Slayton Report post Posted December 4, 2003 lol, yea monster guards would be nice i think that was said in the last post about this to...only then we only had wolves to work with How hard would it be fore players to set up traps around and in the castle? For a certain sum of money of course... Share this post Link to post Share on other sites
crusadingknight Report post Posted December 4, 2003 It wouldn't be that easy to take a castle: -you need supplies of potions and rings...suspicious nature noted. Guild buys supplies -seriously, anyone with enough rings can kill a gargi...I've tried it. But still here are basically the ideas I think I can summmarize so far as: -NPC/monster guards -pking castles -a def bonus (i.e. +5 if you go on the defensive in a castle So, could entropy code all this, easily? Share this post Link to post Share on other sites
Slayton Report post Posted December 5, 2003 only time will tell...or ent will but most likely time Share this post Link to post Share on other sites
Leeloo Report post Posted December 5, 2003 And Grum, Krull is not online all the time He is not? Then how the did he get level 50 attack? Share this post Link to post Share on other sites
Guest Regnak Report post Posted December 21, 2003 I dunno if anyone has suggested it i can be stuffed reading all posts but maybe we could have like a NPC guild representative. The NPC could jsut stay in the castle and it cant be killed and stops the castle from being taken when the guild members are online. IT makes it easier for new guilds with less members Share this post Link to post Share on other sites
Guest Report post Posted December 22, 2003 hmm with this new 'summoning' spell you could just have 2 high levels summoners sitting just inside the castle summoning orc or gargs lol Share this post Link to post Share on other sites
dragburn Report post Posted December 22, 2003 i liked sanders idea as well as the gargs an stuff.hiring guards with clan money would require a due for members to pay.but for the entire idea to work there needs to be guild tagging.this would also give that eye thing another function.you can use it to see who is on your side and whose castle it is. Share this post Link to post Share on other sites
ShadowKnight Report post Posted December 22, 2003 I had an idea for guilds in the NPC guilds thread. Although now technically be clans, the idea would still work nonetheless. To be a clan, you acquire a castle. Then, you have to get members to pay the rent, and the money automatically goes into a collective bank which will pay the rent. The ruler of the clan can set the guild dues, but even though he controls the money, he can only do so many things with it. He can hire guards and bank and teleport services, etc., for a monthly fee, or set it to give new members a special item or something like that. He can't actually withdraw the money to give himself a bonus. Only buy things for the guild. Anyway, should a group of people think they would make a better clan, they can attack the castle, which would alert the members. If the invaders win, they are now a clan and the previous members aren't. They also get the clan money from the old members added to their pot. Share this post Link to post Share on other sites
AnKi Report post Posted December 27, 2003 Well if we did have this idea and the whole thing about someone always having to be in the castle well then the programmers in the guild (I'm a novice c/c++ guy) could just build bots and then just run em and have them sit in the castle Share this post Link to post Share on other sites
Slayton Report post Posted May 19, 2005 this would still be fun! Maybe get some spice back into pk... (im bored and am going through posts...) Share this post Link to post Share on other sites
Daxon Report post Posted May 19, 2005 (edited) That's one helluva case of thread necromancy.. Towards the idea of guilds owning castles, just about every game does this or has some form of this. Why should we be the odd puppy out? Although, there needs to be some kind of stat requirement out of players to let them participate.. I.e., the guild leader must have two skills at 70+ instead of attack, defense, or magic to be able to 'siege' the castle with his guild: it shuns the idea of all-PK and all-fighter guilds hogging the castles. Non-fighter guilds need to have fun too. Edited May 19, 2005 by Daxon Share this post Link to post Share on other sites
LaNora Report post Posted May 19, 2005 i LOVE ctf! also agree with dax tho, necromancer slayton Share this post Link to post Share on other sites
crannog Report post Posted May 19, 2005 how about...a VERY strong monster...the persons guild who kills it, get the castle for a specific period of time (and can claim the rewards) until the monster spawns again (obviously a long spawn time) Share this post Link to post Share on other sites
duran Report post Posted May 19, 2005 oh man, talk about thread necromancy! Share this post Link to post Share on other sites
trollson Report post Posted May 22, 2005 If every player has an additional stat which says in which guild he is, you could be able to only attack people that are not in your guild. 2498[/snapback] Modify that slightly and it could be a useful concept: If there was a concept of rival/feuding/enemy guilds, then allow guild members to attach members of those enemy guilds. This could open up the concept of limited-PK maps. Non-guild members should not be involved though -- Players need to have the choice as to whether they get involved in these feuding organsations. For a guild master to declare a feud against another guild, a casus belli must exist between them. Otherwise things get arbitary and chaotic. Probably the only factor in-game would be to count guild-vs-guild kills. Share this post Link to post Share on other sites
kl4Uz Report post Posted May 22, 2005 I liked Entropys idea best - why not having a few small Castles in a pk map and stuff spawn inside a central room - fights would immediately start! Why doing it very complicated if there's an easy way? Share this post Link to post Share on other sites
Avernus Report post Posted May 24, 2005 (edited) i dont know if this has been said i dont feel like reading alot but how about they bots to guard the castle *cough*corpus*cough* (btw this is a j/k) Edited May 24, 2005 by Dino91 Share this post Link to post Share on other sites
Dimov Report post Posted May 26, 2005 Well, i think of a more ctf style castles. There should be a throne in the castle , and an opposite guild member with rank 10+ must sit on the throne to take control. Also , ( this is slightly ot) we should have like arenas with limited levels , like in muonline. You go to a gladiator trainer npc ( maybe in the castle ) and choose lets say arena 1 : max a/d/p/c 20/20/10 next one 25/25/15/15 or something like it. I also had an idea of an el parliament. With voting on a monthly basis. Share this post Link to post Share on other sites
gilthanas Report post Posted May 27, 2005 (edited) i have a idea on a way for someone who wants to visit their friends in a guild, the winners get a infinite amout of capes that allow people to not be attacked by ppl in a pk map, but it disappears as soon as you attack something, leave pk map, or die. also, if another guild takes over a castle, you will get a message that will say the cape will vanish in 10mins. like a super mm cape Edited May 29, 2005 by gilthanas Share this post Link to post Share on other sites
Pocal Report post Posted May 29, 2005 Ok, This idea is basically from Ragnorak Online, as they do castles. Its supposed to be only at certain, announced times, guilds can go and attack a castle, that start off being guarded by one of the toughest "boss" monsters in the game. So atleast there is a start to waht a guild needs to do to win the castle. I can't remember for sure if there is an item/money room, but we could add it that every so often, each member can withdraw a random item (so not every one is getting thermal serps) There's a couple ideas about this idea. And Slayton, stop showing off your necrophiliac tendacies, please! Share this post Link to post Share on other sites
kl4Uz Report post Posted May 29, 2005 i have a idea on a way for someone who wants to visit their friends in a guild, the winners get a infinite amout of capes that allow people to not be attacked by ppl in a pk map, but it disappears as soon as you attack something, leave pk map, or die. also, if another guild takes over a castle, you will get a message that will say the cape will vanish in 10mins.like a super mm cape 165116[/snapback] sorry, we are talking about something that adds spice to pking and not some holidays in a romantic castle with view thing Share this post Link to post Share on other sites