flinto Report post Posted July 10, 2006 How about we make carnivorous animals - the cats/bears etc go hunting for 1 hour each game day. They ignore mm cape and attack on sight - they are hungry cause they never eat other creatures Share this post Link to post Share on other sites
pennifuin Report post Posted July 10, 2006 and they hunt other animals?? that would be cool to walk through WS watching a rabbit get stalked by a puma! Share this post Link to post Share on other sites
Borin_Ironfist Report post Posted July 10, 2006 what about the n00bs they might start thinking they monsters Bear Share this post Link to post Share on other sites
flinto Report post Posted July 10, 2006 (edited) what about the n00bs they might start thinking they monsters The noobs might get eaten - job done As for newbies they will be safe on IP Edited July 10, 2006 by Flinto Share this post Link to post Share on other sites
just_a_guy Report post Posted July 10, 2006 What about the people that are kinda strong but not strong enough to deal with them? Besides, thats stupid, the bears eat honey. Share this post Link to post Share on other sites
trollson Report post Posted July 10, 2006 The hunter would have to eat the bunny's death bag, otherwise the place may get too littered (or see New use for the Knife). It would be interesting to have animals and monsters increase in strength from kill experience (see also previous discussions on variable monster strengths, increasing monster strengths as time passes). Making creatures ignore MM and attack on sight could be done by setting their 'wild' flag (?); as used for invasions, the name is red and they attack any character (see also discussion on limiting MM by setting creatures to be wild-when-wounded). To make them attack other creatures, then their AI behaviour would have to be changed, particularly to stalk weaker animals. I am all for a living background world (particularly where chains of events can be triggered by character actions), but the value of this needs to be justified against the additional processing required, prioritised against other activities. Off-loading creature AI, treating all entities (characters, bots, NPCs, and creatures) as types of client, and leaving the server to just manager their interactions, would allow for more complex AI, but thats a different system. ...and I can only guess about the server architecture of course! Share this post Link to post Share on other sites
MagpieLee Report post Posted July 10, 2006 I would love to have more animals that ignore MM (as well as ignore defence). It brings an added element of danger Share this post Link to post Share on other sites
sora_barzahd Report post Posted July 10, 2006 It would make a lot more scece if the bear was more agressive. When have you seen a case of a person walking and stopping right in front of a fully grown bear, and not getting mauled? Share this post Link to post Share on other sites
Thordin Report post Posted July 10, 2006 It would make a lot more scece if the bear was more agressive. When have you seen a case of a person walking and stopping right in front of a fully grown bear, and not getting mauled? Sama should be with all carnivores then (tigers, leopards, pumas, ferans?, panthers, wolves) Share this post Link to post Share on other sites
sora_barzahd Report post Posted July 10, 2006 It should be all carnivores then. Even those omnivorasous Ferans should be some what agressive. Share this post Link to post Share on other sites
Thordin Report post Posted July 10, 2006 I think although it's not sensible, it's fair to have nonagressive critters here, otherwise, all maps will be dangerous for new players, even WS with its wolves, pumas and bears, and that is not a good thing. You need to get at least minor healing potions for you to heal if you are newb. And I do not think that potioners will be selling very low amounts of them on beam, every time somebody would ask for them. This is deeper than simple "make all carnivores aggresive." It influences the whole gameplay. Share this post Link to post Share on other sites
flinto Report post Posted July 11, 2006 (edited) This is deeper than simple "make all carnivores aggresive." It influences the whole gameplay. This is why I said for 1 hour per day. Maybe make the hour could be random within the day. Also I do not think we should have animals stalking other animals as there would be evenless for peeps to fight. Edited July 11, 2006 by Flinto Share this post Link to post Share on other sites
GarfieldClowntje Report post Posted July 11, 2006 We can also think of Real Life ... there are night-hunters, day-hunters in the wild etc. Give every monsters it's own time-span of max. 1 hour per (game) day, so that the public knows when which animal starts hunting. Everybody will also know when the maps are safe to travel through. It will sure give a little kick to run through a map, when grizzlies are on the hunt and try avoid being caught if you know about the danger (*for newbies it can be in the #tips *) than you allready know that there can be a hazzard 'out there' Still like the idea Share this post Link to post Share on other sites
ville-v Report post Posted July 16, 2006 What about the people that are kinda strong but not strong enough to deal with them? Besides, thats stupid, the bears eat honey. So bears could go to harvest honey and get killed by mother nature! Share this post Link to post Share on other sites