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flinto

Animals go a hunting...

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How about we make carnivorous animals - the cats/bears etc go hunting for 1 hour each game day. They ignore mm cape and attack on sight - they are hungry cause they never eat other creatures

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what about the n00bs they might start thinking they monsters

 

 

The noobs might get eaten - job done :icon13: As for newbies they will be safe on IP

Edited by Flinto

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What about the people that are kinda strong but not strong enough to deal with them? Besides, thats stupid, the bears eat honey. :icon13:

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The hunter would have to eat the bunny's death bag, otherwise the place may get too littered (or see New use for the Knife).

 

It would be interesting to have animals and monsters increase in strength from kill experience (see also previous discussions on variable monster strengths, increasing monster strengths as time passes).

 

Making creatures ignore MM and attack on sight could be done by setting their 'wild' flag (?); as used for invasions, the name is red and they attack any character (see also discussion on limiting MM by setting creatures to be wild-when-wounded).

 

To make them attack other creatures, then their AI behaviour would have to be changed, particularly to stalk weaker animals.

 

I am all for a living background world (particularly where chains of events can be triggered by character actions), but the value of this needs to be justified against the additional processing required, prioritised against other activities.

 

Off-loading creature AI, treating all entities (characters, bots, NPCs, and creatures) as types of client, and leaving the server to just manager their interactions, would allow for more complex AI, but thats a different system.

...and I can only guess about the server architecture of course!

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It would make a lot more scece if the bear was more agressive. When have you seen a case of a person walking and stopping right in front of a fully grown bear, and not getting mauled?

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It would make a lot more scece if the bear was more agressive. When have you seen a case of a person walking and stopping right in front of a fully grown bear, and not getting mauled?

 

Sama should be with all carnivores then (tigers, leopards, pumas, ferans?, panthers, wolves) :)

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I think although it's not sensible, it's fair to have nonagressive critters here, otherwise, all maps will be dangerous for new players, even WS with its wolves, pumas and bears, and that is not a good thing. You need to get at least minor healing potions for you to heal if you are newb. And I do not think that potioners will be selling very low amounts of them on beam, every time somebody would ask for them. This is deeper than simple "make all carnivores aggresive." It influences the whole gameplay.

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This is deeper than simple "make all carnivores aggresive." It influences the whole gameplay.

 

This is why I said for 1 hour per day. Maybe make the hour could be random within the day.

 

Also I do not think we should have animals stalking other animals as there would be evenless for peeps to fight.

Edited by Flinto

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We can also think of Real Life ... there are night-hunters, day-hunters in the wild etc.

 

Give every monsters it's own time-span of max. 1 hour per (game) day, so that the public knows when which animal starts hunting. Everybody will also know when the maps are safe to travel through. It will sure give a little kick to run through a map, when grizzlies are on the hunt and try avoid being caught :P

 

if you know about the danger (*for newbies it can be in the #tips *) than you allready know that there can be a hazzard 'out there'

 

Still like the idea

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What about the people that are kinda strong but not strong enough to deal with them? Besides, thats stupid, the bears eat honey. :devlish:

So bears could go to harvest honey and get killed by mother nature! :omg:

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