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Entropy

So, what do we think about the new changes?

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it was not an attemted flame it was merely a request. the remark made about me using emps was in no way needed to prove your point and was only put there to make a negative remark about me.

 

when you are invisible and you click attack or cast an offensive spell you become visible but you also attack/cast at the same time.

 

now if i was to go invisible and wait for a pvper to get low on hp and attack them with thermal serp i could do 40+ damage and kill them in one hit. if i went invisible and stood there and waited for a pvper to get low on hp and cast harm on them when they got below 40 hp i would become visible just when i cast it and kill them in one spell casting.

 

so whats the difference? end result is still a dead pvper.

Sorry, i made that remark to show that you are a little different than most pkers and therefore special, so Pyewacket should not use his experience of talking with you to take a big picture of what fighters use/think.

 

I already got attacked by an invisible toomass while training and i saw him swinging his sword and dised + tele at 30 of life before get hitted by his sword (i pmed him back with "cat reflexes" to make fun of the situation). I also was pvping and an invisible crus harmed me and i gone the underworld, without reaction possible. I even doubt that crus can score a non critical hit with sword on me. I was lucky because he cannot take my bag.

 

So, its not the same thing to get attacked by an invisible char with a sword while training and get harmed by someone invisible while training.

 

EDIT: To Mufossa: Thanks. I know its not true and you are much better than me in that regard, so i take this as a compliment. :D

Edited by Lorck

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Ok, i will try to comment about stuff said in the post, since i can read it now. My first initial react comment was made because someone pmed saying that Xanter was flaming me in this topic because i said he used EMPs.

 

I agree the magic system is more balanced now with more powerful spells rewarding those who trained magic.

 

About being attacked while pvping and being harmed while pvping: when you get attacked by an invisible character you get an opportunity to quickly dis+tele. If you are the target of a high level harm you will go to the underworld without reaction possible.

 

About the effects of mana potion being reduced is to balance things out. Because the way it was SR was worst than MP. And the price is high at Mira to reflect the cost of the vial included in the cost of the potion.

 

And finally about you using EMPs... people can just look at how many restores you do per fight and judge for themselves.

 

Lorck the English teacher.

Nah, i am noob in english, i am not a native speaker and i already got flamed for not using correct grammar in other threads. All i tried to do is make easier to other people read xanter's post.

NUBB LOL i spoke it all my life and you are better then I .. :D

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it got reversed? :D:P:D i liked it a lot i think it was a nice improvement

 

too bad some people ruin fun updates for every1

 

P.S. IM not talking about u ent just people that bitched

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Buy from bots or social people?

 

However i hope they make vials manuable or some quest to make vials available to the masses in the same way of wine or leather.

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Guest ohmygod

It took me a while but i finally read all the posts. :D

 

My 2 cents

 

1. Are PPs ever wasted?

Those high oa leveled players complaining about wasting 4 PP in one breath and in the next breath saying that they have 20+ PP unspent and no negs, whats with this? spend more in vegtal and make the other potions when the new books are found, oh and you will find them if you stop pvping for hours on end and do some monster hunting every now and then. 1/300 chance? :D

 

2.Vanishing Vials.

The first few months of playing EL i spent harvesting quartz and getting harvey to make me vials for reasoning pots. Mira did not trade empty vials when i sold her those potions.

 

Then someone told me about buying and drinking mana pots :D IMO it really wasn't that hard to mine the quartz for the vials in fact i still have over 5k quartz left in storage from those days. I am Anti now but oh well another benifit of being in a guild.

 

Correct me if i am wrong but i also seem to remember a thread about too many vials in game not so long ago. I am reminded of a story about an evil geni (sic?) who grants wishes, but when people make the wish there is always a negative side to the wish. Wish granted this time? Be careful what you wish for in the future.

 

3. Magic spells too powerful?

Has anyone tried to mana drain or harm Toomass, Xanter and other Evil EL players in the middle of a fight? End of story. For those of you who haven't they use magic immunity and you can't. Magic Immunity spell rocks if you remember to use it. :P

 

If you cant see them coming cause their invisble? Dont take in to pk what you cant afford to lose or have a powerful friend watch you train. PK maps were never meant to be a safe place, even more so now.

 

4. Mana potions Vs Spirit Restoration Potions.

Mana potions use less ingredients but double wine, you can carry more HE too now, restore 10 mana points per pot, need 0 nex to make and cools down faster than SRs. This is not a good thing??? Mana pots wins hands down for training at least.

 

Entropy Please Read this is directed at you. While there are several components of your recent changes that I have issues with, I suggest that you:

  1. Leave things exactly the way they are for now.
  2. Don't read this thread for a week (It'll only frustrate you).
  3. Open a new thread in 1 week and see how people feel.
  4. Act or don't, based on the value of the comments one week from now.

I for one can wait a week to see if the changes impact the game the way my gut says they will. Any specific issues and venting I need to do I will do in GM and on the guild forum. If I have any constructive comments a week from now I'll share them. If you find them with merit please feel free to incorporate them. Or respond to them at that time.

