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Marwen

move resources to PK

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I think we can have any good harvestable item in KF, cinnabar might be good for it (I think make cinnabar in KF and delete it from other maps), or wolframite, or any new harvestable in future, I think it'll help PK a little.

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Let's see...

 

To get wolframite on c1...you need to go through Tahraji.

To get Dvarium, you need to go find it in the PK areas of Thelinor.

To get Hydrogenium, you need to go through PK areas of Imbroglio.

To get free mercury, you need to go to KF.

 

 

Seems pretty distributed to me. Just because PK is "dead" doesn't mean we should move stuff around where it is already effective :(

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Ya, its cool the way it is. Some of the good resources are in pk, more would not hurt, but no point in move already existing stuff into pk just for some people get free stuff (and well, i would be one of the guys profiting from it :().

 

Now, more spawns into pk, it would be cool. :)

 

EDIT: Ye, it is chaoogie. But nobody looks into imbro or near the wolf ore (i used to do that just to make the manuers of enemy guilds pissed :D).

Edited by Lorck

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Let's see...

 

To get wolframite on c1...you need to go through Tahraji.

To get Dvarium, you need to go find it in the PK areas of Thelinor.

To get Hydrogenium, you need to go through PK areas of Imbroglio.

To get free mercury, you need to go to KF.

 

 

Seems pretty distributed to me. Just because PK is "dead" doesn't mean we should move stuff around where it is already effective :(

I know about all PK places, but ... try PKing for a while \o/

Dvarium is on other safe places, isnt?

I never met anyone in TD on way to wolf (except you when you booted me for macroing, lol) and we have safe wolf.

I PKed 11 s2e in life on imbro, ok its 1 point :-)

and mercury in KF is best one, so more in KF should be good, you must look, all final items in game are about PKing, why 1st part (harvest) dont need PKers?

 

 

 

isn't the c2 wolfram *if it wasnt moved in an update* through the back end(pk part) with giants in AA?

its good, but you have other safe places to harv it (its bad) ... btw. I met there one ppl who didnt know its PK ( so maybe 1/2 point)

Edited by Marwen

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I PKed 11 s2e in life on imbro, ok its 1 point :-)

and mercury in KF is best one, so more in KF should be good, you must look, all final items in game are about PKing, why 1st part (harvest) dont need PKers?

I pked Markusweck (like 3-4 times in TD), some PL guys who were trying to make the wine quest (and Anshar pmed me asking to make them pass without attack, and i did, sometimes i think i am too nice - specially with a guild who declared war to me for nothing and made alliance with all the scammers to bring me down, but its offtopic :().

 

In AA i only met luci once killing giants.

 

In imbro i pwned many people, EWOL, DOA, THOR, HIM, you name it. :D Its a good resource for pkers, but need patience. :)

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... all final items in game are about PKing ...

Only for those with a very limited view of the game.

 

Even if one said that "many final items in game are about att/def skills" it would still be a pretty narrow view.

 

Play the way you enjoy, but don't assume that's the only way to play.

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... all final items in game are about PKing ...

Only for those with a very limited view of the game.

 

Even if one said that "many final items in game are about att/def skills" it would still be a pretty narrow view.

 

Play the way you enjoy, but don't assume that's the only way to play.

PKing isnt only a/d skill, idk who have limited view btw. and there are many way of playing, you can chating/helping dev with game (dev/mods)/support PKers or PKing its all why you're training

 

sry for OT

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Apart from the problems pointed out above, I see one other issue with more top resources in Pk maps -

 

the number of people actually going there is very small, and I dunno that it would make much difference.

 

On the other hand - if the goal is to make an incentive for more people to travel through PK maps, then how about having small pockets of normal resources, carefully combined to make them attractive to potioners/alchemists etc.

 

i.e. a cave in KF with coal and sulfur within a small wal, so that earth essence can be made in bulk

 

Granted for may essences there are places already that allow this, but there are many essences not covered. how about a spot with coal, iron ore, sulfur, roses and snaps? maybe even a potion selling NPC or a bot selling Feasting potions?

 

How about a chance to walk into a map with nothing but feasting potions, and walk out with swords, or even rare ores?

