EaterOfSouls Report post Posted August 6, 2006 In my opinion there is to big of gap between Fluffy Rabbit nad Desert Chim. Now this may sound like a joke but I think they should add a monster called the JackaLob. Have it have high attack and lower defense. He could look like a fluffy but have antlers. "Jackalob" Now I know your all going to laugh, but I think it would be a funny addition to the game. Eater Share this post Link to post Share on other sites
EaterOfSouls Report post Posted August 6, 2006 They can delete it if the want was just an idea. No offense taken. Eater Share this post Link to post Share on other sites
Arnieman Report post Posted August 6, 2006 wait - if a Jackalope is a serious suggestion, shouldn't it be in "Suggestions"? Share this post Link to post Share on other sites
scarr Report post Posted August 6, 2006 there need to be a monster between fluffy/desert chims yeh im stil on fluffy at 110 a/d ++ ;p but thats also becuz chim spawns to slow and axrakon falconcamps at north spawn and greaien east spawn ;p Share this post Link to post Share on other sites
Cycloonx Report post Posted August 6, 2006 wait - if a Jackalope is a serious suggestion, shouldn't it be in "Suggestions"? Share this post Link to post Share on other sites
the_voice Report post Posted August 6, 2006 what we really need is more chims we have 3 desert ones,4 forest ones, 2 mountain ones and 3 arctics (which only 1-3 people can train on). else we need to get rid of the uber advantage of the fluffy. compared to their drops/material points they should respawn only every 60 seconds. Share this post Link to post Share on other sites
TooMass Report post Posted August 6, 2006 actually only 2 artic chims in hulda Share this post Link to post Share on other sites
the_voice Report post Posted August 6, 2006 (edited) plus the one outside the hydro cave in imbroglio, if it wasnt removed Edited August 6, 2006 by the_voice Share this post Link to post Share on other sites
Knuckles Report post Posted August 6, 2006 Make the new monster have more def so we get better atk exp But yeah, I pwn fluffs to much and im close to 90's lol. Share this post Link to post Share on other sites
Infamous Report post Posted August 6, 2006 b ecuz ugot too much coord ;p Share this post Link to post Share on other sites
scarr Report post Posted August 6, 2006 i think there should be monsters for evry a/d/p/c combo lol Share this post Link to post Share on other sites
NitageR Report post Posted August 6, 2006 It would be nice if forest chim had switched a/d (it has high att and low def atm) - would be great for attack training i think. Share this post Link to post Share on other sites
masterpiter Report post Posted August 6, 2006 Hi all Fluffies r very good monsters to train on cous of few reasons: 1) 250 hp 2) fast(27sec)respawn 3) big amount of spawns(2cm, 2 sk, 3 td, 2 gp, 5 imbro+some more) 4) nice a/d( ~95) 5) relatively low p/c( compared to cyclopses or chims) If u ask me for opinion, they should stay this way so ppl have some monsters 2 train on. Now to chims: 1)desert chim has 40 sec respawn 2)only 180hp 3)about 5 more a/d lvls from fluff 4) only 3 spawns 5) much bigger p/c from fluff some ppl say: " but they r stronger, they dont need more health or shorter respawn cous u fight longer when u train on them" thats true if u fight with same character(same a/d/p/c and equip), but: they deal more dmg( not becouse of these 5 more attack lvls, but cous of more might, so u need more p/c, a lot more to make 1 restore on 1 desert chim ( training on monsters in which u use 2-4 restores per monster isnt good training, its rather fight for ur life;) 1 more thing: when u raise ur p/c u hit monsters harder, so after some time u kill desert chims faster than u were killing fluffies with lower p/c. So my little suggestion: Maybe some more health for desert chim?( even cyclopses with 70-80 a/d have 200 health points) thx 4 reading that pretty long post eMPi Share this post Link to post Share on other sites
scarr Report post Posted August 6, 2006 there should be 4-6 desert chims in bethel imo give them 220-250 hp also the spawns need to be better, i usualy get bored fighting them cuz they keep walk away from the spawns even wors then the skf-east fluffy ;( Share this post Link to post Share on other sites
Knuckles Report post Posted August 6, 2006 Yeah D.Chims with more hp would be better, and maybe a few more spawns. Share this post Link to post Share on other sites
scarr Report post Posted August 6, 2006 btw i dont understand why EL not just put like 20-30 fluffys in skf lol like there ever gonna walk off spawn alot, so much trainers, skf will b bussy 24/7 =) Share this post Link to post Share on other sites
Cycloonx Report post Posted August 6, 2006 btw i dont understand why EL not just put like 20-30 fluffys in skf lol like there ever gonna walk off spawn alot, so much trainers, skf will b bussy 24/7 =) I think the main reason will be lag and they don't want that you even level faster than you already do Share this post Link to post Share on other sites
scarr Report post Posted August 6, 2006 why not? if evry1 lvls fast ? other games u dont wait to monsters to respawn, u kill and kill Share this post Link to post Share on other sites
MagpieLee Report post Posted August 6, 2006 Put some DCs at TD maybe? Share this post Link to post Share on other sites
Learner Report post Posted August 6, 2006 why not? if evry1 lvls fast ? other games u dont wait to monsters to respawn, u kill and kill EL isn't just like all the other games either, go play them if thats what you want to do! Share this post Link to post Share on other sites
teacher Report post Posted August 10, 2006 i think more fluffy spawns needed Share this post Link to post Share on other sites
Peach Report post Posted August 10, 2006 (edited) sure... i got to wait and wait till i can get a spawn then i use it for the whole day or so coz i got hyperspace bags.. if everybody did the same as me only few few ppl could train... TommyKnocker. Edited August 10, 2006 by Mr.Yndiana Share this post Link to post Share on other sites
Evalin Report post Posted August 10, 2006 *note, search for hyperspace bags near fluffy spawns* Share this post Link to post Share on other sites
Peach Report post Posted August 10, 2006 *note, search for hyperspace bags near fluffy spawns* empty now anyway lol -_- used the 600 he's and 180 sr's but really, we need more fluff spawns... more and more ppl are getting into the stats to train on fluffies :/ Share this post Link to post Share on other sites
Bharain Report post Posted August 12, 2006 *note, search for hyperspace bags near fluffy spawns* empty now anyway lol -_- used the 600 he's and 180 sr's but really, we need more fluff spawns... more and more ppl are getting into the stats to train on fluffies :/ The number of fluffy spawns isn't the problem as much as DCs/cycs being bad for training is. It's better to serp fluffies than box cycs and better to keep low p/c on fluffs than train DCs making the fluffy "window" very large. Share this post Link to post Share on other sites