Gritch Report post Posted January 2, 2007 Bug in the map of WS : In White Stone city At the entrance of houses, the character disapear. Is seems to be downstair... Here are the coords I have noticed (there is probably more) : 143,627 143,635 143, 631 143,649 130,658 143,707 143,700 148,686 148,679 148,670 On the same street, but not in front of entrances of houses (on corner, step and other) 132,638 133,630 129,653 131,698 144,689 Well, there is, imo, other bugs like this but my charachter is hungry now Thanks to all programmers for this game I'm playing for month ! Gritch Share this post Link to post Share on other sites
The_Piper Report post Posted January 3, 2007 Portland at 131,93 The door of the Portland bank doesnt show up the door cursor, you must use the pointing finger cursor to "use" the door to enter the bank. Piper Share this post Link to post Share on other sites
Roja Report post Posted January 3, 2007 Bug in the map of WS : In White Stone city At the entrance of houses, the character disapear. Is seems to be downstair... Seems like your files weren't copied over correctly. Try running the installer .exe file again, make sure it goes on top of your current EL directory...just reinstall it. Share this post Link to post Share on other sites
DarElik Report post Posted January 4, 2007 Ran out of gypsum and went to my usual spot down in the second level of VOTD gold mine and it seems all the gypsum deposits now think they're coal. It still looks like gypsum, but when you "look" at it, it says coal and when you mine it, you receive coal. Coords for Roja: Hidden Mines of Mynadar - 308,277 and 108,279 Thats becuase it IS coal It's still a bug. One way or the other. It was showing in the cave standing in front of it as gypsum. It had been gypsum before the update (that's where I got my gypsum - either in VOTD or WS). It took me going to PV underground and finding that map completely black and having to reinstall the update before anything changed. Share this post Link to post Share on other sites
Acelon Report post Posted January 4, 2007 After you reinstalled, did it look like gypsum still? Share this post Link to post Share on other sites
RallosZek Report post Posted January 5, 2007 You are in Glacmor - Dara's Tavern & Grocery Store [209,37] "Get Closer", keeps you turning around but don't get outof the cave. I think the mapmaker had too much mead in the tavern and misplaced the door or sumfin [FIXED] Share this post Link to post Share on other sites
Electric Report post Posted January 7, 2007 In Palon Vertas cave with sulphur, coal and gold; location 304,299 is walkable. But this is the edge of a wall Share this post Link to post Share on other sites
The_Piper Report post Posted January 8, 2007 A flickering on the top of the wall at SKF 132,155 Piper [FIXED] Share this post Link to post Share on other sites
Ulrih Report post Posted January 10, 2007 The entrance in Glacmor [354,49] (green dot on the map) leads to the Tavern (Glacmor - Dara's Tavern and Grocery Store [132,39]) instead of the Grocery Store ([166,38]). [FIXED] Share this post Link to post Share on other sites
bep Report post Posted January 11, 2007 (edited) Bethel cavern [157,108] Dont know whether this is a bug or one way passage, but standing from Bethel cavern 157,108 I get the following message: You climb down the narrow hole and end up in another cavern. There's no nearby open location! You can enter this cavern from other side (hidden passage in Bethel), but not return... Parlon Vertas Escape tunnel [190,117] Walk through rock/wall problem. Edited January 11, 2007 by bep Share this post Link to post Share on other sites
Kabuya Report post Posted January 13, 2007 Portland cave, near [176,43] (titanium cave) Some "future" ore in cavern wall. When look with eye icon, some of ore write "You see a house." Some write "You are too far away! Get closer!", even if look very close. Share this post Link to post Share on other sites
jamesvm Report post Posted January 14, 2007 (edited) Diamond cave at [25, 9] their piece of coal that is floating in air Edited January 26, 2007 by jamesvm Share this post Link to post Share on other sites
Suessie Report post Posted January 21, 2007 Isla of the Forgotten inside 36,210 is where I got down using a window from the outside, but can't get out The ladder is not working. sue Share this post Link to post Share on other sites
bep Report post Posted January 23, 2007 Walk through rock/wall: Iscalrith Inside [594,666] - Iscalrith Inside [586,666] [FIXED] Share this post Link to post Share on other sites
Ermabwed Report post Posted January 23, 2007 Glacmor - Ssai Forest [202,131] Tree is walk-through (spans over more than 1 tile) [FIXED] Share this post Link to post Share on other sites
Ermabwed Report post Posted January 27, 2007 Thelinor, the walkway on top of the wall approximately at [189, 264+/-] is walkable but has no way down (or I am too noob to find it; e.g. the towers have no doors up there). I caught a telenexus to it, nice view and all, and thanks to Maxine I was able to get down too. [FIXED] Share this post Link to post Share on other sites
Theryndan Report post Posted January 29, 2007 In White Stone City, there is a rectangular area walkable that is instead part of a building; corners of the rectangle: you are in WSC [156,726] you are in WSC [157,726] you are in WSC [157,746] you are in WSC [156,746] [FIXED] Share this post Link to post Share on other sites
smalul Report post Posted January 30, 2007 Isla of the Forgotten inside 36,210 is where I got down using a window from the outside, but can't get out The ladder is not working. sue This bug is still there in the normal game, but in the test server it was fixed (it was working 2 weeks ago). Share this post Link to post Share on other sites
bep Report post Posted January 30, 2007 Irsis [169, 136] Wall structure floating (turn camera and you will see it) [FIXED] Share this post Link to post Share on other sites
Kabuya Report post Posted January 31, 2007 Palon Vertas coal-sulfur cavern : You are in a cavern [296,313] Coal fly here : Share this post Link to post Share on other sites
Tonmoor Report post Posted February 1, 2007 In Idaloran the Tavern disappears at certain viewing angles in certain positions these include: Idaloran 477,295 Idaloran 478,303 Idaloran 479,307 Is this just my install? Share this post Link to post Share on other sites
Puntif Report post Posted February 1, 2007 I noted a problem with parts of a road disappearing depending on the angle. I have since come to suspect it has to do with the client clipping some objects too aggressively instead of being strictly a map bug. Share this post Link to post Share on other sites
ttlanhil Report post Posted February 1, 2007 I noted a problem with parts of a road disappearing depending on the angle. I have since come to suspect it has to do with the client clipping some objects too aggressively instead of being strictly a map bug.yes, that rendering issue has been discussed in another thread Share this post Link to post Share on other sites
jamincollins Report post Posted February 9, 2007 (edited) Isle of the Forgotten: The following coordinates are all walkable, though it appears that there is nothing below the character model: [140.54], [140,59], [140,60], [140,61], [141.54], [141.55], [141.56], [141.57], [141,58], [141,59], [142,54], [142,55], [142,56], [142,57], [143,54], [143,55], [144,53], [144,54], [144,55] The area between the following coordinates (along the rock face) is not walkable, but appears that it should be on the screen: [127,19]-[135,25] The area behind the tavern along [96,72]-[96,67] to the area along [101,75][102,74][103,73][103,72] is unwalkable but again looks as if it should be. Edited February 9, 2007 by jamincollins Share this post Link to post Share on other sites
Mar(c) Report post Posted February 16, 2007 White Stone - Grahm's Village [100,244] and [100,245] Walkable tiles inside the mountain; it's possible to get stuck in there after hitting a tele nexus. [FIXED] Share this post Link to post Share on other sites