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PEACEOFWAR

wands, Rods, New spells, and new weapon.

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Wands - Have (charges limited # ) of differnt type's of spells, a plus you Dont need the magic lv of the wand to use, A minus no exp gained from them.

 

Rods - (Unlimited # of use's ) Have varying Use's from Health spells to posins, Also NO exp gained from use.

 

Main Point of Rods and Wands is convenant, and easy to cast ablty's.

 

 

New spells.

 

EarthWall- A wall that can be buildt TO protect the caster from animals or other humans, Is distroyable, but buys time.

 

Firewall - Sim to Earthwall, But made of fire, little harder to distroy, GO AROUND!

 

Freeze- A spell to Freeze a animal or Human in there tracks, - Plus Can get away now, Minus, you cant attack them while they are frozen.

 

Shrink Spell- Use to Shrink Animals to smaller more killable sizes, Doesnt work on humans.

 

Earthquake - Temperary Shaking spell, good to throw off people as they follow you, Make them unable to click right spots, and A plus they drop stuff out of their bags. Caster is imune to loss of items, and can get away.

 

 

 

---------------

 

Weapon- Sling shot.

 

Load with Mined ore. The higher the ore level the more damage done. Iron ore if hits can do 5 hp damage :-D But Titan, 40 OUch! :-p

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Wands are ok, no to rods. And watch as people use walls on bridges to annoy people. And here's some of my spell ideas:

 

Invisibility: take a guess

 

Mirage: Creates a copy of you, an item, or a creature. Only you can see that they are fake. Copies of people walk alongside them and confuse attackers into attacking them. Gives you a chance to run or do whatever. Item copies just look like they do something, but don't. Mirages don't do damage or give exp to attackers.

If you are on a pk map, copy your health pots if you know you're going to die. Die laughing as they use them when attacked and low on health and nothing happens.

 

Trap: Use on items, mirages, or summons. You can add an effect of a spell you can cast or an item. It then activates when the item isused or the creature is killed. Add poison or harm to those mirage potions for that extra touch of revenge.

 

Drunk: If they ever add the ability to get drunk (randomizes walking, blurs vision, random sitting, lowers coord, increases phys.), make it castableon other people for fun.

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nice spells shadowknight

 

as for the wall spells, they should only last for a short amount of time.

 

freeze im all for, and i would even allow the target to be attackable. just make sure you can kill it before it wakes up again. (watches newbie freeze ogre and go splat when it thaws)

 

hmm, earthquake im not so sure about.

 

shrink spell, maybe...

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