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1.3.3 Map bugs

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Palon Vertas Adventurer's Post (cont2map5_insides):

 

The six spots in the rectangle [398,11]-[399,13], and the one [400,13] are unwalkable (right in front of the door out of the room).

 

(Also, the "inside" of the door doesn't give a open-door mouse pointer, neither can you leave the room by "using" the door from inside the room -- only when facing the "outside" of the door it works.)

Edited by Mar(c)

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South Redmoon inside the mine:

 

th_bug.jpg

clicky picture to enlarge

 

 

[FIXED]

Edited by Roja

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In the IP secret place click on the compass and you get

 

You are in Portland Cave [35,51]

 

Piper

That's because you ARE in Portland caves :confused::P

The IP secret is in the PL caves map.

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Just noticed on the test server:

 

When standing at 71,89 or 71,90 on IP you fall through the map, so it seems.

 

Haven't tested on the main server yet since I'm on C2 there and don't want to beam :)

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Just noticed on the test server:

 

When standing at 71,89 or 71,90 on IP you fall through the map, so it seems.

 

Haven't tested on the main server yet since I'm on C2 there and don't want to beam :)

Isla Prima has a modified map on the test server. See this topic, last post.

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Found a strange map occurance inside Azaghal castle in Zirakinbar that I'm am assuming is a bug but could maybe be some sort of special effect. It's probably unintentional, but you never know.

 

Coords are [231, 186] inside the castle

 

I have taken four screenshots to show the bug, but in the best words I can muster: While spinning the camera view, two walls disappear and reappear at different times, they are kind of replacing each other. Really its just easier to view the screenshots. Here is the link

 

Eternal Lands map bugs

 

Hope this helps :(

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Inside Iscarlith Storage Cavern there's a chunk of wall you can walk through.

 

I can sit inside the wall in a variety of places (and it cuts down like a second of walking time because you don't have to walk around the thing). A coordinate inside the wall is [589,667]

 

Here's a screenshot Iscarlith Storage Cavern map bug

 

 

[FIXED, was reported earlier]

Edited by Roja

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Found a strange map occurance inside Azaghal castle in Zirakinbar that I'm am assuming is a bug but could maybe be some sort of special effect. It's probably unintentional, but you never know.

 

Coords are [231, 186] inside the castle

 

I have taken four screenshots to show the bug, but in the best words I can muster: While spinning the camera view, two walls disappear and reappear at different times, they are kind of replacing each other. Really its just easier to view the screenshots. Here is the link

 

Eternal Lands map bugs

 

Hope this helps :hehe:

it was done on purpose. think how the guards felt that there was no way out thier room.

 

reported numerous times

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I found a walk-through birch tree in Emerald Valley at 65,117.

 

 

[FIXED]

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You fall underground at Isla Prima [71,90] and [71,89], this happens at least on newest CVS and on test server.

The maps on the test server probably are not the same ones as the players have. Only post a test server map bug if you can duplicate it on the live server or a special set of maps is made available for the test server.

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Another walk-through tree in Emerald Valley - this one at [26,177].

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White Stone - Grahm's Village [100,244] and [100,245]

 

Walkable tiles inside the mountain; it's possible to get stuck in there after hitting a tele nexus.

 

 

[FIXED]

 

it says fixed (maybe for next update, sorry if it's that), but i just hit tele there, searched here, so i post

bag2ee6.jpg

Edited by stalker314314

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it says fixed (maybe for next update, sorry if it's that), but i just hit tele there, searched here, so i post

This is the 1.3.3 map bugs thread, and we're still at (client) version 1.3.3. :)

 

(Fixed map files always ship with a client update.)

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In Aeth Aelfan there is a building at [263,259]. The west edge and the south edge can be walked into.

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You are in Tarsengaard [241,267]

 

You get to this place after using a boat in the Magic School Gardens.

I couldn't find a way to get off the boat, when I tried using the oar, I got the message:

"The oar is jammed in the hole :("

 

A player got stuck here and had to request assistance.

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