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Total guilds war

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Ok, so here are the conclusions so far (how it will be implemented).

1. Only rank 18 and higher can do it.

2. It will take 1Kgc to declare war to a guild.

3. It will take 5Kgc to declare peace to a guild.

4. Both guilds must declare war to eachother, in order for their players to attack eachother.

5. There will be some safezones to avoid using the #suicide command to loot people. The safezones will be the underworlds and Ila Prima. Idaloran will not be a safezone. This is why if you die in C2 it's a good idea to have some guildies at the underworld exit to escort you.

6. The fighting will take place between 3:30 and 0:30 (at night)

 

7. The fees are subject to change. Their goal is to prevent abuse where you declare war to a guild that declared war to you, PK some of their vulnerable people, then declare peace so they can't attack you. If this is going to be abused, we'll increase the fees.

8. In the future, there might be a 'fragg' system, where the guilds will have a score, based on how many enemies they killed- how many times they died from an enemy. (normal PK with guilds not at war will not count).

9. there will be no EXP from pvp on non PK maps, to prevent PVP abuse.

 

So, any other concerns?

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Yay! EL III Arena :)

 

I am in a peaceful guild, but we still have the odd problem, maybe this will actually encourage better interguild relations.. you wouldn't want to be a "coward" guild now would you?

Edited by LabRat

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Sounds good!

Have you got rid of the idea for allies now??

 

The fees sound really good, but like you said better to see how it goes first before you change them :)

 

EDIT: WOW!! at all the peeps reading this topic, 155 as I see it now!!!!

 

BIG EDIT: There should definately be a way for all guild members to see what wars there is and maybe what guilds you've set hostile against (but no war...)

Maybe a comand like: #see_guild_wars

 

and also maybe a note on new wars when you log on (not as important)

Edited by Rockfall

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My Lord,

 

You stated this thread only for Pk guilds, but it will effect non-pk guilds as well.

I stand by my concerns that i stated in my former posts and will no extend to tem again, but merely summurize them:

 

1. I dont like to be confrontated with the attacking/killing/slaughtering of friends or foes of my family or me in person. If I want to witnes that, ill go to an arena or to pk areas.

 

2. newcomers can get abused by this if they dont know enough of the guild they join, knowingly be kept in te dark, or just being naive.

 

3.in overall..this World will loose its status for being safe to all, being in the presence of a homicide can be just as frighning and traumatizing as participating in one

 

You asked for our concerns, my Lord, these are mine.I will not enjoy my walks along the river sides or through Your woods s much as i did ever again, being constantly afraid to see soemthing i dont wanna see.

 

in deep respect,

 

JezeBelle

Edited by Jezebelle

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. I dont like to be confrontated with the attacking/killing/slaughtering of friends or foes of my family or me in person. If I want to witnes that, ill go to an arena or to pk areas.
ffs, this is a game. Most of the game is structured around fighting, if you don't want to see fighting, go to a playground

 

 

@Zanadau

Also, is there going to be cooldown put in place for when you log on that you cannot be abruptly attacked?
imho, cooldown on log in should be removed. Sure, you could save yourself 10 sec if you kept logging, but its a pain for people who grue on a pk map or so.. Edited by Atlantis

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Sounds awesome so far. Quick questions tho-- Will there be a msg upon logging on (like day msg) if your guild is at war? or if war is declared? I think it might be quite important to do so that there is no abuse.

 

Also, is there going to be cooldown put in place for when you log on that you cannot be abruptly attacked? And, is there going to be any time limits of how long or short a war can be?

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My Lord,

 

You stated this thread only for Pk guilds, but it will effect non-pk guilds as well.

I stand by my concerns that i stated in my former posts and will no extend to tem again, but merely summurize them:

 

1. I dont like to be confrontated with the attacking/killing/slaughtering of friends or foes of my family or me in person. If I want to witnes that, ill go to an arena or to pk areas.

