baddude Report post Posted April 28, 2007 ring to take away cool down. ingred: dragon scale, tin bar, fire ess or whatever. same idea as the cooldown removal armor and ring would not be effected by cooldown. thought it might be a good suggestion for benefit of most all skills. Share this post Link to post Share on other sites
Mango Report post Posted April 28, 2007 would be nice, maybe bit less expensive though id like something against the cooldown weapon/summons Share this post Link to post Share on other sites
Garnoo Report post Posted April 29, 2007 I like the idea but should be manued a bit different. btw how much does it last? Share this post Link to post Share on other sites
masterpiter Report post Posted April 29, 2007 Just slighty decrease(or remove) cooldown of diss rings, no need 4 an expensive 1-time- use ring(some1 remember ROP and how often is it used? ) eMPi Share this post Link to post Share on other sites
guysmith Report post Posted April 29, 2007 after using this ring, would it be cooldowned? Share this post Link to post Share on other sites
evilgeorge Report post Posted April 29, 2007 ring to take away cool down. ingred: dragon scale, tin bar, fire ess or whatever. same idea as the cooldown removal armor and ring would not be effected by cooldown. thought it might be a good suggestion for benefit of most all skills. I don't think its a bad idea, but what is the point in it being more expensive (dragon scale is sold for 20k+ I believe) than a rosto, in what situation would you use it in preference to dying? you last minute realise you dont have rosto but you brought your handy cooldown ring along? Maybe ings ~1-2kgc would be appropriate? EG Share this post Link to post Share on other sites
baddude Report post Posted April 29, 2007 heh, i guess dragon scale is a lil excessive if ring would cost around 10k-12k would be nice. Share this post Link to post Share on other sites
Entropy Report post Posted May 3, 2007 Actually, such a thing was on my to-do list for a long time, the reason for not implementing it yet is that it needs to be really well ballanced (price/ingredients). One other posibility is a spell. Share this post Link to post Share on other sites
agis29 Report post Posted May 4, 2007 (edited) Its an interesting idea and i really like it. Fights will last longer, training will be a bit easier and more chances for items to be degraded. So its good both for players and the economy. I agree with manderijn and evilgeorge about the cost anyway. Edited May 4, 2007 by agis29 Share this post Link to post Share on other sites