att: 107, Def: 163, To hit: 112, To damage: 128, Failure: 155, Magic: 156

[22:46:45] ACTUAL: Make rare: 496, Harvest Events Increase: -213, Degrade: -630, Acc: -2, Att: 0, Def: -8, To hit: -2, To damage: -3, Failure: 6, Magic: -6

...

[22:49:38] Your sign is 2!

[22:49:39] Make rare: 151, Harvest Events Increase: 161, Degrade: 152, Acc: 129, Att: 107, Def: 162, To hit: 112, To damage: 128, Failure: 155, Magic: 156

[22:49:39] ACTUAL: Make rare: 488, Harvest Events Increase: -213, Degrade: -620, Acc: -2, Att: 0, Def: -8, To hit: -2, To damage: -3, Failure: 6, Magic: -6

...

[22:58:53] Your sign is 2!

[22:58:53] Make rare: 149, Harvest Events Increase: 160, Degrade: 150, Acc: 127, Att: 105, Def: 161, To hit: 110, To damage: 129, Failure: 153, Magic: 158

[22:58:53] ACTUAL: Make rare: 472, Harvest Events Increase: -210, Degrade: -600, Acc: -2, Att: 0, Def: -7, To hit: -2, To damage: -3, Failure: 6, Magic: -6

...

[23:10:50] Your sign is 2!

[23:10:50] Make rare: 146, Harvest Events Increase: 159, Degrade: 147, Acc: 125, Att: 103, Def: 159, To hit: 108, To damage: 130, Failure: 151, Magic: 159

[23:10:50] ACTUAL: Make rare: 448, Harvest Events Increase: -207, Degrade: -570, Acc: -2, Att: 0, Def: -7, To hit: -1, To damage: -4, Failure: 6, Magic: -6

...

23:41:00] Your sign is 2!

[23:41:00] Make rare: 138, Harvest Events Increase: 157, Degrade: 140, Acc: 119, Att: 98, Def: 153, To hit: 103, To damage: 132, Failure: 147, Magic: 164

[23:41:00] ACTUAL: Make rare: 384, Harvest Events Increase: -201, Degrade: -500, Acc: -1, Att: 0, Def: -7, To hit: -1, To damage: -4, Failure: 5, Magic: -7

...

[23:46:30] Your sign is 2!

[23:46:30] Make rare: 137, Harvest Events Increase: 156, Degrade: 139, Acc: 118, Att: 97, Def: 152, To hit: 102, To damage: 132, Failure: 146, Magic: 164

[23:46:30] ACTUAL: Make rare: 376, Harvest Events Increase: -198, Degrade: -490, Acc: -1, Att: 0, Def: -6, To hit: -1, To damage: -4, Failure: 5, Magic: -7

...

[23:59:18] Your sign is 2!

[23:59:18] Make rare: 134, Harvest Events Increase: 154, Degrade: 136, Acc: 115, Att: 95, Def: 150, To hit: 100, To damage: 133, Failure: 144, Magic: 166

[23:59:18] ACTUAL: Make rare: 352, Harvest Events Increase: -192, Degrade: -460, Acc: -1, Att: 0, Def: -6, To hit: -1, To damage: -4, Failure: 5, Magic: -7

...

[00:08:23] Your sign is 2!

[00:08:23] Make rare: 131, Harvest Events Increase: 153, Degrade: 133, Acc: 114, Att: 94, Def: 148, To hit: 99, To damage: 134, Failure: 143, Magic: 167

[00:08:23] ACTUAL: Make rare: 328, Harvest Events Increase: -189, Degrade: -430, Acc: -1, Att: 0, Def: -6, To hit: 0, To damage: -4, Failure: 5, Magic: -7

...

[00:11:14] Your sign is 2!

[00:11:14] Make rare: 130, Harvest Events Increase: 152, Degrade: 133, Acc: 113, Att: 93, Def: 148, To hit: 98, To damage: 134, Failure: 142, Magic: 168

[00:11:14] ACTUAL: Make rare: 320, Harvest Events Increase: -186, Degrade: -430, Acc: -1, Att: 0, Def: -6, To hit: 0, To damage: -4, Failure: 5, Magic: -7

You can see under "ACTUAL:" on 5 of those, -9 to def.

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one plus point from this is that if people only train a/d when there stats are good it might free up a few spawns

 

Doubt anyone would adjust their training time to this, but well see I guess.

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So far it seems okay, I can adapt, my stats have been good and bad. And as far as i know, it doesn't really intrefere with my mixing.