 

2. newcomers can get abused by this if they dont know enough of the guild they join, knowingly be kept in te dark, or just being naive.

 

3.in overall..this World will loose its status for being safe to all, being in the presence of a homicide can be just as frighning and traumatizing as participating in one

 

You asked for our concerns, my Lord, these are mine.I will not enjoy my walks along the river sides or through Your woods s much as i did ever again, being constantly afraid to see soemthing i dont wanna see.

 

in deep respect,

 

JezeBelle

 

If we keep posting shit like this, we get banned from the forums, ok?

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My Lord,

 

You stated this thread only for Pk guilds, but it will effect non-pk guilds as well.

I stand by my concerns that i stated in my former posts and will no extend to tem again, but merely summurize them:

 

1. I dont like to be confrontated with the attacking/killing/slaughtering of friends or foes of my family or me in person. If I want to witnes that, ill go to an arena or to pk areas.

 

2. newcomers can get abused by this if they dont know enough of the guild they join, knowingly be kept in te dark, or just being naive.

 

3.in overall..this World will loose its status for being safe to all, being in the presence of a homicide can be just as frighning and traumatizing as participating in one

 

You asked for our concerns, my Lord, these are mine.I will not enjoy my walks along the river sides or through Your woods s much as i did ever again, being constantly afraid to see soemthing i dont wanna see.

 

in deep respect,

 

JezeBelle

 

If we keep posting shit like this, we get banned from the forums, ok?

 

LOL :)

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Ok, so here are the conclusions so far (how it will be implemented).

1. Only rank 18 and higher can do it.

2. It will take 1Kgc to declare war to a guild.

3. It will take 5Kgc to declare peace to a guild.

4. Both guilds must declare war to eachother, in order for their players to attack eachother.

5. There will be some safezones to avoid using the #suicide command to loot people. The safezones will be the underworlds and Ila Prima. Idaloran will not be a safezone. This is why if you die in C2 it's a good idea to have some guildies at the underworld exit to escort you.

6. The fighting will take place between 3:30 and 0:30 (at night)

 

7. The fees are subject to change. Their goal is to prevent abuse where you declare war to a guild that declared war to you, PK some of their vulnerable people, then declare peace so they can't attack you. If this is going to be abused, we'll increase the fees.

8. In the future, there might be a 'fragg' system, where the guilds will have a score, based on how many enemies they killed- how many times they died from an enemy. (normal PK with guilds not at war will not count).

9. there will be no EXP from pvp on non PK maps, to prevent PVP abuse.

 

So, any other concerns?

 

I'm traing find somethig what is wrong and can do problems but i can't :) Everything sounds perfect now.

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2. It will take 1Kgc to declare war to a guild.

3. It will take 5Kgc to declare peace to a guild.

Why is it more expensive to declare peace that to declare war?

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2. It will take 1Kgc to declare war to a guild.

3. It will take 5Kgc to declare peace to a guild.

Why is it more expensive to declare peace that to declare war?

Because delaring war can't be abused (needs to be bilateral) while declaring peace can be abused (unilateral).

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So, any other concerns?

 

No concerns, all seem fine :)

 

Just a proposal, would be possible to set a limit to minimum a/d of people who can attack/be attacked in a war?

For example, guild A declares war to guild B; but only people in guild A with a+d > 80 can attack or be attacked (and same for guild B ).

And to enable this, a command #limit_fight (with a fee) which enable the limitation: so guilds with both high level and low level fighters can have wars without need to split in 2, but they have to pay a fee for that.

(a+d > 80 is just an example; and I've no idea if it would be hard/easy to implement).

Edited by Theryndan

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And to enable this, a command #limit_fight (with a fee) which enable the limitation: so guilds with both high level and low level fighters can have wars without need to split in 2, but they have to pay a fee for that.
From what he said in the other guild, it will apply to everyone.