 

I agree with the above, but would say give it a month, i suggest a poll type thread be done similar to the one on making guildies attackable. 1 vote, 1 well thought out comment. Also break the minor update issues into the different parts eg. magic, vials, MP vs Srs etc

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I still don't understand one thing. Why removing the vials was so important that Entrophy prefers loosing half of players than leaving them as they are? Could someone explain this to me?

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I still don't see any solution to 'even more expensive summoning' (cooldown isn't that much important for those who train the skill, but the cost is), if we have MP +10 mana, maybe SR could give a bit more mana as well ? +25 or +30

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I still don't understand one thing. Why removing the vials was so important that Entrophy prefers loosing half of players than leaving them as they are? Could someone explain this to me?

I think he wants the game well made, even risking losing players he still make decisions in what he thinks is better for the game.

 

Mana potions use less ingredients but double wine, you can carry more HE too now, restore 10 mana points per pot, need 0 nex to make and cools down faster than SRs. This is not a good thing??? Mana pots wins hands down for training at least.

You know, there should be rewards for the players who spent pickpoints in vegetal nexus and with good potion skill. The way it is now (mana pot being better then SR) make people stop to buy SR (driving the pot makers out of market) and making it ridiculous to mix at spawn. I dont like it at all, because is way too unbalanced.

 

====

Finally about spells to powerful i agree with Ohmygod. The only problem is the invisible pvp harmer which can make pvp very hard or costly.

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you people realize while your engaged in battle/fighting/training .... how the hell are you suppose to drink your potion and have time to put it back in your inv...?..maybe if your training/flee style you have time to drink potions.

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1. Are PPs ever wasted?

Those high oa leveled players complaining about wasting 4 PP in one breath and in the next breath saying that they have 20+ PP unspent and no negs, whats with this? spend more in vegtal and make the other potions when the new books are found, oh and you will find them if you stop pvping for hours on end and do some monster hunting every now and then. 1/300 chance?

 

Monsters = suck exp

--------------

Maybe some ppl don't want to be 5 veg ? eh ? And they just put 4 veg ONLY FOR STAYING LONGER ON SPAWNS and have a little bit cheaper exp, and for nothing more - NOT making srs and other pots for sell. If i need new potions i will ask guild potioners about it. They will make it with pleasure and earn some nice amount of gc. Now to move on mc perkless i need around 143 oa not 135 as i was planning ;) Putting next pps in nexuses won't make it faster.

 

I am pretty sure that most trainers like me with 4 vegetal won't put 5 - to don't bs more about pps. This way we steal potioners bread. Which is at present not so well.

 

But on the other hand..I would put 5 veg and ? Next unexpected update and i have feeling it would be 5 not 4 wasted pps.

Edited by NitageR

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Monsters should be the way to get xp, at least att exp. ;)

 

But i also understand your frustration at the long respawn times. And with the lame tatic of waiting invisible till get low hp to harm pvp train also will be very hard.

 

Btw, why anyone would mix the new pots at spawn? Only if there are invisible chims, fluffs, cycs, etc. Thats not the case.

Edited by Lorck

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Although I was told quite firmly that this matter has been discussed in depth I still feel that nexus are pointless. If one person of equal level can become stronger solely by the way they spend nexus points then classes are created imo.

Which is the idea, to keep a jack-of-all trades from being more successful than everyone else. What happens to the economy when nobody wants to trade for anything, since they can do everything themselves?

 

Eternal Lands has no fixed classes or professions, so you can always do new things and develop new skills without having to create a new character!

(Taken from EL home page)

 

How many ppl want to be able to potion, manufacture,summon and use all these cool skills without it being detrimental to their combat? I know i would and judging by the way so many ppl have levels on several skills I would believe many share the same view. I know dozens of ppl who have alt chars, one for fighting one for everything else.

 

If it were a class based game then that comment would not be on the OFFICIAL HOME PAGE!!!

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Although I was told quite firmly that this matter has been discussed in depth I still feel that nexus are pointless. If one person of equal level can become stronger solely by the way they spend nexus points then classes are created imo.

Which is the idea, to keep a jack-of-all trades from being more successful than everyone else. What happens to the economy when nobody wants to trade for anything, since they can do everything themselves?

 

Eternal Lands has no fixed classes or professions, so you can always do new things and develop new skills without having to create a new character!

(Taken from EL home page)

 

How many ppl want to be able to potion, manufacture,summon and use all these cool skills without it being detrimental to their combat? I know i would and judging by the way so many ppl have levels on several skills I would believe many share the same view. I know dozens of ppl who have alt chars, one for fighting one for everything else.

 

If it were a class based game then that comment would not be on the OFFICIAL HOME PAGE!!!

 

i think the point of nexuses is, that "specialist" in one skill has certain advantages over all-arounders...and that's good i think

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I think its offtopic to discuss nexus here. But i will do anyway. ;)

 

Its ridiculous that a fighter become less capable as fighter because his hobby is to make jewels in free time. In a roleplaying point of view nexuses are lame.

