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algunar

a way to make a storyline interesting

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i dont know what the developers have planned on making a storyline, but if they do ever get implemented, cut scenes could be used.

 

every now and then a new section of a story could crop up as a cutscene. the whole game would freeze for a short space of time while a previously recorded video cut scene is playing. it can then be watched again in the forums. alternatively it could just go straight to the forums.

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We have a lot of storyline. It's not designed and integrated very well (there are some brilliant stories, but it's not tied together or, as a whole, at all beleivable), but it's there.

As for cutscenes, what purpose would they have? Is there anything they can do that fanflicks can't do?

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I'm sure all PKers would love it if they were in the middle of a fight and a cutscene popped up

You can't do this without some sort of missions/quests where parties go to a seperate area. EL was not designed that way

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Well, the cutscenes are impractical, and also assume everyone is working through the story at the same rate.

 

We already have the outline of linear quests (ever try to do Leather before Tankel? Can't do it.), so there's no reason we can't have a unified, consistent storyline and world.

Edited by freeone3000

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Freezing the game while this is played would not be possible.

 

However, if the "cut scene" is played within its own window, it could be treated in the same way as an online book -- consider it in response to "using" a crystal ball, or "use keyhole" during a quest.

 

The form of the playback could be EL scenes, or an actual movie (with subtitles) if an appropriate player library was added to the client. In either case though, this additional data should be pulled from a secondary server, not the game server.

 

I can see this as being another tool in the EL scenario building toolbox (but lets get instance maps first!).

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