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I think that guilds that have a widespread a/d like that can easily come up with a shadowguild for low a/d or peaceful people to flee into. This will be more important when a scoring system is implemented - then hostile/war declaration should disable #leave_guild/#remove to prevent abuse as the opposing guild makes it descision to war a guild based on the overview of it's members.

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I've got 1 concern connected to trade bots. They could be easy targets. Guilds that have such bots rather wouldn't use war commands not to lose the stuff bots hold. Atm i see 2 solutions.

1. Divide bots in two categories (guard and non-guard) and make non-guards immune to any physical or magical attack.

2. All bots cannot be attacked on non-pk maps. (Guard bots are pk map)

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So, any other concerns?

 

No concerns, all seem fine :laugh:

 

Just a proposal, would be possible to set a limit to minimum a/d of people who can attack/be attacked in a war?

For example, guild A declares war to guild B; but only people in guild A with a+d > 80 can attack or be attacked (and same for guild B ).

And to enable this, a command #limit_fight (with a fee) which enable the limitation: so guilds with both high level and low level fighters can have wars without need to split in 2, but they have to pay a fee for that.

(a+d > 80 is just an example; and I've no idea if it would be hard/easy to implement).

 

I thought of just the same thing... this idea would be the thing to make this idea to a reasonable idea... otherwise only really really strong guilds have any reason to use this. I mean no one will start using IP as manu/alch or wantever-place just to be safe, they would quit the guild instead if the higher lvl guildmembers demand a more thrilling enviroment with fighting included.

 

Also if you go on like toilet or something or just go afk for abit... are you suppose to be recalling to like a safe zone or so just to be safe? Never be afk? Never take a phonecall?

 

Also I'm suprised that no one mentioned that this idea just opens up for alot of killing of any averange guilds that are in guildwar due to the fact that you could just start hiring assasins... Like asking some high lvl to join guild to kill all of the other guild for a fee...which most high lvl ppl seems to want almost to do for free...since we have seen theres alot of pkers with no honor and alot of ppl who sell themselves...

 

The thing with limiting it to the nights is a nice idea though... that kinda reduces the problems mentioned above.

Edited by Beaverhunter

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I would assume the safe zone is always logging out. And one thing a lot of people are forgetting is the fact that-- this had to be agreed upon by both guilds. Meaning, chances are, if you are in a honorable guild-- you're not going to war with a guild whom is less honorable unless you are prepaired for a bloody war. I am sure most wars are going to end up friendly in most regards and between each guild there might be their own 'code of war' since ent is just giving the game the tools to make it possible. My largest concern is snipes within guild. i.e. leader a decides that it makes a pact with leader b to take out said member out from within. Hence the reason I feel a notice is a must to protect those whom might not be in control to cease fire.

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I've got 1 concern connected to trade bots. They could be easy targets. Guilds that have such bots rather wouldn't use war commands not to lose the stuff bots hold. Atm i see 2 solutions.

1. Divide bots in two categories (guard and non-guard) and make non-guards immune to any physical or magical attack.

2. All bots cannot be attacked on non-pk maps. (Guard bots are pk map)

That's a good point. I will make them non attackable on non pk maps.

 

I would assume the safe zone is always logging out. And one thing a lot of people are forgetting is the fact that-- this had to be agreed upon by both guilds. Meaning, chances are, if you are in a honorable guild-- you're not going to war with a guild whom is less honorable unless you are prepaired for a bloody war. I am sure most wars are going to end up friendly in most regards and between each guild there might be their own 'code of war' since ent is just giving the game the tools to make it possible. My largest concern is snipes within guild. i.e. leader a decides that it makes a pact with leader b to take out said member out from within. Hence the reason I feel a notice is a must to protect those whom might not be in control to cease fire.

No, it will be up to the guildmaster or whoever declares war (rank 18 or higher) to warn the others in the guild about it. Most of the guilds have forums anyway, so they can discuss issues like that on their forums.

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Still think that is going to bred a new form of outlaws. But, again, that is just an opinion of my own and perhaps won't even become a problem.

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