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Teshla

Essences and Magic

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I suggest adding about 5 slots in inventory only for essences. So that you would be able to put them only in to those 5 slots about 100 of em in each. And make them weightless. In this way you won't need to part with your magic while doing anything you do. And almost usless essences which no one buys may become more used.

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I suggest adding about 5 slots in inventory only for essences. So that you would be able to put them only in to those 5 slots about 100 of em in each. And make them weightless.

And what if you have more than 100? I usually carry 200+ health essences when I go training :P

In this way you won't need to part with your magic while doing anything you do.

How? :o

And almost usless essences which no one buys may become more used.

How could it affect usability if there is no spell for essence but the essence doesn't weight anything?

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I suggest adding about 5 slots in inventory only for essences. So that you would be able to put them only in to those 5 slots about 100 of em in each. And make them weightless. In this way you won't need to part with your magic while doing anything you do. And almost usless essences which no one buys may become more used.

 

I maybe see what you mean but it is strange explained, you mean like you can carry teleport essences with you all the time since they would have no weight cost? I don't really have an opinion about this, doesn't sound bad though :P

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I don't really have an opinion about this, doesn't sound bad though :)

Then no need to post.

 

I know this isn't the best thing to say, but they posted to try and explain what the topic starter meant, which is a useful post!!!

 

anyway, I don't think this is a good idea, it takes no extra effort to make space for things...

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Making essences weightless wouldn't be so great, managing your emu is part of the strategy at times. You gotta decide how many of which ess to take with out to complete the job you're doing. And capping essences at 100 per slot would be even worse... what happens when people have a guild essence building project, where they maked 10k of something. Carrying back 100 at a time would definitely be a pain in the arse. :P

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Making essences weightless wouldn't be so great, managing your emu is part of the strategy at times. You gotta decide how many of which ess to take with out to complete the job you're doing. And capping essences at 100 per slot would be even worse... what happens when people have a guild essence building project, where they maked 10k of something. Carrying back 100 at a time would definitely be a pain in the arse. :hehe:

 

You can still put them in the normal slots. But I would really like this to carry tele essies with me whole the time. Sometimes you are at a place where you can use tptr and then need to go back to storage for essences :P

With this you don't need to drop those essences in your storage each time to have more emu.

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Making essences weightless wouldn't be so great, managing your emu is part of the strategy at times. You gotta decide how many of which ess to take with out to complete the job you're doing. And capping essences at 100 per slot would be even worse... what happens when people have a guild essence building project, where they maked 10k of something. Carrying back 100 at a time would definitely be a pain in the arse. :(

 

I repeat myself once again: 5 slots, 100 in each slot! 5* 100 = 500

that means 500 essences, average player i think has about this much space in his inventory. So no problem in carrying them.

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There are alot of people who have more than 500 EMU though, including myself. If we could also carry them in the inv after the 5 slots get full then i would be ok with it, otherwise it means that no matter how much EMU you get you cant have more than 500 essence's. So basicly if magic ever becomes its own skill there would be no need to get up you EMU really

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I suggest adding about 5 slots in inventory only for essences. So that you would be able to put them only in to those 5 slots about 100 of em in each.

 

Does this mean that you can't have essies in your regular inventory?

What happens if you need to take more then 500 essies with you?

Ppl would have to run several runs just to get more essies if they would need alot of em.

 

And if you can have essies in your regular inventory together with this ppl would be able to haul extremly big amounts of essies and that would flod the market pretty fast.

 

And make them weightless.

 

I don't think weightless essies is a good idea, ppl would be able to stock up on so much other things that they wouldn't need to go to storage for a long time like an Energiser PKer/trainer.

 

And almost usless essences which no one buys may become more used.

 

How would they become more used?

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They would become more used, because you would use more magic, while harvesting, fighting and doing other stuff, especialy teleport to range would get more used, for example you would use it to teleport across the river in nc cave to get faster to rubies.

 

Teleport to portals room too, you could use it allways to travel between maps, cuz you wouldnt need to care for your emu, and you would allways carry essences for that spell. Btw it would be usefull because you need a lot of diffirent essences for teleporting spell.

 

Now the would'nt overflood market because ingridients would weight, only complete product wouldn't, and you wouldn't be able to carry more than 500 of it.

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Now the would'nt overflood market because ingridients would weight, only complete product wouldn't, and you wouldn't be able to carry more than 500 of it.

 

So we would only be able to carry the essences in those special slots and only 500 of em at most?

What about players that have higher EMU then 500, ain't they allowed to use their whole carry capasity to take more then 500 essies with them if then need too?

Seems pretty unfair for those with EMU higher then 500 that a newbie would be able to carry 500 essies without much effort too it while ppl who have played the game a long time gets demoted to the same lvl as a newbie from being able to carry forsay 700 essies to 500, extremly unfair.

 

As for over floding the market with essies that is if we would be able to have the 500 weightless essies and have essies in our regular inventory, ppl would sit with all the ingreds needed in a cave and make the essies there putting 500 of em in the slots and then have their whole inventory filled up with essies too, that would be, in my case, 1020 (520 EMU+500 weightless) essies of my choise and i know alot of players that would have alot more of em in just one run.

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i like some of the wieghtless idea. it would be very nice to have some ess to tele to range or portal rooms like all the time. but for people with over 500 emu this would be a problem for them. but i have a suggestion... possibly make it so you have to click the use icon on the ess to "activate" them (like click one of the numbers in the bottom of the inv and then click use and it activates that many) . activating the ess would make it use the magic ess slots. now after they have been activated you cannot deactivate or store them... dunno just a idea

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Not a bad solution sirdan! I like it even more than my own!

