maximos Report post Posted September 24, 2006 yes i don't mine there anymore, put some dogs in there Share this post Link to post Share on other sites
Harlock Report post Posted September 25, 2006 .... The highest level people spended hours and hours in this game so they are the first who get bored and go complaining. amen Share this post Link to post Share on other sites
Guest stalag Report post Posted October 2, 2006 I rised my coord a little bit to do DC and i regreat already. My advice is to be at fluffy and to keep the lowest p/c possible. Desert chims positive aspects : none. Desert chims negative aspects: low drops ; bad exp ; high break rate ; few spwans ; respwan time is so big i have time to drink a coffie ( and i mean it) ; time to find them . Share this post Link to post Share on other sites
masterpiter Report post Posted October 2, 2006 (edited) Desert chims positive aspects : none. There r at least 2 positive aspects (just not for ppl who train on them ) : 1) "Retired" players with higher stats dont have 2 worry so much about challengers, cous they will stuck on desert chim for a long time, most of them will get bored before they reach a/d and oa for yeti's. 2) Since desert chim trainers need crazy amounts of HE's, SR's and armors(at least tit chain+ iron cuisses,greaves) mixers have possibilty 2 sell what they have mixed and make some money Little ebul of meh to say that, but its sad truth. PS. Dont forget about famous rpg aspect, maybe u didnt know but all dcw-trainers r talking with chims eMPi Edited October 2, 2006 by masterpiter Share this post Link to post Share on other sites
Guest ohmygod Report post Posted October 2, 2006 Now the_Voice has moved to yeti there is free Dchim \o/ Share this post Link to post Share on other sites
Cycloonx Report post Posted October 2, 2006 The_Voice quited so there is one more free yeti Share this post Link to post Share on other sites
Guest stalag Report post Posted October 4, 2006 PS. Dont forget about famous rpg aspect, maybe u didnt know but all dcw-trainers r talking with chims biggrin.gif Share this post Link to post Share on other sites
Infamous Report post Posted October 4, 2006 if you want c2 more populated then you need to give ppl reason to go there.. example nice exp from d.chim ;p would solve the invasions problem on c2 too.. high lvl fighters go training at c2 so they can help with invasions Share this post Link to post Share on other sites
tuXico Report post Posted October 4, 2006 PS. Dont forget about famous rpg aspect, maybe u didnt know but all dcw-trainers r talking with chims rofl Share this post Link to post Share on other sites
Alderan Report post Posted October 4, 2006 Like Stalag said, make a level cap. Then we can REALLY have monsters that are for teamwork. Right now it is just pointless to fight as a team, as it has been said. it is not good for xp, and not good for drops. Or, if there's not ever going to be a level cap, make team monsters have frequent and good drops, so there is a point to stop training to go and fight as a team. And, with a level cap, we have a real goal to work towards. You CANT deny that there is no real roleplay in the game. "train" is the perfect word to use when regarding monsters. You say the game is not just to level, but to go roleplay. But there really is no fun way to do it, with the way the game is right now. EL is unique, and that's why it's so great. But that's also it's worst problem. Alot needs to be fixed/changed. Just my 2 cents. Share this post Link to post Share on other sites
Infamous Report post Posted October 5, 2006 lol ye roleplaying in EL is just sitting in a tavern with some other ppl doing stuff like *grabs a beer* i ain't wasting my time on that :/ and lvl cap isn't a good idea then the only thing to do is pk'ing.. how long can u keep that up with no income? train? no cuz of lvl cap.. mining? or making essies..? way to boring for a real fighter. so with lvl cap all fighters who reach the cap would just quit. Share this post Link to post Share on other sites
Jaclaw Report post Posted October 5, 2006 and we have what we wanted dcw are stronger.... Share this post Link to post Share on other sites
Guest ohmygod Report post Posted October 5, 2006 and we have what we wanted dcw are stronger.... kool will have to try one after work Share this post Link to post Share on other sites
Kidberg Report post Posted October 5, 2006 Awesome...I thought the idea was good from the beginning Share this post Link to post Share on other sites
Guest stalag Report post Posted October 6, 2006 (edited) and we have what we wanted dcw are stronger.... you sure? Seems they have a little more critical hit cuz of new function in use, but in exp terms is like before. Mana drain also gives a little less mana now...great Edited October 6, 2006 by stalag Share this post Link to post Share on other sites
Hyperion Report post Posted October 6, 2006 think ent punished us for whining instead of giving us what we wanted Share this post Link to post Share on other sites
Infamous Report post Posted October 6, 2006 imma try one when i log on ;p Share this post Link to post Share on other sites
grearien Report post Posted October 6, 2006 I didn't notice any difference. Share this post Link to post Share on other sites
masterpiter Report post Posted October 6, 2006 I think we should bitch a little more, so dcw gets +20p/c and -10a/d, and no1 will catch me in def eMPi Share this post Link to post Share on other sites
Guest stalag Report post Posted October 6, 2006 I didn't notice any difference. thats cuz u have uber p/c and they dont have time to hit you Share this post Link to post Share on other sites
Jaclaw Report post Posted October 6, 2006 more dexterity/reaction no a/d Share this post Link to post Share on other sites
Atlantis Report post Posted October 6, 2006 which only makes them worse for training.... Share this post Link to post Share on other sites
Knuckles Report post Posted October 6, 2006 (edited) One advantage to not training is I dont care #edit - Infact all you people do is bitch, about one thing or another.. You moan about rings and Brod, Ent makes a cape, you then moan about that, you also moan about monsters. If you dont fucking like it play another game?.. Edited October 6, 2006 by Liquid Share this post Link to post Share on other sites
Infamous Report post Posted October 6, 2006 meh i just started crafting.. a/d gets too lame basicly ur training for nothing once you have high a/d there is no1 in pk.. and to train you need to stick to those damn fluffs for years i still got my p/c though so i won't completely quit pk'ing ;p Share this post Link to post Share on other sites