 

IMO that would encourage more people into the PK maps than just getting the ores, and the PKers get a chance to walk away with an armful of FP (always sellable) or an armful of bars/swords/rare metals

 

On the other hand maybe it wouldn't make a difference because every time anyone tried to harvest there they got killed, lost their stuff and it works out more economical to make the items the normal way, and the PKers would have to come up with something else to make easy coinage :P

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So if ist realy profitable for you, you'll pay bodyguards, you can pay me some gc and noone'll kill you and I'll have other gc from players who want kill you/want harv w/o payment, its not bad idea and it cant be done on hydro/wolf today, I think, bc chance to get killed is so low to give 3-5kgc/hour for guards.

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yah, it would do to put some of the cooler spots in more dangerous locations, pk or non pk for that matter. It doesn't really seem worth it to level a/d past 26 if access to good mining areas is concerned. Of course there is the place with the yeti that essentially is a no-brown-cloak area but i won't count that one...

 

How about perhaps fast mining spot for some ore like titanium inside a pk map.

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Ridiculous idea.

I would say, let's make all PKers harvesters instead. Let them spend whole time harvesting blue lupines (yes!~).

This game is not about PKing, no matter what you claim. If you want to play game that is only about PKing try Mortal Combat.

Edited by Anshar

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If fighters can act effectively as guards, then hiring them to protect merchants and miners would be really neat.

 

However, a lot of these merchants would not last a single round of combat with a PK'er, so how in EL do they prevent their charge from being attacked?

 

Consider this scenario:

  • Three characters in a line: Merchant, Guard, Bandit.
  • Guard should not attack Bandit just for being there, since he could legitimately be another merchants guard, and it is not efficient to have guards brawling amongst them selves.
  • Bandit attacks Merchant, playing his hand. Now Guard has cause to attack him.

As I understand it [1], when the attack is declared, the Merchant is frozen in place while the Bandit walks to engage.

  • How does Guard know that the Bandit is attacking, and is not just walking past? Remember that the Merchant will be dead on the first blow from the Bandit.
  • If the Guard does know that the Bandit has attacked, how can he prevent the combat from starting?

If there was an "area effect" that the Guard could have, to redirect any attack within a certain radius against himself, he could be effective. However, this approach brings its own problems.

 

 

[1] I could be missing a trick here as I don't do a lot of combat.

Edited by trollson

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yeah its realy hard, but if you make good strategy, you can protect players vs lesses enemy than guards (2 guards vs 1 bandit...) very effectively, 1vs1 isnt so easy, but its possible. I was with friends in NC cave a lot and only once they died. But back to topic ... we havent any good place, where is this all realy needed.

 

to Anshar: I wonder why your post isnt deleted and you arent baned like other "normal" players who did things like this in other topics \o/ ... ok, ok, forgot it, pls I dont want ban, pls :-(

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The way I see it is that there would probably be more guards than bandits. Therefore as you say, it would be unwise for a guard to attack at random. therefore I imagine harvester and guards would be in close pairs, giving a wide berth to other pairs. anyone coming too close would be a ptoential threat and be approached and/or attacked.

 

This is all tactical things that would probably settle into a convention pretty quickly if the idea were to work, although to be honest, I think what would happen is that still the very highest fighters would be bandits, getting now profit from both harvesters and guards. and the area would still be pretty much a no-go zone.

 

I just think that this is a potentially better deal for the PK'ers who would rather fight victims with no chance to win (lower stats and unarmed!).

 

The whole reason PK doesn't work in this game so well is that there are much better alternative ways of getting gc and experience. No right minded person would risk losing items just so that a much stronger player can get a quick buzz, so they avoid PK maps.

 

*Maybe* with a good incentive to go into the area then more would be willing to go there, maybe if the rate of mineral aquisitiion and/or experience was significantly more.

 

Incidentally, The way I see it, the resources should be in a safe spot, maybe some mid level monsters, but the whole point is the danger in GETTING to the spot not the actual harvesting. there would be no need to pay 3-5kgc per hour to a guard, just maybe 500-1k one off fee for safe passage.

 

This way guilds could control maps entirely. any fees paid would guarantee safe passage through, and there would be incentive for other guilds to invade and take control, therby creating a more viable reason to PK than just to beat up on harvesters!

