Entropy Report post Posted June 25, 2006 After this update, I would like to work a little bit at a new idea I have: Disposable armors (and possibly weapons too). The idea is to have (manufacture) cheap armors, with very good defense, but with a very high break rate. For example, we can have a leather torso that blocks twice as much damage than the standard leather torso, takes more leather to manufacture, but the chances for it to break are like 20 times higher than the normal leather torso, which has an already high break rate. This would be good for the fighters and for the newbie manufacturers, because they would be able to sell their armor to the fighters (a constant supply would be needed, as it deteriorates very fast). So, what do you think? Share this post Link to post Share on other sites
Bleuren Report post Posted June 25, 2006 It's pretty good but there is no money value off of these great job Share this post Link to post Share on other sites
Drakos7 Report post Posted June 25, 2006 It seems that it would cost more than just buying better armor that will last longer. Does not seem economical for fighters, especially since they would need to carry at least 2 on them incase one breaks. Share this post Link to post Share on other sites
evilgeorge Report post Posted June 25, 2006 You say cheap armors but if it costs twice as much in ingredients to buy then a normal armor how is it cheap? (or will this only apply to leather armors) Sounds a good idea though, it is hard for manu'ers to sell anything in bulk to anyone other thank trik. EG Share this post Link to post Share on other sites
Arthur_Dent Report post Posted June 25, 2006 Great idea, I like it Share this post Link to post Share on other sites
dejan Report post Posted June 25, 2006 I think that is wonderfull idea! Share this post Link to post Share on other sites
Cycloonx Report post Posted June 25, 2006 I like more different armors. But I think this should be very well tweaked, otherwise the costs for an armor could be too high in comparison with the breaking rate. But I can only give a positive reply to this Share this post Link to post Share on other sites
trogov Report post Posted June 25, 2006 not sure, how would they be cheap if they need more ingredients? Share this post Link to post Share on other sites
darkguy Report post Posted June 25, 2006 (edited) Thats a good idea i think. higher break rate but more powerful...would be good while training on harder creatures ...but you need to be more careful since it breaks more easier.. Edited June 25, 2006 by Chimeran Wolf Share this post Link to post Share on other sites
warken Report post Posted June 25, 2006 I like the Idea. Great for PK as fighters wouldnt have to worry about losing there Expensive armour. Share this post Link to post Share on other sites
Entropy Report post Posted June 25, 2006 You say cheap armors but if it costs twice as much in ingredients to buy then a normal armor how is it cheap? (or will this only apply to leather armors) Sounds a good idea though, it is hard for manu'ers to sell anything in bulk to anyone other thank trik. EG Well, duh. Of course I am not going to make disposable titanium plate. Only for leather armor. Share this post Link to post Share on other sites
Tater Report post Posted June 25, 2006 How cheap are we talkin here, I mean if it takes more materials, how are manuers gonna make profit? Share this post Link to post Share on other sites
LadyWolf Report post Posted June 25, 2006 How is it good for fighters if we have to buy twice as many as we do now? Share this post Link to post Share on other sites
mr00wka Report post Posted June 25, 2006 imho awsome idea. It'll give manuers lots of work and it won't flood the market. Share this post Link to post Share on other sites
HavingFun Report post Posted June 25, 2006 Sounds good as long as it doesn't need a high manufacturing level. Share this post Link to post Share on other sites
Requiem Report post Posted June 25, 2006 I think the idea is great, but im not sure that there will be a big demand for these 'disposable' armors. why will a fighter get one when he can merely buy a better armor for a little more that will last 20 times longer? there will have to be a pretty big upside to these armors if its gonna work. but aside from that..i like the general idea alot! 1st (but most of the time last) warrior Share this post Link to post Share on other sites
Vanyel Report post Posted June 25, 2006 I like the idea in general. It doesn't have to be cheaper than normal leather armour. May be a bit more expensive. What will be needed is the balance: ingredients(price)/additional armour. :thumb up: Share this post Link to post Share on other sites
Mr.Mind Report post Posted June 25, 2006 (edited) The idea is ok, but it would better if there was simply a random chance to make them, and they they did not break faster. It would take less work to implement, and would have a similar result. Incresing the current breakage rates would do the exact same thing. Edited June 25, 2006 by Mr.Mind Share this post Link to post Share on other sites
Phawn Report post Posted June 25, 2006 Would the leather eventually be something that can be made from say animal skins or would it remain something that can only be bought? That might have a bit to do with how popular the armor is for the manufactuers to make. Just a thought. Phawn Share this post Link to post Share on other sites
gurgeh Report post Posted June 25, 2006 I like the idea. Are we going to have the breaking rate information on the encyclopedia? Share this post Link to post Share on other sites
Bleuren Report post Posted June 25, 2006 To think of it, it may be good armour so it can cost more to make, but that money goes down the toilet when it breaks Share this post Link to post Share on other sites
Arthur_Dent Report post Posted June 25, 2006 Or possibly have it degrade to regular leather to offset the increased price, like you beat the extra padding off it or something. Just a thought. Share this post Link to post Share on other sites
Entropy Report post Posted June 25, 2006 Obviously, there will be quite a bit of tuning involved. It will most likely take whatever ingredents the leather armor takes, plus one iron bar, and it will be as good as the titanium chain mail, but will have a break rate of perhaps 5%. The idea is some people don't have enough money to buy the best armor, and this kind of armor would be good for training or for those trying to take out monsters over their level. Share this post Link to post Share on other sites
simon Report post Posted June 25, 2006 The idea is nice. It will give players who are still training on "low to med" monsters/creatures some extra padding but... the higher you get the faster the leather items break. For instance, for every 40 armed male gobs you kill you will most likeyly loose 1 pair of leather pants/boots. So 2 gobs would degrade your nice and shiny new boots which cost more in a few minutes. Also... even if you have a leather armor with double the stats, it will still not help against pk-ers who are lvl60+ and can 1-4 hit almost anyone. Just my 2 cents Share this post Link to post Share on other sites
captdeadhead Report post Posted June 25, 2006 (edited) Really dont think the demand will be too great and effort of implimentation may not outweigh the benefit. Think it works better with top equipment so some can afford, but dont care for the idea as it stands. Maybe tuning will sway my opinoin... Deadhead Edited June 25, 2006 by captdeadhead Share this post Link to post Share on other sites