 

I can see why some people are upset, for harvesters and fighters, but I am a harvester too, and if I wanna harvest without getting killed, I will wait until a good time. :)

 

A removable perk could be nice (I wouldn't use it though, this is a very interesting feature of the game), but 500 dollar removable maybe extreme :P

 

Although, I don't agree just have an option whether to turn it off/on because i see abuse to that :/

 

If it needs more testing, I would love to jump in again.

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So far I understand that this system will have both positive effects and negative effects on your skills.

 

It will change over time and what we see today will be differnt tomorrow and so on.

 

One thing that i see though is alot of confusion in game.

 

I think it would be a great idea if there were a link given ingame to wherever the information on astrology is here in this forum, alot of people would benefit from that.

 

It doesnt seem good to have players trying to explain to other players what is going on, when one simply put explanation on here would clear up all the confusion.

 

Im not trying to be a smart ass , i just think those who keep saying '' i dont understand it '' would benefit.

 

Also, i'm not complaining about the system because i know that sooner or later it will benefit me somehow, and ive just got to give it time to run its course, its just that at the moment it seems that people who have dedicated thier time in EL to certain things are having a bit of a nightmare, for example myself, I only harvest and mix, im not a fighter, yet with the random harvest event thing i started today with 15 pick axes in my storage and now ive got 3.

 

As yet i dont know what the future holds for my sign and perhaps soon it will get a bit better, i just dont know.

 

Hope this post isnt viewed as a moan, just wanted to give my feedback on what ive been seeing happening.

 

 

EDIT ** I dont know what happened after that server restart but it looks like good news for me anyway, before the restart my harv events were at 250 plus, now theyre down to 50 , dont know if that has anything to do with what happened during the restart or if it is a passage of time but whatever it is, thank god

Edited by Ateh

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Also, i'm not complaining about the system because i know that sooner or later it will benefit me somehow, and ive just got to give it time to run its course, its just that at the moment it seems that people who have dedicated thier time in EL to certain things are having a bit of a nightmare, for example myself, I only harvest and mix, im not a fighter, yet with the random harvest event thing i started today with 15 pick axes in my storage and now ive got 3.

Why should people have to wait to do what they want to do?

 

#Edit - It's like saying, We're a game where you have many Skills to level, but with the new Astrology, you can't.

#Edit2 - Basically, I'll log in, see if the Astro is ok for what I want to do then log out of EL.

Edited by Chosen

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astro is cool.

just tsed down 19 attack for feros and it gave me -9 attack more less :unsure:

7 crit to dmg/hit less... my training is so perfect i love that feature :)

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Why should people have to wait to do what they want to do?

 

#Edit - It's like saying, We're a game where you have many Skills to level, but with the new Astrology, you can't.

#Edit2 - Basically, I'll log in, see if the Astro is ok for what I want to do then log out of EL.

 

 

Im not sure it will mean we have to wait to do what we normally do, but it seems it will make us rethink what we normally do and make it a bit harder to do it, is that a bad thing ? i dont know :)

 

Thing is, at the moment its the first day and were all judging this on what has happened just today, maybe next week things will swing in our favour and the ones who are saying '' this is crap '' will be saying '' wow now i can do things i couldnt normally do ''

 

But obviously that will be vice versa and the ones jumping for joy today might next week have it harder.

 

Im growing to like it actually, anything that makes you think a bit harder is good in my opinion.

 

I dont think its fair to judge this so negatively after only one day of it being in place.

 

Perhaps when things swing in our favor we will think the new astrology system rocks :unsure:

 

*edit* removed some stuff about moaning PKers so as not to flame

Edited by Ateh

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astro is cool.

just tsed down 19 attack for feros and it gave me -9 attack more less :unsure:

7 crit to dmg/hit less... my training is so perfect i love that feature :)

 

If im correct you dont get extra xp for astro bonusses (or negs)? thought i read it somewhere but not 100% sure.

I dont seems to notice any diff TSed on yeti...with astro negs (few hours ago) or now with astro bonusses.

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I agree with Euric, if experienced players are having problems understanding it then how do you expect newbies to learn the system? I for one still have a lot to learn. I only play when i get a chance too, so it sucks when i log on and all of my stuff will be negged.

 

Concerning the perk, i think it should be available and not for a crapload of gc or PP. It should be our choice to use the system or not.

 

And still, the way pk is nowdays, the effects wont help much. All the new swords/armors cover the negs that the astrology gives. If someone wants to go in pk and die to an astrology player then so be it.

 

I also have a question, is there a way for us to learn about the astrology better IF we have to deal with it forever? I love this game but i hate having to keep changing the way it has to be played.

 

Also, what are the stones that are suppose to do the #da info? Is there any info on them yet?

