vwpro Report post Posted July 2, 2006 *mana drain guildies *over kill on last hit so if a rabbit has 5 hp left, and you hit , it says 70 dmage instead of 5 thanks! Share this post Link to post Share on other sites
KibblesAndBits Report post Posted July 2, 2006 o ya then you could do like a billion damage to bunnies but mana draining guildies makes it easy to betray but good to train magic Share this post Link to post Share on other sites
vwpro Report post Posted July 2, 2006 why not make it easyer, or else i have to keep #remove guild members just to mana drain.. Share this post Link to post Share on other sites
vampireLOREN Report post Posted July 2, 2006 why not make it easyer, or else i have to keep #remove guild members just to mana drain.. is good ...............yep Share this post Link to post Share on other sites
MagpieLee Report post Posted July 2, 2006 Bring back Platinum Coins (remove the silly exchange rate and force the new & old npcs to only trade in them) Share this post Link to post Share on other sites
Thordin Report post Posted July 2, 2006 I agree on removing fee for platinum coins too. I'd love to use them too. Share this post Link to post Share on other sites
LadyReni Report post Posted July 2, 2006 Mana draining guildies would be great on pk maps (for example those non-multi), when your mana is low and your oponent has magic immunity, your guildie could be the source of mana for you (that would add a bit more team work too). Share this post Link to post Share on other sites
Zaer Report post Posted July 2, 2006 no need for plat coins these days, no-one has a big enough amount of money, and since you can change the amounts that you trade with it takes only 5 secs to put up around 1mil gc anyway. Share this post Link to post Share on other sites
MagpieLee Report post Posted July 2, 2006 no need for plat coins these days, no-one has a big enough amount of money, and since you can change the amounts that you trade with it takes only 5 secs to put up around 1mil gc anyway. And yet its there as an unused feature. The only thing I see anyone object to this are the antisocials. So as an added incentive, Antisocials should KEEP the Exchange rate, whilst the non antisocials have it completely removed. PS: MDing guildies? So-so Share this post Link to post Share on other sites
Cycloonx Report post Posted July 2, 2006 So as an added incentive, Antisocials should KEEP the Exchange rate, whilst the non antisocials have it completely removed. Antisocials can't trade with NPCs, so why should they buy platinum coins? Share this post Link to post Share on other sites
Zaer Report post Posted July 2, 2006 also why would you even use them? its just added time to change them when you want to buy something. As i said in my other post the reason for their existence doesnt exist anymore, the uber amounts of gold are gone, and you can put up 99,999 GC with a click anyway.. so the plat coins have no reason to exsit except nostalgia Share this post Link to post Share on other sites
MagpieLee Report post Posted July 2, 2006 So as an added incentive, Antisocials should KEEP the Exchange rate, whilst the non antisocials have it completely removed. Antisocials can't trade with NPCs, so why should they buy platinum coins? its to keep them from having a good ol' moan Share this post Link to post Share on other sites
JohnTheWarder Report post Posted July 3, 2006 May I ask what is the purpose of overkill? Share this post Link to post Share on other sites
Placid Report post Posted July 3, 2006 May I ask what is the purpose of overkill? Its for the zealous types that like to see how much damage they do against something a fraction of their strength Share this post Link to post Share on other sites
vwpro Report post Posted July 3, 2006 its a nice way to see how many damage u give Share this post Link to post Share on other sites
Arnieman Report post Posted July 3, 2006 have to agree, while *overkill* hits make little sense (how do you do 25 damage to something with only 5 damage to take?), it was more or less a "cool" thing to see... As for Mana Draining guildies - I love the spell, but this seems crazy to me. Mana Drain is an offensive spell - you aren't being friendly to someone if you steal their mana. As such, since you can't attack your own guild, why should you be allowed to act as such? Granted, this would make training easier for someone like me, who actually is still training with this spell, but I think it makes it a little too easy to train with... Share this post Link to post Share on other sites
Knuckles Report post Posted July 3, 2006 Would be nice to see them both back. Share this post Link to post Share on other sites
vwpro Report post Posted July 3, 2006 have to agree, while *overkill* hits make little sense (how do you do 25 damage to something with only 5 damage to take?), it was more or less a "cool" thing to see... As for Mana Draining guildies - I love the spell, but this seems crazy to me. Mana Drain is an offensive spell - you aren't being friendly to someone if you steal their mana. As such, since you can't attack your own guild, why should you be allowed to act as such? Granted, this would make training easier for someone like me, who actually is still training with this spell, but I think it makes it a little too easy to train with... It helps in battle, so now you need to #remove ur guildies to drain them, wich is stupid and why not over kill ? its only cool feature, many people want to see there damage, insted of giving a rabbit 1 damage when it got 1 hp left o yeh arnieman, why u even reply here, ur not a fighter, go to ur harvester or w/e topics newbag Share this post Link to post Share on other sites
trollson Report post Posted July 3, 2006 Overkill Other systems have made use of this. Excessive damage could give bonus experience (now, your just showing off arn't you?), but decrease the value of drops (you expect bunny bones after a 70 point overkill?). The first part at least gives a reason to use big weapons! Platinum coins Find more used for them than just currency? Use platinum coins in some potent alchemy, potions, or crafting? Have a split economy (this has come up before); certain goods only traded in certain currencies, depending on their social class or significance. Usually this would be gold/silver/copper coins for nobles/merchants/peasant classes; in EL it would probably be platinum/gold/silver coins -- all those things you sell for fractions of a gold coin would be revalued in silver? Note that if the economy is complete split like this, then the exchange rate between the coinages is not fixed! Seperate inflation rates et al. Could be interesting Share this post Link to post Share on other sites
vwpro Report post Posted July 4, 2006 idc, over kill is fun, and its fun to see who does bgiest dmg Share this post Link to post Share on other sites
Aravan Report post Posted July 5, 2006 reni yeah u could do this it would add help and life drain guildies (id get premison first) and he can help u in not muti-combat places Share this post Link to post Share on other sites
Ulrih Report post Posted July 5, 2006 I'd like to get the "overkill" back too. Share this post Link to post Share on other sites
Nidan Report post Posted July 5, 2006 there even was a bot once, that held a competition about how much damage you could do to a rat. That was fun Share this post Link to post Share on other sites
Dushan Report post Posted July 5, 2006 yeah....... i remember that... was 6th on that list i think Share this post Link to post Share on other sites
Lorck Report post Posted July 6, 2006 Overkill is cool. Share this post Link to post Share on other sites