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yes, but 1) all top PKers have friends/ally guilds 2) you can pay me as guard and I think I'm not so bad fighter 3) diamonds+silver on one PK place very close to sto and PKers'll pay harvesters/alchers to go there \o/

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yes, but 1) all top PKers have friends/ally guilds 2) you can pay me as guard and I think I'm not so bad fighter 3) diamonds+silver on one PK place very close to sto and PKers'll pay harvesters/alchers to go there \o/

 

Well, as I say, the intircasies of how the harvester/gauard partnership works will sort itself whatever way works. Although I like to train fighting, I am nowhere near PK levels, and am unlikely to be in a guild that permits aggressive PK, so it is all acedemic to me :)

 

If it happens, and I want to go to work there, I will pay the individual, guild, summon stone or whatever gets me there ;)

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I am training in improglio islands many times.I never attacked to people that were going to harvest hydro and i don't see any reason to do it.I dont call this fun.Also pk wont come back to life by attacking newbies that are harvesting mercury in kf.

If u like pk just enter pk maps and do not train 24 hours per day. Or organise a pk tournament once a week or something.

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@Marwen: Hiring guards isn't something ppl can trust. Why? Because:

1. i dont have any guarantee you wont kill me

2. you dont have any guarantee i wont set you up, eg. you are enemy of my friends,

you escort me on pk map and they wait there and pk you.

3. lots more factors

 

Because pk is dead, you asking to make game even harder for manuers, alchers, etc.

only so you can have fun or you can get easy gc.

Waste few pp's and harv and be useful for community :) .

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1. i dont have any guarantee you wont kill me

its right, but if I do it once, you wont trust me again, so its not good strategy from my side

2. you dont have any guarantee i wont set you up, eg. you are enemy of my friends,

you escort me on pk map and they wait there and pk you.

I realy havent problem with this (and most real PKers havent it imho too), if you and your friend want kill me, just pm me and I'll come (TooMass in game, btw.)

3. lots more factors

yes, you dont need it atm and its so expensive, bc you cant make good money harv in PK, I want change it in this topic.

Because pk is dead, you asking to make game even harder for manuers, alchers, etc.

only so you can have fun or you can get easy gc.

Waste few pp's and harv and be useful for community :) .

I have harv lvl 81, what is yours?

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Guest baneazaghal

Well, you could move all the resources to the PK maps (or make people pass through them). The end result? Alch/manu/craft people will stop playing the game, which menas the end of the game. Now, as for the concrete suggestion of cinnabar being moved to KF - what's the point? Mercury is hard to get either via bag-spawns or via the alchemy (the tools break a lot and require an EFE). The point of adding the cinnabar to the game was to allow people to safely get mercury (and the devs have compensated this via the new tool). I think that this is a bad idea, many people will be annoyed (I think that the majority of population aren't PKers). As for the solution to the PK being dead, someone said you could organize tournaments. Two thumbs up for that one, even I might be interested to participate in such a contests (although I'd get whacked right away). Although, it would be interesting to make new additions to the game that would allow the tournament fighters to fight each other one-on-one (i.e. that it would be forced on the players), and only as they are called forth to fight each other (in order to avoid dishonorable behavior).

And, as someone already said, this game is NOT about PKing (it's just one of the possibilities). Also, killing people at random on KF will not encourage people to trespass on PK maps (I've been killed on this map several times as I entered, it's not against the rules so I'm not against it, but it is a bit silly - one blow and I'm dead, which means practically no XP, and no items from me since I never enter with something on me).

As for the "guards", the way you described it, it looks more like a racketeering to me - although not illegal (in game, at least), it won't bring you much "employers" to a PK map :)

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If yo uwant to give more life to pk, instead of adding more ores why dont you make rost stones reduce the probability of drop an item to 96-99% or another rate...(instead of original 50%). this way ppl would try to kill eachother more often to get some prizes...

no drop from rost stones is guilty for PK death in game.

 

Im not a pker tough... but im sure every pker would like to have a small chance to get a drop from their enemys

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Marwen, you are not satisfied with amount of harvesters you PKed so far? - Some people are never satisfied...

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