 

But CrusadingKnight also got a point, people should not be able to make everything themselves, because that destroy the cooperation aspect of the game. Even if its allowed to themselves they should have being penalized for that.

 

Also, the page says it is not FIXED classes. There may be classes, or you may make your own fighter/crafter as in the exemple above.

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I think its offtopic to discuss nexus here. But i will do anyway. ;)

 

Its ridiculous that a fighter become less capable as fighter because his hobby is to make jewels in free time. In a roleplaying point of view nexuses are lame.

 

But CrusadingKnight also got a point, people should not be able to make everything themselves, because that destroy the cooperation aspect of the game. Even if its allowed to themselves they should have being penalized for that.

 

Also, the page says it is not FIXED classes. There may be classes, or you may make your own fighter/crafter as in the exemple above.

I think it a refusal to accept change.........and maybe a feeling of loss of status in some players.

I look long and hard and i think it all good...especially for new and open minded players who have no preconceived ideas

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My intention was never to discuss nexus's on the whole. My origanl post in this thread regarding them was in agreeance with Istiachs post.

 

I only made another post regarding this because of crusadingknights comment. Sure he has a point, but the only way to become a capable fighter is to pour all available points into combat related stuff. Also, Lorck is correct in saying that the classes are not fixed. Anyone can reset, but it is not feasible to reset to make even a few thousand items only to reset again and start working on combat.

 

Plz, let the nexus issue die now. Its not gonna change anyways!

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what is wrong with doing everything yourself.... i have 30 pp's into nexus and i can make all items except for the high leve'd manu items and a 2-3 high level'd craft items. and i still depend heavily on players for items... atm i need 2k tit longs to reach my goal for summon, and from the higher level pk'ers ive talked to i would say theres like 1k-1.5k tit longs in game... sooo yea.. i dont have the money to buy em all but im sure ill do my best to get the amount i need. being an all around ihave suffered in the emu and fighting side although im 70/80 ish still very weak

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We will not bitch, of course.

All in all....I would say you placed this discussion up too soon, just as I think most will respond too speedily.

I hope you leave this update ...just as it is.....don't alter it....and maybe in a couple of weeks folk can respond. I would say it appears to level the game, but would like to spend some time with it first.

The mana is good now its increased. Thank you

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lo0l

 

GG economy, no re.

 

direction of this game? down ;)

 

 

direction you'll be going soon...out of these forums.

 

Forum Rule:

9. Use Constructive Criticism

Do not insult the developers or implementations of the game. When a new addition is made to the game and you find something wrong with it, then phrase your words in a thoughtful and meaningful way that people will be willing to respond to. Back your ideas or opinions up by facts or good, well thought out suggestions.

 

at some point i can understand Zaer..

most of us have been using ideas and good suggestions for 13 pages, but no one listens.

i suggested something several times that would be better then the current "solution"

 

edit: quit the off-topic bs.. it's about the changes not about all-rounders and their nexus

Edited by Hardcore

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I agree with something that has been said a few times here - Entropy and all of the crew, I think you have done an awesome job trying to make the game more playable and more fun for the gamers. Any change to the game naturally brings some heated discussions, coz we all love EL so much.

 

And I also think the changes should stand for one month. Block this thread off, and re-open it then.

 

By the time one month is up, everyone will have given all of the changes that affect them a go/try. Then they can give constructive criticism, based on actual experience, not fears of what may happen.

 

We will also see if the expected changes to the game and the economy has actually happened, or not.

 

Either way, I love the fact that I am playing a game that allows me to have a say in how it is played, so dont stop asking for our opinions, even if sometimes we get all worked up ;)

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I dont realy care about the vial lose, but i see peoples opinion

 

the harm is just a bad thing, u can now just harm a player with 5 friends, and instand kill him..

 

look EL is famous for its low Health, a basic player has 150 hp max. how can you make something that does 50+ damage ?

 

did i already mention, that ROP's are even more worthless now, might aswel change there damage to instand kill dance.gif

Edited by vwpro

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I like this updte very much i have to say:)

 

I'm not potioner though i have nexus 4 (for training) but i'm doing potions for fun too! It'sa game after all, its supposed to be fun, no?

As for mana pots / SRs,imho that could use some tuning (mana pots give 10 and SRs 20 i'd like to see SRs giving more to ethereal points - but won't it be too easy then?) and i don't care about vial lose with potions other than mana / health potions either (at least they'll start disapearing from the game - but would be nice if they were manuable)

 

As for spells i can't say a thing since i haven't tested them (though from what i read harm may have too much damage now)

Edited by mr00wka

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I also was pvping and an invisible crus harmed me and i gone the underworld, without reaction possible. I even doubt that crus can score a non critical hit with sword on me. I was lucky because he cannot take my bag.

 

 

something we have in common ;) Except he got my bag :unsure:

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