baddude Report post Posted May 7, 2007 i don't know if its possible but here is an idea. while fighting the dragon there would be a random chance of spawning a wizard instead of dropping a bag. the wizard would be able to teleport around the room and engage in combat with the ability to flee. the only way to keep the wizard from being able to flee would be to have 2 or more fighters multi it so that would be the only way to kill it and get the dragon back to spawning. -x~~ Share this post Link to post Share on other sites
MagpieLee Report post Posted May 7, 2007 I had to vote NO on this. Restore sucks as it is with the high failure rate, and when it is successful should restore full health. However, I would consider voting yes, if they open a magic school and add a magic quest to help level in magic. I would looveee to see advanced AI like this is this game. But I fear this game is too far back to even think about AI this advanced. Good idea though...one for the future Share this post Link to post Share on other sites
Entropy Report post Posted May 7, 2007 I would looveee to see advanced AI like this is this game. But I fear this game is too far back to even think about AI this advanced. Excuse me? Share this post Link to post Share on other sites
xbox360 Report post Posted May 7, 2007 I think this is a good idea, and i think it could be done, but i think maybe a baby dragon or somthing else would be more suitable. Share this post Link to post Share on other sites
Entropy Report post Posted May 7, 2007 I am sure that a lot of people won;t be very happy with this idea, especially those who do actually fight the dragon often. Share this post Link to post Share on other sites
agis29 Report post Posted May 7, 2007 I dont like this idea but as xbox said a baby dragon would be nice if it was added to the game. Share this post Link to post Share on other sites
Lorck Report post Posted May 7, 2007 Dragon already have very long respawn time, which sucks, so introducing one more thing would not be good. Anyways, lately there is being some suggestions about playing in teams while fighting monsters, etc. I usually agree that it would be a good thing if killing monsters was not only the job of one person, making the act of monster killing more appropriated for groups. I will suggest the following: a monster with massive a/d/p/c, which easily pwns one single fighter, but with a kind of 'i can't dance', the monster gets much weaker if many people are fighting it, allowing multiple people to fight it and win. If it has enough hp and toughness/armor the people on the group can get good attack exp, but not very good defense exp (not a big problem, since def exp is usually gained through pvp). Share this post Link to post Share on other sites
baddude Report post Posted May 7, 2007 my idea was not meant to be cast in stone as all options are on the table. the wizard could be easy to kill by 1 player and drop something very nice or be able to flee and make for some good exp. can be tweaked as needed but of course it would be what the dragon slayers would have most fun with. Share this post Link to post Share on other sites