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Tonmoor

1.3.3 Map bugs

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Not sure if ths is actually a bug, but anyway:

 

White Stone map

co-ords 246,200

 

At Grahms Village, there is a house with a row of crates and barrels along the East side which you can walk through (the crates and barrels, that is).

 

EDIT: sorry, wrong coords

actually 146,200

still happens in 1.3.3

Edited by Tonmoor

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Morcraven Marsh [317,148]

Flickering at exacyt corridnated

(thik 2d object on same z coordines of tile, so when turn camera it flickers.

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Iscalarith dungeon [207, 205]

 

Cave that exits the coal doesnt seem to be working (as in cant leave the coal section)

 

Fixed

Edited by Acelon

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Guess I'll start a thread for listing any maps bugs we might discover. Loving the update. thanks to everyone involved

 

Palon Vertas Blacksmith cave 80,79: seems to be a hole you can "fall into" making your character disappear.

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Iscalrith [71,41] - you cant get into the cave (msg: "You are to far away from the door"), but can get out of it there

 

1. edit:

antother cave entrances with weird message:

Iscalrith [93, 70] - "You are to far away from the door"

 

The problem that it is not possible to get out of the cave at Iscalrith Dungeon [206,237] has already been reported today here: http://www.eternal-lands.com/forum/index.php?showtopic=31233 (I confirm it)

 

FIXED

Edited by Roja

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When you enter Thelinor from PV, you get a PK warning.

 

When you take the ship from North Redmoon to go to Thelinor, not.

 

Piper

 

 

THIS IS NOT A BUG

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When you enter Thelinor from PV, you get a PK warning.

 

When you take the ship from North Redmoon to go to Thelinor, not.

 

Piper

 

 

THIS IS NOT A BUG

 

Just for clarification: The City and the port of Thelinor are NOT PK.

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When you enter Thelinor from PV, you get a PK warning.

 

When you take the ship from North Redmoon to go to Thelinor, not.

 

Piper

 

 

THIS IS NOT A BUG

 

Just for clarification: The City and the port of Thelinor are NOT PK.

 

Okay, shouldnt then there be a PK warning, when i leave the city?

 

Piper

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Palon Vertas Adventurer's Post

Can not leave right room - door does not work.

Only way is to rotate map and click door from the other side. (Thank Aduard for advice)

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repeat: In Willowvine when you <tab> the map in the corner is Seridia not Irilion

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Hi,

In WS Diamond Cave, the farest coal (near east wall) looks like gypsum (gray).

Recheck if you have updated all the files and settings correctly, I also got confused on the test server with the gypsum, but it appeared that the "datadir" setting in el.ini pointed to wrong directory while playing on Linux.

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The entrance to secret The Meep [24,12] from white stone city map is not working properly. While standing at the old entrance spot in wsc map you can enter it by using an specific item, but when standing directly at the item you need to use, you get message "You are to far away".

Edited by Ulrih

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Aeth Aelfan:

When you enter from KJ or WF you get a PK warning.

When you enter from EP or by boat you don't.

 

OK that's not a bug since only the northern part is supposed to be PK.

 

But when you enter the northern part through the caste gate or when you exit Wyrm Under, shouldn't there be a PK warning?

 

Greets

 

Flo

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Melinis [272, 308]

 

A vegetable garden with a fence all around it, telenexus can send you inside and you cant get out.

Just a small break in the fence should solve it

 

[FIXED]

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Ran out of gypsum and went to my usual spot down in the second level of VOTD gold mine and it seems all the gypsum deposits now think they're coal. :)

 

It still looks like gypsum, but when you "look" at it, it says coal and when you mine it, you receive coal.

 

Coords for Roja:

 

Hidden Mines of Mynadar - 308,277 and 108,279

 

:P

 

Also, for fosztogato's post above, the coords in the WS diamond cave are around 88,17

 

[it sounds like you guys have an old map. However these maps will be uploaded again with the next update so there should be no problems.]

Edited by Roja

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Ran out of gypsum and went to my usual spot down in the second level of VOTD gold mine and it seems all the gypsum deposits now think they're coal. :P

 

It still looks like gypsum, but when you "look" at it, it says coal and when you mine it, you receive coal.

 

Coords for Roja:

 

Hidden Mines of Mynadar - 308,277 and 108,279

 

 

Thats becuase it IS coal :)

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I would appreciate it if you guys would not post secret location entrances here...just PM Roja or Myself and we will fix them.

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The place of magic in Tirnym (no map name for the interior)

 

Coords (326, 198)

 

The door doesn't work to get out, plus you can walk through it as well.

 

Oh and the red tomb at (324, 179) (same area) doesn't give its clue for getting through the barrier anymore (but the green and blue ones still do)

 

Fixed

Edited by Acelon

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Hi,

 

Sorry about i didnt add coordination.

 

I download windows 1.3.3 update - full automatic overwrite.

 

I have some more bug.

 

In WSC about 139,712 - 163,712 coord always stop my player, and must new click on sreen (on map not work) for continue.

 

In Portland vegetable garden about 138,142 coord i cant see my player - looks like he fall down a big hole.

 

In Portland about 211,70 coord when i click to door - player walk across wall and cant seeing.

 

In DP cave from south entrance to sulfur mine (i didnt write coord, sry) when i walk over bridge, my palyer cant see, looks like fall down a big hole too.

 

In encyclopedia: Armors - Iron helm , "The Eternal Lands Encyclopedia" is outside left next to box.

In encyclopedia: Star medalion looks with red ruby - but the crafted star medal looks like a star.

 

Maybe i made some mistake during update, so sorry about it.

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