Jump to content
Eternal Lands Official Forums
Sign in to follow this  
scafativ

Some online games may enhance sociability

Recommended Posts

Some online games may enhance sociability Wed Sep 6, 12:16 PM ET

 

 

Video games involving multiple players serve as informal gathering places akin to old-time pubs and coffee shops, and can thereby boost the players' social connections, researchers argue in a new study.

 

In their report, Constance Steinkuehler of the University of Wisconsin-Madison and Dmitri Williams of the University of Illinois at Urbana-Champaign question the perception that kids who play computer games are isolating themselves, at least when they are playing so-called massively multiplayer online games (MMOs).

 

"By providing spaces for social interaction and relationships beyond the workplace and home, MMOs have the capacity to function as one form of a new 'third space' for informal sociability," Steinkuehler and Williams write. While such sociability won't offer "deep emotional support," they add, it has the benefit of exposing players to a wide range of viewpoints and a more diverse social environment.

 

The effects of the Internet on society are still being debated, the researchers note in an article in the Journal of Computer-Mediated Communication. Some claim the Web allows people to build connections and communities, while others say such virtual links are just a poor substitute for the real thing.

 

The researchers sought to investigate the role of MMOs, in which players inhabit "avatars" or on-screen representations of characters within virtual worlds and chat with other players by text or voice, in players' social lives.

 

They studied whether one game, "Asheron's Call I and II," built players' "social capital" by dividing 750 people into game-playing and non-playing groups. They also conducted a two-year study of the activities and perceptions of a group of people playing the MMO "Lineage."

 

Steinkuehler and Williams conclude that the games helped players gather a type of social capital known as "bridging," which involves making informal connections with others, while they didn't generally help people build stronger social bonds. Such "weaker" social links are important, the researchers say, because they offer players the opportunity to be exposed to diverse worldviews that they may not encounter in the real world.

 

Players who did become more deeply involved in the games did run the risk of having virtual relationships replace real-life ones, however, the researchers note. However, to see these online communities as an entirely bad thing is short-sighted, they say.

 

"To argue that MMO game play is isolated and passive media consumption in place of informal social engagement is to ignore the nature of what participants actually do behind the computer screen," they state. "In the case of MMOs, game play is more akin to playing five-person poker in a neighborhood tavern that is accessible from your own living room."

 

SOURCE: Journal of Computer-Mediated Communication, August 2006.

 

 

Uh oh... the academics are watching.... :P

 

scaf

Share this post


Link to post
Share on other sites

Hmm

 

I can guarantee you one thing:

 

If they had time to conduct that study they most certainly never used Eternal Lands..

 

I can't even manage to make a coffee between starting and finishing harvesting, never mind write a report.

 

 

Mind you, it reminds me of all the times I played computer games claiming to be benchtesting a computer ("games are the most system intensive task you can do") - it is amazing how many bosses of mine actually fell for it..

Share this post


Link to post
Share on other sites

This sort of ties in with this, My sister has had a lecture at University that Some people lose there identaties By going on the computer too much, and that is quite scary...

Share this post


Link to post
Share on other sites

I actually found this quite interesting. But I don't saee a mention of say how it may effect younger kids differently than older people. Like this statement

 

"In the case of MMOs, game play is more akin to playing five-person poker in a neighborhood tavern that is accessible from your own living room."

 

How many 10 year olds play poker for hours at a time? Or go to a pub even O.O lol. Thats the only thing that worries me about the net really. Is how it will and can impact younger minds and certain situations before they actually have experienced it in the Real World and the first impressions they can get from it as well as how that effects their expectations etc.

 

But that's just my two cents :o

Edited by Sweettea

Share this post


Link to post
Share on other sites

This sort of ties in with this, My sister has had a lecture at University that Some people lose there identaties By going on the computer too much, and that is quite scary...

 

as in loosing the sense of self?

Share this post


Link to post
Share on other sites

This sort of ties in with this, My sister has had a lecture at University that Some people lose there identaties By going on the computer too much, and that is quite scary...

 

as in loosing the sense of self?

Yeah, something like that. She didn't say much about it though.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×