 

 

Thanks

InfectioN

 

*EDIT* I dont want to complain, the idea makes the game interesting, but if i want to train i dont want a higher chance of breaking stuff or have neg levels when i have a chance to train.

Edited by InfectioN

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astro is cool.

just tsed down 19 attack for feros and it gave me -9 attack more less :unsure:

7 crit to dmg/hit less... my training is so perfect i love that feature :)

 

 

to me it looks like you are the first who know how to take advantage :(.

 

but isn't it like, we all have the #da command to use and we see a bit too much ?? If i read my horoscoop in the paper it only says "this is a day to meet ppl" or "today is the day to get big money"

 

It doesn't tell me "now you have 6% more change to become a millionair or things like that.

 

just let us all see what it will be in a month and then have a poll if there are still too many ppl who cant addapt.

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And it should stay without the possibility to disable.

Got any good reasons for that?

 

#Edit - The people who don't want this to affect them should be able to have the option to not have this, or a lot of people will quit.

 

 

simple reason, can you change your birthday in RL and do you know if/how the stars infect your life ?

 

I don't but it should be the same for every one.

 

Only thing i hope is that all sign's have the same value only have stats on different time.

 

Because, that if it isn't and you will start an alt or new char you will start making them as often as it takes to get the right sign for your plans with it.

 

I do not believe in that BS in real life, so why should i believe in it in a game?

 

astro is cool.

just tsed down 19 attack for feros and it gave me -9 attack more less :unsure:

7 crit to dmg/hit less... my training is so perfect i love that feature :)

 

yes tempest it rawks when u hav good stats, and then when u hit bad stats u cant train... my training was kinda screwed up today because of a actual -5 to -10 def penalty... its gotten better now as i type this and i should be able to go train in an hour or so... and tomorow my exp per hour will be great i guess... but i dont want to HAVE to train when i have good stats and be forced to do something else if i dont... all the other things i can live with, i can wait till a good time to make my essences to get more enriched ones, and i can live with any amount of harvesting events (even though i liked the bout i had today, in which i managed to afk harv 8k iron, and 6k silver without a single harvesting event to interupt it)

 

i'm sorry radu i dont like to complain, and this is actually a good idea, its just i dislike to have to do things at certain times... its more fun for me to do what i want when i want to do it... i would also appreciate that perk...

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i dont have all day to sit around waiting for my stars to align.

This is a game, not real-life.

 

Well, we have random days so for that matter my limit RL time can also be consumed by: #day, spawns

taken, and a myriad of other things. Phone calls, client interruptions...on and on.

 

The system is still in the early stages, but I do like it and its idea. To me, a game that is 100% consistent

and predictable is boring. I really love the idea of monster drops and the monsters themselves dynamically

changing too. Yes it does put a bind into my predictable AD leveling and makes me think again

in PK who maybe "on their game" at the current time (I love this because in RL this is always the case

Some days, I can beat everyone and the next I'm a off-timing clumsy fool)

 

As for RL, I seriously doubt Astrology is anything but wishful thinking. So in a game Astrology is actually

functional :unsure: The is a game, do you really want a perfectly static system? And you guys were bitching

about boredom not that long ago. Now even simple harvesting can be, as on person described it, a fireworks

show :)

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astro is cool.

just tsed down 19 attack for feros and it gave me -9 attack more less :unsure:

7 crit to dmg/hit less... my training is so perfect i love that feature :)

 

yes tempest it rawks when u hav good stats, and then when u hit bad stats u cant train... my training was kinda screwed up today because of a actual -5 to -10 def penalty... its gotten better now as i type this and i should be able to go train in an hour or so... and tomorow my exp per hour will be great i guess... but i dont want to HAVE to train when i have good stats and be forced to do something else if i dont... all the other things i can live with, i can wait till a good time to make my essences to get more enriched ones, and i can live with any amount of harvesting events (even though i liked the bout i had today, in which i managed to afk harv 8k iron, and 6k silver without a single harvesting event to interupt it)

 

i'm sorry radu i dont like to complain, and this is actually a good idea, its just i dislike to have to do things at certain times... its more fun for me to do what i want when i want to do it... i would also appreciate that perk...

 

I must agree. yesterday my stats were all good ( ment less xp A/d training but not a lot so that was fine) but today my stats suck for a/d training where as before i was restoring once per cyc now its 2 or 3 and items are breaking more ( with nmt).

now for me thats not to much of a problem i can always go alch, but for some players thats not an option. they only want to train a/d ( and thats there choice) , this system seems to penalize a/d trainers / pkers more than anyone else...

 

EL is supposed to be a classless game.. you can do what you want when you want .. doesnt this change that ? if you cant fight when you want to

Edited by conavar

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