 

And for Entris, You would be unable to put them in normal slots, just in those 5, so, you would'nt be carrying thousands of essences. And i dont think that there are much ppl that carry more than 500 essences even when they have 1000 emu. So it would be fair for those players.

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I was talking when they use essences not make them. and for those who make, they can carry 500 in weightless slots, and ingridients for them in inventory, so they would get to storage and make the rest. And at all i dont think that making essences in place (not near storage) is very popular. If its a guild project one can guard the bag till others carry all essences to storage. There are lots of ways doing the work with only 500 essence, and not much more effort than with weighty essences.

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I know alot of ppl that takes what they need to the caves and sit there and make the essies they need, just becaus the ores wighs more then the other ingreds together.

Clicking on the essies with a special amount to get activated is a better idea but would you be able to unactivate them in that case? Someone missclickes and gets 100 essies activated instead of 10 does he have to "use" em all up before he can put some others in there or can he take em off?

 

The biggest thing i have against this is that i would only be able to carry 500 essies and most of all i've been working to get my EMU up when all of a sudden all that work would be meaningless cos a newbie that just started would be able to walk around with the same amount of essies as the person with the highest amount of EMU in the game and thats just wrong.

 

It's a good idea but i think it's way too unfair to the ppl that put alot of work raising their EMU so they can carry more essies with them, if i make essies in a cave (yes i do that sometimes and many others do that too) i would like to get as much EMU used for em as posible before i get to the storage and put them in and i think those with 600-700 or more EMU thinks the same.

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This would be an expensive change to implement, and because its effects are common across all characters, I don't think it achieves anything interesting or moves the game forward.

 

All characters carry lots more essences, so all use more magic up to their mana limits. In fact, this may be considered detrimental, since it reduces the decisions players have to make when faced with limited resources; you don't have to choose which essences to carry when you can carry so many.

 

Since it is a global change, it doesn't serve to discriminate between characters who may specialise in magic, and those to whom it is just another skill.

 

One way to make magic more potent, and allowing for specialists, would be to introduce, say, a perk per essence which reduce the essence consumed in a spell by one. This may also be realised as wielding magical capes, staffs, etc. (limited availability, magic nexus requirement).

For example:
A healer perk reduces the number of health essences used in any spell by one, so a Healer would reuse one HE casting as many healing spells as mana permits, and only consuming three of the four HEs casting Restoration.

So, a character who specialises in magic would have to carry less essences (of their favored types), and neednt develop a high P/C to carry all of them ("Conan the Mage"?!). Meanwhile, this doesn't change the status quo for other characters.

Edited by trollson

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Trollson healing restoring harming poisoning is good as it is. With this thread i thought making teleporting spells more common.

I thought that activating them would be a great idea. So you can carry 20 essences in each slot (enough for teleporting). And you wouldn't need to go restocking very often. And if you like to train while having lots of essences, you can simply not activate them and use them directly from your inventory not from special spots. Now this wouldn't be unfair for stronger players, because 100 essences (5 * 20 = 100) isn't that much. (They stop weighting when you activate them, not activated ones do weight).

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I like Trollsons idea of a magic skill of it's own, something you can benefit of when you become a greater mage, would be more interesting.

 

Making essies weigthless wouldn't really solve anyting the system works as it is now and TP or TPtr spells are used by those who needs it, count out how many times you are gona cast the spell and take the amount of essies with you and get too it.

Can't see why weightless essies would do much diffrence to how ppl casts their spells other then uber PKers/trainers packing 500 HEs and take a huge amount of SRs with em to PK/train.

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This would be an expensive change to implement, and because its effects are common across all characters, I don't think it achieves anything interesting or moves the game forward.

 

 

For example:
A healer perk reduces the number of health essences used in any spell by one, so a Healer would reuse one HE casting as many healing spells as mana permits, and only consuming three of the four HEs casting Restoration.

 

If there were healer perk, there would also need to be healer cape or cloak....some people don't want perks.

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Making essies weigthless wouldn't really solve anyting the system works as it is now and TP or TPtr spells are used by those who needs it, count out how many times you are gona cast the spell and take the amount of essies with you and get too it.

Can't see why weightless essies would do much diffrence to how ppl casts their spells other then uber PKers/trainers packing 500 HEs and take a huge amount of SRs with em to PK/train.

 

Well there are a lot of ways you would start using magic more, getting to manu god from nc storage, TPtr across the river. Getting to naralik to mine gems there TP. Getting faster to rubbies in NC cave, TP across the river. And more. So you teleport more, you need essences more, you buy more from players, or make for yourself and dont sell em in market. I think it would solve a bit marketing, and make game more fun for those that know magic. And wouldn't make game worse for those who don't know magic.

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If there were healer perk, there would also need to be healer cape or cloak....some people don't want perks.

No there wouldn't. It would not be appropriate; perks and perk-enabling items are very different things, which have very different consequences to the nature of characters in the game.

 

With perks, players have to make hard decisions and choices on how their character develops, since pick points are the only truely valuable commodity.

 

With enabling items there are no hard decisions, as the character can buy/borrow/beg/steal the items without long term or permanent commitment; its not a choice if you can have your cake and eat it. They may have to spend pick points for any required nexus, which is a hard decision, but is not as specific as going for the perk.

 

Items would be appropriate if there use was restricted to characters who have made some sort of life-changing decision, such as holding a high follower rank with a diety, or graduating from a college of magic (assuming they can only ever graduate from one college).

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